Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
|Have (2)||sepheroth119 , danaran117|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Part the Waterveil Discussion
8 months ago
Since foretell is an alternate casting cost which allows us to cast a spell at instant speed, this is just a strictly better card in this deck. In general with Mizzix we'd rather play on other people's turns than our own, and to be able to stick an extra turn of our own in the midst of our opponents' turns is a huge upgrade.
With Mizzix these cards will usually cost the same, but the Miracle cost of Tide is rarely a boon to us, whereas flood's ability to immediately put Mizzix back on the battlefield is a huge boon.
9 months ago
OUT: Colossal Majesty 3xForest, 1xIsland
10 months ago
HouseMarkovBWR I haven't looked at this list in awhile but extra turns are the bread and butter. Nexus of Fate , Karn's Temporal Sundering , Part the Waterveil , Temporal Trespass and there's even a new spell and all of them are under 5 bucks each.
10 months ago
yes will do mate it looks like it can hold its own against most decks to me are you making it budget or is any suggestion ok. coz there are some cards that iv fond class in Taking Turns. Snapcaster Mage and iv not played with is but Jace, the Mind Sculptor would be class to and as an extra win con Part the Waterveil is good iv won most me games with that one and the art looks so good always a + ^^
11 months ago
In the early days of the game, cards that granted extra turns did not exile themselves, such as Time Walk , Time Warp , Temporal Manipulation , Beacon of Tomorrows , or Time Stretch , which meant that a player could reuse them with the proper combos, but recent cards that grant extra turns exile themselves, such as Temporal Trespass , Part the Waterveil , or, most recently, Alrund's Epiphany , which means that they cannot be reused. Additionally, WotC has not printed any permanents that grant additional turns in recent years, with the most recent examples being Time Sieve and Medomai the Ageless . Even further, the original Timetwister did not exile itself, but Time Reversal does, which, again, prevents it from being reusable. At least Echo of Eons can be reused, and even has flashback, if the player does not have a way to return it to their hand.
In some cases, I can understand why WotC is using the self-exiling clause, such as Vengeful Rebirth or Finale of Revelation , I can understand the usage of that clause, since those spells would be far too powerful without it, but, for the others, I do not understand.
Why does WotC continue to put the self-exiling clause on extra turn cards or cards that shuffle a player's graveyard into their library? Do they feel that such effects would be too powerful if they were reusable? And is there any chance that WotC shall eventually print a new permanent that grants extra turns, albeit with a high cost?
1 year ago
Honestly, I've brewed it as more of a tempo turns deck; Time Warp, Capture of Jingzhou, Temporal Mastery, Temporal Trespass, Nexus of Fate, Karn's Temporal Sundering, Walk the Aeons and Part the Waterveil all help you dig your heels in as you amass a rouge army and you inevitably mill or kill everyone with card advantage or they scoop out of boredom.
1 year ago
I'm finding building it as a turns/tempo build really helps it slap. Capture of Jingzhou, Part the Waterveil, Time Warp, Nexus of Fate, Temporal Mastery and Temporal Trespass all give the deck this nasty inevitably that feels very close to edric. Maybe also consider Narset's Reversal, Miscast, Mystical Tutor and Vampiric Tutor
For more casual includes
1 year ago
This commander is on my list to brew but I'll probably go the turns route. Capture of Jingzhou, Time Warp, Karn's Temporal Sundering, Temporal Trespass, Part the Waterveil, Temporal Mastery and Temporal Mastery will all be jammed in there. Then I'd add in the value wizards you already have most of them but some to think about Spellseeker, Jace, Vryn's Prodigy Flip, Sea Gate Stormcaller and Baral, Chief of Compliance