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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Vintage | Legal |
Part the Waterveil
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
wallisface on Jace, the Fox Cutie Mill
1 month ago
Some thoughts:
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the only creatures ever worth running in a mill deck are Hedron Crab and Ruin Crab. The current selection of creatures you’re running are all extremely slow, durdly, and low-impact - i’d suggest ditching them.
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a bunch of your mill spells are extremely weak and/or resource inefficient. Specifically Mind Grind, Tome Scour and Traumatize shouldn’t really be played. I’d suggest more powerful options such as Fractured Sanity, Tasha's Hideous Laughter, and Archive Trap.
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Similarly, a lot of your other cards are just really suboptimal. I’ll list these and potential replacements below.
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Brainsurge is just worse than Visions of Beyond or Preordain. 3 mana for this kind of effect is just too slow/weak.
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Psychic Strike is just a worse Counterspell or Drown in the Loch. Milling a lowly 2 cards will never be worth spending an extra mana.
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Sleep is just a worse Ensnaring Bridge or Crypt Incursion. Its effect being only one turn makes it too limiting to be useful.
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I know you built the deck around Jace, the Mind Sculptor, but he doesn’t do anything useful for mill. You’d be much-better off running Jace, the Perfected Mind
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Hurkyl's Recall is a sideboard card at-best.
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Part the Waterveil is just too mana expensive to ever actually get cast. There’s zero reason to run this.
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I have no idea why you have Talent of the Telepath, in the deck.
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Mill is supposed to be fast and efficient, so there is no room for Chromatic Lantern, or Manalith in the deck. You need to lower your mana curve drastically, instead of trying to accomodate all these high-mana cards.
If you’re looking for an example competitive mill deck, this one here is a good baseline to build from.
capwner on How Good is Time Warp?
1 month ago
DarkKiridon what am I doing on my extra turn? How about casting a Part the Waterveil? And on that turn I'll cast a Capture of Jingzhou! And then I'll play my 8th land and cast a Time Stretch! Win? Why would I want to win when we're all having so much fun?
Tic12 on Turn 5 - Darth Vadrik strikes back
9 months ago
Next mayor update: I cut the complete Extra-Turn-section, cause these cards doesn't perform the way i was hoping. So, i replaced it with some little helpers and 2 more lands, cause 33 Lands were way too less.
Out: Alrund's Epiphany, Beacon of Tomorrows, Capture of Jingzhou, Part the Waterveil, Temporal Mastery, Walk the Aeons
In: Island, Mountain, Vandalblast, Expressive Iteration, Seize the Spoils, Swiftfoot Boots
plakjekaas on Does Flashback's replacement effect on …
2 years ago
Spells that instruct themselves to be exiled are different than spells with Flashback. Part the Waterveil will never return to your hand with Feather, even if it targets an already animated land, because it exiled itself before Feather's effect would apply.
Feather instructs you to exile it as it resolves (where it would normally go to the graveyard if she wasn't there) while flashback's rules text says that if a spell would leave the stack, it will be exiled instead of wherever it's supposed to go. When you Remand a spell that is flashed back, it will still exile instead of going to your hand. The fun part is that Feather already puts it in exile instead of in the graveyard, which doesn't clash with the rules of flashback, therefore you will get the card back from exile, even if it's flashback cost was paid.
Guerric on Mizzix puts the "X" in Excellence!
3 years ago
Since foretell is an alternate casting cost which allows us to cast a spell at instant speed, this is just a strictly better card in this deck. In general with Mizzix we'd rather play on other people's turns than our own, and to be able to stick an extra turn of our own in the midst of our opponents' turns is a huge upgrade.
Devastation Tide OUT Flood of Tears IN
With Mizzix these cards will usually cost the same, but the Miracle cost of Tide is rarely a boon to us, whereas flood's ability to immediately put Mizzix back on the battlefield is a huge boon.
awmyers7216 on vorel hydras/+1/+1 copy
3 years ago
IN: Garruk's Uprising Bala Ged Recovery Flip Sea Gate Restoration Flip Turntimber Symbiosis Flip Part the Waterveil
OUT: Colossal Majesty 3xForest, 1xIsland
RNR_Gaming on Anowon, the Ruin Thief - Tempo
3 years ago
HouseMarkovBWR I haven't looked at this list in awhile but extra turns are the bread and butter. Nexus of Fate , Karn's Temporal Sundering , Part the Waterveil , Temporal Trespass and there's even a new spell and all of them are under 5 bucks each.
Shadowdragonlink on Rashmi Is Taking Some Turns
3 years ago
yes will do mate it looks like it can hold its own against most decks to me are you making it budget or is any suggestion ok. coz there are some cards that iv fond class in Taking Turns. Snapcaster Mage and iv not played with is but Jace, the Mind Sculptor would be class to and as an extra win con Part the Waterveil is good iv won most me games with that one and the art looks so good always a + ^^
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