Part the Waterveil

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Part the Waterveil Discussion

heckproof on Mono U Marit Turns

1 month ago

Inkmoth Nexus is good as a one of because it wins really fast when paired with Part the Waterveil

TCG-Player on Kess Budget (please help)

3 months ago

You asked for help, so here I am:


Paradox Engine is banned.

Cut Manalith and Chromatic Lantern . They are fine cards but there are more efficient ramp options at only 2 mana:
Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Mind Stone , Thought Vessel and Wayfarer's Bauble .

Some of your sorceries seem a bit clunky, like Cruel Ultimatum or Life's Finale .
Evacuation and Devastation Tide are great boardwipes, Crux of Fate is a solid budget option and Toxic Deluge is amazing but a bit pricy.

Wurmcoil Engine , Noxious Gearhulk , Neheb, the Eternal and Massacre Wurm are all quite highly costed and don't synergize well with the rest of the deck.
If you want to be mean, you could replace them with extra turn spells: Time Warp , Part the Waterveil and Karn's Temporal Sundering are reasonably priced, both in money and mana.

I personally would throw out all Guild Gates and raplace them with literally anything that does not enter tapped. A good budget replacement would be the pain lands: Underground River , Shivan Reef , Sulfurous Springs .

Lastly, cheap and efficient removal pieces I would consider are: Doomblade, Go for the Throat , Reality Shift , Rapid Hybridization and Pongify .

BenjaminPMiller on FBLTHP, Time After Time

4 months ago

eerie343 for sure ill try to share a couple combos in detail for everyone. This will be a huge message so hold on!

The deck functions off the Fblthp and Proteus Staff combo. Fblthp being the only creature in the deck means that when you cast proteus staff on Fblthp he will be put on the bottom of your library and you'll reveal every card from your library until you reveal and then cast Fblthp from your library with Proteus Staff's ability. Before Fblthp is cast you are able to rearrange all the cards revealed this way however you want. So you can rearrange your entire library how you want and then draw two cards, just by targeting Fblthp with Proteus Staff for 3 mana.

Once you have rearranged your library and drawn the cards of your choice this is where it can get fun. Depending on your mana or board presence you may want to do other things but here are some combos I like.

To simply win the game you want to search and grab Jace, Wielder of Mysteries , High Tide if needed, and Tunnel Vision . You also want to make sure when you rearrange your deck to put a card on the bottom that you will remember. When you have the resources needed simply cast Jace and then Tunnel Vision. Target yourself with Tunnel Vision and name the card at the bottom of your library. You will then mill yourself to the last card of your library. Then activate Jace's +1 ability and win the game on the spot!

Another combo is grabbing Goblin Charbelcher and making sure you rearrange your library so that when you activate Goblin Charbelcher you will dig through 40 or so cards before revealing a land card so you then deal 40 damage to an opponent.

Saucier combo includes grabbing Animatou's Augury and High Tide when you have the mana cast High Tide and then Animatou's Augury to then cast for free Flow of Ideas (based off your proteus staff rearranging this needs to have you draw Blustersquall or a card like it, Frantic Search will untap some mana, and Part the Waterveil ) then cast Commence the Endgame for free with Animatou drawing some more cards and creating lets say a 8/8 amass token based on your hand size, hopefully even bigger! Continuing with Animatou's Augury you can then cast Octopus Umbra for free making the amass token a 16/16 because amass is +1/1 counters not base power. Then with your remaining mana you want to cast frantic search giving you extra mana if needed to cast Part the Waterveil . On your bonus next turn you can cast Blustersquall and swing in with your 18/18 amass octopus token to then start putting the pressure on hilariously.

Finally there's a Fblthp commander damage combo! Haven't done it yet but I'm pretty sure it works. You have to get Diviner's Wand out and attached to Fblthp as the combo includes drawing enough cards to make Fblthp able to swing in for lethal commander damage. Once this has happened and you have at least 7 mana, 5 or more cards in hand and you have arranged your library this certain way you can pull off the combo. Start by casting High Tide from your hand then Frantic Search . Draw Brainstorm and Blustersquall or a card like it. Discard two poop/not needed cards in hand. Cast Blustersquall for its overload. Cast Brainstorm , draw Flow of Ideas and put others back. Cast Flow of ideas. Draw 7 cards. 1 being an Island (lay this). 1 being a random artifact of your choice. 1 being Thirst for Knowledge and another being Windfall . Cast Thirst for Knowledge drawing more cards and discarding the random artifact. Cast Windfall drawing more cards. At this point opponent's creatures are tapped and your Fblthp should be at least a 21/21 with the help of Diviner's Wand . Swing in with FBLTHP for the commander lethal damage!!

Slivortal on Yuriko EDH

4 months ago

I think Capture of Jingzhou and Temporal Manipulation are quite playable, I just haven't found cuts I love and the list is pretty tight. The problem with running too many of the effects is that they can rot in your hand early-game, but they're all at least decent.

I don't think that cards like Walk the Aeons or Part the Waterveil are that playable though. 6 mana for a "vanilla" Time Walk effect just feels like too much.

Akmenos16 on Blu Eternal

4 months ago

If you're willing to drop the money on it, Scroll Rack and Time Walk or really any extra turn spell that doesn't exile itself, like Part the Waterveil , is a combo with your general that can give you infinite turns to find a way to win, especially if you have your Lab Man out. You can just demonstrate the infinite turn loop until you draw your library and win.

Hexaflexagon on The Flying Turn Generator

5 months ago

Hey man!

Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.

It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:

Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.


The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.

Ramp

Lands

TCC's template for a manabase is this, but feel free to change it to fit your budget etc.

  • 3 OG Duals (Can be replaced by Check, Scry or Man lands)

  • 3 Shock

  • 3 Zend-Onslought Fetch (Can be replaced by Panoramas)

  • 15 total basics and utility (9/6 split)

  • 3 Filter Lands

  • 3 Pain Lands

  • 4 Any Colour Lands

  • 1 Tri Land

  • 3 Other Lands(more utility, duals, Lairs, etc)


Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck


Here's the draft deck if you want Ishai, Ojutai Dragonspeaker and Bruse Tarl, Boorish Herder as your commanders


That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.

Good Luck,

Hex

BrandonJamesCAC on Turning Tricks -

5 months ago

Yes, of course. The deck isn't technically miracles or turns so I had to really tweak the benefits of both.

Losing Opt and Part the Waterveil etc.

I need the consistent draw to hit my fog Spells and Time Warp and Mastery are most efficient.

It's not competitive either but good question thanks!

NayrSlayer on

6 months ago

Not sure what your budget is or how you want to be playing Jeleva, but I would recommend basically all the extra turn cards you don't already have like Temporal Manipulation , Temporal Trespass , Temporal Mastery , Time Warp , Walk the Aeons , and Part the Waterveil . At the very least, one of these could be used to replace The Eldest Reborn .

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Part the Waterveil occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%