Breath of Malfegor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Breath of Malfegor

Instant

Breath of Malfegor deals 5 damage to each opponent.

Czarnian90 on Hellegion, Shadows and Flames (Raphael)

6 months ago

Commander Update: Shadows Rise, Flames Burn

After several games against tough opponents, I’ve made a few changes to the deck and, more importantly, swapped the commander of the Hellegion. The Balrog, Durin's Bane is still very much part of the deck—playing him as a commander was fun and flavorful, but I wanted a leader who can impact my board more directly and help set the pace of the game. The Balrog remains a force of nature, and having him lurking in the deck, ready to be unleashed, still feels great. I believe he’ll continue to be a major threat even when he's not always leading the charge.

Raphael, Fiendish Savior steps in as the new commander, supporting the game plan more consistently. He helps stabilize the board, buffs my army, and sets the stage for the Balrog’s arrival. I run several cards that can fetch him straight from the deck—Blood Speaker, Demonlord Belzenlok, Rune-Scarred Demon, Icon of Ancestry, Ob Nixilis, the Hate-Twisted, and others—so even as a lurking horror, he’s never too far away.

I also added more damage-dealing spells for better control and direct pressure on opponents. Beyond classics like Devil's Play, Terminate, and Dreadbore, I’ve added Hell to Pay and Rakdos's Return to punish hands and boards alike. On top of that, I doubled down on devil token synergy and death-triggered burn effects. These little fiends now serve not just as blockers or sac fodder, but as a win condition on their own—especially when paired with Raphael’s lifelink boost. Every dying devil becomes pain for the enemy and healing for me.

I’ve now included four versions of Ob Nixilis — yes, it’s a bit much, but each fills a unique role. This one Ob Nixilis, the Hate-Twisted punishes card draw and bolsters removal. Tibalt, Rakish Instigator is still here too, classic devil support: fueling tokens and preventing opponents from healing the damage my demons and devils dish out. They don’t live long, but if timed right, their impact is massive.

I’ve also added some recursion (Oversold Cemetery) and a spicy alternate wincon in Liliana's Contract.

Some bigger demons were swapped out for stronger synergy or pure flavor—welcome Asmodeus the Archfiend, Balor, Kardur, Doomscourge, and others to the Hellegion.

Sadly, a few cards had to go — Imskir Iron-Eater, Archfiend of Sorrows, some regenerating skeletons, and a handful of artifacts are no longer marching with the legion.

I still have a few cards waiting on the bench—Burn Down the House, Rakdos Keyrune, Doom Whisperer, Overseer of the Damned, Skirsdag High Priest, Spawn of Mayhem, Breath of Malfegor — and I’ll be testing space for them soon.

In the long run, I’d love to add some heavier hitters and staples like Kindred Dominance, Altar of Shadows, Bontu's Monument, Krav, the Unredeemed, Rite of Belzenlok, Demonic Tutor, Sudden Spoiling, Grave Pact, Dark Prophecy, Attrition, Vilis, Broker of Blood, Razaketh, the Foulblooded, Pestilence Demon, Lord of the Void, Archfiend of Depravity, and especially Karlach, Fury of Avernus.

We’ll see where the Hellegion marches next—and who joins, or falls, along the way.

legendofa on How does Rowan, Scion of …

2 years ago

Rowan, Scion of War's activated ability doesn't add mana; it only reduces generic costs. Let's say you activate Necropotence five times, so you pay and lose 5 life. You want to cast Breath of Malfegor, so you activate Rowan, Scion's ability. No mana is added to your mana pool, but Breath of Malfegor now costs less. This only reduces the generic cost, so you still have to pay .

You can tap the Chromatic Orrery to pay for the , but there is no effect here that can reduce or ignore colored mana costs. Those still have to be paid normally.

markbeloit on Card creation challenge

2 years ago

Timestream Inversion

Sorcery

Draw a card. You may return a permanent you control to your hand or put a card from your hand on the bottom of your library. If you did either, draw an additional card.


TypicalTimmy, you do know Breath of Malfegor is an actual card right?

Wild.

Crow_Umbra on [retired] Action Painting Spellslinger

3 years ago

Hi Ravenrose, thanks for stopping by to check out my deck.

I wrote a primer where I explain more of my card choices in greater detail, as well as the general strategy for how I hope to play the deck. I recently did a brief summary of the deck's first 3 games, and some of the things I noticed from those games.

From playing the deck and play-testing it a lot, I think this deck wants to try to copy "quality" spells, as opposed to trying to copy every single instant and sorcery possible. I like the flexibility in copying removal and interaction, draw spells, and burn spells that can hit my opponents directly. I have a few different effects that can make additional spell copies for additional value and redundancy in case Anhelo gets removed.

This deck doesn't want to swing in combat at all, and wants to try to build up a board of a token generator or two for Casualty 2 fodder. From there, it becomes a matter of reading the flow of the game to determine which spell(s) might be best to copy.

Although this deck does run the infinite combo option of Twinflame + Dualcaster Mage (copy another creature I control with Twinflame to make a copy, then flash in Dualcaster, targetting Twinflame to continuously copy Dualcaster & Twinflame), this deck also seeks to inflict burn damage by copying spells like Breath of Malfegor, Jaya's Immolating Inferno, etc. The infinite combo is an option to win, but not the main focus or only method to win in this deck.

Kjartan on

8 years ago

Yes, Breath of Malfegor and Fated Return were absolutely the right cards to cut.

Panharmonika on

8 years ago

No problem, man. It's always hard to say what is good and what isn't without actually playing the deck, but honestly Paradox Engine feels a little underpowered here. You don't have a lot of tap abilities aside from your mana rocks to really abuse it, but with Dralnu and Wort it's probably fine.

Also Breath of Malfegor, Trail of Evidence, and Intimidation Bolt seem a bit underpowered compared to some of your other spells. Maybe Boros Charm as well, but cutting all the lower cost stuff seems iffy. In the end, it's up to you, and you've played the deck, so it's your call. My rule of thumb is just cards that have felt awkward to cast get cut, even if I love them.

Although I could see Trail of Evidence and Paradox Engine being game-ending if they're on the field with Inspiring Statuary. Although that might get a bit oppressive, depending on how your playgroup is. Something like that isn't "infinite" but it's going to end the game long before you ever run out of mana, unless someone's gained just an absurd amount of life.

This deck looks awesome tho, man!

Kokrem on Going Hellbent

8 years ago

Breath of Malfegor have you thought about this one?

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