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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Create two 2/2 blue Drake creatures with flying.
2 weeks ago
MagicSteve6 Thanks for checking them out! I don't have a developed list for higher budgets for this deck, but it can be broken down into expendable creatures with power 2 or greater (including tokens), controlling instants and sorceries, and creatures that enjoy lots of instants and sorceries. Any of these areas can be pumped as needed. Looking at specific cards for this deck, Moan of the Unhallowed can create up to eight tokens between casualty and flashback, and Talrand's Invocation can create a bunch of flying tokens. There are some options for better attackers, like Spellheart Chimera and Crackling Drake. And, of course, there are many options for the control spells, from Mana Leak to Drag to the Bottom to anything else. I hope this gives you some ideas, and helps you make it your own!
2 months ago
For Sky Captain, the difference between "Whenever you create a Drake token, create another one" and "Whenever you create one or more Drake tokens, create another one" can be seen most directly with Talrand's Invocation. With the first wording, you would get a total of four Drakes, 2 (from Invocation) + 1 (first Sky Captain trigger, off first Drake) + 1 (second Captain trigger, off second Drake). With the second wording, you get a total of three Drakes, two from Invocation and one from the trigger.
1 year ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
4 years ago
Hi Pixi, the primary use of Quicken is just as cheap and easy card draw as I do not run many sorceries in the deck. Sometimes the opportunities come up and I usually use Quicken to cast Talrand's Invocation, Sleep or Acquire in an opponents end step.
4 years ago
O and I just thought of Basilisk Collar. Great fun.
4 years ago
The first thing that I would suggest is cutting out the bounce lands. Not only do they put you a land behind, but they also put you a turn behind. That's something narset can't afford. It would be better to replace those lands with basics until you can grab the shocks.
Next, I would take out all equips and replace them with buffing enchantments like Indestructibility and Tricks of the Trade. Steel of the Godhead is also a wonderful include along with Volcanic Strength.
Replace manalith with Darksteel Ingot. Ideally, you don't want 3drop mana rocks, but darksteel is better than manalith until you can grab moxes.
I would replace the creatures with either stax pieces or spells that make tokens, just so you don't fizzle on a narset attack. Rhystic Study, Mystic Remora, Ghostly Prison, Smoke, Raise the Alarm, Talrand's Invocation. The last two aren't great, but they all provide a small amount of protection against attackers. Replace Minds Aglow with Mind Spring for a better effect.
Most of these suggestions are budget friendly, mildly competitive and will get you set in the right direction for less than $100 (with shocks added to the price)
4 years ago
Because the Formatting doesn't want to work in the edits section:
5 years ago
OK, now for cuts:
- Howl of the Horde is only really good in a deck that youre going to be attacking a lot. 3 mana for a Fork is too much here.
- Talrand's Invocation likewise doesnt do a lot. 4 mana for 2 2/2 fliers is bad in EDH, and 6 mana for 4 2/2 fliers with Riku isnt great either.
- Telemin Performance just doesnt do a lot.
- world of war is also mainly only good in attacking decks, and most of your win conditions are combos.
- Fabricate is good, but you dont have a lot of artifacts that are critical to your deck.
- Chandra, the Firebrand is also pretty much a 4-mana Fork, which still isnt great here.
- Desertion is good, but its just too much mana for a counterspell.
- Hinder was mainly used when the tuck rule was still in effect, where you couldnt return you commander to the command zone if it got put into your deck somehow. Now, its become outdated. Same with Spell Crumple.
- Increasing Vengeance is good, and could very well belong here, but Im not a huge fan.
- Counterflux, Plasm Capture, Void Shatter and Voidslime are also fairly expensive for counterspells in a deck that isnt hard-control.
- Manalith is too easily outclassed by other mana rocks.
- Archaeomancer is possibly too much mana for the effect. This one is more of a personal preference, but it could very well belong here. Im just not a huge fan.
- Melek, Izzet Paragon is also too much mana for too little reward.
In case you didn't notice, there's a little bit of a theme with the above cards. None of them are bad cards, but in most cases, you're spending too much mana for an effect you can get much cheaper with another card. Or, some of them just don't belong in the typical Riku build.
Well, in any case, thats all I have for now. If youd like some other comments (perhaps youd rather not run so many infinite combos), feel absolutely free to comment on my wall again; Id be happy to make another pass. Enjoy!