Heartstone

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers Uncommon
Stronghold Uncommon

Combos Browse all

Heartstone

Artifact

Activated abilities of creatures cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

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Heartstone Discussion

Oak_Guy on A +1/+1 Counter A Day Keeps The Weenies Away

2 days ago

I run a Kraj deck, and Willbreaker is SICK in that deck. Use Kraj to put a counter on an opponent's Indestructible creature, and you own it.

Heartstone is a low mana, inexpensive replacement for Training Grounds, either of them are very helpful.

Renegade Krasis is great early drop before you can get Kraj out, especially if someone is playing something like Damping Matrix and you need to beef up your creatures to block or attack.

And the new Partner Commander Thrasios, Triton Hero is perfect for this deck.

Alkadron on Chibi Assassins

6 days ago

Looks like fun!

I like how a bunch of your creatures have high powered activated abilities that involve lots of mana - gives you a solid late-game in a Tiny Leaders low-CMC environment.

To that end, though, I wonder if you're running enough lands? If you want to be casting spells AND assassinating things each turn, I think you'll find yourself tight on mana. I'd add a few of the 2-drop rocks (Mind Stone is my favorite), or maybe a Heartstone?

KingMathoro on Sliver Spree

1 week ago

Hey there!

I saw your forum post and I thought I might chime in. You see I am a sliver fan myself. I am also working on my own sliver deck that is in its heavy play testing phase right now. With that in mind there are a few things I believe should be brought to your attention based off of my experience thus far. Cards that I have gotten a lot of use out of are things like: Patriarch's Bidding, Paradox Engine, Chromatic Lantern, Coalition Relic, Rhystic Study, Virulent Sliver, Homing Sliver, Basal Sliver, Training Grounds, Heartstone, Farseek, Prismatic Omen, Descendants' Path, Distant Melody, Intruder Alarm, Darksteel Ingot, Amoeboid Changeling, Unnatural Selection. They have been amazing at times. Now for what I would recommend removing would be Boundless Realms because you do not have that man basics, Beseech the Queen, because when will you have that many swamps, Archangel's Light I don't necessarily get why this is here, I understand why you picked Mycosynth Lattice but I think if someone blows up all artifacts then you are in trouble. Maelstrom Nexus seems unnecessary really and would be a dead draw until you have many fixing. Kozilek, Butcher of Truth seems way out of place in a sliver deck. Far Wanderings is just a less powerful Kodama's Reach or Cultivate. Buried Alive again is a card that I do not know why it is here. Cruel Ultimatum and Conflux are cards that will be difficult to cast and only have very very late game usage. Behold the Beyond is kind of in that boat too, very large to cast and won't be useful until late game. I would love to hear your thoughts and have a conversation on the above discussed, until then, cheers!

LeaPlath on Your Foreseen Fate

2 weeks ago

The lack of Lightning Greaves or Swiftfoot Boots (probably Swiftfoot) is defo an issue here IMO.

I also question some rather eh effects in this deck like Bitterblossom because even with Cathar it isn't doing huge amounts in this sort of deck, Village Bell-Ringer, Cloudshift on its own, Heartstone only effects 2 of your creatures, Stoneforge Mystic fetches combo pieces, but if you are in black, I do feel you have better tutor options in black. I also don't think Liliana of the Veil is so hot in this sort of deck. The group slug just makes you a target without her pay off being great. Dark Realms, Vess, The Last Hope and New Lili are all better in my opinion for multiplayer EDH. Better options would be Kaya, Ghost Assassin who fits and adds to your flicker theme and group slugs in a way that benefits you. Cao Cao, Lord of Wei is just punishment for one player, which is kinda eh at best. If you want that effect, and a sacrifice outlet, try Sadistic Hypnotist. I also think Ghostly Prison is a bit of a trap card, because you want to play it early, but early people aren't attacking you and late game when it matters they will just kill it.

Other cards to consider are Phyrexian Delver for a back up reanimator effect, Phyrexian Gargantua because it fits the theme and gives more draw, Bone Shredder a nice piece of flickerable removal. Palace Jailer changes the nature of the game by adding The Monarch to the game. But it is a nice flickerable O Ring, that can draw you cards and gives you an interesting level of political control. I would also up your levels of removal. This has 4 pieces of removal that is easy to cast. The rest requires flicker shenanigans, reanimator and late game stuff to be good. A simple Disenchant and Utter End would really help.

Basalt Monolith in place of one of the manarocks, because of its combo with Rings of Brighthearth.

pattybenpatty on Prisoner of Fate - Budget Triad EDH

3 weeks ago

Heartstone and Thornbite Staff perhaps? Thornbite might work well with ETB removal, like Fleshbag Marauder.

MagicalHacker on MagicalHacker - List of All Group Hug Cards

3 weeks ago

Heartstone and Natural Balance look great. Thanks!

However, the rest have issues:

  • Meletis Charlatan and Spectral Searchlight are both cards that can be used to only give a benefit to you. This is why I wrote the first point under "What this list doesn't include" that way was to eliminate cards that aren't true group hug cards. Another example of cards like these is Heroes' Reunion, which is more obviously not a group hug card.
  • Bazaar Trader gives you no reason/benefit to activate the ability, and as such, is not truly a group hug card for the list, as per the first point under "What this list includes".
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