Heartstone

Heartstone

Artifact

Activated abilities of creatures cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) dregara

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Uncommon
Stronghold (STH) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Heartstone occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Rakdos: 0.34%

Heartstone Discussion

PabloEscobar666 on Grenzo, Goblin Smuggler

4 days ago

Lanzo493 those are all great ideas! Made a few changes based on your recommendations, Epitaph Golem is much better thank Soldevi Digger and Heartstone is a no-brainer. I like where your head's at by including Beetleback Chief, the combo with Ashnod's Altar and Nim Deathmantle is broken enough with Siege-Gang Commander as it is, but redundancy (in this case) is a good thing. Thanks again!

Lanzo493 on Grenzo, Goblin Smuggler

1 week ago

Palladium Myr and Crypt Ghast ramp you. So does Workhorse.

If you play your deck in a way where you always use Grenzo at 3 power, you can use card like Chainer, Nightmare Adept and Meteor Golem. Also, there's Lightning Crafter which is apparently really good at infinite combos, but he's also just good in general.

Epitaph Golem is great. You can just go infinite if you have Ashnod's Altar out and something like Beetleback Chief or Dockside Extortionist. Throw in a Heartstone and you can go infinite death and ETB triggers on any goblin you've got.

Mortlocke on The Queen's Egg

1 month ago

Yarok - You didn't link your deck. You can do it like this:

[[deck:The Song of Phyresis]] 
Also, I tried searching for it on the site and it didn't show up :\

Wicker - You can link cards like this:

[[card:Sliver Queen]] 

As for my thoughts on each card? I'll try and keep my tangents short lol.

  • Disallow: is cool, but not very good in a Sliver deck because it belongs in a Baral, Chief of Compliance deck. I mean, not only does it feature him in the card art, it actually lowers the CMC to , making the card a strictly better counterspell. I slotted in Mana Drain, but if cost is an issue and you want a good to decent counterspell that is not Counterspell i'd consider Forbid, Mana Leak, Arcane Denial, Hinder, Rewind, or Dissipate.

  • Kindred Summons: Cool. But can be a massive dude of a card if you dont have any topdeck manipulation ala Scroll Rack, Mirri's Guile, or Sensei's Divining Top. Notable combinations with this card would be Worldly Tutor or Vampiric Tutor.

  • Mystical Tutor: If your deck relies heavily on interaction/instant speed removal then this wouldn't be bad inclusion. The only issue is that MT won't be doing much outside of getting you some potential interaction, meaning that you'll be holding up mana you could be using to better establish your boardstate.

  • Coat of Arms / Door of Destinies / Vanquisher's Banner: Depends on how you want to build your deck - if you want to rely primarily on combat damage being your wincon then any of the previously mentioned are worth it. I'd run all three in addition to Shared Animosity, Magma Sliver and Sliver Legion.

  • Heartstone: Be careful with this one. It's effect applies to your opponents' creatures as well. I'd never include this because I like to be shrewd and not unknowingly enable my opponents to win. If you insist on including this you better be sure you're going to win on the turn you play it.

  • Herald's Horn: Seems like good card advantage. I'd choose between this and Rhystic Study.

  • Distant Melody: I generally don't like spells that are contingent on how many creatures I have in play, because it's only good under very specific conditions that can be influenced by opponents. I'd go with Dormant Sliver or Synapse Sliver.

  • Kindred Dominance: This card is super cool. I'm considering slotting this in/play testing this for Toxic Deluge. That CMC of 7 hurts though.

  • Living Death: A cool card. I'm considering slotting it in for Patriarch's Bidding to playtest.

  • Cryptolith Rite: Is an okay card. I apply the same logic to this card as I would Distant Melody. This card is only as good as the number of creatures you have in play, which can be influenced by opponents. If someone boardwipes and this card is in hand it's literally a dead card.

  • Unnatural Selection: A fun card that used to be in this deck. I eventually cut it because it was banned in my local LGS which was hosting an EDH league. It obviously has great synergy with Sliver Overlord - but nothing else. The card is pretty niche - but it's fun. If you want to go for a more casual build with Sliver Overlord at the helm, then i'd run this.

Poonga on Sliver Overlord: Slivers Gone Wild

1 month ago

If you are going to have the Sliver Queen and Heartstone, might as well add Ashnod's Altar.

Kogarashi on Heartstone + Activated Abilities

1 month ago

First off, it's a good idea to check the Gatherer or Scryfall for the most updated oracle text for older cards, as somethings are errata'd or reworded to fit with current rules. Heartstone's updated text reads:

  • Activated abilities of creatures cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Activated abilities will be worded as [cost] : [effect], though sometimes you'll find this wording in the reminder text or oracle text. In order to qualify for Heartstone's discount, it must be an activated ability of a creature on the battlefield.

It's important to note that the discount will not apply to colored mana symbols.

Boza on Heartstone + Activated Abilities

1 month ago

Heartstone

1/ All creatures with : in their text

2/ Yes, they are abilities of creature cards, but not creatures (creatures can only be on the battlefield)

Magicaids on Alternate Win-Cons Kenrith

2 months ago

with Kenrith there is a card that is not a win con but acts like one with him in play it is. but that is up to you i know that you want as many alt-win cons as you can. but a fun idea as well is Tainted Remedy. The best way to set it up is to use ether Training Grounds Heartstone or Biomancer's Familiar. then you need to have Composite Golem ether in the graveyard or in play and you will have infinite mana of every color but black by just reanimate him with kenrith and do it over and over and then with any card with a death trigger that pings for 1 or you give any player five life with tainted remedy out it will kill them by draining 5 life from them and not you. as well ask help with other stuff. overall you if have any question about anything just ask i may not have explained it very well. i love the deck and am staring to put and alt-win con deck together as well +1 from me and keep up the good work love it

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