Heartstone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Uncommon
Stronghold (STH) Uncommon

Combos Browse all

Heartstone

Artifact

Activated abilities of creatures cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Heartstone Discussion

TheNocholas on The Shattergang Brothers deck idea

3 weeks ago

I haven't ever seen this commander! It looks like a really fun build. I dont have enough green and black knowledge to have great insights for this type of build. But my first edh deck was red, Neheb, Dragon Shaman, and I scoured the earth for red cards. I think Tilonalli's Summoner and Neheb, the Eternal would be great for this deck. I also think Heartstone might work it unfortunately works on opponents creatures also... idk if there are other good creature activation cost reducers but you could use three or four of them. Illusionist's Bracers are good too.

superschure on Swiss Army Claw

3 weeks ago

Thanks for commenting, ZendikariWol! In the beginning I had Planeswalkers included but decided to take them out since they became targeted immediately and it was difficult to respond by either sacrificing them or sneaking them out. I think Sarkhan, Fireblood is good but I prefer Sarkhan, Dragonsoul as Fireblood takes 4 turns to ultimate and I get tokens whereas Dragonsoul takes 3 turns to ultimate and I get all my dragons plus the kitchen sink. Ultimately I'm 50/50 on Sarkhan. However I completely forgot about Heartstone and think that's a fantastic suggestion.

Xynarth on Undead Draw

1 month ago

Alright, this is going to be a doozy.

First off, you have multiple ways of playing Varina. From what I've experienced playtesting her (your deck specifically), she seems really good as a draw engine/fill the graveyard with stuff. But your deck doesn't seem geared towards this specific ability. I would recommend a few cards that encourage more synergy with Varina's ability. The madness cards you use currently are great examples of what I'm suggesting. Other such cards are Big Game Hunter and Archfiend of Ifnir .

I also find you're not running enough graveyard shenanigans. I'd consider cards like Dimir Doppelganger , Body Double , Lazav, the Multifarious , and Dralnu, Lich Lord as ways to further increase graveyard abuse (if you start casting more from the graveyard, River Kelpie is a possibility too).

You're playing a lot of cards that damage your opponents when a zombie dies, but very few sac outlets. It makes your deck rely a little on your opponents killing your zombies for you. In order to circumvent this, I would recommend playing "free" sac outlets such as Carrion Feeder , Voracious Null , Nantuko Husk , Viscera Seer and Grimgrin, Corpse-Born .

On the subject of free sac outlets, Phyrexian Altar and Phyrexian Tower should be considered if ever your budget opens up. Ghoulcaller Gisa has potential as well.

Draw synergies: Alhammarret's Archive , Psychosis Crawler and Sanguine Bond (since Varina gains you life this could be very funny).

Creatures dying synergies (should you choose to focus on that more): Dark Prophecy , Deathgreeter , Grim Haruspex , Grave Pact

Synergy with Varina's activated ability: Eternal Scourge , Misthollow Griffin , Heartstone or the more $$$ Training Grounds .

Flavor: Call to the Grave and Throne of the God-Pharaoh .

hkhssweiss on Magic Roons, Laddie (Wishlist version)

1 month ago

Yo Chandra585, first thing that I kind of noticed is that your running 32 lands. For a avg. CMC curve of 3.53, that is fairly low. In inclusion of it as well, you aren't running much ramp effects to match the curve as well. Since you want a mix of both flicker effects, ETB value, as well as good stuff value, I would consider adding in Brago, King Eternal . Single use burst plays aren't formidable enough in EDH unless it's a mass one, so I would cut out all the single target flicker cards with mass one like Ghostway . In addition, ramp creature or card advantage creatures should be considered like:

This would help you get more mana, as Roon can be quite an mana intensive deck. With that being said, Peregrine Drake is a great enabler to allow you have open mana at all times. Cloud of Faeries as well, but that's only if you have access to broken type of lands like Nykthos, Shrine to Nyx or Gaea's Cradle .

I would also consider including Wargate (bias on this amazing card!) as well as Chord of Calling , as it has awesome interaction with Eternal Witness or Archaeomancer in allowing you pull any creatures from your deck, provided you have the mana for it! Wargate does double duty in pulling any permanents to the battlefield!

For protection package as well there are cards like Heroic Intervention and Faith's Reward as your oh shit button in the event where you need to protect everything. That goes along for Teferi's Protection as well. Being in Bant colors gives you a plethora of options and there are much things you can actually do. I would also consider more consistent blinking effects like Conjurer's Closet since you are in a semi-competitive meta as it is a threat but only a threat depending on what you have on the field. Same reasoning for Venser, the Sojourner , he also acts as triple duty in making additional ETB/LTB effects, if you add in Brago, making him unblockable, as well as win condition if he ults!

Along side that, Heartstone should become Training Grounds as reducing to is strictly better, and it makes Eldrazi Displacer cost only one colorless mana to blink which can get ridiculous value! Cards like Panharmonicon , Strionic Resonator , Illusionist's Bracers are a bit too finicky and are win-more type of cards. You can cut them out for efficiency, same with other creatures you run like Sigarda unless you are running her due to meta calls.

TL:DR - Add in some more lands, cut the big clunky win-more cards, use efficient spells to streamline deck. Wargate is a beast of a card and should definitely be included. Bant has so many choices so it depends on the level you want to build.

Hope that helps and feel free to ask for any more help, I like helping people deck tune their decks!

ZendikariWol on Still Just a Rat in a Cage

1 month ago

I know this is a Christmas Dreamland thing but Avatar of Woe + Eater of the Dead ? Feldon of the Third Path is great- especially if you have cards in your grave already. Illusionist's Bracers would be bat-shit here. Training Grounds or Heartstone are nice.

Lhurgyof on Rakdos Reconnaissance

1 month ago

Ah, thanks for pointing that out! I actually have a Crown of Doom I can throw in immediately in its place.

I thought i had a Heartstone , but couldn't find it while I was building the deck. I will have to grab one next chance I get.

Neheb is very interesting, could let me pump mana into Xantcha then allow me to have mana left over.

Thanks for the suggestions, I'll check out the vid. :)

Suns_Champion on Rakdos Reconnaissance

1 month ago

Hiya! First off you have two Goblin Spymasters in the list, so there's an easy cut! Love seeing Varchild in here!

Neheb, the Eternal will give you mana back if you pump your precombat mana into Xantcha to draw cards.

Heartstone will cheapen the cost for everyone.

Crown of Doom is fun for sewing discord.

More big mana doublers might be good to sink into Xantcha.

You might find some more ideas and cards you already own in the Command Zone deck tech.

Load more

Heartstone occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Rakdos: 0.34%