Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Uncommon
Stronghold (STH) Uncommon

Combos Browse all



Activated abilities of creatures cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Price & Acquistion Set Price Alerts




Recent Decks

Heartstone Discussion

j040 on Kazarasjnikov, Sengir Blitz Bomber

1 week ago

I Used to run Heartstone along with my Olivia EDH. Sudden Spoiling is required for ping vs creature-heavy decks, also Blasphemous Act is good if you run against big stuff, Hour of Devastation against indestructible.

Wolffey05 on Ultimate Fungus

2 weeks ago

Currently on the chopping block being considered to be replaced....

Thallid Shell-Dweller


aamirmac92 on Rise of the Lich Queen

2 weeks ago

Have you considered Heartstone or Training Grounds. Might make it easier to create zombies with varina and gives you some good instant response creature creation.

VietMoneys on [[FOR SALE]] Skirk Prospector for President

4 weeks ago

You won't feel so sexy when I use it and Heartstone to cheat out Herald of Leshrac and Mournwhelk for no mana, KittenPetter!

pokepower116 on Xantcha Sleeper Agent

1 month ago

Huge fan! Keep up the amazing work!

Didn't know about Necrogen Mists! Will have to think about adding that one to my list.

A spicy piece of tech that might be worth a glimpse is Thran Turbine. It's kind of like a Sol Ring that can pretty much only be used on activated abilities. Thran Turbine pairs up nicely with Heartstone, giving you a free Xantcha activation every upkeep. Not sure if it's worth a card slot but thought it would be worth mentioning!

DogKnight156 on Sleeper Agent | Budget Xantcha Politics

1 month ago

I personally wouldn't run Xantcha, Sleeper Agent as a commander. As soon as whoever controls Xantcha loses the game, she goes back to your control. 800.4a states that objects owned by a player who loses leave the game, ANY EFFECTS WHICH GIVE THAT PLAYER CONTROL OF ANY OBJECTS OR PLAYERS END, and all spells and abilities controlled by that player on the stack cease to exist. (These things happen first.) Then, if there are any objects still controlled by that player, those objects are exiled. (This happens second.)

The way the rule is written, Xantcha will simply come right back to your side of the field, and then you have at least one other person who you're actively helping defeat you. If you're going to run Xantcha, it should include a reliable sacrifice outlet. Almost any altar would be good even. Or run donation effects, although I'm fairly certain that outside of Harmless Offering (Which I would totally run btw, just as a backup) there aren't many giving effects in rakdos colors, mostly stealing. So with that said, be VERY careful if you're going to play Xantcha. If you lose control of the whole game's tempo, something which you have to be in control of the entire time with her, then all it takes is an infinite mana combo (something which everyone and their mom loves to use in commander), and suddenly your commander, and from what it looks like your main win-con, becomes your biggest weakness.And even outside of infinite mana combos, making the concession that they're a tad bit christmasland, you're actively giving opponents cards for two, sometimes one mana with Heartstone. More cards = higher possibility of answers.

I'm not trying to say you're bad at magic or anything even close. I like Xantcha for the subterfuge and strategy she can provide. But not as a commander. My only real recommendation is to have plenty of sacrifice/reanimation, because otherwise the game will swing on you like nobody's business.

Also you're right about hero's blade, it doesn't see xantcha enter your field. Only your opponent's.

Hynx on all the tokens (happy to hear suggestion)

1 month ago

casual multiplayer deck here. usually games of 4-5 players. hit me up with some of those suggestions if you have any.

token factories are: Midnight Guard (or) Sunstrike Legionnaire + Presence of Gond,

Geist-Honored Monk + Nim Deathmantle+Ashnod's Altar,

Patrol Signaler + Utopia Vow + Heartstone

damage prevention is: Heart of Light + Palace Guard (or) Guardian of the Gateless,

Kami of False Hope + Nim Deathmantle (or) Evolution Charm

land tutoring obviously Evolution Charm if needed

Load more