Creature — Dragon
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Nesting Dragon Discussion
1 month ago
Goldspan Dragon , Boneyard Scourge , Dragonborn Champion , Ebondeath, Dracolich , Galazeth Prismari , Glorybringer , Icingdeath, Frost Tyrant , Immersturm Predator , Leyline Tyrant , Mirrorwing Dragon , Nesting Dragon , Opportunistic Dragon , Sarkhan's Whelp , Stormbreath Dragon , Territorial Hellkite , Thunderbreak Regent , Vengeful Ancestor , Verix Bladewing , Wasitora, Nekoru Queen
Playing with the list and these are ones I think that are good for the deck!
2 months ago
2 months ago
Thoughts on these? Curse of Opulence , Gamble , Flamekin Harbinger , Possibility Storm , Dust Corona , Scroll Rack , Sensei's Divining Top , Elemental Mastery , Dragonstorm , Knollspine Dragon , Nesting Dragon , Toggo, Goblin Weaponsmith , Rapacious One
5 months ago
Gleeock, here is my creature list. That's all there is. Each either shuffle back into the library from the graveyard and synergize with Kiki-Jiki, Mirror Breaker and Through the Breach , or they are indestructible and synerz with Shifting Shadow
- Perfect for breaking eggs every turn
- Wincon with Blightsteel Colossus
- Amazing with Worldspine Wurm
- Also great with It That Betrays
Not as good as expected, but more eggs and dragons are not bad, especially when you can sac them due to Maskwood Nexus .
- Obviously good with any creature
- Synergizes as a creature with Shifting Shadow , otherwise hard to remove
- Indestructible flying Monster
- All creature now synergize with Shifting Shadow
- Unfortunately, his casting ability is basically useless in this deck
- Despite being crazy by itself, Annihilator 4 is great with It That Betrays
- Shuffles graveyard back in, so I'll get back the non-shuffle creatures, most of all Ulamog, the Ceaseless Hunger
I love this card.
It has happened that "It" and its over rings Kozilek and Ulamog have come into play at the same time with Selvala's Stampede . That's 33 power (easily chump blocked though) and 10 permanents sacrificed that I then returned to the battlefield under my control. Primal Rage helps.
6 months ago
Since no one's mentioned it yet, I feel like mentioning a non-budget option: Nesting Dragon . Play lands, get eggs that not only triggers Atla but gives you a free 2/2 when they die.
Also, since you're running Savage Ventmaw and Ashnod's Altar , you might consider Hellkite Charger for many combat steps. Not infinite, but the extra two mana gets you the trigger if you've got the fodder.
7 months ago
Hey! I'm happy to share suggestions, as I've thrown out a few ideas and tried to chat about insight so far. You may want to try and isolate cards you're willing to remove - that way you can still feel like the deck is yours, while being open to prospective ideas / outside perspective ya know?
I'll try to make suggestions with budget in mind!
- Get the same effect with a higher upside and immediately get to discard a Dragon. Non-artifact so it's harder to remove. Mid and late-game card-drawing machine with an evasive Dragon.
- This Neheb is too slow and while the synergy is there, it's going to have trouble making a consistent impact. Even an ETB tapped fetch still keeps you getting the color mana you need while (statistically marginally) thinning your deck and cleaning your future draws.
- Overall, these edits reduce your cumulative curve, provide similar (if not more consistent) discard ability, and much higher ceilings for providing value. Evolving Wilds is your 2nd fetch, so you can keep improving the lands you're getting into play. Daretti lets you move through the deck quicker AND has artifact synergies if you choose to lean into that line of play. Chainer is a discard outlet and haste enabler the turn he comes down, so he's already got the same floor as Mad Prophet with the opportunity to be impactful if he stays on the board.
- Since you've enjoyed leaning heavily into the discard aspect, Temple makes a lot of sense for you to have access to a mid or late-game land to ramp a bit. With all these expensive Dragons, I'm sure you've had a turn or two with plenty of un-used mana (I have!), so this gives you a way to maximize the discard AND set yourself up to keep having access to mana!
- The five-mana CMC for a less-efficient Sneak Attack just feels heavy in this build. Adding Landscape gives you another opportunity to pull lands out of your deck and keep having colors on the battlefield - I'm sure you've noticed but the double and triple-pips of the deck can be VERY challenging at times. Being able to get two Mountains (or your two Swamps) will hugely impact your ability to play relevant spells on time. As far as getting one more haste enabler, even with Chainer already in...
- Tyrant is a win-more and a payoff card. It's a fun ambition, but in a deck chock-full of power and crazy cool Dragons, we don't need this. Instead, big Kolaghan comes down much earlier AND hastes our entire squad.
- Courser enables shenanigans and fantastic temporary Commander fun. It's effect can be much more impactful than Thundermaw Hellkite's in the long-run, and essentially acts as another reanimation spell. Thundermaw's effect is pretty narrow, while Courser's lets us go into the graveyard for a more toolbox-like approach, depending on what we've been able to get into the graveyard so far.
- This might be a little bit of personal preference, and with how many ways this deck has to kill opponents' creatures on your turn, I think it provides a great ceiling while also acting as an early-game blocker. Mana that you can do anything with is so precious in this deck, and it happens to synergize nicely with the best addition to this deck in Kaldheim...
- I personally don't think this deck needs to go wide, otherwise you'd be running more cost reduction ( Urza's Incubator , Dragonspeaker Shaman ) as well as Nesting Dragon . Big-mana decks are always going to need mana, and Goldspan makes it in spades.
- This is a different style of play, I'd just rather avoid exiling my Dragons or only getting a single use out of them...for a minimum of 8 mana and two turns. Feldon has more flexibility in coming down quicker and activating sooner. You're packing High Market and Phyrexian Tower here for sac outlets to get rid of the tokens (same as the Dragons from Zirilan realistically), but you're doing it much earlier in the game, or with mana to spare, with no downside of losing a Dragon for the rest of the game.
- Between all of the Dragon ETB damage and the removal suite available to Rakdos, you don't need more removal, I'm sure you've noticed this! Especially cost-inefficient removal. Having more reanimation effects, especially to act as a or flicker effect? There's WAY more flexibility here for how the Dragon reanimator wants to succeed. I agree that more removal is always good though! With that in mind...
- Play faster, and play with more flexibility. Command will give you options based on how the game's playing, and playing at instant-speed ensures you can be more interactive. Along that same line...
- Flexibility in usage! More than likely this will get rid of a troublesome artifact, and wouldn't you know it that some of the best graveyard hate is on artifacts! The graveyard hosing can also be key and, again, playing at instant-speed gives you more opportunities to disrupt opponents. For a high-curve deck like this, that's really important!
- Let's help Rakdos players see that Arena isn't the powerhouse everyone thinks it is! Exploration does EVERYTHING we could need - especially in your build, which has a higher concentration of Dragons, there's a greater likelihood for you to fill your graveyard quicker! Please give this a shot and let me know what you think!
Four of these cards ETB tapped and make you a turn slower, AND they're bad in the late-game since they have little utility. There's no snow synergy here to justify Coldsteel. Having more land ensures you'll hit your drops throughout the game. Wayfarer's lets you keep some ramp (I prefer Expedition Map, but one discussion at a time) while Archive has mana utility and lets you cash in when you have leftover mana. Smooth out your hands, get more consistent draws and turns, and have the ability to draw more cards.
- All of these Dragons in the yard are going to go to waste if you can't get them out onto the field! This is my favorite low-cost reanimator aside from the namesake - if you wanted to make a case for Stitch Together I wouldn't argue it. Being able to get two Dragons out, albeit tapped, ensures you can keep some board presence. It also lets you use up some of those Sneak Attack / token creations in an efficient way. I know losing some card draw feels a bit weird, and based on how the deck's built up, and from what you've described about your playstyle, it sounds like you may have an over-abundance of card-draw and not enough interaction. Hopefully this changes things!
Non-budget upgrade, and more likely to consistently come down untapped and provide the same color flexibility. If budget doesn't allow this edit, I'd say the non-budget move could be Path of Ancestry .
I do think you need to find room for one of the game-winning, mass-reanimators like Living Death or Patriarch's Bidding , or the new Kaldheim one, I'm blanking on the name. I'd take out Scourge of Kher Ridges for it to give yourself a win condition out of nowhere!
Hopefully these ideas help, or at least spark some further ideation for you to think about! If you want to chat about Bladewing in real-time over Discord or Reddit I'm on both sites as ThePillowman :)
RinceRaven on Kaalia
8 months ago
suggestions right now are to get out all the low-impact 4-5 costed 'big' creatures that sit in your hand as a 1/turn spell even when you have 8 mana available and replace them with stuff that either has an actual impact or that helps big stuff come out faster and better.
in: Angel of Serenity, Kaalia of the Vast, Rakshasa Debaser, Dragon Tempest, Lightning Greaves, Rakdos, Lord of Riots, Angel of Condemnation, Worn Powerstone, Thran Dynamo, Herald of War, literally any land.
8 months ago
Evolution Sage & Magistrate's Scepter Infinite Turns
Lotus Cobra, Krark-Clan Ironworks Infinite Mana
Scute Swarm, Omnath, Locus of Rage, Nesting Dragon,Rampaging Baloths Infinite creatures to attach the rocks to
thats just some stuff i can think of off the top of my head
im sure there is much more and probably more efficient ones they are using with the deck