Turntimber Sower

Turntimber Sower

Creature — Elf Druid

Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.

, Sacrifice three creatures: Return target land card from your graveyard to your hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Tokens

Legality

Format Legality
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Casual Legal
Legacy Legal
Canadian Highlander Legal
2019-10-04 Legal
Commander / EDH Legal
Oathbreaker Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Limited Legal

Latest Decks as Commander

Turntimber Sower Discussion

cannon_Spectacle on Titania

6 months ago

A few critical cards I think you might be missing out on:

Elvish Rejuvenator is kind of everything this deck wants to do, acting as a way to sacrifice lands while also tutoring up silver bullet lands.

I could see this deck being the type to empty its hand pretty quickly, so Ghirapur Orrery can probably do some serious work.

As long as you're sending land cards to the graveyard, Turntimber Sower provides a steady stream of chump-blockers that also happen to get pumped by Avenger, and also acts as an additional way to recur key lands.

Centaur Vinecrasher comes down as a massive beater that you can basically rebuy at-will, making it difficult to stop. Same with Multani, Yavimaya's Avatar.

Finally, while it lacks any specific synergy with lands, Veil of Summer is powerful enough and has a low enough opportunity cost that it probably deserves a slot.

Osbert on Korvold's Realms

10 months ago

Ever Consider Hardened Scales ? I know it works with only a few cards but it could turn Korvold into a threat much faster.

I've played a few Jund land decks and they all have roughly the same problem: low creature counts. I would suggest something that creates tokens like Turntimber Sower , Dragonmaster Outcast , or the aforementioned Crawling Sensation . Hammer of Purphoros works triple duty by eating lands, making bodies, and giving everything haste.

TinkererEDH on ComicKoS Lord Windgrace Landfall

11 months ago

Easy switch outs to me:

Acidic Slime - you have plenty of destroy enchantment or artifact things.

Verdant Force - meh with what you're doing

Turntimber Sower - also kinda meh

Baloth Woodcrasher - no trample, would be chumped all day long

Seer's Sundial - you should be ramping enough that this is irrelevant to you - green and black are excellent ramping colors save this for the red or colorless deck you're going to build in commander.

Second Harvest - too situational

Ghalta, Primal Hunger is fun to cast for Gg, but easy to kill or nerf. better to have End-Raze Forerunners and Craterhoof Behemoth

Deathreap Ritual - seems very situational

Zendikar Incarnate - can grow fast, no trample or other evasion

Scute Mob - dangerously fast growing - no trample or other evasion

new adds:

Crop Rotation - search for a land card, put on battlefield

Sylvan Scrying - search for a land card, put in hand

Reap and Sow - destroy target land and or search for a land

Tempt with Discovery - search for a land and for as many lands as opponents search for

CastleSiege on Deforestation

1 year ago

Turntimber Sower does make Hoof food, but it also provides repeatable land recursion.

Avenger of Zendikar is a big threat in its own right in this deck with lots of landfall triggers. But it is also the classic green win condition with Hoof and Tooth and Nail .

Squirrel Wrangler is actually a strong utility card. It makes two bodies per activation and it's a sac outlet. It's very powerful with Gaea's Cradle (as are the other two creatures mentioned). Sacrifice one land, net three creatures, Cradle taps for an additional 3. Repeat as necessary :)

I'm not really a fan of Amulet of Vigor for this deck. I don't play enough lands that enter tapped or cards that put lands into play tapped. Elvish Reclaimer can be activated at instant speed which makes the land entering tapped irrelevant. Lotus Field is just another land that sacrifices two lands for immediate value when it enters. It entering tapped isn't really a downside because it can sac tapped lands (unlike Lotus Vale and Scorched Ruins ). As for Evolving Wilds , I'm cutting that for the strictly better fetchland from Throne of Eldraine.

CptExtremeKiwi on Deforestation

1 year ago

I really like this! Very close to what I would make in a world where I have several thousand dollars to spend on cards. Are Turntimber Sower , Avenger of Zendikar and Squirrel Wrangler just craterhoof food? I've been unimpressed with them in the past. Also, with the advent of Elvish Reclaimer , Lotus Field and Springbloom Druid I've been leaning more and more toward playing Amulet of Vigor . Is that too cute?

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 year ago

More points for discussion

I am no longer convinced that Omnath, Locus of Rage is the best fit for the deck his only real synergy in this case is when after paying his full cost (7 mana), resolving a Scapeshift , Splendid Reclamation before using a board wipe like Damnation or Blasphemous Act wherein all this time, Omnath, Locus of Rage himself is not removed. There seem to be just too many points of failure to too little reward in this case.

I believe that Avenger of Zendikar is in a slightly different boat as the plant tokens are put down as part of the resolution, and he is not reliant red mana as well as green mana to cast. The main mana accelerant in the deck is Cabal Coffers + Urborg, Tomb of Yawgmoth to try and resole a large Exsanguinate or Torment of Hailfire so colour fixing large cost spells is important. Most creatures are also based around synergies such as:

This excludes utility creatures such as Eternal Witness or Acidic Slime which are supposed to be broad stroke ways of dealing with multple situations/threats.

I think that potentially Omnath, Locus of Rage and Turntimber Sower may be the cuts to fit in Mirage Mirror and Elvish Reclaimer as more utility rather than trying divert resources into what feels like a 3-card synergy for which the deck has limited (or precious) tutors.

Other thoughts

When the deck was originally put together (from the precon) I was throwing around a whole bunch of cards and one that caught my eye was a foil copy of Reap and Sow I had lying around. Compared to Realms Uncharted and Hour of Promise it may appear underwhelming but it does have two important distinctions: the land enters untapped, and it can be a targeted land destruction spell if needed. Now specifically this could be used to destroy two lands if needed by entwining the costs and also retrieving a Wasteland or Strip Mine but I think that an unrestricted land search effect wouldn't be unwelcome. There is limited room for cuts until a bit more testing but I think that it could be a good supplemental effect. The only concern would be having an oversaturation of land search effects without payoffs.

Trompi on Pride of the Kraul

1 year ago

I'm gald you like the deck, nagelbites!

I have considered Titania several times in the past and I believe that she would do very well in the deck. The sole reason I haven't ever put her in is that I am not completely sure if she's core enough to my strategy to justify her price.

That being said, I have recently added Turntimber Sower to the list and he may convince me to invest into Titania , should he do well enough in the deck.

Load more