|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
Combos Browse all
Creature — Elf Druid
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Turntimber Sower Discussion
1 week ago
This deck is very cool!! Perfect choice of partners. You might like these: Astral Drift , Bone Miser , Bag of Holding , Tomorrow, Azami's Familiar , Dimir Infiltrator , Drift of Phantasms , Dimir House Guard , Netherborn Phalanx , Sword of the Paruns , Chakram Retriever , Gemstone Array , Prismite , Cascading Cataracts , Syr Konrad, the Grim , Turntimber Sower
1 week ago
Easy switch outs to me:
Acidic Slime - you have plenty of destroy enchantment or artifact things.
Verdant Force - meh with what you're doing
Turntimber Sower - also kinda meh
Baloth Woodcrasher - no trample, would be chumped all day long
Seer's Sundial - you should be ramping enough that this is irrelevant to you - green and black are excellent ramping colors save this for the red or colorless deck you're going to build in commander.
Second Harvest - too situational
Deathreap Ritual - seems very situational
Zendikar Incarnate - can grow fast, no trample or other evasion
Scute Mob - dangerously fast growing - no trample or other evasion
Crop Rotation - search for a land card, put on battlefield
Sylvan Scrying - search for a land card, put in hand
Reap and Sow - destroy target land and or search for a land
Tempt with Discovery - search for a land and for as many lands as opponents search for
3 weeks ago
Turntimber Sower does make Hoof food, but it also provides repeatable land recursion.
Squirrel Wrangler is actually a strong utility card. It makes two bodies per activation and it's a sac outlet. It's very powerful with Gaea's Cradle (as are the other two creatures mentioned). Sacrifice one land, net three creatures, Cradle taps for an additional 3. Repeat as necessary :)
I'm not really a fan of Amulet of Vigor for this deck. I don't play enough lands that enter tapped or cards that put lands into play tapped. Elvish Reclaimer can be activated at instant speed which makes the land entering tapped irrelevant. Lotus Field is just another land that sacrifices two lands for immediate value when it enters. It entering tapped isn't really a downside because it can sac tapped lands (unlike Lotus Vale and Scorched Ruins ). As for Evolving Wilds , I'm cutting that for the strictly better fetchland from Throne of Eldraine.
3 weeks ago
I really like this! Very close to what I would make in a world where I have several thousand dollars to spend on cards. Are Turntimber Sower , Avenger of Zendikar and Squirrel Wrangler just craterhoof food? I've been unimpressed with them in the past. Also, with the advent of Elvish Reclaimer , Lotus Field and Springbloom Druid I've been leaning more and more toward playing Amulet of Vigor . Is that too cute?
1 month ago
More points for discussion
I am no longer convinced that Omnath, Locus of Rage is the best fit for the deck his only real synergy in this case is when after paying his full cost (7 mana), resolving a Scapeshift , Splendid Reclamation before using a board wipe like Damnation or Blasphemous Act wherein all this time, Omnath, Locus of Rage himself is not removed. There seem to be just too many points of failure to too little reward in this case.
I believe that Avenger of Zendikar is in a slightly different boat as the plant tokens are put down as part of the resolution, and he is not reliant red mana as well as green mana to cast. The main mana accelerant in the deck is Cabal Coffers + Urborg, Tomb of Yawgmoth to try and resole a large Exsanguinate or Torment of Hailfire so colour fixing large cost spells is important. Most creatures are also based around synergies such as:
Land ETBs ( Tireless Tracker ).
I think that potentially Omnath, Locus of Rage and Turntimber Sower may be the cuts to fit in Mirage Mirror and Elvish Reclaimer as more utility rather than trying divert resources into what feels like a 3-card synergy for which the deck has limited (or precious) tutors.
When the deck was originally put together (from the precon) I was throwing around a whole bunch of cards and one that caught my eye was a foil copy of Reap and Sow I had lying around. Compared to Realms Uncharted and Hour of Promise it may appear underwhelming but it does have two important distinctions: the land enters untapped, and it can be a targeted land destruction spell if needed. Now specifically this could be used to destroy two lands if needed by entwining the costs and also retrieving a Wasteland or Strip Mine but I think that an unrestricted land search effect wouldn't be unwelcome. There is limited room for cuts until a bit more testing but I think that it could be a good supplemental effect. The only concern would be having an oversaturation of land search effects without payoffs.
1 month ago
I'm gald you like the deck, nagelbites!
I have considered Titania several times in the past and I believe that she would do very well in the deck. The sole reason I haven't ever put her in is that I am not completely sure if she's core enough to my strategy to justify her price.
1 month ago
Current state of all things
So after a few more games with the list as it stands I have the following thoughts:
The deck feels like it has the right balance of responses and proactive play, giving it flexibility in how it approaches a table. The main strategy of ramping, tutoring out Cabal Coffers + Urborg, Tomb of Yawgmoth and then hitting the table with a large Torment of Hailfire works consistently, especially when you are able to play and defend a Glacial Chasm long enough to prevent a large swathe of your opponents' win conditions (primarily damage, whether in or outside of combat). Unless there is another major release from the next few sets I don't see this deck making any major changes in the near future. Prismatic Vista is really pulling its weight with the increase in basic lands from the previous changes, which is great!
The land utility is fine as it is, with the exception of a few minor changes to adjust for new ratios (particularly Valakut, the Molten Pinnacle as we have a whopping 3 mountains in the deck).
As hard as it is to comprehend, I don't think Turntimber Sower is actually that great a card in this deck. In a more token-based strategy, or were it to rely more heavily upon Avenger of Zendikar through reanimation it might make more sense, but this isn't a Gitrog Monster deck. A lot of decks don't care about a handful of 0/1 creatures, either because they go wider, taller, or have evasion, and the activated ability actually takes quite a few steps to return a single land card to hand. It works as a redundant effect to try and recur land from the graveyard, but the first ability does very little if you can't exploit it for maximum effect. I have a differing opinion about Sylvan Safekeeper as he is himself a free land sacrificing outlet off a single mana to cast, and allows the deck to defend its creature value engines like The Gitrog Monster , Tireless Tracker and Dread Presence .
I'm starting to feel like Zuran Orb doesn't do enough by itself to warrant inclusion. As a lifegain engine it's a very fine balancing act to utilise the lifegain but still maintain your mana. It is however one of the few ways the deck has to regain life. With Dread Presence in the deck there is at least another option for lifegain, but that requires additional assembly, being Urborg, Tomb of Yawgmoth . Personally I like the FTV art, so that's been what's been making it a harder than usual cut, but I'll let it slide a little longer and see how it goes.
From the new commander sets, of the cards which haven't been reprinted, the following are the only ones currently on the radar for even speculative additions:
Nightmare Unmaking : As a potential replacement for Blasphemous Act . The only issue with this is that the exiling effect can make certain creatures unrecoverable, especially value engine cards. Opponents can also interact with this effect by making you draw, discard or wheel at instant speed, for which this deck has no real response.
Bone Miser : I imagine that this card could become monstrous for mana generation alongside Ayula's Influence in versions of this deck. Also works with an uptick from Lord Windgrace . Were there more wheel effects in this deck it might be an easier choice.
Other thoughts for discussion
Now I'm trying to fish for some advice as to Lotus Field :
My thoughts on this are very mixed.
Pros: Even more difficult to interact with than other lands due to hexproof, fixes mana (to a degree), is psuedo-ramp if you can get down Lord Windgrace to recur the two sacrificed land. I have one available.
Cons: Slow, oh so slow. This card isn't exactly explosive unless you are able to run Amulet of Vigor (which was cut a little while ago). The sacrificing clause makes this an abyssmal starting land in hand. The mana generated is all of one colour so there is the prospect of it limiting options early game. You can't cast a Lord Windgrace off this without two other lands that tap for the requisite mana. That said the commander is the only three-coloured card in the entire deck. I am also not sure of the cut that would be required to make room for this in the mana base.
4 months ago
Turntimber Sower occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%