Turntimber Sower

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Penny Dreadful Legal
Leviathan Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Tokens

Turntimber Sower

Creature — Elf Druid

Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.

, Sacrifice three creatures: Return target land card from your graveyard to your hand.

Turntimber Sower Discussion

Ephemeral_ on Lord WinThanks

1 week ago

If you wanted to get some more mileage out of The Gitrog Monster , Titania, Protector of Argoth , and Turntimber Sower you might could add in something like Zuran Orb , Squandered Resources , or Destructive Flow . Personally I run all three in my Windgrace deck; it adds for great win cons with Titania. If you couple that with Omnath, Locus of Rage , and Goblin Bombardment you can almost burn all your opponents at once if you have enough lands to sacrifice. You could also run Wildfire since that would synergize with the land sacfrifice synergies already in your deck.

Lord Windgrace is a great commander, and you've got some interesting cards already in your deck list!

KayneMarco on The Shattergang Brothers deck idea

3 weeks ago

Here’s a few card ideas that could really help this deck.

Any or all of the bottom 3 to bring back lands that are sacked if you use the hammer. The great thing bout the hammer is it provides all 3 card types needed to use any of of Shattergangs abilities. Also consider a few tutors to get to key cards you want earlier. Maybe Razaketh, the Foulblooded as well for more tutoring capabilities.

multimedia on Windgraces vengence

1 month ago

Hey, this is a good start and much better than the precon, good job, but I think you can take this much further even on a budget especially the manabase and creature base. There's honestly a lot of cards that I can suggest be added and cut, but instead of doing that I'll give you some suggestions of good cards to add that are included in the precon, but you're not playing them. My other suggestions are to make two of the best cards here even better. Very nice Ulamog, the Infinite Gyre , Dark Depths and Sword of Feast and Famine :)

Good cards in the precon that you aren't playing to consider adding:


Depths has very good interaction with Windgrace's -3 ability to reanimate lands, but you still have to be able to removal all the ice counters from Depths before you get Marit without having to pay each time to remove a counter. Consider adding Thespian's Stage ? Stage can copy Depths and the copy doesn't get ice counters thus once you copy it you can sac Stage which is now Depths and get Marit. Stage is a land with Windgrace's -3 ability you can reanimate both Depths and Stage at the same time and that's powerful. Consider Sylvan Scrying ? It's a low mana cost budget way to tutor for Depths or Stage.

Ulamog is 11 mana to cast and you want to cast him because of his powerful cast trigger. Ulamog requires a lot of ramp and cards that can search for him when you are set-up with enough mana to cast him. Cards to consider adding:

These cards are not just good with Ulamog, but many other cards, they're all just good budget cards.


Commander of Landfall is my budget causal Windgrace deck. Maybe it can give you some ideas, feel free to use it as inspiration. Some differences between my deck and yours are first the manabase. I'm playing a lot more lands for landfall and I've made it a priority to play as many budget dual lands that can that ETB (enter the battlefield) untapped. I'm playing many budget duals that interact well with basic lands because the manabase has 18-20 basic lands. I've made dual lands that are two different types of lands such as Cinder Glade a priority to take advantage of Farseek , Nature's Lore and Wood Elves . These three are excellent cards for ramp because can search for and put a dual land onto the battlefield.

Green is the most important color with the most sources in the manabase to take advantage of green's ramp, more specifically one drop mana dorks. Red and black are only splashes mostly for Windgrace. Good landfall creatures or creatures who interact in some way with lands are the priority for the creature base. There's creatures that let me play an additional land per turn or can put a land from my hand right onto the battlefield; these cards are the reason for 44 lands. I've reduced the high mana cost win condition creatures to just four, who all have great interaction with lands.

I'm playing other draw sources than just Windgrace because I can't rely on him staying alive. Budget tutors are in my deck, they help me search for a specific creature. There's recursion for other cards (any card or permanents), not just lands. This lets me safely discard a card that's not a land when I use Windgrace's +2 ability because I can get the card back if I need to.

If you have any questions I offer more advice.

Good luck with your deck.


the__odysseus on Muldrotha's Lands Matters

1 month ago

Constant Mists . Walk the Aeons infinitely combos with Crucible of Worlds or Ramunap Excavator and Azusa, Lost but Seeking , which you already have in the list. Turntimber Sower is neat, and so is Seasons Past . Elephant Grass is underappreciated as a card in Mudlrotha, and Worm Harvest is a cool wincon. Genesis Wave too.

Kirihara on

2 months ago

Update:

Removed:

Replaced By:

Why?
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.

Mythos242 on Muldrotha - Ain't nobody got time for permanents

2 months ago

so i was able to try the deck out one night... it was great and fun to play. a lot of different triggers, a lot of synergies and (what I did not expect) pretty heavy with tokens... every matche I played it my board was full of different tokens. even if they got destroyed, i was able to recover pretty fast. Cardadvantage was wonderful. I did not need a single tutor, cause I was able to fill my graveyard very fast.

After the first try out I was looking for some cards that could maybe fit into the deck (see Maybeboard).

Cards I think that did not bring that big of an impact: Birthing Pod - As mentioned, tutoring wasnt needed and I had a lot of tokens but not the curve to get the most of it via Pod ||| Corpse Connoisseur - same reason as Pod ||| Sidisi, Undead Vizier - the impact was not as big as expected. I realized it would be more important to put cards from my library into the graveyard, rather than to tutor a card into my hand ||| Eternal Witness - I need more cards to put cards from the graveyard directly onto the battlefield ||| Venser, Shaper Savant - much to situational...also to be mentioned that muldrotha is not able to abuse him that much, cause on the one hand the ability doesnt work on your opponents turn and on the other hand you want to cast impactful creatures from your yard on your turn

Cards that were the MVPs: Greater Good - esp. with tokens even a mass removal is not that bad cause you were able to put alot of cards into your graveyard. Huge Value engine ||| Turntimber Sower + Avenger of Zendikar - I made a lot of tokens... and very strong ones as well. Just add The Mending of Dominaria and/or Sylvan Safekeeper and/or Sidisi, Brood Tyrant for even more value... it was insane.

Natalbee on

2 months ago

gb: My playgroup isn't too keen on MLD decks :/ Epicenter is pushing it, and probably the closest I could get otherwise would be something like Wildfire, Keldon Firebombers or Tectonic Break.

And you're right, I should add in the Splendid or Mending... a single World Shaper isn't cutting it haha

I think I'll do The Mending of Dominaria, because it low-key works with The Gitrog Monster and Turntimber Sower.

ZendikariWol on

3 months ago

Well first of all, dropping my link at the bottom. But some all-stars include:

Dreamscape Artist is exceptional ramp.

Druid Lyrist, Elvish Lyrist, Elvish Scrapper, and Scavenger Folk remove artifacts & enchantments.

Glen Elendra Archmage is... hopefully going down in price thanks to the reprint??

Glowspore Shaman and Satyr Wayfinder.

Mulldrifter, Night Incarnate, and Shriekmaw are great and Evoke is great for this deck.

Plaguecrafter is a strictly better Marauder or Executioner.

Spore Frog is the best. The actual best.

Sylvan Safekeeper sacs lands (though she may be too $$), and Turntimber Sower benefits from it.

AEther Barrier seriously slows down aggressive decks.

Animate Dead can hit Muldrotha from the grave.

Excavation is nice.

Font of Fortunes, also nice.

Infernal Darkness is cruel. Sac it to the upkeep cost, cast it post-combat, and there is no enchantment removal in black. They could Seal of Primordium it once, but you just cast it again.

Sinister Concoction is okay budget removal, as is Soul Ransom.

Standstill draws cards.

Unbridled Growth is basically : draw a card.

Chromatic Lantern is FOUR DOLLARS RIGHT NOW

Courier's Capsule and Mishra's Bauble, good draws.

Expedition Map is good ramp.

Perpetual Timepiece is self-mill and woo!

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Turntimber Sower occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%