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Sengir and Kediss - Dark Privilege (v1.1)

Commander / EDH BR (Rakdos) Partner Sacrifice Tokens Tokens



Updated - 9/10/21

Proxies - 0

Sleeves - Dragon Shield Matte (Jet)

Deck Box - Ultimate Guard Boulder 100+ (2020 Exclusive Black/Red) and Ultimate Guard 40+ (Ruby) for tokens

Playmat - 3rd party Black Lotus (Vintage Masters art)

TOP RATED and MOST VIEWED Sengir and Kediss deck on Tappedout!!

Hello and welcome to another Commander Legends partner deck! I've been in a deck-building frenzy lately and Commander Legends has been a set that I've really been looking into. The amount of possible partner combinations is in the thousands now and I've been working on a few that I think are really underrated and really deserve some more attention. The deck in question today is the partner pairing of Sengir, the Dark Baron and Kediss, Emberclaw Familiar. Baron Sengir is an infamous character from Magic's early days and his newest card is a wonderful callback to his first card from the Homelands set that capitalizes on creature deaths and buffing him with +1/+1 counters. Kediss is the red representative of the Familiar cycle of partners that is basically a Sower of Discord in the command zone that hits all players but only applies to commander damage. The focus of this deck will be make a boat load of tokens, sacrificing them all and then swinging in with Sengir while Kediss is on the field to potentially end the game in one turn.

NOTE: As pointed out in the comments, the damage that Kediss applies to our opponents is NOT commander damage. Sengir can only one-shot the table if their life totals are low enough.

Before we get into the deck itself, a little bit about me (feel free to keep scrolling past this part if you want, I really don't mind!). I've been playing Magic since early 2019 and have been playing mostly Commander/EDH since around the release of Throne of Eldraine. My usual playgroup consists of my two brothers with the rare fourth player being my brother-in-law. When I first started playing Magic, the idea of going to a FNM/some sort of LGS event seemed crazy to me and I was content to just play at home. Once I started playing EDH, though, the urge to play and meet new people started to grow. I was about to dive into my LGS scene right around the time the covid-19 pandemic started. Because of that, I still haven't played with anyone outside of my own house, so please keep that in mind when commenting. I'm an avid deck-builder and I build decks around themes, lore and/or characters. I have a LOT of decks but I've only posted a few of them on here because I don't feel like I have anything to new or unique to add to, say, Kykar, Wind's Fury or Korvold, Fae-Cursed King lists. The decks that I post on here are mainly for commanders with little to no decks to their name and by posting them I hope to inspire others to find more obscure commanders to experiment with. The partner pairing of Kediss and Sengir, for example, only has 11 decks to their name on EDHREC. 11! If that's not obscure, I don't know what is! Also, this deck may not necessarily be "budget" as that term means many things to many people, but please do not recommend things like Yawgmoth's Will or Wheel of Fortune. Cards like that are far out of any budget I may have. With all that out of the way, let's get into the deck!

***Note : All cards choices came from research using Scryfall, EDHREC and here on TappedOut.


This deck was inspired by various Rakdos sacrifice decks from Standard/Historic/Pioneer over the past year or two. At first glance, it bears a passing resemblance to most typical aristocrats decks. Play creatures/make tokens, sacrifice them, repeat. This deck is a little bit different, however. It has ZERO Blood Artist style ping/damage effects ((Other than Mayhem Devil which is almost exclusively for creature removal). The purpose of the armies of tokens that this deck produces is not to die in battle or to whittle away at our opponents life totals. Their deaths are EXCLUSIVELY to benefit Baron Sengir himself. The sole purpose of their existence is to buff our vampire baron to one shot levels in the matter of a turn or two.

Sengir, the Dark Baron has flying and is 4/4. Flying is always useful and is especially useful because our plan is to knock out all our opponents at once. As long as one of them doesn't have a flier, we're good to go. His first ability says that whenever a creature dies, he gets two +1/+1 counters. His second ability, while powerful, is mostly irrelevant as the life gain won't matter because all our opponents will be dead.

Kediss, Emberclaw Familiar may seem innocent at first. He's just a tiny 1/1 lizard that makes everyone take commander damage when your commander connects. Pretty straightforward. His strength is pretty much equal to his partner's. Luckily, Sengir's power levels are gonna be at near one shot levels and thanks to Kediss, we won't have to worry about knocking our opponents out one by one. We'll be doing it all at the same time in one, maybe two turns at the most.

Our basic game plan goes something like this :

1) Ramp/Make lots of tokens 2) Get a haste enabler out alongside Kediss 3) Play Sengir, sac the tokens, swing and win

Tevesh Szat, Doom of Fools serves multiple purposes in this deck. He makes tokens and draws us cards at the same time. He's Basically everything we want. He probably won't ever get to 10 loyalty, but if he does, his ultimate ability can steal all opponents commanders, which could potentially be game ending. Mainly here for tokens and card draw, though.

Chandra, Acolyte of Flame is a cheap way to guarantee us tokens and death triggers. Her -2 could also come in handy sometimes, too, I guess. Very straightforward and reliable card that is super cheap mana wise and also money wise (currently around $1)!

Being a massive fan of Amonkhet, God-Eternal Bontu is one of my favorite cards and I'll take any excuse I can get to put it in as many decks as possible. It works really well with this deck as it basically functions as a sacrifice outlet to potentially end the game with Sengir and also draws us lots of cards at the same time. A key card in the deck.

Endrek Sahr, Master Breeder is another key card in this deck as it, with access to some sort of sac outlet, could potentially make multiple tokens every turn.

Purphoros, God of the Forge with deal massive amounts of damage to each opponent due to the amount of tokens we're gonna be making.

Krenko, Mob Boss is a token making machine. There are other cards that make goblin tokens in the deck so he isn't gonna be doing all the work by himself. Can get out of control very quickly.

Varchild, Betrayer of Kjeldor is another reliable token producer. Even if we don get the chance to sacrifice her to get all the tokens she made, we have other means of killing said tokens so their deaths will benefit us no matter whose control they are under.

Mayhem Devil and Nadier's Nightblade are the closest thing this deck has to Blood Artist effects. Devil is used for creature removal and Nightblade is a bit more balanced than Artist as it only focuses on tokens and it whittles our opponents life totals so Sengir can be closer to potential one-shot territory.

Chittering Witch, Sedgemoor Witch, Sling-Gang Lieutenant, Sengir Autocrat, Weaponcraft Enthusiast, Young Pyromancer and Impulsive Pilferer are our creature based token generators. Any combination of these or others are a must include for this strategy. The most important part is to make sure that the mana that we're spending is worth the amount of tokens that we get out of them. Still working on finding a good ratio.

Torch Fiend is sac-based artifact removal.

Bloodsworn Steward, Torch Courier and Generator Servant are for haste for Sengir.

Smothering Abomination and Liliana's Standard Bearer are for card draw. Abomination lets us sac a creature every turn and lets us draw with every sacrifice. Extremely useful when we have a sac outlet. Standard Bearer lets us refill our hand after a board wipe or mass sac to an outlet.

Woe Strider and Viscera Seer are our creature based sac outlets. Debating adding one or two more.

Black Market is a great ramp card for sacrifice decks. Creatures will always be dying, so getting massive amounts of black mana every turn is pretty easy.

Dictate of Erebos helps to keep other creature based decks in check.

Greed is there for card draw. Might swap out later.

Dark Privilege is a great card for this deck as it provides a sac outlet for us and helps to keep Sengir safe. A key card in the deck.

Kaya's Ghostform is protection (mainly for Sengir).

Goblin Bombardment serves the same purpose as Mayhem Devil which is to clear the way for Sengir to connect. It's also a sac outlet which helps us buff Sengir to potential one-shot levels. Could potentially whittle away some life totals so the table enters one-shot territory.

Impact Tremors is another Purphoros. We're gonna be making tokens so we may as well benefit from creating them as much as possible.

Bedevil, Deadly Rollick, Eat to Extinction and Feed the Swarm are for removal. Probably need more, though.

Demonic Tutor, Vampiric Tutor and Diabolic Intent are tutors to help find removal, token generators or sac outlets.

Necrotic Hex, Eliminate the Competition, Chandra's Ignition and Mogg Infestation are this decks version of board wipes. Hex makes opponents sacrifice six creatures (gets around indestrucible, too!) and gives us back the same amount of tokens that we sacrifice (which is great for Sengir). Competition can work as a sac outlet and lets us destroy as many creatures as we can sac. Ignition wipes the entire board if Sengir is big enough. Infestation wipes out an opponents board and replaces it with twice the amount of goblin tokens. It says "Target player", so don't be afraid to use it on yourself if you're in need of tokens!

Stinging Study, Morbid Curiosity and Read the Bones are all here for card draw. Could use some tweaking here.

Burnt Offering is an old card from Ice Age that lets us sac a creature to get the CMC of that creature added to our mana pool in another combination of red and black. Great card. Should totally be more popular.

Szat's Will, Thatcher Revolt and Hordeling Outburst all make more tokens. (Note that the tokens from Thatcher Revolt sac themselves at end of turn)

Reprocess, Vicious Betrayal and Plumb the Forbidden are operate like sac outlets. Reprocess does the same thing that God-Eternal Bontu does and lets us sac permanents to draw cards. Betrayal is insane because it lets us sac creatures to give a creature +2/+2 until end of turn FOR EACH CREATURE THAT WE SACRIFICE. Can easily be a game ender with Sengir. Plumb the Forbidden is a new card from Strixhaven that lets us sacrifice any number of creatures to copy it and draw cards. All three are key cards in the deck.

Mainly split between a typical assortment of mana rocks and Greaves/Boots. Special mentions go to Skullclamp and Genesis Chamber. Skullclamp has obvious synergies and is always a key card in literally any deck with tokens. Chamber gives us and our opponents more tokens which is just more stuff to kill to buff Sengir. Blade of the Bloodchief essentially doubles Sengir's counters making him able to one-shot the table all that quicker. Shadowspear can turn off any hexproof or indestructible abilities our opponents creatures may have. Currently debating adding The Ozolith to retain the counters in case Sengir gets killed.
Almost evenly split between red/black sources. Special mentions go to Malakir Mire as you can cast it as Malakir Rebirth   to save Sengir if needed, Rogue's Passage because of it's ability to let Sengir end games and Command Beacon to recover Sengir if he gets killed. Like most decks, the land base is entirely up to you. Use your favorites!

The basic land art for this deck is Swamp because it looks like the castle in the background of Sengir, the Dark Baron and Mountain because it looks like a path that would reach a secluded vampire castle that Sengir would live in.

Tana, the Bloodsower would be another great partner for this deck and it was a pairing I tested with Sengir for a bit but I ultimately felt like the deck pulled in too many directions. Ramp, tokens, combat, voltron, aristocrats... it was just a little bit too much and needed to be trimmed. Removing green from the equation and focusing on the token sac to buff Sengir helped to streamline the deck.

Korvold, Fae-Cursed King is the king of sacrifice commanders and I do have a Korvold deck (mainly Eldraine/food/treasure themed) but he's a bit too oppressive for my liking. His draw a card ability is just a bit too powerful in my opinion.

Mogis, God of the Slaughter is another really cool sacrifice commander but his playstyle isn't a good fit for the theme we're going for with this one.

I am by no means an expert in deckbuilding and I definitely encourage everyone to build your own way but in my experience with the deck so far, these couple of cards are ones that I'd DEFINITELY recommend and I think would be staples in this type of deck. :

God-Eternal Bontu and Endrek Sahr, Master Breeder and other token producers such as Weaponcraft Enthusiast, Sling-Gang Lieutenant, Sedgemoor Witch, Young Pyromancer, Genesis Chamber and Szat's Will. Burnt Offering and Dark Privilege for ramp and protection. Skullclamp, Reprocess and Vicious Betrayal for card draw and the knockout punch. Eliminate the Competition, Mogg Infestation and Necrotic Hex as board wipes.

This deck is still in the tweaking phase and has seen any games yet. Will be updated once games have been played.

That's everything! The deck has some real power and can end games seemingly out of nowhere but does seem to be a bit... hit or miss. Would love some feedback and recommendations to make it more reliable. Keep in mind that I've never played commander with anyone outside of my own house.

Thanks for viewing!


Updates Add

OUT - Blood Pet, Siege-Gang Commander, Terminate, Village Rites, Demonic Vigor, Widespread Brutality

IN - Diabolic Intent, Demonic Tutor, Vampiric Tutor, Shadowspear, Eat to Extinction, Deadly Rollick


78% Casual

22% Competitive

Top Ranked
Date added 3 weeks
Last updated 1 week

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

38 - 0 Rares

27 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens 1/1 R Token Creature Elemental, 1/1 Rat, 1/1 Thrull, Myr 1/1 C, 1/1 Goblin, Copy Clone, Treasure, Zombie 2/2 B, Pest 1/1 BG, 0/1 Serf, 0/1 B Token Creature Thrull, 1/1 Human, 1/1 R Token Creature Survivor, Servo 1/1 C, 0/1 W Token Creature Goat
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Revision 10 See all

1 week ago)

+1 Cathartic Pyre maybe
+1 Ghoulish Procession maybe
+1 Haunted Ridge maybe
+1 Morbid Opportunist maybe
+1 Slaughter Specialist maybe
+1 Tainted Adversary maybe
+1 The Meathook Massacre maybe