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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Vintage | Legal |
Titania, Nature's Force
Legendary Creature — Elemental
You may play Forests from your graveyard.
Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards. (To mill a card, put the top card of your library into your graveyard.)
_Kane_ on Omnath, Locus of Rage
1 year ago
Wants:
Oracle of Mul Daya, Where Ancients Tread, Scapeshift, Awaken the Woods, Harrow, Conduit of Worlds, Cabaretti Courtyard, Riveteers Overlook, Ghost Town, Field of the Dead, City on Fire, Life from the Loam, Greensleeves, Maro-Sorcerer, Exploration, Nissa, Resurgent Animist, Titania, Nature's Force
Any reason to add a couple snow basics?
multimedia on Elves- Lathril.
1 year ago
Hey, well done for a first deck on a budget. Good job adding more one drop mana Elves and Ezuri :)
Sol Ring, Elvish Archdruid and Command Tower are missing. All are excellent budget cards for this deck. Lathril's 2/3 base p/t with menace is not enough to reliably do much Commander damage without help. Consider expanding on three directions you can go to give Lathril help?
- More Elf lords and other anthem effects to increase her p/t.
- More +1/+1 counters sources or pump until end of turn to increase her p/t.
- Effects, Auras or Equipment that increases p/t and/or provide more evasion for attacking.
Playing a combination of all these can increase the consistency of support for Lathril doing Commander damage.
- Elvish Archdruid, Joraga Warcaller, Canopy Tactician, Sylvan Anthem
- Tyvar Kell, Immaculate Magistrate, Timberwatch Elf, Tyrite Sanctum
- Cultist of the Absolute, Elderfang Venom, Rogue's Passage, Thunderfoot Baloth
Elvish Archdruid and Tyvar Kell are very good tribal cards for Elves. Cultist of the Absolute for one mana is one of the most powerful ways to help Lathril, 5/6 p/t with tons of evasion. The combination of flying, deathtouch and menace makes Lathril a scary threat who opponents aren't going to want to block. Deathtouch with menace is a great combination of abilities because any creature who blocks Lathril will die in combat. Lathril provides token creature fodder to pay the sac cost of Cultist at your upkeep.
Elderfang Venom and Thunderfoot Baloth evasion applies to all Elves you control and that can be helpful for big attacks with token Elves. It can improve gameplay when you can get beneficial effects from lands that help your Commander.
Some changes to consider:
- Sol Ring --> Fellwar Stone
- Command Tower --> 1x Swamp
- Elvish Archdruid --> Deadbridge Shaman
- Tyvar Kell --> Panharmonicon
- Cultist of the Absolute --> Eyeblight Cullers
- Joraga Warcaller --> Titania, Nature's Force
- Immaculate Magistrate --> Skull Prophet
- Timberwatch Elf --> Llanowar Druid
- Canopy Tactician --> Llanowar Tribe
- Elderfang Venom --> Mage Hunters' Onslaught
- Sylvan Anthem --> Llanowar Loamspeaker
- Thunderfoot Baloth --> Doom Blade
- Rogue's Passage --> 1x Swamp
- Tyrite Sanctum --> 1x Forest
Panharmonicon is an expensive price card here that's really not doing much because you have some creature enter the battlefield (ETB) effects, but not enough to play a four drop card to increase them. Titania, Nature's Force is fun card for Elementals, but she doesn't really belong with Lathril as Commander.
Good luck with your deck.
TheOfficialCreator on Azusa, Just Lost...
1 year ago
Titania, Nature's Force might be worth a slot with all the Forests here.
PrismMTG on The Island Awakened [[Primer]]
1 year ago
Prismatic Omen is actually in the decklist in order to get Forest etb triggers from Titania, Nature's Force off of many of the fetch lands I run in the list, getting 2 Forest triggers the same way any other landfall trigger would work.
Field of the Dead is a card that Profet93 and I already and we came to the conclusion that the list doesn't run enough non basic lands, that specifically aren't fetches, to consistently activate Field of the Dead. Even if you slot in half the Forests as Snow-Covered Forests, there are only 10 non fetch land cards with different names; Forest, Snow-Covered Forest, Field of the Dead, Yavimaya Hollow, Yavimaya, Cradle of Growth, Lotus Field, Lotus Vale, Jungle Basin, Dryad Arbor and Boseiju, Who Endures. Leaving a fetchland in play without cracking it is a really painful cost just to have Field of the Dead up and running, and without doing that, I don't know if it is consistent enough to consider running.
PrismMTG on The Island Awakened [[Primer]]
1 year ago
@KBK7101 I was so incredibly hyped when this got leaked, I started building immediately. the new Titania meld Argoth, Sanctum of Nature + Titania, Voice of Gaea is interesting, but I'm not sure I would add the personally. I'm not leaning super hard into the mill part of Titania, Nature's Force's kit and the 2/2 bear isn't super enticing compared to the other ways I have of creating tokens. Unless I have some of the cards outlined above, it also removes a slot for a forest that can get triggers and be fetched out. Titania, Voice of Gaea Meld I'm not considering, the 2 life on land graveyard isn't worth it imo, the only slot I can see swapping her into is Centaur Vinecrasher. Nissa, Vital Force was in my first iteration of my deck before some editing, and the only reason was because all of the planeswalkers are 5 CMC and one of them had to go. But she could easily swap in for one of them based on your preference, though I would personally swap her in for Nissa, Worldwaker. Awaken the Woods is a card I hadn't considered before just because I didn't realize that the tokens were actually forests. This changed so much with the card and makes it basically an auto include, I just need to figure out what I'm cutting for it.
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