Undying Malice

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Undying Malice

Instant

Until end of turn, target creature gains "When this creature dies, return this to the battlefield tapped under this creature's owner's control with a +1/+1 counter on this creature."

Dead_Blue_ on Scam Rack

3 weeks ago

Yea so after testing, this deck just doesn’t work.

When you get a Scam hand it’s amazing but it’s better just to protect Grief than it is to try to get Racks online & attack their hand.

When you don’t get a Scam hand there isn’t enough discard to make 8Rack an effective hand.

In conclusion just playing normal R/B Scam is a far better plan

Thanks for the feedback fellas

To answer questions, Force of Despair is an amazing card. I’m sure as soon as people figure this out the price will skyrocket through the roof.

Path of Peril could work but I personally prefer Damn

Collective Brutality is definitely the better card than March of Wretched Sorrow but I wanted a late game mana dump that could double as a pitch place for Undying Malice

I simple forgot to throw an Urborg in, fetches we’re for Fatal Push over thinning.

Anyway deck is RIP to me …easy come easy go

Dead_Blue_ on How Not To MTG

3 weeks ago

I’d cut the Shadowmage & Herald for 2x more Grief and 4x Undying Malice

Scam Rack if you will

Dead_Blue_ on Vexed and Confused

1 month ago

Undying Malice?

This lets you evoke Grief turn 1 and put it onto the battlefield as well as 2 discard triggers to remove their best stuff

GrimlockVIII on Innistrad: Lycantropes (Esper Werewolves)

1 month ago

Also I feel like you should replace Undying Malice for Recommission

Mannu_1978 on Standard Angels Dominaria United

1 month ago

Solution found: scam Undying Malice

Chasmolinker on Lightning infect deck

3 months ago

Is Undying Malice worth running?

nbarry223 on Temporary graveyard return?

3 months ago

Alright, knowing what you are trying to do, I would go with some of the cards that just bring it back when it dies (the non-replacement effect ones). Things like Undying Evil / Feign Death / Undying Malice / Malakir Rebirth  Flip.

As wallisface said, there's probably better things to use these cards on, but that's my impression of cards that work for what you are trying to do. You could also look at populate cards to duplicate your tokens, I guess.

multimedia on It's Just a Flesh Wound (Budget Meren)

4 months ago

Hey, well done on a low budget. Phyrexian Delver or Body Snatcher reanimate Hulk to give you a second Hulk trigger.

First Hulk trigger get Delver and Viscera Seer. Delver reanimates Hulk for 7 life and Seer sacs Hulk. Second Hulk trigger you get Zulaport Cutthroat, Lesser Masticore and Melira, Sylvok Outcast. Using the first Hulk trigger to get a reanimation effect for Hulk and a sac outlet lets you skip having to get Disciple of the Vault as wincon which is subpar outside of the combos.

Viscera Seer as the main sac outlet for the combo lets you scry into protection for the combo as you are doing the combo. Since Seer can sac at instant speed this means you can do scrying to find instant protection in response to removal from opponent. Protection helps such as Tamiyo's Safekeeping and Golgari Charm if you're trying to combo win.

One drop instants that can return a creature who died right away, Feign Death and Undying Malice can also be protection for the combo and are good outside of combo with the overall strategy of sacing creatures. Riftsweeper is helpful since it can put a creature exiled by opponent back into your library. Also works on your own creature you exile such as Body Snatcher.

Other than Primal Growth since it's a sac for Meren, all the other land ramp spells here are not needed. They would be better as mana rocks if you want more ramp or not ramp at all instead instant interaction especially protection if you're trying to combo win. Eternal Witness and other green any card recursion is very good with Meren.

Good luck with your deck.

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