Thanks for your help. I made updates to the deck and feel your advise brought some heat and balance while still having way too much land. Thanks!
March 24, 2021 5:01 p.m.
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@ theninjaedge I think it's looking a lot better! Adding in just a little interaction I think will allow you to solidify the late game! I understand the constraints that budget can bring. With your current supporting creature package (and if budget wasn't an issue) , Retrofitter Foundry fits perfectly, as you can sac any of the thopters for 4/4 constructs, and any of your changelings for any of the modes on the cards. I've seen a few interesting options in other legacy lists online. Most of the lists have some big CMC card to capitalize on a Yuriko trigger, something like a Gurmag Angler . Also playng an enabler creature turn one and Standstill turn two seems like a good line of play, as cheating in a ninja is not considered casting a spell!
Outside of general comments, I think that you're right around the sweet spot for supporting creatures! Previous lists ran things like Mothdust Changeling Thalakos Seer and Baleful Strix , but I like your aggressive list! In terms of changes I would double down on the card draw engine of Ingenious Infiltrator and Yuriko, the Tiger's Shadow and maybe look into cutting some of the higher cmc ninjitsu targets like the obaki-gang shenobi. Only downside I can see is the deck could struggle against Plague Engineer , but you still have a solid portion of your creatures that get around it!
Depending on how far you lean into the Yuriko, the Tiger's Shadow plan, Brainstorm and Ponder are cheap ways of filtering your top card for the deck. Another fun option is Discovery / Dispersal , as the discovery portion can filter the top card of your library as well as being considered a 7cmc from a Yuriko trigger. A burst 7 damage out of nowhere can be extremely aggressive and puts a considerable clock on your opponent!
But your current build seems fine, leaning into more creature disruption for consistent ping damage! Just some different directions to approach the deck! Hope it works out well, looks like a really fun list!
April 15, 2021 1:36 p.m.
AHH excellent! I must have confused that with Torgaar dealing damage! So all the mean stuff would work! Sweet!
April 12, 2021 10:46 a.m.
There's a few Legacy Ninja lists running around, same idea with the 0 CMC creatures! I'd recommend giving Modern Horizons a look through, they printed a LOT of ninja support in there!
Just a few creature upgrade suggestions, Yuriko, the Tiger's Shadow can put in a lot of work, drawing you cards and draining your opponent (I think a lot of people overlook this due to "Commander Ninjitsu," but it states you can either play it from your hand or the command zone, so it's all good!). Same goes with Ingenious Infiltrator .
If you end up going that route, Changeling Outcast is another unblockable ninja enabler.
Depends on how cutthroat of a playgroup you're playing against, but I would suggest cutting the bounce lands for some fetches (whatever you can afford). A LOT of legacy decks run things like Strip Mine , and having your bounceland destroyed is setting you back almost two turns, making it a steep climb to catch back up.
Overall, the ninja strategy is pretty quick! In your current build, I don't see a lot of interaction with what your opponent is doing. Since you're running Dimir, you have a PLETHORA of interaction options, from Counterspell to Go for the Throat or Dismember and Thoughtseize . I'd recommend at least having some permission, removal, and hand control effects in your sideboard. If you'd like to double down on the aggressive ninja strat, Smoke Shroud can help with evasion and a small power boost.
In terms of specific cuts, I'd recommend cutting Minamo Sightbender , Sinister Possession Bladed Pinions Shuriken . I think there are more recent cards out there that do the same thing these do with a lower CMC!
April 7, 2021 3:43 p.m.
I've seen Loxodon Smiter put in a lot of work, even if you put it in from the sideboard in some control matchups.
Not sure what your budget is, but Knight of the Reliquary is another decent card gets bigger overtime as well as fetching any needed land types.
April 7, 2021 3:17 p.m.
Howdy! I think your take on this deck is a decent one! That card seems really good! Another payoff (possibly sideboard) would be Carrion Feeder get huge. I've seen a similar brew online that used Rendclaw Trow and Ivy Lane Denizen .
Sideboard is always meta dependent, but currently I don't see a whole lot of interaction with your opponent in the deck. Combo decks always run the risk of being run over by aggro. So things like Lightning Bolt Fiery Cannonade Cast Down Abrade can go a long ways in dealing with Affinity or Elves. Control matchups are a nightmare, though your combo seems pretty resilient. Pyroblast helps resolve needed spells.
Would also experiment with having some of the Lessons like Introduction to Prophecy Introduction to Annihilation Environmental Sciences as one offs just so you still get value from going for the combo win even if your opponent messes with that interaction!
April 5, 2021 4:58 p.m.
Hail, dwarven battle brother! Sculpting Steel to double down on the best artifact on board is also a pretty flexible card. Goldvein Pick triggers off of dealing combat damage, meaning any time the equipt creature connects you get another treasure. Bearded Axe is another card that I can see getting out of hand with your general.
And speaking of Dwarves, Sram, Senior Edificer feels like it should have a home in this deck, coming down for a low cost and keep drawing you cards as you start to equip and enchant snowball!
May your beard ever hang low!
April 1, 2021 6:57 p.m.
April 1, 2021 6:42 p.m.
April 1, 2021 6:28 p.m.
Since your commander cares about card types in the graveyard, on a budget Evolving Wilds and Terramorphic Expanse both can put a land in the grave for you! To add to the additional cycle lands, Ash Barrens is another one that can color fix you in the early game! Whip of Erebos counts as both an enchantment and an artifact and can provide late game stability with lifegain and getting stuff back from the grave. Font of Fertility is another enchantment that you can get into the grave pretty easily.
If you want to keep the spider tribal theme, I'd recommend jamming as much card draw in your deck as possible! Maybe look into cutting some of the underwhelming (but cool) spiders like Sporecap Spider , Root Spider .
Also just some food for thought, your commander is an infinite mana sink in disguise, so any combo that gives you infinite mana turns into a win condition! Or flickering your commander is fun too, though in your current build, there is not a lot of value targets in the deck aside from your commander
March 30, 2021 6:08 p.m.
Always a fan of some multicolored chaos! A fun card to add is Chain of Acid , which, depending on how vengeful everyone is, can clear everyone's lands! Just unleash a green tide fueled by spite!
March 30, 2021 2:54 p.m.
Unfortunately Baral, Chief of Compliance 's ability only reduces the cost of colorless/generic mana, not colored mana. So Disperse would only be one U (Blue) mana instead of it's regular cost, but Absorb would still be it's regular cost due to only having colored mana in the casting cost.
That being said, he's still a very decent card to play, and I wouldn't cut him just because he doesn't work with Absorb!
March 30, 2021 2:50 p.m.
Howdy! Looks like an interesting budget brew! I see you run Absorb , but I don't see a way for you to produce white mana. So maybe something to either consider cutting, or making it a white blue deck?
If you do go that route, for your sideboard Disdainful Stroke , Ceremonious Rejection , and Timely Reinforcements are useful against Eldrazi Tron or any single target big creatures, like Death Shadow decks, as the life gain helps you stabilize and the creatures allow you to chump block to get to the late game. Celestial Purge is another cheap card to slot in against relevant decks. Mystical Dispute is useful against the plethora of Snow decks out there.
March 30, 2021 1:58 p.m.
Looks like a decent starting shell! Honestly looks like you're playing a lot of the powerful stuff already, so maybe tutors to fetch the needed stuff? Recruiter of the Guard has a lot of really powerful targets in your deck, from combo piece Walking Ballista to Stoneforge Mystic . Enlightened Tutor has a lot of useful targets as well as Idyllic Tutor . Duelist's Heritage is a white enchantment that I don't think gets enough love, it boosts your commander making it hit for 10 lifelink, and you can use it pump up opponents creatures that aren't attacking you!
March 30, 2021 1:44 p.m.
For sure can be a headache to deal with! Any sword of X and Y would be good. If ever there was a deck to run Armageddon , I think this would be it. Your commander's low curve and the ability to spam out tokens means that once you resolve it, you're going to be able to rebuild faster than most other decks. Also, Luminarch Ascension can quickly turn into a win condition after you play one of your multiple board wipes.
March 30, 2021 12:53 p.m.
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|Playing since||Seventh Edition|
|Avg. deck rating||5.25|
|Favorite formats||Commander / EDH, Pauper|
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|Last activity||3 days|