Primal Growth

Primal Growth

Sorcery

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

Latest Decks as Commander

Primal Growth Discussion

ijakobe on Meren's Secret Lair

3 months ago

If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.

1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going

Llanowar Elves

Elvish Mystic

Arbor Elf

Fyndhorn Elves

taking out

Burnished Hart

Rampant Growth

Primal Growth

Sifter of Skulls

I would take out Final Parting and maybe add Green Sun's Zenith , Tutor and mana dork along with Dryad Arbor .

A bit more card draw, for example Yawgmoth, Thran Physician , Dark Confidant , Village Rites , Oakhame Adversary

Out:

Golgari Findbroker - too expensive. Meren does, that already

Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it

Blood Artist - same

Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.

I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.

Random suggestions Some haymakers like Terastodon , Mikaeus, the Unhallowed or Protean Hulk to have some good Reanimation targets Cool Utility:

Puppeteer Clique

Bane of Progress

Collector Ouphe

Nature's Claim - my pet card

osiczym on rats agro

4 months ago

Glad could help :). If Beastmaster won’t play well, you can always try with one use ultimate rush cards like: Overrun (you may have problems with GGG mana though) or Triumph of the Hordes .

Besides, like your list because it is not common to have a rat deck without neither Rat Colony nor Relentless Rats . The only thing here is that your main creatures are pretty expensive (5-6 mana) and you only have one ramp card type (elves). I would experiment with other ramp cards like Golgari Signet , Utopia Sprawl , Primal Growth to put them into play faster. Not really sure if it will work, but worth to experiment ;)

bushido_man96 on

9 months ago

I just finished a version of Obuun, as well. I like your version here. Consider swapping Seer's Sundial for Horn of Greed. I would trade out cards like Nylea's Intervention and Reclaim the Wastes for cards that actually put lands onto the battlefield, getting more landfall triggers. Rampant Growth, Primal Growth, Far Wanderings, spells like that. Spells like Summer Bloom, Explore and Broken Bond might be better, too.

Does your playgroup allow the Wish cards to be played? Most don't, so just curious.

plainsrunner on Catch-22: Damned if You Tap, Damned if You Don't

10 months ago

It looks like this deck is all about ramp, into even more ramp. While the symmetrical ramp effects seem like they can be a win condition in themselves given your commander's ability, I'd be wary of them, since your opponents can easily use those effects to beat you before the mana burn can take them out. Also, you only have 3 cards that I can see that prevent the mana from burning you too, and two of those only work for one color of mana. I think you may need to figure out what your win conditions are and add more in, probably in exchange for some of the ramp.

Zulaport Cutthroat is a staple in aristocrat strategies, but this doesn't seem like an aristocrat deck. Same with Mayhem Devil.

In a similar vein, how many creatures (besides your scute swarm tokens) do you really want to be sacrificing? Hecatomb and Primal Growth seem good in decks that have lots of sacrifice fodder, but most of your creatures seem like the kind you'd want to be keeping around.

Trepanation Blade seems more suited to a mill deck. any particular reason you included it here?

Braid of Fire seems like a terrible card in this deck. Since you don't have many permanents with mana sinks built in, and no mono-red instants, the only way to keep yourself from dying to this card is to have Leyline Tyrant or Horizon Stone out, which is hard to guarantee, even with the tutors in this deck. A card that will straight up kill you except in very specific circumstances, in which case it's kind of a win-more card, seems like a good one to toss.

Exploding Borders is way overcosted. It can do at most 3 damage to a player, and get you a basic land. The damage is negligible, so the only important part of the card is the land, which can be done for half the cost. If you really want that much ramp I'd suggest replacing it with Skyshroud Claim, which is the same mana cost, less colors to have to pay, gets you twice the lands, and gets them untapped. The fact that they have to be forests is balanced out by them not having to be basic.

You only have 7 landfall triggers that are affected by Ancient Greenwarden, and three of them are your bounce lands, forcing you to bounce two lands when you play them instead of just one. While getting an extra Scute Swarm trigger is nice, I don't think it's worth it in this deck that otherwise doesn't really care about landfall. The ability to play lands from your graveyard is already covered by two other, cheaper cards, so I'd cut this one.

multimedia on Rakdos stuff

11 months ago

Hey, very good budget version of Meren.

For the manabase my advice is play an equal amount of Forests and Swamps because you have one drop green mana dorks who you want to be able to consistently play turn one which a Forest is the best land option for the manabase to do that. Having double the amount of Swamps than Forests is problematic when playing one drop mana dorks.

Some budget cards to consider adding:

Buried Alive is excellent to tutor for any three creatures and put them into your graveyard, one of the best cards with Meren. Jarad's Orders and Final Parting are nice budget tutors with Meren. Tutoring for two cards, one goes into your hand and the other being a creature into your graveyard to reanimate/recur with Meren. Elves of Deep Shadow and Talisman of Resilience are low CMC budget ramp upgrades.

Midnight Reaper and Deathreap Ritual are more repeatable draw sources when creatures you control die. Deathreap can draw a lot of cards in multiplayer Commander since morbid can trigger on any players turn as long as any creature died during the turn. Butcher of Malakir is a upgrade for a budget big creature to reanimate with Meren since it's a repeatable source of opponents having to sac a creature they control when any creature you control dies. Demon's Disciple is an upgrade for Merciless Executioner since if an opponent doesn't have a creature, but has a Planeswalker they have to sac a Planeswalker.


Some cards to consider cutting:

The Vivid lands are not good lands and even on a budget there's better options. They aren't reliable enough to warrant ETB tapped and even if you have a way to put more counters on them with proliferate I still think they're not worth playing even over more basic lands. Hogaak, Arisen Necropolis is not worth the trouble of casting it or reanimating it. It's just a beater, but you want more than that with high CMC creatures in Commander.

Good luck with your deck.

enpc on EDH - Meren: Improvement Discussion

1 year ago

I think you could comfortably swap Primal Growth and Farhaven Elf for cheaper ramp like the talismans/mana dorks.

I also don't think you need Leyline of the Void. Being able to reanimate opponents' creatures is a good thing and either the deck will be shutting down opponents' creatures through sac loops your or basically screwed anyway.

I wouldn't both running the Melira Protean Hulk loop. With Phyrexian Delver you already have a line to get Mike and Trike anyway, so It's not really an issue. And as you said, the cards do little to nothing outside of that particular line.

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