Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.
multimedia on It's Just a Flesh Wound (Budget Meren)
9 months ago
Hey, well done on a low budget. Phyrexian Delver or Body Snatcher reanimate Hulk to give you a second Hulk trigger.
First Hulk trigger get Delver and Viscera Seer. Delver reanimates Hulk for 7 life and Seer sacs Hulk. Second Hulk trigger you get Zulaport Cutthroat, Lesser Masticore and Melira, Sylvok Outcast. Using the first Hulk trigger to get a reanimation effect for Hulk and a sac outlet lets you skip having to get Disciple of the Vault as wincon which is subpar outside of the combos.
Viscera Seer as the main sac outlet for the combo lets you scry into protection for the combo as you are doing the combo. Since Seer can sac at instant speed this means you can do scrying to find instant protection in response to removal from opponent. Protection helps such as Tamiyo's Safekeeping and Golgari Charm if you're trying to combo win.
One drop instants that can return a creature who died right away, Feign Death and Undying Malice can also be protection for the combo and are good outside of combo with the overall strategy of sacing creatures. Riftsweeper is helpful since it can put a creature exiled by opponent back into your library. Also works on your own creature you exile such as Body Snatcher.
Other than Primal Growth since it's a sac for Meren, all the other land ramp spells here are not needed. They would be better as mana rocks if you want more ramp or not ramp at all instead instant interaction especially protection if you're trying to combo win. Eternal Witness and other green any card recursion is very good with Meren.
Good luck with your deck.
10 months ago
Added the following
- Beneath the Sands
- Emergent Sequence
- Explosive Vegetation
- Far Wanderings
- Beanstalk Giant
- Grow from the Ashes
- Growth Spasm
- Harvest Season
- Kodama's Reach
- Map the Wastes
- Migration Path
- Spring / Mind
- Natural Connection
- Nissa's Renewal
- Path to the Festival
- Primal Growth
- Rampant Growth
- Reshape the Earth
- Search for Tomorrow
- Spoils of Victory
- Untamed Wilds
Ardees on It's Just a Flesh Wound (Budget Meren)
1 year ago
Suggestions from someone who started from a total junk Meren deck in 2015, and through the years made it to a cEDH (check the playlist here if you want: Meren Surgical Toolbox [2K22]:
Way too many lands. Never seen any budget deck running almost half the deck on lands only. Consider adding cheap staple cards like Kodama's Reach, Cultivate, or something like Emergent Sequence, Greenseeker (it also discards you a creature that you can pick up with meren at the end of turn), Primal Growth (good sac outlet too), Dawntreader Elk, Deathsprout, Diligent Farmhand, Rampant Growth, and notable Yavimaya Elder. Consider also adding all the 1-mana elves, all of which sit around 0.10$. If you include all these changes you can easily remove 10 lands, and sit at 35 lands total.
Some cards you included are just downright bad, even for a budget deck. You can not only find cheaper but also better replacements for cards like Reprocess, Spider Spawning, Evincar's Justice, Zendikar's Roil. Some cards you have in your maybeboard, like Skullclamp or Buried Alive are much better options. Most definitely include Village Rites and Midnight Reaper for card draw, and Spore Frog for protection. Also Reclamation Sage
Include Carrion Feeder as a sac outlet. You can also consider Spawning Pit and Culling Dais.
Your deck has a very high CMC, 4.05. For a golgari deck this is way too high, considering reaching at least 3.00.
Jarad's Orders and Diabolic Tutor are the cheapest tutors you can get. Definitely run them both.
More generally, have a look at EDHREC.com to see what cards best fit a budget Meren deck. No offense, but even as a budget your deck certainly needs much improvement. That is, assuming you don't run cards for their flavor or because you just like them. Then that's totally up to you.
BlackoutX on Lathiel's got gains
1 year ago
Lets start with a list of easy cuts from a deck like this, Nearheath Pilgrim, Predator Ooze, Abzan Battle Priest, Archon of Sun's Grace, Oketra the True, and Pounce.
Legion's Landing Flip This card is good in white decks since they need ram, your in green so it doesn't matter nearly as much. Dawn of Hope is another card good in white bad in green (even with the synergy) and the same with Cosmos Elixir.
Some good card draw for your deck would be cards like Greater Good, Rishkar's Expertise, Momentous Fall, and Life's Legacy these all work very well with a big creature strategy and especially well with cards like Ajani's Pridemate or a less budget option Ajani, Strength of the Pride.
Greens most powerful attribute is its land ramp due to it being very hard to interact with. Unless you are running a three-drop commander that you really need out right away you shouldn't be relying on mana dorks. Cards like Harrow, Three Visits, and Primal Growth are exemplary due to getting untapped lands while still being on curve for a four-mana commander. Cards such as Rampant Growth or Roiling Regrowth are still good but come with the downside of getting tapped lands.
I also personally like Wild Growth and Utopia Sprawl although they aren't actually land ramp, they can be used with Arbor Elf (one of the only man dorks that I would still suggest running) to get even more value.
Another thing that you should get for this deck is some protection for your commander, the easiest options for this are Lightning Greaves and Swiftfoot Boots.
Lastly I would suggest running, Daxos, Blessed by the Sun, Nesting Grounds and Karn's Bastion due to the synergy with your deck
OptionalIntel on Lands Nut Sac
1 year ago
Dragon Appeasement is bad. Swap it for Moldervine Reclamation if you really need more draw power than Korvold can provide.
Primal Growth can replace Natural Connection.
I also highly recommend Avenger of Zendikar, Mazirek, Kraul Death Priest, Springbloom Druid, Phylath, World Sculptor, and maybe Worm Harvest, although I'm not sure what to cut to fit them in.
Overall though, sweet deck; I'm just starting work on my own lands/sac deck, since they're some of my favourite archetypes.
minyonjoshua on We're back! A Dinosaur's Story
1 year ago
minyonjoshua on We're back! A Dinosaur's Story
1 year ago
Vizier of the Menagerie Fauna Shaman Elvish Piper Preferred Selection Instrument of the Bards Dense Foliage Alpha Status Farseek Skullclamp High Market Noxious Revival Reclaim Vitalize Evolutionary Leap Shivan Harvest Helm of Possession Infernal Plunge Ashnod's Altar Primal Growth Collateral Damage Reckless Abandon Goblin Bombardment Evolution Charm Nature's Lore Skyshroud Claim
ijakobe on Meren's Secret Lair
2 years ago
If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.
1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going
I would take out Final Parting and maybe add Green Sun's Zenith , Tutor and mana dork along with Dryad Arbor .
A bit more card draw, for example Yawgmoth, Thran Physician , Dark Confidant , Village Rites , Oakhame Adversary
Golgari Findbroker - too expensive. Meren does, that already
Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it
Blood Artist - same
Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.
I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.
Random suggestions Some haymakers like Terastodon , Mikaeus, the Unhallowed or Protean Hulk to have some good Reanimation targets Cool Utility:
Nature's Claim - my pet card