Primal Growth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Common
Planeshift (PLS) Common

Combos Browse all

Primal Growth

Sorcery

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

Browse Alters

Primal Growth Discussion

king-saproling on Sac it real good.

4 weeks ago

This is a great first draft, especially for someone returning to the game after a long absence. I recommend swapping out the following: Acorn Harvest, Chatter of the Squirrel, Grizzly Fate, Golgari Germination, Spellbook, Vulturous Zombie, Boreal Druid.

Maybe replace those with these: Mazirek, Kraul Death Priest , Perilous Forays , Primal Growth , Whisper, Blood Liturgist , Korozda Guildmage , Fungal Sprouting , Impact Tremors

maxmcnugget on And The Wurms Ate Into His Brain (Atla)

4 weeks ago

Hmmm, you can try Primal Growth it could be interesting, since you can sac an egg with the kicker which can be useful if you do not have a sac outlet. Rampant Growth isnt bad. There are also the talisman style mana rocks like Talisman of Conviction which I kinda like more than the signets. There is also Three Visits but its expensive in paper. In this case I would consider Sakura-Tribe Elder as a dork since off an Atla trigger he kinda works like a dork, idk.

Also I would suggest adding more sac outlets like Goblin Bombardment or Altar of Dementia .

Vulnoth on Scarecrow

1 month ago

The first thing you should figure out is the direction of the deck, and adjust things accordingly. It's a lot easier than it sounds, and it really is that simple. Since this is Tribal EDH and Reaper King is the general, most of what we want is stuff to facilitate both his casting, abuse of his removal effect, and the consistency with which those are done. Granted, I'm not an expert with multicolor EDH, but there are some basic principles that apply, so this is where I am drawing from.

Fielding the 'Crows

Popping with King is great, but with limited deck space, vanillas just don't make the cut. To that end, you need to look for what you get in addition to a card triggering King's removal.

Irregular Cohort - Pay 4 to get a pair of 2/2 Changelings, which means a field day for Reaper

Unsettled Mariner - Changeling plus a hint of protection

Birthing Boughs - Simple Changeling production, which of course means Scarecrows at a decent price

Riptide Replicator - Largely, it's a watered-down Boughs, but a slow format like EDH can give you better opportunities with Replicator

Volrath's Laboratory - Largely, it's a watered-down Replicator, but for a budget deck it can get the job done

Call to the Kindred - Assuming your creature doesn't get vaporized, you can generate free board presence and possibly get pops with Reaper

Descendants' Path - Easier to keep around than Call while harder to actually use, but is an option

Kindred Charge - Swarm tokens, obliterate things with Reaper King , swing for game

Kindred Summons - High costed, but can snowball hard

Acceleration and Mana Fixing

Since this isn't fully funded five-color EDH, you need to compensate for your lands' blandness with artifacts, and possibly a touch of ramp if it fits into the deck. These things are widely used because it's more than just fixing your mana, it's having more mana at your disposal for when your general dies and you need to recast at an inflated price.

Darksteel Ingot , Manalith , Spectral Searchlight - Never underestimate an omni mana rock in EDH, because this both speeds you up and eases your mana needs. There is a point at which too much mana fixing of this nature is bad, but for a budget deck, don't worry too much about that until a little further down the line when you start shifting away from being strictly budget

Coalition Relic - Additional option of planning for next turn

Firemind Vessel - More generation at the cost of being pretty slow

Coldsteel Heart - Not as good as omni mana rocks, but is an option

Rampant Growth , Harrow , Explosive Vegetation , Far Wanderings , Kodama's Reach , Primal Growth - All slight variations of mana ramp

I'm short on time right now, so I'll pick up where I left off tomorrow.

Tata on Muldrotha, Ecologist Savant - Enter the Landtide

1 month ago

Well, if you want to play permanents over instants and sorceries, I think you could consider replacing Demonic Tutor with Rune-Scarred Demon . I think your deck plays quite a few sorceries and instants already, and if your goal is to get land, the few spells that you play should get you land.

You're playing Primal Growth I see. Do you think it's much better than its competition? I can see why getting the extra land is useful, and how saccing a creature is useful, but I don't ever see it being as consistently important or useful as a turn-2 Nature's Lore . You will probably never play Primal Growth on turn 3 anyway, so it's a late-game card, and I don't think your deck needs any more of that. I think you would be much better off refining T1 and T2 plays.

As for permanents that get land, there is Diligent Farmhand , Khalni Heart Expedition , Font of Fertility , and Fertilid , just off the top of my head.

Monitor on Tana and Reyhan Partner Token Stuff

2 months ago

So testing has commenced -- proxied everything while I finish sorting through other stuff to get rid of that I'm not playing. Its a bit of a poor testing environment so I'll have to really hold judgment until I play it in a pod, but it feels pretty good so far. Having Crop Rotation lets me set up some pretty interesting things. Earlier today I instant-speed responded to a big dragon about to declare attacks with Crop Rotation into Dryad Arbor , flashing in Dictate of Erebos and sacing the Arbor to High Market to force the sac of the dragon. That was fun. Later I managed to stupidly keep a colorless-only hand, and ended up drawing only colorless lands and no way to turn on the Twilight Mire until I top-decked the manland , activated it, sac'd it to Phyrexian Altar for a green and got to play an unkicked Primal Growth . Lost when Dragon Guy beat me over the head, of course, but I was impressed with the jankiness I have built into the deck. Cyclonic Rift is a blow-out.

Playing the deck, I'm enjoying the mix of +1/+1 counter synergy and token generation, though I may still have the ratio of tokens to outlets wrong when I can't rely on the doublers . Time will tell.

Again, thanks for the input noggynogworld-- as I play the deck, I'm hoping to flesh out the description into something people can look at and understand, since it took me a while to find a deck with a similar theme as this one to compare against and take notes on.

Sweech on Mazirek Sac-Storm: The *Primer* of Life & Death

2 months ago

Have you had trouble with your mana base only having six basic lands?

I noticed you were only running 6 and yet you've got Springbloom Druid , Myriad Landscape , Primal Growth , Farhaven Elf , Wood Elves , Terramorphic Expanse , Verdant Catacombs , and Evolving Wilds . I'd imagine running out of basic lands to search for could easily become common. Especially when cards like the Landscape, Druid and Growth all search for 2.

Personally I opted to cut most of the dual lands that entered the battlefield tapped from my own deck as I found it helped the deck be a bit faster and I never found that I was struggling to mana fix as it's only a two coloured deck and the deck naturally has several cards to search for lands as is so fixing always came easily.

TheAmazingSteve on Another Muldrotha deck

4 months ago

I agree with Pikobyte on the protection options; they are all pretty great. Another option you could consider in the way of protection is Shielding Plax ; I prefer this over Diplomatic Immunity since it has the option of drawing you a card.

Now, as for making the deck faster, I prefer to [along with the more premium ramp spells] run some includes that synergize with Muldrotha, like Font of Fertility and Wayfarer's Bauble . Also, Burnished Hart can be pretty alright, but may be a little slow (Test it). I would cut Primal Growth and run faster ramp too like Rampant Growth , Farseek and Nature's Lore . I don't think this deck needs the extra card advantage from Cultivate either, so don't run that. The deck also can recur mana dorks if they die, so Llanowar Elves are a great card here, along with their functional reprints.

I like to run Seal of Doom as more redundancy for your removal.

I would upgrade the mana base - doesn't have to be anything too fancy, just some Kaladesh fast lands, check lands, and pain lands in place of Temple of the False God , Dimir Aqueduct , Darkwater Catacombs .

I would also consider adding/replacing mana rocks that can sacrifice themselves for benefits. ( Commander's Sphere , Mind Stone , Hedron Archive ). They will let you dig for your combo faster without giving up much of an opportunity cost.

[As for cuts, Phyrexian Delver feels unnecessary, as does Apprentice Necromancer . I would also try to find a balance between all permanent types (maybe even run some planeswalkers) in order to get the most out of Muldrotha.

NoNeedToBragoBoutIt on Omnath - Locus of Ramp

8 months ago

3rd time the charm, thanks for the compliments, Vash13!

In an earlier iteration of the deck i played Life from the Loam - only to realize i don't have enough lands that sac themselves. If i were to play with Crucible of Worlds , Scapeshift and a full suite of originial Fetches that would be one of the best cards the deck could have. At the same time getting all 6 Fetches and said cards would be an investment that would nearly double the deck's value - it is far more likely that im going to build another 1-2 decks with that money instead.

I'd never cut Farseek and Rampant Growth , because both of them, Nature's Lore and Sakura-Tribe Elder are the best drops the deck has. Either they allow me to cast Omnath, Locus of Rage a turn early or they make for cheap Landfall triggers.

You're propably right about Primal Growth . I should find a slot for it.

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Primal Growth occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.24%