Risk Factor

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Risk Factor

Instant

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

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Risk Factor Discussion

hydrothermia on GRN Axis of Mortality!!!! :D

1 day ago

Instead of Dark Bargain, what about Risk Factor or Sword-Point Diplomacy? If Axis of Morality is on the board would your opponent be more likely to take the damage from those cards or let your draw them?

Phyras on Ral, Niv-Mizzet

1 day ago

As said, either you're gonna play more wizard either your gonna drop some cards, If you're gonna put more Wee Dragonauts, maybe you should trade your Risk Factor against Maximize Velocity and it will turn to an aggro deck, then Wizard's Retort could also become an option.

But since you said "Izzet control" and that Wee Dragonauts wasn't your win condition, 4xLava Coil, and 4xRadical Idea would be a better match.

If what you're trying to kill with is Risk Factor, Banefire and Expansion / Explosion, then you're playing a burn archetype. Then you should consider 4xElectrostatic Field to grind opponent life.

Anyway, with two instances of each card you'll either win with a lucky top deck or lose because you didn't draw the fitting card. You might never get the feeling that some cards aren't doing their job. If you start playing three or four instances of each, you'll start to understand which cards are the safest, which cards are always sticking to your hand and change them to something closer to your needs.

chromiumthemutable on R/U enigma drake counterburn

4 days ago

Niv-Mizzet, Parun, Djinn Illuminatus, Melek, Izzet Paragon, Galvanoth, and Crackling Drake are some creatures. Curiosity, Ophidian Eye, and Tandem Lookout go well with Niv-Mizzet, Parun, and as does Enter the Infinite. I've always thought that Crackleburr is fun. Stitch in Time/Ral Zarek and Krark's Thumb go together, and some good instants and sorceries are Risk Factor, Epic Experiment, Blast of Genius, Prophetic Bolt and Opt. My favorite Izzet enchantments are Firemind's Research, Future Sight, Counterbalance, and Telepathy.

GolgariJunkman on GB Valueyard

1 week ago

Rhizome Lurcher - I would compare this guy with Molderhulk and the Hulk can come at least one turn earlier and he gives you land from the graveyard. My experience with Hulk: Early threat but without any evasion or trample which the Lurcher haven't as well, it will die horribly or gets blocked. So I would prefer Hulk over Lurcher even it will get bigger.

Necrotic Wound - At the beginning where I start to build the deck, I got a playset Assassin's Trophy, three Necrotic Wound and three Ravenous Chupacabra as the removal pack. While the meta, lgs-wise, switches to a drake-heavy gameday, I change the package to Kraul Harpooner and Cast Down. Cast Down don't require a full graveyard and while there aren't many copies of Niv Mizzet around it wasn't a bad addition, Kraul Harpooner needs one creature in the yard to kill the drakes while Trophy has the drawback "ramping the opponent". Maybe since the added Seekers' Squire which gives more tools to fill the graveyard, I could change the Removal pack back to Necrotic Wound.

My last thought is that I could change a little bit more to add another Journey to Eternity  Flip as well as a one-off Lotleth Giant as a payoff to the filled grave. I guess that I have to cut the Creeping Chill and the Maindeck Ritual of Soot to be more resilient.

Or should I add Blue (Chemister's Insight, Sinister Sabotage, Mission Briefing) or Red (Fight with Fire, Experimental Frenzy, Risk Factor)... Thoughts?

Lilic777 on frontier hollow one

1 week ago

im working on this too, here's some cards im considering: Risk Factor Prized Amalgam Haunted Dead Macabre Waltz Nahiri's Wrath

Shingouki on Storm over Ravnica - Turn 5 Win

1 week ago

I would cut the Guttersnipes completely and put in Arclight Phoenix in that spot. Then go to 4 Risk Factor and 3 Flame of Keld to help get your birds in the yard faster, cutting both Ghitu Lavarunner and 1 Rile

Pieguy396 on Great R/B Cards from Kaladesh ...

1 week ago

Fatal Push and Risk Factor are the two big ones for Modern. Hazoret the Fervent was big in Standard, and could be good in Modern as a 1-of or 2-of for in case games go long.

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