Risk Factor

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Risk Factor

Instant

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Set Price Alerts

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Risk Factor Discussion

juiicyfruities on Tibalt's Dark Carnival

5 days ago

Risk Factor . That's what I need in here.

Fila_Mindbender on Izzet a Cavalcade of Calamity Deck?

1 week ago

alejandrocroy hey thanks for commenting with your suggestions! I agree card advantage is important, but I feel they need to be more aggressive forms of card draw like Risk Factor and Light Up the Stage . I do really like the idea of 2 copies of Tilonalli's Summoner I think I might find a spot for it in the side board!

Lanzo493 on The Fire Nation

1 week ago

I run mono red burn myself. One thing I love is all of the different bolt options there are. I'd up the Rift Bolt count to 4 as well as add 4 Skewer the Critics . If you want to, you can go the hyper aggressive route of entirely 1 mana spells with Shard Volley and Light Up the Stage . It works really well because everything off of light up the stage is super cheap and easy to play, and you can afford to sacrifice lands due to the low curve. I know they aren't instants, but outside of burning the turn 1 mana dork, burn is a largely linear and non-interactive deck. I prefer to use awesome 2 drops like Eidolon of the Great Revel , Searing Blaze , or Searing Blood . For your sideboard, I would switch out Relic of Progenitus with Tormod's Crypt , simply because you can use that 1 extra mana on a burn spell.

A word on Eidolon. Yes, he hurts you. No, it shouldn't matter. Your life total doesn't matter if your opponent is at 0. He'll hurt the opponent first, because you already tapped out and played all your spells. He's very effective if the opponent play Elves, Storm, Affinity, etc. The more competitive the deck, the better he does. He easily does 8 damage in a game. 8 for RR? That's an effective burn spell. It's like a cheaper version of Risk Factor .

Strike_Rouge on The Core Principles of Burn ...

1 week ago

@Gidgetimer, Drunken Reaps:

In previous drafts of this deck, I never used to run stuff like Bolt and Spike for the same reasons you outlined: doing 3 damage of the minimum 40 is, frankly, underwhelming. It wasn't until I got closer to this iteration of the deck that I considered them more. I looked over my options for Instant and Sorcery Burn sources and concluded that if I was going to get anywhere, I had to at least try them. So far things are alright. As one off damage and no momentum a la crap draws, they're awful. In the GY, however, with an active Kess and more expensive Spells in my hand - say, Neheb, the Eternal , which turns Bolt and the like into a better Pyretic Ritual - and they're great for playing when you'd otherwise have less mana to spend. A common chain of sequences can run something like this:

· Tap RR5 for Electrodominance . Player A takes 5 to face.

-> Guttersnipe: everyone takes 2 to face.

· Electrodominance eff., play something like Pyromancer's Goggles or Neheb from hand.

· Use part of what little mana I have left to play Bolt from the grave, Player A takes 3 to face. With Pyro Goggles this becomes 6.

-> Guttersnipe: everyone takes 2 to face.

· If I played Neheb instead, I gain RRR and play another Burn spell from hand, triggering another 2 damage to everyone.

===

In cases where I have some of these Burn enhancers out already, this is more of a typical turn with X-CMC spells that I know will want a lot of mana. In the above scenario, the reason for hitting hard on one player is for cards like Combustible Gearhulk and Risk Factor ; "Either you can give me CA so I can burn other people and improve your chances a little, or you can continue taking damage. Your pick."

@Drunken Reaps:

Funnily enough, previous drafts ran all of those aside from Hostility . The draft right before this version ran Goggles, and tbh, I don't know how I spaced on that. Almost. I recall in the older versions that I had issues getting things like Thousand-Year Storm and Metallurgic Summonings on the field because of higher CMCs. I definitely want to try those again, but I don't know what all I'd remove and still keep my curve balanced. Heck, like your Boros deck, at some point I ran a lot of copy spells, but in the middle of revamping that version (only nine regular Burn spells, jfc why did I ever think that was good), I eventually wound up dropping most of those, too.

@Luther: That's pretty much what the other two were saying. And trust me, I've had more than enough chances to learn that 40 life is a lot to chunk down lol. Thanks, though.

TRey17 on 12-bolt Rakdos Madness

1 week ago

This deck looks incredibly fun! Thank you for sharing the build with us. Have you toyed around with adding a Risk Factor or two? Any way you slice it I feel like it would play really nicely in your deck.

Also, not to beat a dead Grixis horse, but how do you feel about Mission Briefing ?

vomitpile on Mommy Kink: Ravnica

1 week ago

Risk Factor could help as a source of card advantage/burn, or something like Heroic Reinforcements to just kill them quickly. I’ve been using Judith with goblins and gruesome menagerie and my plan is almost always to just kill before control can setup. I think you should lower the curve to 3< or add more sources of card advantage to help grind, aggro is the easier way to go though

BraxTune on Bolt Heavy

2 weeks ago

BIG UPDATE

I changed the foundations of the deck too flow better with the new Meta and finally figured out my official sideboard. The unexpected rise of Simic(green-blue), Sultai(green-blue-black), and Gate Control decks caused me a ton of loses until I figured out better ways to build around them.

The new enchantment and creature removal available lead to some surprising relevations. Experimental Frenzy ended up becoming a dead card in many matchups. Can't say I expected that. Thankfully the new set brought a welcome replacement in the form of Light Up the Stage . A very tasty card indeed. Under most conditions it is a one mana socery that gives you powerful card advantage and efficientcy. Combined with an additional copy of Risk Factor you rarely find your hand spent.

Building around this new meta has been a struggle and a blast! My sideboard choices have been pretty excellent at taking on these new challenges with out taking away from the function or theme.

I am fairly sure Temur(blue-green-red) decks are going to start finding their ways of taking off in this meta. It should be fun!!

See you at the table!

JohnHartigan on Vampire Madness

2 weeks ago

Hi Rez09,

Thanks for the comment. Good stuff.

You're right, the deck tries to benefit of both the madnes effect and vampire's synergies. I agree, there are not many creatures with madness in the deck. On the first glance. Falkenrath Gorger is key here. He gives all vampires (100% of creatures in the deck) madness even though it is at normal cost. In combination with card drawing cards, like Tormenting Voice , Asylum Visitor or Risk Factor you keep your hand healthy and you keep up the paste since the mana curve is extremely left skewed.

It is a stretch to have those topics combined in one deck. You definitely have to forego some of the cards you mention just because you don't have enough space or the overall synergies are too low. Originally, the third theme of the deck was a creature destroy/hand control component encircled around Liliana of the Veil , but she is crazy expensive. The theme is still active though.

I really like your suggestion Fiery Temper . It is basically a Lightning Bolt . Heir of Falkenrath  Flip is definitely a card I must add. Same with Bloodhall Priest and Drana. I will kick out Olivia, Mobilized for War in return.

What are your thoughts on Bloodline Keeper  Flip? Doesn't fit imo. Goes in the direction Indulgent Aristocrat , which I would not play either in this deck.

Perhaps, the overall combination is better suited in a Commander deck – what do you think?

Cheers, John

Load more

Risk Factor occurrence in decks from the last year

Standard:

All decks: 0.17%

Red: 1.24%

Izzet: 0.71%

Rakdos: 0.67%

Boros: 0.38%

Grixis: 0.19%

Modern:

All decks: 0.03%

Red: 0.2%

Gruul: 0.15%

Commander / EDH:

All decks: 0.0%

Izzet: 0.02%