Risk Factor

Risk Factor


Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all


Format Legality
Legacy Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Penny Dreadful Legal
Historic Legal
Modern Legal
Standard Legal
Arena Legal
Block Constructed Legal
Vintage Legal
Magic Duels Legal
Casual Legal
Brawl Legal
Pioneer Legal
Tiny Leaders Legal
Canadian Highlander Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Oathbreaker Legal
Pre-release Legal

Risk Factor occurrence in decks from the last year

Latest Decks as Commander

Risk Factor Discussion

lukeanto on Risky Business Grixis Style!

1 day ago

Daveslab2022 hey dude thanks for the feedback! Ok, i see your point, but hear me out:That´s the idea or theme of the deck, let your opponents decide for you while you keep in line their creatures with removal, so if i cast Risk Factor on T3 and my opponent decides to take 4 dmg, i can still re cast it on T4 with the Jump-Start ability and if he takes 4 dmg again his life would be 12 on that turn. So in T5 i can either Sword-Point Diplomacy or any creature i have, wich one is a 4/4 has flying and haste and the ability to kill a non dragon creature...the best scenario would be if you have God-Eternal Kefnet on battlefield by T4 and topdeck Risk Factor or Sword-Point Diplomacy. Remember that this deck is midrange focused with a bit a control, that why it has several removal. I havent had the chance to test it out yet since i dont actually have the deck but was planning on buy it!

Daveslab2022 on Risky Business Grixis Style!

1 day ago

The only problem with Risk Factor and Sword-Point Diplomacy is that your deck isn’t very aggressive. There will be plenty of times where your opponent just says “yeah man I’ll take 4” or “I’ll take 6 and let you take the land.” Because you’re not pressuring their life total at all.

These cards are better in an aggressive shell.

However, this deck looks incredibly fun. How does it play?

AT23 on

2 weeks ago

I like Stormwing Entity a lot personally. I also like Light Up the Stage, but Serum Visions is good too. Vapor Snag and Risk Factor are unconventional choices, but might work out (the latter being better than the former imo)

DeinoStinkus on Mono Red Tips (Value, Ramp) …

2 weeks ago

Red's version of card advantage is Light Up the Stage-type cards.

As far as other value cards... Chaos Warp, Experimental Frenzy, Risk Factor, and Browbeat.

ChinoEX on Operation: Desert Storm

3 weeks ago

Daedalus19876 I've been replacing conditional draw with cards like Commune with Lava because more often than not people do not want me drawing cards. I have been eyeing Wheel of Fortune to take the spot of Risk Factor. I kinda like Gemstone Array for scenarios where i'm out of gas and i just need to store mana for upcoming turns, I did not know that card existed lol. Winds of Change is an excellent disruption card! Thanks for the ideas!

shadowjules on Ulasht - Help wanted

3 weeks ago

Hey DeinoStinkus,

Wooded Foothills and Dockside Extortionist are easy includes, the only downside being their price, but I suppose I'm not building it to be budget.

I find it hard to justify Guardian Project, Rhonas's Monument, and The Great Henge, as my deck only truly has 26 creature cards, with a lot of token value being from sorceries or enchantments. I actually own all three of these cards but just didn't find much effective value in them, as their utility in practice just wasn't quite where I wanted them. Of the 26 nontoken creatures in the deck, not all are green. The great henge is also too expensive to use as early game ramp, and my deck has plenty ways of generating mana. I'd love to hear some counter-arguments for it though.

As for Risk Factor, I doubt the other players would rather let me draw three cards, rather than take 4 damage, which is very little in commander. I don't think I'd get what I'd want very much.

Garruk Wildspeaker could be interesting, but I don't know what to remove. Same deal for Fiery Emancipation. If anyone has any advice on what to remove for these I'd greatly appreciate it.

Ubergeek80 on Zurzoth, Chaos Hugger

3 weeks ago

DeinoStinkus besides being the new hotness what is the argument for Fiery Emancipation? It feels like a win-more card to me. Given that your average game lasts about 8-12 turns by the you would be able to cast and profit the game is probably close to decided. Risk Factor and Browbeat I like the idea of though.

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