Risk Factor

Risk Factor

Instant

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Risk Factor occurrence in decks from the last year

Standard:

All decks: 0.38%

Red: 5.46%

Rakdos: 2.14%

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.01%

Risk Factor Discussion

OliveDaPizza on Jeskai Particle Accelerator

2 weeks ago

I personally don't see the blue splash being necessary, but Risk Factor in a combo deck is really just a damage spell.

Kiran_M on Jeskai Particle Accelerator

2 weeks ago

Also, is it worth splashing blue for Izzet Charm, or should I stick to Boros and run Risk Factor (or another draw spell, I'm not sure if that is any good). I definitely think I need 1 card advantage/selection card though. Also, should I be running a couple of Chance for Glory?

StopShot on Seeking Help for Pioneer Combo ...

2 weeks ago

Risk Factor is not good in combo-kill decks. Your opponent will always choose the damage option as their life total don't matter since you're confined through winning by combo.

Remove Truefire Captain and Gideon's Sacrifice. Lethal combos should not take 4 or more cards to win the game with. The less cards you need to win with the more likelier you'll be able to pull off the combo. A better combo than Truefire would be Boros Reckoner, Irencrag Feat, Star of Extinction. (You don't even need indestructible and you could win as early as turn 4.)

In order to consistently pull off your combos you also need draw power. White and Red are not suited to drawing cards which is this deck's biggest weakness. Instead you should make it so this deck wins by dealing damage over time and it uses your main combo as a plan B if that fails. I suggest running cards that just fit well around Boros Reckoner and Jaya, Venerated Firemage.

Feather, the Redeemed, Sheltering Light, Reckless Rage

Feather is a good evasive body that can get some damage across. Pair that with Sheltering Light as you'll be able to scry multiple times and be able to protect Boros Reckoner from removal spells without losing your indestructible spell. Reckless Rage can also be spammed on repeat with Feather, but it also works well with Boros Reckoner as you can ping him with it to remove two of your opponent's creatures at once.

Thermo-Alchemist, Spear Spewer, Hanweir Garrison

Thermo-Alchemist and Spear Spewer are great early game pinging creatures, but with Jaya, Venerated Firemage you can double their damage output and they make greater blockers to protect Jaya with. Hanweir Garrison also generates crazy value with Jaya as she doubles the power of the tokens you'll be able to flood the board with and the tokens can double as chump blockers if needed.

Kiran_M on Seeking Help for Pioneer Combo ...

2 weeks ago

This is an interesting Combo Deck I am trying to build. The main combo is to use Boros Reckoner, an indestructible source, and Jaya, Venerated Firemage to deal infinite damage, or a similar combo with Truefire Captain and card:Gidon's Sacrifice instead of the Reckoner. I am looking for advice with the mana base, the Sideboard, and ways to make it more consistent (e.g. Card Draw, etc.) I was considering running Risk Factor, is that a good idea? Also, I am trying to keep it as budget as I can (not more than $120, if I can help it). Thanks!

Here is a link to the deck:

http://tappedout.net/mtg-decks/jeskai-particle-accelerator-pioneer/?cb=1584752263

iano9 on Pioneer Phoenix (SCG Tournament Ready)

4 weeks ago

Have you considered running Risk Factor for reload/burn as well as Harness the Storm since it will allow for you to have more late-game plays as well?

Burgess_Buttonworth on This deck should never work

4 weeks ago

Kiran_M Irencrag Feat wouldn't work since I have to cast Electrodominance and that actually casts the card so I would be casting Restore Balance. I'd also have to cast Madcap Experiment. Braid of Fire is the only ramp I could think of that doesn't take too much space in the deck. I just updated the deck to include Risk Factor and I think I'm really liking it.

Burgess_Buttonworth on This deck should never work

1 month ago

Epicurus and Kiran_M what do y'all think of cutting the white splash for Ghostly Prison? In my playtesting, it didn't seem worth it; I'd rather have something that put the opponent more at a disadvantage while dealing with threats than something that simply protects me. I don't know if that makes sense. I forgot about Risk Factor and I might just include that as it simplifies in my opinion. I am going to do more playtesting to see what I think about Risk Factor.

Landarzt on Jund Brew 29.02

1 month ago

Things i would change personally:

Angrath´s Rampage --> Unearth

Finale of Devastation --> Spawn of Mayhem

Fire Covenant --> Risk Factor

Reclamation Sage --> Ahn-Crop Crasher

Golgari Charm --> Terminate

Funeral Charm --> Bloodghast

I do think it could get a little iffy with the amount of black mana this deck wants, but certainly a good mana base can fix that. Also: Dreadhorde Butcher could be worth

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