|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Risk Factor Discussion
2 days ago
Genesis26 This is not your average control deck. This is more of a hand-disruption deck that cores on mass discard. Also, give me any suggestion you can. The budget tag doesn't restrict the deck, it's just labeling the current form as budget-friendly since it's <$200.
As for your deck, Awaken the Erstwhile is hilarious against my deck, but otherwise very poor. Captive Audience is very cute but not very practical, due to being 7-mana in a 22 land deck. It's also very easy to remove in the current environment due to the abundance of Mortify . Risk Factor and Sheltering Light are also a little weird in this deck. I'd just replace them with token makers, afterlife cards, and Unbreakable Formation to protect from sweepers. Another option would be Cruel Celebrant as a Blood Artist effect.
Against control, in your sideboard, Duress and Sorcerous Spyglass are king. If you're worried about the masses of planeswalkers that could support control come WAR, The Immortal Sun is also pretty good.
It's a little weird to give suggestions for someone else's deck on your own page, but so be it :P
6 days ago
What I think you're after is a take on the standard gate deck except that it leans heavily on the direct damage plan to win games. The advantage of this being removal doesn't effect your plan as much but the disadvantage being that no burn spell could ever deal more damage than a Gatebreaker Ram attacking for a couple turns. Considering this, I think Sarkhan's Unsealing is probably not right for this plan if you're really cutting down on the creature count.
Risk Factor seems decent if you think of it as a 6cmc 8 damage Banefire . A problem you'll probably run into is the inherent card disadvantage of these type of effects could leave you out of cards quite quickly if you don't draw Guild Summit or it gets removed. I'd suggest trying to find some redundancy for this effect.
Speaking of which, The Mirari Conjecture could be a nice way to re-buy and double up burn effects especially considering ramp makes that plan all the more viable. Fight with Fire is also a sweet two card combo with it and works as a removal spell if your opponent is putting out too much pressure.
Finally I'd suggest a transformational sideboard plan. Having a creatureless mainboard and 8 colossi or rams in the side can really invalidate your opponent's sideboard hate.
1 week ago
1 week ago
Risk Factor is just amazing. I personally would run some more, because you either fill your hand or deal a nice amount of damage. Twice.
1 week ago
I love the idea! As far as your sideboard goes: 1. Hieromancer's Cage can be strictly upgraded with Ixalan's Binding 2. Risk Factor is a weird inclusion. I'd swap it out for some graveyard hate, like Sentinel Totem 3. It's worth throwing in a bit of enchantment/artifact hate. Expose to Daylight or Invoke the Divine work, depending on which is important to you, or even Demystify if you want cheaper and laser-focused on enchantments.
2 weeks ago
Hello! Be most welcome to MTG! I wish you the best duels and adventures with this great community!
Now, to the deck!
It looks good, but there is something that I think you should keep on mind. Usually this kind of decks runs out of gas very very quickly. The way to solve that out is by “card draw” spells, of those you have none. I suggest any combination of:
- I would replace Gate Colossus , because although it is a good creature with good synergy with the gates, it is very slow. You need speed and control on this deck to get the most of it. What about Crackling Drake – Enigma Drake – Arclight Phoenix in this slot?
- I would replace Pteramander for Guttersnipe or maybe more burn spells like Skewer the Critics .
Hope this helps!
Have a wonderful day! <3
2 weeks ago
2 weeks ago
I really enjoy this card. It gives me two colors I may need and lets me draw a card for, essentially, free. So why don't I want it in the deck? Well... Risk Factor and Faithless Looting have something to do with it.
Both are much better draw cards and, while you could argue I could walk into either of those, when it comes time to discard cards, which this deck is all about, Manamorphose contributes nothing past my card advantage. It does nothing in the graveyard, and this deck makes that a no no, which means when it comes time to discard, and I need to discard something good with Madness or Jump-Start, this is a dead card in hand to discard.
You could say that I use it to then draw something I can use. I have debated about it, but the biggest issue with the deck right now is cutting down on chaff. As of writing this, it's at 74 cards and that is simply unacceptable. Getting rid of this card saves time and hassle with this deck.
Risk Factor occurrence in decks from the last year
All decks: 0.38%
All decks: 0.08%
Commander / EDH:
All decks: 0.01%