Creature — Human Advisor
, : Target player puts the top card of their library into their graveyard.
Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard.
A deck can have any number of cards named Persistent Petitioners.
|Have (3)||Thunderbeard , Taki117 , orzhov_is_relatively_okay819|
Printings View all
|Ravnica Allegiance (RNA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Persistent Petitioners Discussion
5 days ago
There is nothing here I hate but there are some extra cards you should consider replacing Catacomb Dragon .
Dragonlord Dromoka is a great way of shutting out your opponents on your turn. Karrthus, Tyrant of Jund is one of those double edged swords that I love about dragons. Haste and mind controlling all dragons is fantastic. However you can get destroyed by a Bribery . Dragonlord Kolaghan is another haste enabler that can hose some of the more janky strategies such as Rat Colony or Persistent Petitioners . Vaevictis Asmadi, the Dire is also another great way to get around indestructible or remove really annoying permanents. Urza's Incubator is another great cost reduction to really bring down the cost.
If you are struggling to find cuts, just think about what you would rather draw off the top in a tight spot.
1 week ago
Hey man great deck! Definitely a +1 from me.
I've always loved the idea of a good mill deck! It's one of my personal favorite ways to win. I'm not sure if you've done a lot of research or not yet, but I do want to let you know that Mill is generally considered as one of the weaker strategies in Magic. The sad thing is that it's true. That being the case, it has to be GREAT if you're going to play it.
I like the build. I think Persistent Petitioners are great BUT they're only good if that's one of the only creatures in your deck. You'd need 30+ in the deck for it to function well. You need at least 4 of them to even activate the ability. So if you go that route, you'd need to remove almost all of your creatures and replace them with Petitioners.
I think that can be very strong. However if you don't want to change the deck up that much, I still have some recommendations.
First things first, more ramp and card draw. These 2 components are the most important part of Magic. They are the foundation of your deck. Without them, it won't perform as well as you'd like and as quickly as you'd like. I run at least 10 forms of card draw and ramp each in my decks. AT LEAST 10 each. I know that seems crazy because that's 20+ card slots taken up but it's so necessary.
A great card to consider is Intruder Alarm . You'll be able to tap your creatures, mill your opponents, untap them when you cast a creature and mill them again, then untap and mill again every time they cast a creature.
Another good one is Mesmeric Orb . It will end the game quickly. You're milling yourself as well with it BUT you're making your opponents mill more than you with all of your other synergies so the game should end in your favor.
I'd remove the Jesters Cap. It's not doing anything great for you. There's so many good cards for 6 Mana that you could use in it's place.
I hope this helps. If you'd like more specific card draw and ramp options, let me know.
1 week ago
1 week ago
So, if you want to mill or make your opponent draw out their deck, some cards that are going to help you get there are as follows:
Use Pili-Pala and Grand Architect to create infinite mana and then cast Archeomancer and Mercurial Pretender to blink Archeomancer to pull those instant and sorcery cards back from the graveyard to continue to force your opponent to draw out their deck.
As a back up, get rid of all the jank in the deck and throw in about 20 Persistent Petitioners with Thrumming Stone , and all the tribal stuff like Coat of Arms , Stoneforge Masterwork , Adaptive Automaton , and Vanquisher's Banner . You can either use the petitioners to mill out opponents or you can just swing them. Nobody will expect that. Hell, throw in Archetype of Imagination for good fun.
3 weeks ago
You can have as many copies of a card that you want... they just have to be named Persistent Petitioners , Relentless Rats , Shadowborn Apostle , "Plains", "Island", "Swamp", "Mountain", and/or "Forest" lol. Otherwise you're limited to a single copy of anything else.
3 weeks ago
2 months ago
I think you need a few more.creatures maybe Hypnotic Sprite it doubles as an extra counter spell too. Or Mesmerizing Benthid is a board in a box. Overwhelmed Apprentice helps further mill when it comes into play. You could try Persistent Petitioners . But your best bet is probably Wall of Lost Thoughts
2 months ago
That is a very cool way to twist the use of Persistent Petitioners (!!).
If the main plan is to win with Jace, Wielder of Mysteries though, I'd play all 4 copies. First up is the matter of actually drawing them - since they are the only win-con, you want the best possible odds of finding them. Then there is the case of accidentally milling the Jaces, that will probably lose you the game on the spot. More Jaces = less risk of that happening.
I know Fraying Sanity is there to help self-mill faster, but they will also end up getting binned quite often. Instead I suggest cards like Radical Idea and Chemister's Insight . They only "mill" (draw) a couple of cards when used, but can add value even though they end up getting milled by the Petitioners. That way they can still help you dig for Jace.
I'd go with the full 4x Ipnu Rivulet too as they're more or less free and help further the plan.
Good luck with the brew :)