|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
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Counter target spell unless it's controller pays 1 for each card in your graveyard.
Cycling 2 (2, Discard this card: Draw a card).
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Countervailing Winds Discussion
1 month ago
Sorry it's taken me so long to give you feedback for this.
I understand what you're trying to do with all the Cycling interactions, but they have weakened the Control you can get with this deck.
They are also VERY easy to interfere with. All your Opponent has to do is get rid of, or Counter, any of your win cons, and your deck can't go anywhere.
The first thing I would do is put more win cons in, like this.
Three more copies of Glacial Fortress should really be in this deck, if you can afford them.
Your lands could look something like this:
You need more hard Counters to stop people from just destroying or Countering your win cons.
3x Negate in the Mainboard should help.
I hope that helps.
If you make any changes, and want me to take another look at your deck, tag me in these Comments.
2 months ago
Hey, Essence Scatter into Glimmer of Genius is a very good line right now in Standard I suggest adding more Scatter and Glimmer. Glimmer is busted with Torrential. Consider adding 2x more Scatter and 2x more Glimmer cutting 2x Countervailing Winds and 2x Supreme Will?
Champion of Wits seems out of place because you don't want to really tap out to play it. Consider adding 3-4x Cast Out cutting Wits? The cycling of Cast makes it is a very good control card. If moving Cast to main deck then consider adding 2x more Negate to the sideboard? Think of Cast as Vraska's Contempt it's how you deal with The Scarab God and Rekindling Phoenix at instant speed very much needed especially if these creatures aren't Scattered.
Regal Caracal is a nice card to have in Aggro matchups I suggest adding 2x Caracal to the sideboard. In some matchups such as Tokens or Golgari/Sultai Constrictor you'll want another Fumigate. I suggest adding 1x more Fumigate to the sideboard. I think you can choose one of Azor or Nezahal. I don't think you need to play both. You want either in Control matchups therefore I think Nezahal is the better card because it can't be countered.
If I was to choose a core, the most important cards for Azorius Control it would be:
- 4x Scatter
- 4x Glimmer
- 4x Cast
Summary of my suggestions.
Consider adding main deck:
- 2x Winds
- 2x Will
- 3x Wits
- 1x Azor
Consider adding sideboard:
- 2x Cast
- 1x Pull
- 1x Slaughter
- 1x Farm
Good luck with your deck and at the PPTQ.
2 months ago
This deck looks fun, taking extra turns with Geist of Saint Traft can kill pretty quickly!
2 months ago
Hey nice budget deck. Is this one of the first decks you've made?
I have several budget suggestions to consider:
- 4x Meandering River
- 4x Evolving Wilds
- 3x Ixalan's Binding
- 4x Hieroglyphic Illumination
- 4x Essence Scatter
I suggest more land because 18x lands is not enough land for a Control deck that wants to cast a seven mana Approach of the Second Sun as it's win condition. Control traditionally uses 26x lands because you want be making a land drop each turn until you cast the win condition. Consider cutting 4x Traveler's Amulet, 3x Hierophant's Chalice and 1x Island for 4x Meandering River and 4x Evolving Wilds? Amulet and Chalice purpose shouldn't be to replace lands, that's what it looks like is happening here. They should support lands to make sure you have lands and make a land drop each turn, but in this case I don't think you need them just play more lands.
I like the direction of using enchantments to stop your opponent's creatures and Ixalan's Binding is one of the best ways to do this. It's budget and powerful consider adding 3x Binding cutting 3x Castaway's Despair. Despair is the same casting cost as Binding and Binding is a much better card because it exiles and can target any nonland card.
Hieroglyphic Illumination is a nice draw spell for Control because it has cycling allowing you to cycle it for one mana to draw a card or cast it for four mana and draw two cards. Control wants some kind of draw and while Opt is fine it's not enough. Chart a Course doesn't make sense because you don't have any creatures that can attack. Consider adding 4x Illumination cutting 2x Chart a Course and 2x Ritual of Rejuvenation?
Good luck with your deck.
3 months ago
discountspectre- Great start to an awesome deck. It seems that you have mixed in a few cycling cards, such as Hieroglyphic Illumination and Countervailing Winds, so you might as well capitalize on that. Also, to revive Nezahal, Primal Tide and to play Champion of Wits, you must discard 2-3 cards. So, adding 1-2 cards to work with that would be a good idea. I would definitely add Curator of Mysteries, and maybe Hollow One or Drake Haven. Great start to an excellent deck, keep up the good work, and I hope my suggestions help! Plus, they're all in Standard!
3 months ago
Hab vorhin mal das folgende Video hier mehr oder weniger durchgeschaut und mir da noch ein paar Inspirationen geholt: https://www.youtube.com/watch?v=143JirQN5JU
Mit Spell Swindle knnte ich ja ganz gut die Manabase fixen. Wieder ein Counterspell mehr, der am Ende rausfliegen muss... Hmm...
Time Warp und Konsorten wren natrlich ultimativ auch echt gut in dem Deck, allerdings blhen die das Budget natrlich auch gleich ziemlich auf. Das ist dann aber auch gleichzeitig der einzige deiner Wackelkandidaten, der mir zusagt.
3 months ago
Shyvana_Thanks, I thought about some of those. Supreme Will is good, but I don't like the fact that they can pay over it, and same with Countervailing Winds (though late game I suppose that doesn't matter). I thought about Walk the Plank, but I think I'm seeing Merfolk as being more viable in Standard soon, so I Opted against that one. My other thought when I designed this deck was to prevent things from showing up on the field in the first place, so I wouldn't have to Unsummon them, but the deck may not be that good. I don't know. Thanks for the suggestions! I'll keep those in mind. I'm still not sure what I'll do about Carnage Tyrant other than Bontu's Last Reckoning.
3 months ago
Unsummon, Expel from Orazca, Supreme Will, Lookout's Dispersal, Countervailing Winds, Hornswoggle, Consign / Oblivion, Perilous Voyage, and maybe Winds of Rebuke are some more counterspells / control spells you could possibly use. Unsummon is the best, but I like Expel from Orazca. You won't be able to use it, unfortunately. As for destroying stuff, Walk the Plank and Vanquish the Weak are good ones in spell form, then there are bunches in creature form.