Yavimaya Enchantress

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Gidgetimer on Pattern Recognition #296 - Enchanté

1 year ago

I feel like you skipped over a whole slew of the development of Enchantress as an archetype and therefore presented it as being a deck in search of a win con before Theros. It has always been tier 2 jank in legacy, but it was powerful enough to take occasional large tournament wins.

You mentioned Urza's block and mention the two cards with "Enchantress" in their name but not Serra's Sanctum or Replenish. The latter two actually make it into competitive eternal decks and Yavimaya Enchantress does not.

The Sanctum in particular is extremely important to the way the deck developed. The plan in many eternal enchantress decks is legitimately to hardcast Emrakul, the Aeons Torn. This still takes until turn 5 or 6 and is durdly as hell for the format, but all that mana from the Sanctum makes it a legitimate plan. Alternatively the win condition in many others is to plop down a Sigil of the Empty Throne and go wide with 4/4 angels. I even have a friend who ran Words of War as a wincon, again greatly aided by the Sanctum.

The "dig to the combo" you mention that is actually played is Helm/RIP and is the third commonly played wincon. And I'm not sure I agree with the assessment that it defies expectations, or should be abandoned in favor of playing blue. At its heart Enchantress as an archetype is GWx control and the wincon can be almost anything.

Wincons from Theros were never even added to eternal Enchantress, they kept the old wincons and added at most a few Eidolon of Blossoms and a few Doomwake Giant. The return to Theros did give us Destiny Spinner who is a wincon that is run. MH2 also had a large impact on eternal Enchantress by adding Sythis, Harvest's Hand and Sanctum Weaver.

This isn't to say that there haven't been strong enchantments coming out recently. Or that it isn't nice that they are supporting the archetype to an extent that a standard deck can be made out of it. It is just that if one wants to talk about the evolution of the archetype it should be done primarily in the context of competitive eternal formats where it will remain unchanged until a card changes the archetype. With mentions of rotating and casual formats to show the archetype across the whole of Magic.

golgarigirl on Praise the Shrine [Go-Shintai, Go!] [WIP]

2 years ago

For our main win, I would make sure we max out our draw and mana fixing, see if there's anything we can add in the budget that protects our enchants on board and/or adds recursion redundancy, and enables us to use their effects more. Ramp and fixing like Abundant Growth, Urban Utopia, Mana Bloom, and Fertile Ground may look unimpressive, but they are very helpful. Sanctum Weaver is an obvious call-out for this spot. Card draw/tutoring will be helpful to find the correct mana and the right shrines. We're missing a few relatively budget enchantresses Yavimaya Enchantress and Enchantress's Presence. Moon-Blessed Cleric is a cheap tutor to smooth things out as well. Protective pieces can be pricey (Privileged Position and Greater Auramancy, I'm looking at you) but there are a few good budget options we missed like Destiny Spinner, Resurgent Belief and Alchemist's Refuge. Finally, there are a few creative ways we can duplicate some of our triggers that we missed. Paradox Haze and Sphinx of the Second Sun will duplicate the effects of many of our 'old' shrines that trigger at the beginning of our upkeep. If we can get rid of legendary with Mirror Box (or a few more pricey options like Sakashima of a Thousand Faces, we can duplicate our shrines with Estrid's Invocation, Mirrormade, and Clever Impersonator.

Secondary win, I would find things that make our creatures more effective. Cards like Bastion of Remembrance and The Meathook Massacre (though this may stay simply because it's a board clear as well) are going to be less impressive without sacrifice outlets. You could add a few...but those don't synergize well with your deck I feel. I would go with enters triggers instead like Impact Tremors and Purphoros, God of the Forge if you happen to have one. A pump or two may be nice as well...my vote goes to Dictate of Heliod since it can be a surprise...and buffs both your enchantment and non-enchantment creatures.

For cuts, then, I would look to higher-mana things and/or things that don't fit into these categories such as Pharika, God of Affliction, Bastion of Remembrance, Felidar Retreat, Callaphe, Beloved of the Sea, Muldrotha, the Gravetide

Deadpan_Serious on Big, Bad Tuvasa - Budget Local League

3 years ago

since you said 'I love the concept of "one creature that wins" ' i take it you put all the friendly aura's on your commander? doesn't your commander get removed with something like Swords to Plowshares whenever an opponent can to cause all of those aura's to be put in your graveyard?

anyway, what about bestow creatures like Kestia, the Cultivator or Eidolon of Countless Battles ? also Steal Enchantment can give you two enchantments for the price of one. and Control Magic is pretty good.

then there's Nexus Wardens , Yavimaya Enchantress , Celestial Ancient and definitely Sage's Reverie .

also multicolored aura's like Shield of the Oversoul , Shielding Plax , Favor of the Overbeing , Steel of the Godhead .

FrankieG on Thirsty Enchantments

3 years ago

Yo, why don't you have Ethereal Armor or Yavimaya Enchantress?

Peoni on Catrunner

4 years ago

Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.

Figured I'd give you a lot of different choices and you can pick through them for the ones you like.

What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.

IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.

You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.

I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!

SufferFromEDHD on 5-Color God Stuff EDH

5 years ago

Completely understand about the meta conflict. I just like the God synergy with Karona. New Sisay is a better general as a tutor on a stick.

Cut Yavimaya Enchantress . Look through my enchantment pile one more time.

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