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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Decree of Silence
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
When you cycle Decree of Silence, you may counter target spell.
3 weeks ago
Usually, whenever I've seen Oloro played, his main win condition is a combo of some kind. I see you run a couple of the main pieces, but here are the ones to complete them:
Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top gives infinite lifegain, lets you draw your entire library, then you can zap your opponents with Aetherflux Reservoir until you win.
Maralen of the Mornsong + Opposition Agent is a soft lockdown combo that turns off player draws, makes them lose life while giving you additional card advantage.
I see that you run the Sanguine Bond + Vito, Thorn of the Dusk Rose combo in the deck already. If you want a redundant effect for Vito that still works with that combo, Exquisite Blood has the same effect on an enchantment for an increased mana cost.
Decree of Silence + Solemnity makes it so that your opponents can't cast anything without it just being countered infinitely. Sure, if they have ways to cast something from outside their hand, it can still be cast, but that's why I like having some cards like Drannith Magistrate or similar effects in there as well.
Dovescape + Guile is a hilariously broken combo to run as well. Counter everything, get dove tokens equal to the CMC of anything anyone casts.
Azorius also has access to a bunch of hard lock out combos. Knowledge Pool + Lavinia, Azorius Renegade , Knowledge Pool + Teferi, Mage of Zhalfir , Omen Machine + Teferi, Mage of Zhalfir , the list goes on.
Solemnity combos with quite a few cards, since it lets you abuse anything that would usually put counters onto a permanent or player. Force Bubble, Phyrexian Unlife, Decree of Silence, Celestial Convergence, Glacial Chasm, Dark Depths and Nine Lives all come to mind.
Esper is a fun color to play with if you like being the guy to repeatedly and often screw over the table. Oloro allows you to run any shell you really like, gain life even without taking him out of the command zone, and convert his own lifegain into card draw while draining your opponents. If you really want to up the archenemy factor, Sen Triplets is another Esper creature that loves to mess with anyone you're playing with.
2 months ago
From here, most of my suggestions are towards just making your deck more efficient and better equipped to deal with potential threats.
Yeah, as shadow63 said, you don't have nearly enough ramp. Personally, I would cut Ormos, Archive Keeper, Nyxbloom Ancient, Dragonlord Dromoka, and Avacyn, Angel of Hope right off the bat and replace them with the likes of Birds of Paradise, Elvish Mystic, Noble Hierarch, and maybe even Sylvan Caryatid. If you wanted to keep a similar effect to Dragonlord Dromoka, I'd advise running Grand Abolisher instead as it's much cheaper CMC-wise.
In addition, I'd completely redo your mana base. I'd recommend things like Command Tower, Mana Confluence, City of Brass, Reflecting Pool, the three shocklands in bant colors, and at least the three fetch lands in bant colors. These would make your deck much more consistent. I'd also work to add in more spot removal like Swords to Plowshares, Path to Exile, Generous Gift, and Beast Within.
You can also cut stuff like Decree of Silence for cheaper yet similar options. Glen Elendra Archmage is a good and cheaper alternative that does something kind of similar. For Force Bubble you could potentially get away with running Elephant Grass instead. Instead of Sandwurm Convergence you could run something like Norn's Annex. Instead of Open the Vaults you can run Replenish.
5 months ago
9 months ago
There are a number of commander pairings that I'd love to see be possible for a number of reasons.
First on the list is Birgi, God of Storytelling Flip and The Reality Chip. Doesn't strike me as overly powerful, but it could be fun to run 2/3 of a Sensei's Top combo in the command zone. My gut tells me it wouldn't be quite as capable as the archetype already is with Elsha, but it would be a nifty pairing none the less.
Second on my list would be Gavi, Nest Warden and Rielle, the Everwise. Another nifty pairing where they play off each other's strengths. The Gavi+Library of Leng+Decree of Silence soft lock gets even better when it also draws a card each time you slap down an opponent's spell on their turn, exactly what a control deck like this needs to be effective. Doesn't change the deck any, just puts Rielle into the command zone for convenient access.
All of these seem like fun, none of these mashups present a true problem for the format in terms of play pattern powerlevels, but not all my wish list pairings are things that would play nice with the rest of the format.
10 months ago
They banned it at the same time as they unbanned Painter's Servant, so the Rules Committee was definitely thinking about that combo. That being said, I agree with you. Iona isn't a one drop and takes some work to get out, and the combo with servant isn't any more game-breaking that Solemnity + Decree of Silence, which I play as a win con in my Tuvasa the Sunlit deck ([Primer] Enchantress's Pillowfort: A Tuvasa Guide). If you get that combo off you just win and move on to another game. I'd honestly prefer anyone playing that combo to even a single Stax or MLD piece, and those are all legal, so there seems to be a weird standard for banning cards because they are "salty." That being said I have never played Iona and wouldn't, so I have no personal feelings or stake about this, it just doesn't make a lot of sense to me logically.
10 months ago
I'm getting a lot of "I get locked out playing my favorite deck so I wanna lock out players too"-vibes. The one difference between Iona and all other problematic cards you named, is that Iona can be your commander, making sure you still have access to it after Oblivion Stone etc. That's where it differs from Leyline of the Void which, yes, can be in play from turn 0, but there's going to be a lot of games where it won't, and it probably won't return after the O-stone.
Iona's also a creature, making sure cards like Ephemerate will customize the color chosen to whatever you need whenever you need it, protecting it from removal in the process.
If you want to lock people out of casting spells, there's still plenty of ways to do it, but it's by combining cards together, not 1 card that does the entire thing for you. With Palinchron you need a mana doubler, with Heartless Hidetsugu you need a damage doubler and a way not to die, with Lavinia, Azorius Renegade you need Knowledge Pool, with Decree of Silence you need Solemnity.
With Iona, Shield of Emeria you need nothing. With Paradox Engine you basically need anything, it's not restrictive enough in its synergies to not be overpowered, while leading to 20 minute turns where one player gets to play all the magic while the others get to watch.
If you're scared of Mindbreak Trap, just play Rule of Law. If your deck doesn't function because of a single card in play, it's badly built. You could still go Sol Ring into Thran Dynamo for Wurmcoil Engine t3 and kill the leyline player. That also stops it from being a problem. Those are all cards that would be amazing in a Daretti deck and doesn't need to break the color pie to get you out of a sticky situation. If you can only do Junk Diver Scrap Trawler loops, that's way more of a restriction on your deck and way easier to devise a backup strategy for than "playing a monocolor".
The rationale for banning Iona is that it leads to a play experience the rules committee wants to discourage, which is locking people out of playing the game. That's paraphrased from the ban article. Not locking out from winning, which is what you're talking about. Also, discourage, not prevent. You can still do it, but a flagship commander for that strategy that, no matter how you build her, it's gonna cause that bad time, that gets banned. Braids, Cabal Minion is banned for the same reason.
Your rationale of "they can now ban cards because they lead to unfun gameplay? They should ban every card that ever blocked my fun then" sounds very entitled, and hard to agree with. It makes you sound as much of a salty bad player as you blame the RC to be.
10 months ago
Karmic Justice would protect a huge percentage of this deck.
1 year ago
I personally enjoy the follow, lesser known combos:
Hermetic Study and equivalent variants on it have a ton of enchantment combos, but they mostly require some creature, to use Curiosity, Keen Sense, Ophidian Eye, Snake Umbra, and my favorite combes as Sigil of Sleep or Charisma, and you can use Pemmin's Aura/Freed from the Real.