Tithe

Tithe

Instant

Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.

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Legality

Format Legality
Leviathan Legal
Casual Legal
Custom Legal
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Highlander Legal
Limited Legal
Tiny Leaders Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
Legacy Legal

Tithe occurrence in decks from the last year

Latest Decks as Commander

Tithe Discussion

jakeyuki12 on Aurelia's Armory

11 hours ago

Hiya! Long time Aurelia player here. I've got a few thoughts about the deck:

1) You're already running Deflecting Swat . Why not run the other free spell that also protects your general, Flawless Maneuver ? Since voltron is your plan you want to make sure Aurelia doesn't get shot too quickly- 6 mana is a lot for a voltron commander, 8 even more so.

2) Your land count is a bit low. I suggest adding in a land or two more. I've found 36 lands plus Tithe , Land Tax , and Weathered Wayfarer in my Aurelia build has made hitting my land drops consistent in my Aurelia deck. I know adding lands is the most boring thing to do, but it helps, land drops are important to make.

3) You've got a ton of ramp in this deck (which is good, you want to ramp out your commander + equipment), but your card draw is a bit lacking. I recommend adding in a bit more, lest you get blown out and have no way to recover, or you run out of steam and can't do anything.

Davinoth on Orah's Dirty Clergy [Aristostax EDH]

1 week ago

     ichibancho: That's a nice looking deck list! The only hangup I have is that you're only running 30 lands. Nothing in your deck is terribly expensive to cast, I think 5 being the highest CMC. You've got some ramp creatures and spells that I think are kind of redundant given the low casting cost of the deck. More often than not I think you'd prefer to draw a land than Priest of Gix . Same goes for Land Tax & Tithe . All great spells in their own right, but generally speaking I think hitting land drops every turn is going to be better for the deck's performance. I'd aim for 34 or 35 lands. =)

     Stuff like Night's Whisper and Village Rites is okay too, but you would get considerably more value out of something like a Midnight Reaper , Phyrexian Arena or even Relic Vial .

     There's a few creatures in there I wouldn't bother with. Daru Spiritualist , Shaman en-Kor and Geralf's Messenger are all places I'd be looking to add lands or upgrades. With Conspiracy out Geralf's Messenger is pretty sick value, but to me that's not enough of a reason to keep him. If you're looking for the life-loss I'd suggest Zulaport Cutthroat or Bastion of Remembrance .

     I tried to build this deck to function competently without Orah in play. Especially if you're winning the game, your opponents are definitely going to try to keep your Commander off the board. Sometimes I am a bit short on Clerics, but because the deck doesn't hinge on Orah's ability it has never really been a problem. One game in particular I was kind of frustrated that I couldn't hit a 3 drop Cleric for combo chains, but I ended up bleeding my opponents out with Karmic Guide + Reveillark + Zulaport Cutthroat haha, so it really depends on how you play the game out more than the tools you're drawing. =)

king-saproling on cedh? Boros?!?

3 weeks ago

This is a cool idea. Thoughts on these? Cloudstone Curio , Thermopod , Priest of Urabrask , Ranger-Captain of Eos , Shield Sphere , Wyleth, Soul of Steel , Ronin Warclub , Mentor of the Meek , Akiri, Fearless Voyager , Tibalt's Trickery , Sunforger , Final Fortune , Angel's Grace , Tithe (finds Mistveil, and sunforger can play it), Burst of Energy . If you include those last 5 cards, you can set up an infinite turn combo starting with only a Sunforger.

king-saproling on Scouts for the Empyrean Squadron

1 month ago

Thoughts on these? Open the Armory, Sword of the Paruns, Mistveil Plains (good with sunforger), Tithe (finds mistveil, can be played with sunforger), Inventors' Fair, War Room, Goblin Engineer, Heliod's Pilgrim, Flickerform

DespairFaction on Halvar, Divine Voltron

1 month ago

Greetings! I am a long time Aurelia player so we share much of the same card pool. I love the work you've put into this deck and Ive got a couple questions and suggestions for you.

Theres 2 value equipment that I think you might want to consider, those are Mask of Memory and Dowsing Dagger  Flip. Mask of memory is the single best source of Boros card draw, and likely the same for mono white. Dowsing Dagger is like a second copy of sword of the animist, that is faster but trickier to get flipped over, but the 3 mana colored is so huge. I dont leave home without these now in my equipment decks.

Landwise Bonders' Enclave, Mikokoro, Center of the Sea and Geier Reach Sanitarium are also really helpful in mono white, especially when you have a feast and famine in play.

Have you considered running any hate bears? I've been playing with some in and out of my decklists. Hushbringer Archon of Emeria and Drannith Magistrate have shown to be consistently powerful against a large field of decks, and the flying is also good for carrying the value based swords. Also if you want to get really nasty you can use Winter Orb and Hokori, Dust Drinker. They are skill intensive cards, but you can make them one sided with Feast and Famine plus artifact ramp, and it shuts down opponents decks especially big mana decks and other value decks.

Finally, I saw you addressed them already but I am really big fan of Land Tax, Tithe, Gift of Estates. Turning 1 card into multiple lands is super powerful and prevents getting stuck and occassionally you even get ahead as the turns pass by and players start missing land drops. You can use geier reach sanitarium and mask of memory to loot away additional lands things you dont need. I've found that they only help me win games.

Anyway, everything else looks pretty tight. Nice job. Heres my Aurelia list...its still influx after commander legends. Aurelia Weapons of War

jakeyuki12 on Boros Aurelia

1 month ago

@ king-saproling Haha yeah, I know the cheeky things you can do with those types of spells. BTW I didn't mention Tithe. It's a good card, so that's more of a room issue more than I don't like it.

I like my combos to be composed of all cards that do something good outside the combo. It's the main reason I don't run Aggravated Assault, it's great for the combo, clunky and slow in this deck otherwise. The one combo the deck currently has is Underworld Breach + Wheel of Fortune + Smothering Tithe. All great cards that if I have at the same time, I win the game.

The combo you are mentioning I think would go much better in a deck that can equip Sunforger for free. This deck loves Sunforger, but it can't abuse it like, say, Ardenn, Intrepid Archaeologist.

king-saproling on Boros Aurelia

2 months ago

I have to second DespairFaction's recommendation of Cloudshift and the like (Acrobatic Maneuver, Flicker of Fate, Justiciar's Portal, Eldrazi Displacer) since they can be used for extra combats or as protection, and many can be found with Sunforger.

You might like these too: Signal Pest, Lapse of Certainty, Chance for Glory, Final Fortune, Last Chance, Angel's Grace, Tithe, Mistveil Plains, Gratuitous Violence, Berserkers' Onslaught, Treasonous Ogre, Knollspine Dragon

NensouHiebara on Halvar, Divine Voltron

2 months ago

@Monomanamaniac

Keeper of the Accord is a catch-up mechanic. It stops working once you've caught up and can never put you ahead. When it is working, it's pretty low impact:

  • Only a single colour is capable of proper land ramp. Because of this, the vast majority of ramp in this format is in mana rocks. Unless you're against an entire table of fanatic Green mages, the most Keeper going to do is correct missed land drops. Getting more than one Plains in a turn cycle will be a rarity.

  • 1/1 Soldiers look real silly against whatever threats are breathing down your neck. A single chump blocker against an opponent's board of superior numbers is meaningless.

I cut Land Tax as I was tired of waiting for an upkeep trigger for a land I wanted that turn. It also became a dead draw fairly quickly. I replaced it with Tithe for a while, but even that still had late-game issues. I now use Noble Templar as a supplement to Eternal Dragon. Drawing it late still gives me a body to hold Equipment and Sword of Light and Shadow can get additional Plains out of it.

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