Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
|Want (7)||bond2578 , 1Doogan1 , Seabody , magicdad2020 , Brainlord , DeckofManyThings , Tc900|
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|Commander / EDH||Legal|
Tithe occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
23 hours ago
So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate; Angel of Vitality; Archangel of Thune; Gideon's Company; Heliod, Sun-Crowned; Serene Steward; Serra Ascendant; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome, Authority of the Consuls, Blind Obedience, Crackdown; Cradle of Vitality, Dawn of Hope; Path of Bravery; Smothering Tithe and Sunbond. The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe/Land Tax; Debt of Loyalty; Lapse of Certainty; Selfless Squire; Rebuff the Wicked; Voidstone Gargoyle; Generous Gift; Emeria Shepherd; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/Emeria, The Sky Ruin/Detection Tower/Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!
1 day ago
Nice brew! You may have thought of these, but I'll throw them out there in case you haven't.
5 days ago
Mistveil Plains and Chance for Glory, in conjunction with Sunforger and Angel's Grace, will allow you to take a couple extra turns. With enough mana and a way to untap Mistveil (e.g. Deserted Temple), or just something like Junktroller, you can even take infinite turns!
Sunforger can find Tithe which can find mistveil, so the setup is actually pretty easy once you have Sunforger. Deserted Temple could be found with Expedition Map or Weathered Wayfarer, who in turn can be found by all sorts of rangers/recruiters (if you wanted to dedicate more of the deck to being a Boros infinite turns combo haha): Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, Imperial Recruiter.
1 week ago
@ enigmatiCertianty It doesn't need much to be explosive, but most of the cards it does need are getting up there in price, lol. Most notably Enlightened Tutor. Tithe isn't incredibly cheap, though, so the strategy is not as budget friendly as it used to be. XD
If that's not an issue, though, Tithe, Mistveil Plains, and Enlightened Tutor are the main cards you need for that strategy. I'd also recommend Reito Lantern for redundancy, alongside Orzhov Charm and Rakdos Charm for additional shenanigans if you ever wanna take it for a spin. I'd understand if you thought that was too much work, though, lol.
Happy gaming in either case. :)
3 weeks ago
DrunkManSquakin666 - hey there, thanks for the suggestions. Mistveil Plains is currently in the deck, and Tithe has been on the radar (I'll add it to the WIP flex slots section) but is not currently in the deck as I needed the slots for other things and so far Weathered Wayfarer is doing a good job at that. I do like Tithe though, the ability to Sunforge for it could be relevant.
Curious to hear what you envision the use-case for Pull from Eternity being?
3 weeks ago
Some cards you might wanna consider for the Sunforger package:
They're all pretty funny.
3 weeks ago
Looks like a fun deck! The overall deck strategy looks to be dealing massive damage as quickly as possible. That being said, and because Kaalia costs 4 mana, I'd definitely recommend including more mana rocks that cost 2. They would allow you to get Kaalia out on turn 3, making your deck a whole turn faster!
If you ran eleven 2-drop mana rocks, you would have a 99% chance of drawing one by turn 2. Sounds like a lot of mana rocks, but considering you run a lot of high cmc creatures I think they would be worthwhile, especially if Kaalia gets killed a lot.
Here are some decent ones: Fellwar Stone, Arcane Signet, Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, Wayfarer's Bauble, Coldsteel Heart, Everflowing Chalice, Prismatic Lens.
1 month ago
Like some other people have been saying I think you should lower your CMC a little. There are a couple high cost cards and a couple that don't really fit with your strategy. There are lower CMC versions of Diabolic Tutor and Vraska's Contempt. In terms of cards to take out, pillow fort cards are not as strong as most people think (If they are working in your meta it's fine to keep them in). Specifically, Crawlspace seems contradictory to how many creatures you are likely to have on the board.
Tithe is a trap. It is a one time use where you have to be behind to use and it's not real ramp. Land Tax is the better card because it acts every turn. If you are looking for ramp I would recomend: Talisman of Hierarchy or the Fellwar Stone in your mabeyboard.
Also if you are interested in going all in on competive EDH. I would follow the Lab Maniacs.