Taigam, Ojutai Master

Taigam, Ojutai Master

Legendary Creature — Human Monk

Instant, sorcery, and Dragon spells you control can't be countered by spells or abilities.

Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Taigam, Ojutai Master occurrence in decks from the last year

Taigam, Ojutai Master Discussion

edge_dino on Elder Dragon Highlander

1 week ago

might i recommend Taigam, Ojutai Master and Giant's Amulet the former because its just useful to make them uncounterable since even with golos they get cast albeit for free and the later cause you won't be tapping golos so you might as well put that to use.

Hausar on Taigam, Master of Rebound

5 months ago

Because Taigam, Ojutai Master states instant and sorcery (and dragon) spells can't be countered, Dovescape is unable to counter the spell. This means our I+S's will resolve as long as he is around.

MattN7498 on Ur-Dragon's Multiverse Onslaught | *PRIMER*

6 months ago

Jator Seems good! I've always thought about throwing it in because it's easy to trigger. Guess the main thing to figure out is what do you want to prioritize looking for to either gain some more card advantage or alpha strike someone. I'll definitely see if I can squeeze it into the list!

Granum Original duals are obviously the best pick. However, I don't own any OG Duals nor do I like proxying stuff like that. If you own OG Duals, go for it but not required.

EmperorPenguin I'll go fast. Lurking Predators 32 creatures in the deck, which is low for this effect, and you're forced to cast them otherwise why would you playing this card. Opens yourself up to field wipes and getting rid of a lot of your threats in the deck. Dragonspeaker Shaman Non land ramp based card that's on a small body that easy to remove that's really only good on Turn 3. Sunbird's Invocation Win more enchantment that does nothing casting it on Turn 7, which isn't guaranteed to make it back to you when you play it, where you can cast potentially two dragons instead. Descendants' Path Same thing as Predators. Low hit rate that does nothing when you play it. Granted it's only 3 mana but list is already tight so the hit rate just doesn't make it worth it. O-Kagachi, Vengeful Kami Great political card in that it deters people from swinging out of fear of blowing up their permanents. Flying and trample also really great. Dragonmaster Outcast Rather would just pay mana for a Dragon that has equivalent stats for the 5/5 that comes in rather than risk this on a small body and can actually be aggressive. Taigam, Ojutai Master Counter spells ain't a big deal and paying 4 mana to have only a Cavern of Souls that pretty much has no other lines of text that are really relevant most of the time ain't worth it. Bident of Thassa Relies on having creatures to get the card draw and the ability to make opponents attack will just make them attack you. If they have a large amount of creatures, sure you pick off importants ones, but you end up taking a lot of damage. Fiery Emancipation Win more card that relies on having creatures. With a small amount of dragons, you can usually halve someones health so relying on one effect in the deck to do more damage isn't worth. Chromatic Orrery Big 7 mana artifact that sometimes you might not be able to cast and can't easily be protected. Lot of scenarios of you getting blown out.

SquirrelPenguin on None

6 months ago

And to elaborate on my previous comment by giving the characters i based it off of but not the exact card:

Negan = Kelsien, the Plague

Michonne = (oops i spelled Meren wrong on my custom card) Meren of Clan Nel Toth

Glenn = Taigam, Ojutai Master

Daryl = Ulrich of the Krallenhorde  Flip

Rick = Odric, Lunarch Marshal

any_response on Brought Back in Taigam

7 months ago

I am thinking about combos that could work in Taigam, Ojutai Master abusing his rebound effect. I stumbled upon Brought Back and wanted to ask, whether it is possible to destroy your Mystic Sanctuary with your own Strip Mine in response to the rebound trigger of Brought Back , then returning those two lands with Brought Back to then return Brought Back to your hand using the sanctuary.

Is there a targeting or timing restriction i am missing?

Hoobynobber7395 on Narset help!

8 months ago

You should go extra turns honestly, thats the most competitive you can get with Narset, Enlightened Master and you need guaranteed mana base. A competitive Narset deck is going to cost a good bit of money though. Also, focus on getting the most out of combat and get extra combats where you can.

Win Cons include:

Thassa's Oracle

Jace, Wielder of Mysteries

Enter the Infinite

Extra turns ideas but not limited to:

Teferi, Master of Time


Temporal Mastery

Creatures to include:

Taigam, Ojutai Master

Grand Abolisher

might as well:

Thousand-Year Storm

Aetherflux Reservoir

Metallurgic Summonings

Assemble the Legion

and of course some tutors:

Mystical Tutor

Long-Term Plans

Enlightened Master

Personal Tutor

Hoobynobber7395 on Sevinne, the Underrated

8 months ago

Ral, Storm Conduit, Thousand-Year Storm, Aetherflux Reservoir, and Sentinel Tower maximize the usage of his ability to copy spells and push the flashback/copy theme over the top.

You also want to run creatures that reduce cost or give you combat advantage, like Baral, Chief of Compliance, Talrand, Sky Summoner, Kykar, Wind's Fury, and Taigam, Ojutai Master are just a few examples.

If you want to check out my decklist and look at the combo pieces here it is Sevinne, blast from the past

DemMeowsephs on 12_dwarfs

10 months ago

Hey 12_dwarfs, I'm glad you reached out, I'd love to help! I have to admit, Taigam, Ojutai Master is quite hard to make into a voltron deck, as he is mostly bent around Dragon tribal. I do get why he would be good for pump spells like mine- though nonetheless I would consider a different commander. If I missed something about him, or you would still like to use him, please tell me and I will give you a list of cards to use! If you want to use a different commander, I would recommend checking EDHREC. After clicking that link you will see many many many themes for different types of commander decks. I would check the "Voltron", "Aura", or "Equipment" themes (Among Others) if you do want to find a new commander. If you want some help choosing, I can help on that too! Thank you for reaching out, let me know what you end up choosing!

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