Taigam, Ojutai Master
Legendary Creature — Human Monk
Instant, sorcery, and Dragon spells you control can't be countered by spells or abilities.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
|Have (4)||Eldritch_Morningstar , metalmagic , winterwind10 , orzhov_is_relatively_okay819|
Printings View all
|Commander 2017 (C17)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Taigam, Ojutai Master occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Taigam, Ojutai Master Discussion
1 month ago
Hey 12_dwarfs, I'm glad you reached out, I'd love to help! I have to admit, Taigam, Ojutai Master is quite hard to make into a voltron deck, as he is mostly bent around Dragon tribal. I do get why he would be good for pump spells like mine- though nonetheless I would consider a different commander. If I missed something about him, or you would still like to use him, please tell me and I will give you a list of cards to use! If you want to use a different commander, I would recommend checking EDHREC. After clicking that link you will see many many many themes for different types of commander decks. I would check the "Voltron", "Aura", or "Equipment" themes (Among Others) if you do want to find a new commander. If you want some help choosing, I can help on that too! Thank you for reaching out, let me know what you end up choosing!
1 month ago
This is pretty much my all time favorite voltron deck, I'm working on a Taigam, Ojutai Master voltron deck and I prefer they way that you built this one with more spells than equipment, do you have any card suggestions?
4 months ago
Taigam, Ojutai Master is was never declared as an attacker, therefore he never "attacked". (Also, I'm not sure why your link goes to a deck instead of the card.)
508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player or which planeswalker a defending player controls it’s attacking as it enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking). Similarly, if an effect states that a creature is attacking, its controller chooses which defending player or which planeswalker a defending player controls it’s attacking it becomes attacking (unless the effect has already specified). Such creatures are “attacking” but, for the purposes of trigger events and effects, they never “attacked.”
4 months ago
4 months ago
Hiya folks, just gunna drop this here for awhile... As much as I don't need new projects I've me up with another idea while being bored to death at work. That idea though needs your ideas, examples, and input. If you haven't guessed from the title...
That leave the 4 other colors to work with. Commander options are in short supply for these colors being:
I guess we have to ask what do we lose with red, and it's a lot. Fire breathing, most tribal bluffs, cost reduction, and dragon tokens. Could be replaced sort of, but that leans heavy on green for ramp which is the least shiny of the dragon colors I think. So much so that I am on the fence about dropping to 3 colors.
Esper dragons offer control as most esper decks do, but can it go fast enough like a typical dragon deck or will it stall for the long game? Or keep green and drop another color? White seems like the next best choice except I like Taigam, Ojutai Master and Scalelord Reckoner alot for this. Sans black would lose alot of removal options like both Silumgars, Crux of Fate, and Deathbringer Reagent. Blue too also loses the Silumgars, Taigam and control options like counterspells.
So now that my thoughts are out of the way, what are yours? Have any of you done this before and care to share examples/ideas?
10 months ago
(CAUTION: A Huge List of CMDRS dead ahead. If you can't comply, remember that I apologized for the huge wall.)
Well, I was just told how to do a Folder, but to choose what for decks is another thing entirely. Especially if such decks are either:
A: What Everyone Plays B: Are good, but have since been outdated by a year C: Are Tribal Leaders in a Specific Sense (No Morophon, the Boundless please.) D: Not Underdog CMDRs. E: Other.
Let's Just assume we use that cEDH Deck Tier List One-by-One; but w/ a new rule for Playtesting such decks so none of the cEDH Decks win out of overall ratios ~100% of the time; CHANNELFIREBALL-style. That said, From using the Tier List, I require the following CMDR Decks to not have cEDH Level Power, but are these:
The First Sliver (Not as a Sliver Tribe Leader)
Animar, Soul of Elements (Morph Decks not allowed.)
Baral, Chief of Compliance (Get your Counterspells Ready!)
General Tazri (Mandatory Ally Tribe Leader)
Scion of the Ur-Dragon (Possible Dragon Tribe Leader)
Tier 3: WIP
But, yeah, you get the picture, right? Since I can't find such decks on my own to put in such a folder for decks worth testing against your own. Rules are as follows though:
Each deck must not be of cEDH-level power; just imagine how much hell I'd have to playthrough against something just to beat a Thrasios/Tymna Partners deck just to have my claim on this notion nullified.
Decks must include CMDRs that are Popular, were Popular as well as Tribal Decks w/ Good Tribe Leaders (For example: The First Sliver & Sliver Queen do not fit this category where Sliver Overlord does fit the Sliver Tribe Leadership. Scion of the Ur-Dragon & The Ur-Dragon can both count as Dragon Tribe CMDRs. Atraxa, Praetors' Voice is actually a bad CMDR to use in Superfriends, but Shines in all Counter Life. Make good use of that instead of making a 4< Color Walkers Deck. The rulings go on...)
I know this is too much for now, but I'm making a folder for Playtesting w/ decks as everyone kept telling me to do so; now I want to hold my end of the Bargain. But I seriously need help from you to do this. If you can find any decks here to add to such a Folder, put it on the comments below.
(& no, It's not like it's a personal thing! Anyone is allowed to use it when it's finished!)
11 months ago
I was inspired to build a Dragonlord Ojutai deck after checking this list out and it's been a blast to play. A few different cards I have in mine that have been really good to me are Narset Transcendent , Taigam, Ojutai Master and Reconnaissance
11 months ago
Fact or Fiction and Thirst for Knowledge are two cards I recommend, right off the bat. Chart a Course is good when you're already attacking. Windfall is great, especially since you're already running Narset, Parter of Veils . Compulsive Research and Archmage's Charm are good if paired with Taigam, Ojutai Master 's rebound ability. Similarly, the less-common one-mana cantrips may be much better if they're rebounding. Consider Serum Visions , Sleight of Hand , Gitaxian Probe and Opt . Similarly, casting Leap or Shadow Rift will give your general two turns worth of evasion, all while netting you a card.
If you're looking for more repeated sources of card advantage, planeswalkers may be your best bet. Teferi, Hero of Dominaria is an excellent card in EDH, and I've had good success with it. Jace, the Mind Sculptor is a card that a lot of people s--- on in EDH, saying it's just a Brainstorm a turn. This is true enough, but a Brainstorm a turn is excellent if you pair it with your fetch lands. Windswept Heath , Marsh Flats and Arid Mesa are also worth adding, simply for the shuffle-effect and the deck-thinning; I see you're not running any basic Plains , but that can be changed. Narset Transcendent is great. Jace Beleren is alright, as is Jace's Archivist .
I cannot recommend cutting Path to Exile enough. In Modern it's alright, but in EDH, where everyone is doing big, dangerous things, ramping your opponents is outright dangerous. Adding something like Supreme Verdict or Wrath of God may be better.
Consider more two-mana rocks: Casting one of these turn two means your general likely comes down turn three. Azorius Signet , Mind Stone , Thought Vessel , Fellwar Stone and the soon-to-release Arcane Signet are all good ideas for inclusion.
Depending on your meta, Retribution of the Meek may be a good idea. It kills most fatty blockers your opponents might have, and leaves Taigam, Ojutai Master on the board. But if your meta is similar to mine (Storm/Combo, Stax, and not much else), it may just end up being a dead card.
It strikes me that your general incentivizes you to use your mana during your main phase, unlike most blue generals. Playing at instant speed is still pretty powerful, though, and I see you've included Mana Drain , Counterspell and friends. Consider running As Foretold , which allows you to cast counter magic for free on your opponents' turns as well while tapping out. Currently, you'd need either Force of Will or Pact of Negation to do that.
Good luck with deck building!