Deathgrip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deathgrip

Enchantment

: Counter target green spell.

SufferFromEDHD on $outh $ide $uicide

9 months ago

I second that suggestion of adding Cabal Stronghold. Have you thought about Dust Bowl? It's amazing late game in a deck full of basic lands.

If you are trying to keep the mana base as basic as possible have you thought about adding a nice tax like Tsabo's Web?

Deathgrip, Dystopia and/or Gloom might be good value alongside that Painter's Servant.

Imp's Mischief nice Izzet spell for mono black.

Even though this is a tutor tribal list Planar Portal seems bad in the color that tutors best.

Chromatic Lantern does nothing for this deck. A cheaper mana rock would be an upgrade or even a Pristine Talisman. Mirage Mirror would be a nice swiss army knife.

Azoth2099 on Sen Triplets - Esper Control (Seeking Help)

10 months ago

Iraeus

Okay, so if you're specifically trying to outdo Aesi, Tyrant of Gyre Strait, you're going to have to make sure that you're not being outdone by it's immense card draw & Ramp. Deep Gnome Terramancer, Archivist of Oghma, Esper Sentinel, Alms Collector, Monologue Tax, Smuggler's Share, Consecrated Sphinx, Faerie Mastermind & Ledger Shredder will help accomplish this. Black Market Connections, Scroll Rack, Sensei's Divining Top, Dark Confidant, Dark Tutelage & of course Necropotence are also great card draw options, but won't scale with whatever your opponents are doing. Tithe, Gift of Estates & Land Tax are generically great, but extra great in this context.

Consider Rule of Law, Arcane Laboratory & Archon of Emeria as well. Sanctum Prelate, Void Winnower & Chalice of the Void will also hit 'em with a big ole "NOPE" when adequately applied. Decree of Silence + Solemnity will do so as well.

Weird stuff like Deathgrip will also probably help you lock the game down, but it might not translate very well outside of trying to take down Aesi, Tyrant of Gyre Strait lol. Depends on how heavy your group is, really.

Speaking of that, you really might just need more Counterspells or something! Stuff like Tale's End seems pretty good for your goal here. More Mana Rocks seems like a great idea here too. I'm sure you're buddy is running a bunch of traditional Ramp & Dorks, right? You absolutely must keep up, or you're gonna lose.

More Tutors will help you grease the wheels, too. They can get pretty expensive dollar-wise, but options like Diabolic Tutor, Diabolic Intent & Wishclaw Talisman are very affordable right now.

Let me know how you feel about these suggestions! Cheers!

griffstick on Swamp/Black Cards Creep Me Out. …

2 years ago

Reiver Demon and Crypt Ghast and Cabal Coffers and Gray Merchant of Asphodel. Black loves being black lol. It's also my favorite color. I love cards that destroy one trick pony combo decks. Black has cards for this like Sadistic Sacrament Bitter Ordeal and Praetor's Grasp. Black has extra turns spells too, Temporal Extortion. Black has counter spells Imp's Mischief and Withering Boon and Stromgald Cabal and Deathgrip. Blacks wants all the power Necropotence and Bolas's Citadel and Worst Fears. Life for power K'rrik, Son of Yawgmoth. Black also has the best artwork Deliver Unto Evil and Withengar Unbound and The Meathook Massacre

DemonDragonJ on Forcemage Cycle

2 years ago

Some time ago, I expanded Deathgrip and Lifeforce into a cycle of five allied-colored creatures, so I now am doing the same for Freyalise's Charm and Leshrac's Sigil , which are two more cards that I find to be very interesting, so here are the results of my work:

I removed the “return to hand” ability of each card in exchange for much greater versatility; each creature has protection from the shared enemy color of the creature’s colors, as well as an ability that both colors share that triggers when an opponent casts a spell of the enemy color.

Assertive Forcemage Show

Originally, I planned to have this creature’s ability counter the red spell that the opponent cast, but I decided that that was too powerful (and I have already created a white/blue creature than can counter red spells in the previous cycle that I mentioned), so I instead chose another ability that blue and white share.

Ferocious Forcemage Show

The ability of this creature is worded so that it can target either itself, if its controller controls no other creatures, or creatures that are controlled by other players, in the case that an opponent casts a blue spell during another player’s turn, which will make it useful for games with more than two players.

Holistic Forcemage Show

For this card, I wanted to keep the ability of Freyalise's Charm , but drawing cards is not an ability that green and white share, so I instead chose an ability that they do share, and it gains more life than the damage that sadistic forcemage deals because gaining life is usually not as powerful as is losing life.

Mindwrack Forcemage Show

Because this card is much more versatile than is Leshrac's Sigil , I made its ability less powerful, so that the controller of the mage cannot see the other player’s hand, and the other player may choose which card that they discard. Also, given that Balefire Dragon has no relation to Balefire Liege and that Deathbringer Thoctar has no relation to Deathbringer Liege , I feel that I can use the term “mindwrack” on a creature that has no relation to Mindwrack Liege .

Sadistic Forcemage Show

This card is very simple and straightforward, and I originally had planned for it to deal the damage only to the caster of the white spell, but I made the ability more flexible to allow for political ploys in multiplayer games.

Also, I decided to create a legendary card to accompany this cycle, as well:

Felicia, Forcemage Adept Show

I could not allow the ability of Freyalise's Charm to not be used on a creature, so I put it on a legendary creature, so that it could be used as the general of an EDH deck; I gave the player the option of choosing a color, so that the creature would have greater versatility; and I retained the "return to hand" ability, so that the player could choose a different color for the first ability, if they needed to do so.

What does everyone think of these cards? Do you like them?

DemonDragonJ on Are These Cards Color Pie …

3 years ago

DragonSliver9001, that makes sense, and I can appreciate your opinion, on that matter. Also, what is your overall opinion of non-blue counterspells? I, myself, have no problem with them, as long as they are very narrow.

defamagraphy1, I have no problem with Deathgrip and Lifeforce, because of how narrow they are, but I suspect that most other players will regard them as irreconcilable color pie breaks.

DragonSliver9001 on Are These Cards Color Pie …

3 years ago

defamagraphy1: if i recall correctly, the color pie wasn't as clearly defined in mtg's early days, and ended up getting an overhaul at some point. Deathgrip was likely printed before that overhaul.

defamagraphy1 on Are These Cards Color Pie …

3 years ago

Color pie breaks have been around since the start as well. Deathgrip for example. It counters a green spell, but black "shouldn't" counter spells.

Equanimityjohn on Vilis Suicide Black cEDH Primer

3 years ago

Thanks for the writeup. Was interested to see the combo potential of Vilis as I just incidentally got a copy of him to throw in one of my decks. I don't have many suggestions fortunately as I am not much of a cEDh player. Maybe Withering Boon or even Deathgrip (Veil of Blossoms? I am sure there are plenty more trouble green cards too).

Sudden Spoiling because sometimes you just need to freeze the stack.

Terrain Generator to dump extra lands to the field.

If you aren't keeping a ton of creatures around then maybe lean in to black's specialty in boardwipes. Toxic Deluge seems like a great choice.

Dark Confidant works wonders if you are confi-dent in your life gain. Of course there is always Phyrexian Arena and/or Dark Tutelage.

Definitely think the deck could use some more recurssion loops somehow. I don't know of the combos in monoblack but it can't be too hard to break Gray Merchant of Asphodel with something like Necromancy.

Love the list and I will be watching as you tweak it.

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