Paradox Haze

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Paradox Haze

Enchantment — Aura

Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

moo1234 on Card creation challenge

5 months ago

Giant of Greenhill

Legendary creature - Giant

ward: pay 6 life

: add spend this mana only to cast spells with cmc 6 or greater.

Whenever you cast a spell with converted mana cost 6 or greater you may look at the top 7 cards of your library and put a green creature you find there into your hand. Put the other cards onto the bottom of your library in a random order

6/6


Make a legendary creature that cares about messing with turns OR phases like Paradox Haze and has the text "ward - skip your next turn"

Lord_Olga on Suspension of Disbelief

7 months ago

Nice!! I tried making a suspend deck awhile back and its kinda terrible, maybe I'll draw some inspiration here.

Have you ever tried throwing in a little blue? Lots of support for suspend in blue, as well as some cool stuff like Paradox Haze that halves the time of anything suspended as well as Jhoira of the Ghitufoil who lets you suspend anything

Nunu312 on Calling All Doctors!

8 months ago

While I might like to suggest Maskwood Nexus... I don't actually think it helps you considering the lack of non-doctor creatures. It may still be useful though for pushing you over the line to reach 13.

Three Tree City is a card that might be good though.

K-9, Mark I is really good. Your board state is very important to you so forcing people to pay just a little extra to interfere with it might help you edge out a game. But at the same time, several of the doctors have to attack to activate their abilities and this will help them not die when the do so. Psychic Paper and can also do something rather similar, but might also get you that extra doctor you need. Brotherhood Regalia is another similar card.

I like where you're going with Glasspool Mimic  Flip, but it wont bypass legendary. Instead Sakashima the Impostor and Sakashima of a Thousand Faces can both help get around this. Even if they aren't also land.

Similarly Mirror Box is good... but doesn't synergise with what you're doing as you don't have many duplicators for it to work with. I feel like you were going a bit more for Helm of the Host?

All in all though, these are just minor tweaks, the question is what part of the game does this deck operate around? Many of the doctors are spread over a lot of the game, which leads to them being quite unfocused. But I feel you are bringing this towards being a very upkeep centric deck? The question is how to maximise that. It will help Gallifrey Stands go off, but will also help your suspended cards and other triggered effects.

Lithoform Engine could help you in several ways, duplicating doctors, but also duplicating the trigger effect of Gallifrey Stands. While not quite as useful, Annie Joins Up will also double the triggers on your doctors. Roaming Throne is also a trigger doubler... though it's a little dull because it's in every bloody deck now.

Paradox Haze similarly gets you that extra upkeep, but it falls into the problem that a lot of such things do... One extra upkeep per turn is good, but a turn is a long time. While it may be the best option, a way to get creatures into play might be a better slot in your deck?

But there is also another two problems all decks have, mana and getting the right cards. Firstly, mana. You have a lot of expensive cards and you want to be able to cast all of them. Lotus Petal is good... but I don't see it being better than a normal mana rock as you have no ability to recurse it for free. Herald's Horn would probably be better as it can remove about 25% off the cost of all your important cards, and lets you take a peek for them. Leyline of the Guildpact can help with mana fixing, though wont actually set you ahead, as would Three Tree Mascot (which also counts as a doctor). Patchwork Banner is a newer mana rock that helps buff your guys a little. Mirari's Wake is also a solid mana doubler, if a little expensive.

Kinnan, Bonder Prodigy is also very cheap and solid, though works better if you have more mana rocks.

You've got a bit of recursion from The Eighth Doctor, which is more likely to turn up due to your commander, but that means that you can take advantage of the search lands. It would require changing out a lot of the land you do have, but if you use the typed dual lands like Canopy Vista or Godless Shrinefoil (because you may need 1 mana more than 2 life), you can search for them and then recurse the search land like Flooded Strand (which could search for any dual land as long as it's part plains or part island). If you want to find what land works like this it's best to google mtg land or some such, there are whole websites dedicated to it. Considering you're running 5 colours, Bloom Tender and Faeburrow Elder can also help supercharge your mana.

As for getting cards, I feel like you've got a decent search to get the doctors, but you are a little lacking in turn to turn draw. This often means you'll end up sitting in a game with only one card to play a turn and that's not fun. The One Ring is another groan worthy staple for how good it is (and therefore in everything), but only really relevant if you're running proxies. Collector's Vault is something I'm fond of, while it wont give you card advantage, it's cheap and you don't really mind discarding doctors anyway. Sylvan Library is also insanely powerful.

A lot of the search you do use is really expensive as well. Conflux and Diabolic Revelation are good... but they each cost a huge amount of mana, after which you still have to actually cast the cards. These are things that might help you on turn 10+ without a lot of acceleration. Instead something to get your creatures directly onto the battlefield like Victimize or possibly Pyre of Heroes.

Anyway, that's enough from me for now. Remember, look for cards that get you to your win conditions. Omniscience is great, but only if you can cast it AND if you've got the cards to play AND they are cards that lead you to victory. Perhaps 1 mana per turn or 2 cards might have been more useful.

Azoth2099 on The Curious Case of the Budget

10 months ago

Definitely find space for Paradox Haze

orcopollo on The Lonely God

1 year ago

seshiro_of_the_orochi thanks again for the suggestions! I had a card with a similar effect to Paradox Haze but I figured it's actually a bit counterproductive because I do not always want to get rid of time counters quickly (for instance in cards with vanishing or in token-producing creatures that are in exile). This is different for Sphinx of the Second Sun because you get to do it after your combat phase, which means that you get to manipulate my time counters as you want beforehand, so excellent recommendation! The reason why I originally did not include it is that at the time it was much more expensive, I see now that with the recent reprint the price has dropped so I might actually get my hand on a copy :)

seshiro_of_the_orochi on The Lonely God

1 year ago

Only two quick suggestions here: Paradox Haze and Sphinx of the Second Sun.

Azoth2099 on Lynde, Curses Galore and More

1 year ago

Paradox Haze seems pretty solid here imo! Words of Waste & Words of Wind could be worth considering as well.

seshiro_of_the_orochi on Card creation challenge

1 year ago

Gleth, the Scarlet Rot

Legendary Creature - God Horror

Ward - discard two cards.

Creatures you control have Sickness 2.

At the beginning of each player’s first upkeep each turn, if that player controls at least one creature with a sickness counter, that player gets an additional upkeep step after this step.

7/5


Yes, accelerated sickness. But wait, isn't that a jund Paradox Haze in disguise?


Make more sickness. I kinda like that mechanic.

Load more