Paradox Haze

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Paradox Haze

Enchantment — Aura

Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Jonny994 on Ā̶̐͂͛̕̕ Sͨ͌ͭ̏paceT̶͛̿̈́͆̈́ime Sͨ͌ͭ̏tory [Primer]

2 months ago

Yo Krugz! Thanks for your nice words, I appreciated.

About Paradox Haze I can tell you it works very well in this kind of deck, matter of facts I used to run it time ago, but it needs a turn before it can do something and if you draw it in late game it could be a dead card. In the end I cutted it for Clockspinning cause I prefer istant-speed time-counter removal. However, actually I am considering Sphinx of the Second Sun, similar but stronger, as an Ultimate to be played with Jhoira ability

Krugz on Ā̶̐͂͛̕̕ Sͨ͌ͭ̏paceT̶͛̿̈́͆̈́ime Sͨ͌ͭ̏tory [Primer]

2 months ago

Love the lore and attention to detail. Do you think Paradox Haze has a place in this?

Extra turn is great but extra upkeep? ( ͡° ͜ʖ ͡° )

Azoth2099 on Sen Triplets: the Hits Vol. 3

3 months ago

JackNavi

Oi! Sen Triplets is so busted lol, great choice.

Consider more Tutors if you're looking to keep up with high-power pods more effectively, unfortunately there's really no way around it. Recruiter of the Guard could also pull a lot of weight here, considering all of the applicable pieces like Walking Ballista & Grand Abolisher.

Stuff like Paradox Haze, Mnemonic Betrayal, Praetor's Grasp, Mindslaver & Word of Command also offer value and pseudo-redundancy to this Commander, but they might be getting a little too cute with synergy too.

Card advantage pieces like Ad Nauseam, Dark Confidant, Dark Tutelage, Scroll Rack & of course Necropotence get around card draw Stax pieces like Notion Thief & Narset, Parter of Veils. You may also want to consider those two in this list! Lavinia, Azorius Renegade, Linvala, Keeper of Silence & Chalice of the Void will ruin a lot of game plans as well. If you were running Reanimator I'd also recommend Void Winnower, but this may not be the Commander for all of that...Definitely consider Silence & Angel's Grace, though! Perhaps some Rule of Law effects like Archon of Emeria as well, but it seems like you're trying to go fairly fast here so maybe not lol.

I know they're "boring", but cards like Brainstorm, Ponder, Careful Study, Tolarian Winds & Dark Ritual are just...really, really good haha.

Rhystic Study & Sensei's Divining Top are obviously absolute bangers. Same with Sea Gate, Reborn  Flip & Agadeem, the Undercrypt  Flip, can't recommend them enough.

Lastly, a piece that I don't see often but is definitely worth it in high-power pods: Deep Gnome Terramancer. This lil dude Ramps you so much you'll think you're playing a deck, it's actually absurd.

Cheers!

Journeytodiscoverychannel on Queza Go Brrrrrrrrrrrrrr

3 months ago

Ad Nauseam would be a good one

Paradox Haze will give you 4 draws when paired with Kami of the Crescent Moon

Fate Unraveler and Font of Mythos let’s you benefit from giving other players additional upkeeps

Rhox Faithmender groups well with Children of Korlis and Ad Nauseam

Crawlspace would be good to slow down incoming attacks on top of Propaganda and Ghostly Prison

Using Sanguine Bond or Vito, Thorn of the Dusk Rose you could double up damage, paired with Rhox Faithmender and Children of Korlis that could be game.

Just some suggestions! Started building mine today and figured I’d check out what other people were building with Queza.

Vessiliana on A Bridge to Heaven

5 months ago

forneyt, thank you for the suggestion! If I can scrounge up my old Paradox Haze, I think it will be worth the slot!

forneyt on A Bridge to Heaven

5 months ago

Have you considered Paradox Haze or Sphinx of the Second Sun? Extra upkeeps means more Angels!

bklounge on Zombie Tribal - Deciding My …

5 months ago

My three favorite zombie commanders personally are Wilhelt, the Rotcleaver, Grimgrin, Corpse-Born, and The Scarab God. Wilhelt is great because he gives you a nice bit of card draw with his sac ability. If you are trying to build a go wide deck, Wilhelt will be more of a value engine to get you running the first couple of turns. However, if you aren't making your deck a sacrifice deck the extra decayed tokens aren't quite as useful. My Wilhelt deck was built to drain my opponents through sac payoffs, and while it was definitely my highest powered zombie deck, repeating the same infinite combos with Gravecrawler became a little boring. Scarab God is really fun because it does a little bit of everything. The upkeep ability is nice when going wide because you should have quite a few zombies, which will drain your opponents over time and also allow you to grab your best cards depending on the situation. Add in cards like Paradox Haze and Wound Reflection and it really starts to add up. Being able to use the reanimate effect is really fun too and can make each game & wincon unique depending on whats in your opponents graveyards. Right now, I'm having the most fun with Grimgrin. He gives you removal in the command zone, and gives you versatility with your attack strategy. You can pump up your zombies with lords and go wide (and use Grimgrin to remove the biggest threats), or you can sac your zombies to him and go tall with commander damage. Most satisfying win I've had was pumping up Grimgrin, swinging with Wand of Orcus equipped to eliminate one player with commander damage, and then knocking out the other two players with the resulting zombie tokens. Overall I just think he's a blast to play, even if he's not the most high powered.

that_dude33 on The Scary God Deck

6 months ago

Paradox Haze, Wound Reflection double up on those scarab abilities

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