Paradox Haze

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Paradox Haze

Enchantment — Aura

Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

MurficWPN on Koma, Cosmos Serpent - Clones

1 week ago

seshiro_of_the_orochi I've considered all of the cards at one point or another but felt that since all three only give me one additional token a turn they didn't quite do enough. Esix, Fractal Bloom might be worth it to copy one of the non-legendary copies of Koma or something of my opponents but that's very situational and this deck mostly wants to stick to its own plan. If I had more upkeep triggers I'd definitely consider Paradox Haze & Sphinx of the Second Sun.

seshiro_of_the_orochi on Koma, Cosmos Serpent - Clones

1 week ago

I see Adrix and Nev and Spawning Kraken in your maybeboard. Might I suggest also considering Paradox Haze, Sphinx of the Second Sun and Esix, Fractal Bloom?

TheOfficialCreator on Is WotC Attempting to Eliminate …

1 month ago

I think it might be a way to shelter against a potential issue with the way that these effects work (namely, protecting against Paradox Haze's value growing uncontrollably). But I don't know, that feels like kind of a weak explanation, maybe someone else has more insight on the matter.

But that is an interesting observation.

Squee_Spirit_Guide on Cards that increase triggers?

1 month ago

How about Weaver of Harmony? Or the aptly named Copy Enchantment for Paradox Haze? Obviously not so useful with The Prismatic Bridge  Flip.

ERROR404NAMENOTFOUND on Cards that increase triggers?

1 month ago


So umm.. I'm making a weird Esika, God of the Tree  Flip deck that's centered around high cost creatures being put into the battlefield without paying their costs. I'm looking for cards like Paradox Haze, Lithoform Engine, and Strionic Resonator to get more triggers on The Prismatic Bridge  Flip. I'm also looking for cards that pull creatures out of the library and puts them directly onto the battlefield, like Kindred Summons, Call to the Kindred, and card: Descendant' Path. So what are some cards I'm missing that do these things?

Thanks in advance!

Poly_raptor on Your Deck is Mine (unfinished, help appreciated)

1 month ago

Paradox Haze feels like it could be useful, 2 triggers that way so 2 different opponents, could also run Strionic Resonator and/or Lithoform Engine to double up again.

WarpedZerghead on Sen Triplets

3 months ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.


Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.


Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:

Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.


All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.

Have fun...

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