Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Word of Command
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
3 months ago
Oi! Sen Triplets is so busted lol, great choice.
Consider more Tutors if you're looking to keep up with high-power pods more effectively, unfortunately there's really no way around it. Recruiter of the Guard could also pull a lot of weight here, considering all of the applicable pieces like Walking Ballista & Grand Abolisher.
Stuff like Paradox Haze, Mnemonic Betrayal, Praetor's Grasp, Mindslaver & Word of Command also offer value and pseudo-redundancy to this Commander, but they might be getting a little too cute with synergy too.
Card advantage pieces like Ad Nauseam, Dark Confidant, Dark Tutelage, Scroll Rack & of course Necropotence get around card draw Stax pieces like Notion Thief & Narset, Parter of Veils. You may also want to consider those two in this list! Lavinia, Azorius Renegade, Linvala, Keeper of Silence & Chalice of the Void will ruin a lot of game plans as well. If you were running Reanimator I'd also recommend Void Winnower, but this may not be the Commander for all of that...Definitely consider Silence & Angel's Grace, though! Perhaps some Rule of Law effects like Archon of Emeria as well, but it seems like you're trying to go fairly fast here so maybe not lol.
Lastly, a piece that I don't see often but is definitely worth it in high-power pods: Deep Gnome Terramancer. This lil dude Ramps you so much you'll think you're playing a deck, it's actually absurd.
1 year ago
I commend you for the tasteful choice to run Word of Command and Fork, some extremely powerful yet underrated spells IMO. So much Wizard flavor and all without sacrificing power! +1. I'm confused by the Springleaf Drum tho. Maybe its a combo piece but it seems like a dead card on its own with the low creature count.
1 year ago
In your colors there are very few options to save your permanents at instant speed. Imp's Mischief can redirect a spell, Tibalt's Trickery can sometimes work Word of Command can pluck an answer from another player. Those are your most flexible options without including Red Elemental Blast and Pyroblast to deal with blue spells. Wild Ricochet is another option as well.
2 years ago
-Zardos-, if only that card read “6 mana”! I usually don’t mind if my 7+ mana demons get killed because I usually have a reanimation spell to profit off their ETBs. As a way of stopping exile effects however, that could be incredible. I’ll keep it in mind as I play future games to see if having it in hand would have saved any games! Great suggestion!
2 years ago
2 years ago
Gonti, Lord of Luxury is a great card to have in the command zone. Stealing spells is a fun strategy, even mono black has many options...like Enslave, Grave Betrayal, Chaos Wand, Mindleecher, Word of Command, Praetor's Grasp, Dead Man's Chest and Hedonist's Trove.
3 years ago
Another couple cards! Backlash, Cinder Cloud, Choking Vines, Wheel of Fortune, Sylvan Library, Dazzling Beauty, Delirium, Disempower, Erratic Mutation, Essence Vortex, Feint, Fire Covenant, Glyph of Reincarnation, Hail Storm, Harmonic Convergence, Imps' Taunt, Lammastide Weave, Lava Storm, Long-Term Plans, Mages' Contest, Mask of the Mimic, Misinformation, Natural Selection, Outmaneuver, Psychic Barrier, Sandstorm, Scout's Warning, Seedtime, Shaman's Trance, Silhouette, Simulacrum, Siren's Call, Spore Cloud, Squall Line, Suffocation, Surge of Strength, Telim'Tor's Edict, Three Wishes, Thunderheads, Tidal Wave, Trailblazer, Transmutation, Vapor Snag, Venarian Glimmer, Warpath (and probably every other red card that cares about attacking and blocking creatures, some research needs to be done); Winter's Chill, Word of Command (maybe?) Augury Adept (more like a bend and a "small" one since it's actually white too. Still, being a possible monoblue card that gains life, might still be considered for the list). Same for Balefire Liege and Selkie Hedge-Mage. Collapsing Borders, Delusions of Mediocrity, Illusions of Grandeur, Game of Chaos, Merchant Ship, Relic Bind