Word of Command

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Word of Command

Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Jett2112 on MICROSEEKER (INALLA)

7 months ago

I commend you for the tasteful choice to run Word of Command and Fork, some extremely powerful yet underrated spells IMO. So much Wizard flavor and all without sacrificing power! +1. I'm confused by the Springleaf Drum tho. Maybe its a combo piece but it seems like a dead card on its own with the low creature count.

Ojallday on Protection for artifacts in Black …

10 months ago

In your colors there are very few options to save your permanents at instant speed. Imp's Mischief can redirect a spell, Tibalt's Trickery can sometimes work Word of Command can pluck an answer from another player. Those are your most flexible options without including Red Elemental Blast and Pyroblast to deal with blue spells. Wild Ricochet is another option as well.

Rocketman988 on Demon Till Your Dreams Come True

2 years ago

-Zardos-, if only that card read “6 mana”! I usually don’t mind if my 7+ mana demons get killed because I usually have a reanimation spell to profit off their ETBs. As a way of stopping exile effects however, that could be incredible. I’ll keep it in mind as I play future games to see if having it in hand would have saved any games! Great suggestion!

Word of Command is on my bucket list for efficient ways of removing counters and kills spells, but it’s got a hefty price tag. I’ll have to be content with the cheaper Tibalt's Trickery haha.

Azdranax on I miss mana burn

2 years ago

You haven’t lived until you’ve experienced the insane glee of playing against a Channel + Fireball ABUR-type 1 combo player and cast Word of Command only to find channel in their hand!

Rzepkanut on Commander Deck Inspiration Ideas...

2 years ago

Gonti, Lord of Luxury is a great card to have in the command zone. Stealing spells is a fun strategy, even mono black has many options...like Enslave, Grave Betrayal, Chaos Wand, Mindleecher, Word of Command, Praetor's Grasp, Dead Man's Chest and Hedonist's Trove.

Azdranax on Cards that make my opponents …

3 years ago

Add a partner with black and Isochron Scepter with Word of Command can be awfully chaotic and entertaining.

Rhadamanthus on Does Word of Command give …

4 years ago

Because you only control the player until Word of Command finishes resolving and while the spell you make them cast is resolving, you're more limited in what you're allowed to make them do. Players aren't allowed to cast spells in the middle of another spell/ability resolving unless that resolving spell/ability is specifically telling them to cast a spell. The only spell you can make the player cast while Word of Command is resolving is the one you chose for Word's effect. For a similar reason, you can't make them cast any more spells or activate any more abilities while you control them as that spell is resolving.

When you control another player you can only make decisions for them about game actions. Conceding is a decision that's made outside the game itself, so you can't force a player to concede while controlling them.

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