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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ragemonger
Creature — Minotaur Shaman
Minotaur spells you cast cost BR less to cast. This effect reduces only the amount of colored mana you pay.(For example, if you cast a Minotaur spell with mana cost 2R, it costs 2 to cast.)
DarkKiridon on
Minotaurs 2
3 months ago
Cards I recommend:
Felhide Petrifier for obvious reasons.
Bomat Courier to test. You need a one drop creature. Felhide Brawler possibly. I do not like Felhide Minotaur, the Petrifier is better and you need all your 3 drops to be worth it. I know Ragemonger helps in that regard.
Fatal Push over Cast Down/Murder. Even Terminate is better. Dreadbore if you want to start a sideboard.
Just some thoughts. Happy building!
TypicalTimmy on Card creation challenge
5 months ago
Heartless Summoning and Ragemonger make him only cost >:333
My bad, wrong link
IHATENAMES on
Minotaur Stomp
7 months ago
I love the minotaur tribe but.... to do it justice in legacy and be competitive it needs to go harder.
A few ideas I had previously simular to what was said before but i haven't been happy with a list.
Heartless Summoning power out creatures and kraguma warcaller
Cloudstone Curio combo with the minotaurs/ shapeshifters that are free with Ragemonger for infinite etb with Impact Tremors
A tempo deck with clone effects and counterspells adding blue 2 Kragma Warcallers will win a game quickly
Standstill plus Didgeridoo make good friends. Good version of the deck has been run by Boshandroll on youtube.
IHATENAMES on
Minotaur Stomp
7 months ago
I love the minotaur tribe but.... to do it justice in legacy and be competitive it needs to go harder.
A few ideas I had previously simular to what was said before but i haven't been happy with a list.
Heartless Summoning power out creatures and kraguma warcaller
Cloudstone Curio combo with the minotaurs/ shapeshifters that are free with Ragemonger for infinite etb with Impact Tremors
A tempo deck with clone effects and counterspells adding blue 2 Kragma Warcallers will win a game quickly
Standstill plus Didgeridoo make good friends. Good version of the deck has been run by Boshandroll on youtube.
IXALAN_Crazy on
Minotaur Stomp
7 months ago
Kolaghan's Command would be a good option here for utility. Also Heartless Summoning with Ragemonger would let you cast many of your minotaurs here for free.
seshiro_of_the_orochi on
Yo' mama got banged by a bull!
10 months ago
Eldaron: Thanks for the upvote and your suggestion. In general, that should work out with regards to cards drawn. There's another problem with Gix: MV3 is already really crowded, but it works out due to Ragemonger. Gix isn't a minotaur, and Sign gives me more to do with two mana. I'd rather pass on Gix, here.
aholder7 on
10 months ago
I'm a big fan of minotaurs as well. The main thing you will need to contend with for minotaurs is that despite being red/black it's not very fast without something like Aether Vial to drop additional threats. And if it's trying to go fast cards like Kragma Warcaller are going to come down way too late. The second big problem you will be fighting is card advantage. I know that you are trying to get the 1 card or less ability on Neheb, the Worthy but every card is a resource and you are throwing yours away with cards like Bone Shards and Bloodrage Brawler. You'll get down to 1 card in hand pretty easily if your curve is lower. Third problem. All of the good creatures are at 3 mana. you have Neheb, the Worthy, Rageblood Shaman, Glint-Horn Buccaneer, Felhide Petrifier, and Ragemonger.
So is all lost for the horned and hooved? I think we can make it work (though if you just like tribal and don't care which tribe, vampires might be a better BR tribe for you). It might shift how the deck feels a bit. Even looking at other minotaurs not in your list there just aren't enough good ones at low CMCs to make this an aggro deck. Territorial Kavu is going to be a 2 mana 5/5 with no downsides for decks that want it. a Bloodrage Brawler just won't compete on speed and power. So i suggest embracing the slowness and trying to fight as a midrange deck where we want the game to go a bit longer.
I think you can utilize cards like Sardian Cliffstomper and Glint-Horn Buccaneer that work well in a grindier game. You could also use a couple discard spells like Inquisition of Kozilek to help fill out the low end of your curve. Neheb, the Worthy also pairs nicely with Felhide Petrifier.
lastly Rakdos Charm is an amazing spell, but it should probably be in your sideboard, not your mainboard.
could end up something like this
-3 Bone Shards -4 Rakdos Charm -4 Bloodrage Brawler -1 Neheb, the Worthy -3 Neheb, Dreadhorde Champion
+4 Inquisition of Kozilek +2 Duress (or whatever other discard spell you like) +4 Sardian Cliffstomper +2 Felhide Petrifier +3 Glint-Horn Buccaneer
Wyrbak on Spellstutter Sprite vs Ragemonger
11 months ago
I cast my Kragma Warcaller with a Ragemonger and a Hazoret's Monument on the battlefield bringing the casting cost to {2}. My opponent plays a Spellstutter Sprite with a Cloud of Faeries on the battlefield. Is the Kragma Warcaller countered?