Archetype of Endurance

Archetype of Endurance

Enchantment Creature — Boar

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

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Trade

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Born of the Gods (BNG) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Archetype of Endurance Discussion

glintzy on Draw cards, make +1+1 counters, feed Ezuri

2 days ago

Here's a list to consider. Some are expensive, some will make you lose friends, and some are just jank.

In terms of extra mana production, Vorinclex, Voice of Hunger and Mana Reflection are always fun.

If you want to draw cards, Alhammarret's Archive is vital if you pair it with draw engines like Finale of Revelation or Pull from Tomorrow.

Some board control can come in the form of Cyclonic Rift

Some other funny creatures to include might be Archetype of Endurance, Protean Hulk, Progenitor Mimic, Beguiler of Wills (as long as you have enough creatures), and Seedborn Muse (there's more that's just a few)

If you're needing more token generation, Avenger of Zendikar can provide that (however brief), and it has a similar effect to Mycoloth (which you have already), and that gets plain dumb when you pair it with ETB-affected cards like Kapsho Kitefins (and it buffs Ezuri when you have token doublers on field). Also Ezuri gets really happy when you Clone Legion someone with a bunch of tiny tokens on their field

Also if you want to Omniscience and Planar Bridge are kind of unfair (but that's a good thing)

and finally, one of my favourite combos to this day...

Stormtide Leviathan and Archetype of Imagination (together they lock opponents out of attacking)

Jack-Frost on Wrath of the Revel

3 weeks ago

So, there are several things you have misunderstood when looking at this deck, as it's one I have played and tweaked for the better part of a decade now and am very happy with it's current state. Firstly, the danger of Xenagos really kicks in when you can actually pressure an opponent, so it's best to stick with either trample or flying creatures exclusively, with the few exceptions of those that will really buff and support you such as Birds of Paradise and Oracle of Mul Daya. I chose to go with flyers, the best of which are largely dragons, because people generally do not have many fliers and are not prepared to deal with the power and pressure of many massive fliers suddenly appearing and swinging at them. As for the rest of the suggestions you have, and the part you misunderstood with him, is that you're focused on making more of a midgame and a recovery so you don't falter due to lack of cards. However, Xenagos doesn't really care of need that. Xenagos needs to get to 5 mana and get a single dragon out. One dragon. Then you are immediately swinging for at least 10 if not more, and every dragon has abilities and triggers that further pressures your opponent(s).

Greater Good is a fantastic card, but there are very few times that you want to be sacrificing your creatures since you will always be a massive target since Xenagos is always a threat. The same goes for Life's Legacy and Momentous Fall.

The problem with cards such as Return of the Wildspeaker, Harmonize, and Bonders' Enclave is that they take up most of your turn to draw cards. I have found that as a true gruul deck you don't want to let off the pressure on your opponents. You very rarely need more than a few dragons over the course of the game as Xenagos puts so much pressure on through doubling them and haste that losing an entire turn to draw more cards is a waste. I make an exception for Rishkar's Expertise because it does still allow us to drop a card and keep the momentum going.

Elder Gargaroth is indeed a good card, but it runs into the problem that it's effects aren't good enough for the deck. He is focused on the additional utility abilities, being lifegain, token generation, and drawing a card, which in any other deck are fantastic abilities. But here he doesn't put pressure onto your opponents the way cards such as Terror of the Peaks does. Everything about Xenagos is speed and pressure. You also run into the issue of him dying. With most opponents fielding very few flying and reach creatures when compared with the number of them in this deck, you rarely need to worry about your dragons dying. Every turn your board keeps building and the dragons have such destructive abilities (see Balefire Dragon for an example of such) that they have trouble keeping a strong board presence and fighting back. But all they need is one small deathtoucher, or any pump spell on one of their ground creatures and they stop your momentum. However, they will rarely have enough fliers to do that. That's a big part of the reason why we run so many dragons. Direct damage to your oppoenent, destructive effects to their boardstate (ex. Tyrant's Familiar), and constant psychological pressure and panic setting in. This is the way of the gruul.

Lifeblood Hydra is too slow. You need at least 8 mana to make him even a little viable, which is too much and too slow. My 8 drops are either extremely powerful, Utvara Hellkite for example, or i'm dropping a 6 drop and holding up a Heroic Intervention or something of that sort.

The Great Henge is also a great card, but again it's too slow.

Berserk is okay, but I prefer my creatures staying alive and pressuring on further turns.

Kessig Wolf Run Honestly just not good enough. The trample is largely unnecessary, and it eats up a minimum of 3 mana to have any effect, mana that can better be spent elsewhere.

Rancor Not good enough

Deflecting Swat Amazing card, but very rarely are cards single targeted any more, at least in my meta. Board wipes are more common.

Ilharg, the Raze-Boar Rather than this, I can just have another dragon which would do much more for my deck.

Sensei's Divining Top Another amazing card, but it just doesn't do enough in this deck.

Now, regarding the high CMC of the deck, of course it's going to be high. We're rushing out to 6 mana and then aggroing out from there. This deck doesn't look to play tempo with a whole bunch of smaller cards being played and set up. That takes too long and allows midrange and late game decks to set up too much. This deck is trying to ramp out and attack.

Finally, I have no idea which creatures you are viewing as subpar. The creatures in this deck are exclusively either flying to attack and pressure my opponents, or ramp/dorks to accelerate the deck, or protection in the form of Archetype of Endurance. If you would be willing to expound on that statement i'm curious to hear your opinion on which creatures could be better utilized.

I will say this, all of those suggestions are great and i'm always really happy to hear and see other people's thoughts on improving things. Other than Berserk and Ilharg, the Raze-Boar I have actually run every single one of those cards in this deck at one point or another. However, though many years and a lot of experience with him, this build is what I have found to be the most powerful and reliable one.

multimedia on Kinder Surprise

1 month ago

Hey, interesting version of Atla, that's a lot of creatures.

Consider cutting a few of the least good creatures for more early game ramp?

Could also replace a few other big creatures for some enablers.

Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.


I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:

Good luck with your deck.

He_Who_Hungers on The old ways

1 month ago

Hey, thanks a lot for your many suggestions. I have a very personal style of deck building so I will take a look at them through my own lens. Yes, this will mean that the resulting deck will not be as powerful as it could be, and it will definitely include some, as you call them, 'bad' cards. I have a very strong disdain for 'staples', I prefer each of my decks feeling unique and the idea of staples kind of runs contrary to that. Of course, I have my exceptions, like Sol Ring/Lightning Greaves/Swiftfoot Boots making it into nearly every one of my decks, but that will be a reason I won't included many of the cards you point out as staples. I have no intention of making this a competitive deck, so for those of your suggestions that I don't take, that will likely be the reason. Also note that I have not added the lands yet, some of your suggestions are definitely good ones though.

Lastly, I am building on my current Omnath deck, and I have a nearly complete Champions of Kamigawa set, which allows me to very easily experiment with any cards from there, which would take preference over acquiring new cards to fill the spots, since I can, and, with time, probably will replace them later. One question I have is, since you're recommending I cut cards like Vines of Vastwood and Archetype of Endurance, one of my big worries with this deck is Sachi being vulnerable to removal, and my pack of shamen not being of much use without her. I may consider your suggestion of Sylvan Safekeeper, but it still feels kind of light to me (as well as being very vulnerable to any form of boardwipe). I don't think Veil of Summer is going to be quite the thing for me, especially with the pricetag attached to it, since the decks I play against within my playgroup differ wildly on colours. Are there any other suggestions you have as far as protection goes?

DemonDragonJ on Will WotC Ever Print a …

1 month ago

Gleeock, Archetype of Endurance is a nice card, but it grants hexproof only to creatures, whereas Privileged Position grants that ability to all other permanents.

shadow63, I actually made a custom creature several months ago named privileged princess, but I doubt that WotC would have their version be identical to one made by a player.

Gleeock on Will WotC Ever Print a …

1 month ago

Archetype of Endurance protects itself & creatures

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