Archetype of Endurance
Enchantment Creature — Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
|Want (4)||DJGam-G , mefisto22 , McKAOS , Bwearmp|
Combos Browse all
|Commander / EDH||Legal|
Archetype of Endurance occurrence in decks from the last year
Latest Decks as Commander
Archetype of Endurance Discussion
6 days ago
This deck looks dope, great job. May I suggest Sensei's Divining Top or other ways to look at the top cards of your library? Also, See the Unwritten, Bow of Nylea and similar effects seem useful as redundancy for Mayael. Also, Zilortha, Strength Incarnate maybe as another fatty. Also, both Archetype of Endurance and Gargos, Vicious Watcher are useful to protect your creatures. Last, Siege Behemoth, Spellbreaker Behemoth, Spearbreaker Behemoth, Thunderfoot Baloth and Terastodon are very useful cards.
Finally, there's Zirda, the Dawnwaker as a little oddball to cheaper Mayael's activated ability.
1 week ago
As with most new decks, I'd recommend starting any edits by thinning down to 60 cards. Your land count is really low for a 100 card deck, but it should be fine for a 60 card deck with enough mana dorks, so I'd cut 40 from the nonlands. The best cards to remove are anything with poor cost efficiency or minimal impact in the ramp archetype. Elvish Mystic is an example of a card to keep because it serves as a cheap accelerant towards your biggest threats. By contrast, Orochi Leafcaller does (almost) literally nothing in a mono-green deck except be a 1 mana 1/1. On the bomb side of things, I'd choose Terra Stomper over Arcbound Wanderer every time, especially since Wanderer only has synergy with the aforementioned snake. Then you have something like Demon's Horn which is pretty terrible in most black decks. And since this is a green deck, it may never trigger at all.
Once down to 60, I'd start looking for upgrades to the existing cards. Some elf ramp options I'm partial to are Joraga Treespeaker, Elvish Piper, Ezuri, Renegade Leader, Craterhoof Behemoth/End-Raze Forerunners, and Archetype of Endurance.
2 weeks ago
META CHANGE / DECK CHANGE
Update at 01/2021
1 month ago
2 months ago
Lanzo493 tenes toda la razón con Primal Surge. En realidad, solo hay que hacerlo hasta tener Hellkite Charger, Grand Warlord Radha, algún haste enabler y suficientes criaturas como para tener infinitas fases de combate.
Otras criaturas estan en el deck unicamente a fin de hacer que sea mas "seguro" el proceso, como Stonehoof Chieftain y Archetype of Endurance, aunque creo que este ultimo lo voy a cambiar por Dawnglade Regent.
Muchisimas gracias por las sugerencias!!!
2 months ago
TheVectornaut Rule 0 doesn't work where people are stubborn and don't abide by it, unless they lie. Rule 0 is a decision between all players, so each of them can have fun and play within the balance of a playgroup, if someone doesn't want to go by another's personal rule, that's personal rules, not Rule 0.
If you are blaming people for not applying to your personal rules, it's not them being stubborn, it's you being stubborn. If they agree to your rules and then go against it, have a discussion, talk like mature friends, and then if they lie you can decide whether or not to play with them in the future.
2 months ago
I never said it would be consistent. Yeah, I still lose to the local Gitrog player 90% of the time, but the fact that answers exist out there is an important thing in my mind. Not needing to instantly concede every game because stubborn players refuse to abide by rule 0 is something I think is worth building around a little. While I'll never have a deck that can always get everything it needs in the first turns (and I don't want to), I'm not above running Buried Alive, Traverse the Ulvenwald, or Idyllic Tutor to have a better shot. And it's not like true cEDH decks are the only valid targets. This card would utterly ruin my middle power level Momir Vig deck, and for as often as I seem to get early Archetype of Endurance into play to cripple black players, that's probably a good thing. Still, if it does end up being too oppressive at lower levels of play, I'm totally fine banning it then. I just think the degree of influence cEDH has over the format is already problematic for casual players, and preemptively banning cards for the minority of the community would be pushing that influence too far.
2 months ago
At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.
For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.
For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.
Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!