Neheb, the Worthy

Neheb, the Worthy

Legendary Creature — Minotaur Warrior

First strike

Other Minotaurs you control have first strike.

As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.

Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

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Set Rarity
Amonkhet (AKH) Rare

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Neheb, the Worthy Discussion

PadreRasta on Next new deck?

3 months ago

Hello! I'm absolutely addicted to creating and playing new decks whenever I can, but I feel like they are always run the same line of objectives. I need something different. Right now I have a Syr Konrad, the Grim deck based on mill, a Kroxa, Titan of Death's Hunger focused on a 12-rack strategy, making people go hellbent and want to punch me, a The Scorpion God deck based on -1/-1 counters & controlling the board, a Grenzo, Dungeon Warden deck on value and destruction/edicts, a Torbran, Thane of Red Fell burn chaos deck and a Neheb, the Worthy Minotaur Tribal. If you're paying attention, they all have one thing in common. Either they are mono red, mono black, or Rakdos. Well, I have a few decks that break this pattern: I own an Ayula, a Feather and a Rafiq deck, but I didn't build and brew them. I still love them very much, but they're adopted.

I am completely in favor of Jank, humor and silliness in general. Back when I started playing Magic, I brewed a modern deck themed around the number 7: seven letter names, seven p/t total, number seven somewhere in its text. Later it evolved to the number 13 because of Triskaidekaphobia, and lastly I merged them into a Baron Von Count deck that got dismantled because people hated dying on turn 5 constantly.

That is another problem I have a lot: getting targeted every game because my decks are frustrating to play against. So possibly a deck that doesn't provoke rage would be nice.

What would you beautiful people recommend me next? I have been looking into a goblin tribal (possibly Wort, Boggart Auntie), Queen Marchesa, and Kresh the Bloodbraided, but that's just Rakdos with extra steps.

I do not want any Superfriends type of deck, or decks that do everything all the time. No control stuff either.

channelfireball12345 on Modern Minotaurs -18$

3 months ago

Sweet brew. Personally, I'd cut Kragma Warcaller, as it's a bit overcosted IMO, maybe in favor of another two Bloodrage Brawlers. Yes, it's significant card disadvantage, which pretty much relegates it to situational applications in extremely low-to-the-ground aggro decks, but it synergizes with Neheb, the Worthy, which is, functionally, a less expensive Warcaller when active. In addition, I'd shave off a few copies of both Neheb, Dreadhorde Champion and Neheb, the Worthy; it's never good to draw a dead copy of a legendary creature as the game progresses. It's not necessarily a bad idea to replace them with some efficient card-draw like Night's Whisper, as well as removal, a suggestion also made by Balaam__

TypicalTimmy on Card creation challenge

4 months ago

Maybe change his tribal care from Minotaur to Warrior? Idk. He has Minotaur on Neheb, the Worthy. Hard decision.

Kiran_M on Card creation challenge

4 months ago

I'm not doing a challenge, but I am reopening an old debate. While the text on Neheb, the Worthy makes sense so he has first strike even if he stops being a minotaur, I wonder what people think about Samut, Voice of Dissent. Ideas?

Epicurus on Card creation challenge

4 months ago

Drakorr, Lazotep Shaper

Legendary Creature - Zombie Wizard

Instant and sorcery spells you cast with amass cost less to cast

Whenever you amass, put a 2/2 black zombie creature token onto the battlefield


I really want more amass in my life. I hope that mechanic will eventually get a replay.

And TypicalTimmy, the difference with Neheb, the Worthy is that he still has first strike if something changes his creature type (i.e. mutate). If he just said "minataurs have first strike," he'd lose it if he suddenly was no longer a minotaur.

Make a 5-color planeswalker commander.

TypicalTimmy on Card creation challenge

4 months ago

I just realized a small error. So I worded Traumoka, Primal Growth in a similar way to how Kragma Warcaller is written; By wording it as "X you control have", it encompasses itself - saving design space. Compare this to Neheb, the Worthy who not only has first strike printed on the card, but then it says other Minotaur also have it. This is redundant as it could have merely said "Minotaur you control have first strike", giving himself it by default.

Anyway, the point is I did it this way with Traumoka, Primal Growth so that ALL Dinosaurs you control get +1/+1 and trample, INCLUDING Traumoka.

So where am I going with this? Well, I made him a 7/8. This ability makes him an 8/9, which might be too strong.

So if I wanted a 7/8 body, he would need to be printed as a 6/7 so that he gives himself +1/+1 up to 7/8.

So what are your thoughts? Should he be a 7/8 after the +1/+1 (meaning I messed up the statline) or is he better off at an 8/9 after the ability?

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