Neheb, the Worthy

Neheb, the Worthy

Legendary Creature — Minotaur Warrior

First strike

Other Minotaurs you control have first strike.

As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.

Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

Neheb, the Worthy Discussion

Stardragon on My Attempt at best Rakdos …

2 weeks ago

Last Laugh for the token generation your right needs to be nontoken. As for the mana generation ability it literally just Neheb, the Eternal's ability with being able to make black or red mana not just red and yes you can fit alot of text in a card Wizards have done so before they've even done more than mine to the point that the text is tiny

TypicalTimmy on Attempting to make the perfect …

2 weeks ago

Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:

Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:

16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.

So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?

Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.

So, we need something that does that as well.


Mortha, Ancestral Shaman

Legendary Creature - Minotaur Shaman

Minotaur you control have haste.

You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.

, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.

Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.

3/4


Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.

When her engine is rolling and online, you can do the following:

  • Exile 4 cards to tutor a Cow
  • Pitch the Cow for to get a 2/3 token with Haste
  • Cast the Cow for it's casting cost + life

Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.

It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.

TypicalTimmy on Deathbellow Minotaurs (Minotaur/war cry)

1 month ago

Blackgate, I started playing Magic waaaaay back in 2005 but I stopped because I thought it was pretty dumb. Many, many years later I gave it a second shot when Magic: Origins released. I got hooked and began buying loose Walmart packs. They had a large amount of Tarkir, Zendikar, Ravnica and Theros. My very first mythic was Keranos, God of Storms followed quickly by an Iroas, God of Victory and Aurelia, the Warleader.

Being a natural-born Tim, I mashed them all together in an 83 card 5c deck and promptly lost every single game, ever.

Distraught I nearly gave up, but decided to try again. That's when I discovered the power of

  • T R I B A L
  • S Y N E R G Y

within the Madcow Clan. Minotaur became my absolute wrecking force where I would dominate casual play groups. It would later defeat a local championship winning Elfball deck.

Years later we see Amonkhet and they gave us the gift that we never knew we needed; Neheb, the Worthy and Insult / Injury.

Later still, in Ixalan, we saw our first on-card Minotaur Planeswalker, Angrath. I was enthralled and went out to buy the Angrath, Minotaur Pirate theme deck and, believe it or not, pulled an Angrath, the Flame-Chained in one of the booster packs that came with them.

Needless to say, my heart exploded.

TypicalTimmy on Card creation challenge

2 months ago

I love Neheb, the Worthy. But Minotaur tribal in EDH is garbage due to the way the tribe works. One of the strongest keyword tribes in the game, but so difficult to piece it together and protect it.


Labyrinth of the Catacomb

Legendary Land

When Labyrinth of the Catacombs enters the battlefield, choose a creature type.

Pay X life, : Return target creature of the chosen type with mana value X from your graveyard to your hand. If it was legendary, return it to the battlefield tapped. If the creature is your Commander, you lose an additional X life. Activate this ability only once each turn and only whenever you could cast a sorcery.


More of a synergy card for tribes but it definitely helps out Minotaur.

plakjekaas on None

6 months ago

Well, if we're going to look at the rules and draw our own conclusion; from the official commander website:

"A card’s colour identity is its color plus the colour of any mana symbols in the card’s rules text. A card’s color identity is established before the game begins, and cannot be changed by game effects. The cards in a deck may not have any colours in their color identity which are not in the colour identity of the deck’s commander."

So a Proud Wildbonder should not be allowed in a Rakdos deck, because the cards in a Rakdos deck may not be green. Clear as day. Allowing hybrid mana cards in off-color decks violates the definition of color identity in the most unintuitive way. Loch Dragon is clearly a card that's both blue and red, intuitively, the blue prevents it from being included in a Neheb, the Worthy deck. Allowing it anyway would break the fundamental rule of commander deck building. Not in a gameplay way, I'm not afraid of broken combos being enabled by the change.

But if you'd have a peanut allergy, you wouldn't eat a peanutbutter and jelly sandwich, even though you love jelly.

TriusMalarky on None

7 months ago

Minotaurs are red and black, as both Theros and Amonkhet as well as Dominaria(I think) with cards like Kragma Warcaller , Neheb, the Worthy , and Sethron, Hurloon General .

They splash green and white as Gruul and Boros agents on Ravnica, but oddly they don't hang in Rakdos much.

Effectively all but one plane with a real population of minotaurs has them as red black. Except Etherium-Horn Sorcerer which AFAIK is the only alaran minotaur.

JANKYARD_DOG on Commander Deck Inspiration Ideas...

1 year ago

What about something Orzhov, centered around draining, paying and switching life totals?. W/B offers lots of control options and there are several commanders that fall under that strategy. I personally like Selenia, Dark Angel because her ability allows her evade removal and can be stacked for life loss effects.

Esper has alot of stax builds though I'm not too familiar with the commanders. Black or Rakdos could be discard centric which is also a kind of control. There's Kroxa, Titan of Death's Hunger or something more Janky maybe like Neheb, the Worthy with a dash of Minotaur Tribal.

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