Kragma Warcaller

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Kragma Warcaller

Creature — Minotaur Warrior

Minotaur Creatures you control have haste.

Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

TypicalTimmy on Card creation challenge

8 months ago

A favorite deck of mine was my very old Rakdos Minotaur Modern deck. It was casual and just tribal, but it won a decent number of games. That's the one that won against a local Elfball championship deck because that player had no removal, and got cocky trying to get as much mana online as possible. Through a cluster of Terminate and Dreadbore and Unlicensed Disintegration, I was able to keep him slowed by removing key aspects as I built a boardstate out. I eventually won via a single combat round when I tapped a Rageblood Shaman, Felhide Petrifier and a Kragma Warcaller sideways.

  • 2/3 + +2/+0 = 4/3
  • 2/3 + +1/+1 + +2/+0 = 5/4
  • 2/3 + +1/+1 + +2/+0 = 5/4

That's only 14 damage? And even with deathtouch and trample, each one being blocks removes -3 damage so that's only 11?

;) 14 hits for 11, doublestrike and blockers removed hits for +14 full so 25. Second combat phase = full unblocked 14+14 but it's even more because Kragma Warcaller adds +2/+0 globally the second time, so it's actually 20+20. So 11+14+20+20 or 55 damage to face on three 2/3 bodies. Even with blockers the second round, it'll only slough off 3 damage down to 52.

The deck focused on ramp, removal and cows but it seriously lacked draw. So here's for that, while maintaining the core value of the deck.


Bloodpainter Shaman

Creature - Minotaur Shaman

Lifelink

Whenever you would gain life, you may instead draw a card.

Bloodpainters are the most visceral of their kind, seeking prophetic messages in the carrion of their fallen foes.

2/3


The deck ran Whip of Erebos as a reanimator small engine to keep combat flowing, so that combos nicely with this. And with that costed value, it's a mere with Ragemonger.


Wouldn't be a TypicalTimmy post without a book behind it, lol.

Wild.

TypicalTimmy on Attempting to make the perfect …

1 year ago

Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:

Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:

16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.

So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?

Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.

So, we need something that does that as well.


Mortha, Ancestral Shaman

Legendary Creature - Minotaur Shaman

Minotaur you control have haste.

You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.

, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.

Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.

3/4


Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.

When her engine is rolling and online, you can do the following:

  • Exile 4 cards to tutor a Cow
  • Pitch the Cow for to get a 2/3 token with Haste
  • Cast the Cow for it's casting cost + life

Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.

It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.

Yogei on The madnetaur pezzent! (10/12 Euro/$)

1 year ago

That’s actually a good point Saccox, the deck I built would benefit from trading a few CMC 3 cards for a some 1 or 2 mana-drops. That said, in our games Kragma Warcaller usually wins the game. Especially when combined with trample. With all the buffs, you suddenly swing in for 30 or so damage.

However, the deck isn’t technically mine, it’s built for and played by a friend of mine, but I’ll run your suggestion by him for sure! :D

Saccox on The madnetaur pezzent! (10/12 Euro/$)

1 year ago

Ciao Yogei! I'm glad you joined my group of ultra-budget deck lovers XD. i don't play Kragma Warcaller because I prefer to be fast in my deck,5 mana for a card it's too much. i saw your deck,the problem in minotaur tribal is that there are too many 3-drop and few in 1/2 mana. i suggest you Burning-Fist Minotaur,Changeling Outcast and Gnarled Scarhide to play something the first few turns. I made a lot of decks, take a look ;)

Yogei on The madnetaur pezzent! (10/12 Euro/$)

1 year ago

Hey Saccox!

I looked through your profile and noticed that we’ve both built similar Minotaur decks, which I thought was kind of fun. You can find mine here The Minotaur Horde if you’re interested.

One card I can’t recommend enough for this type of deck is Kragma Warcaller, otherwise yours looks like a pretty solid deck!

TriusMalarky on None

1 year ago

Minotaurs are red and black, as both Theros and Amonkhet as well as Dominaria(I think) with cards like Kragma Warcaller , Neheb, the Worthy , and Sethron, Hurloon General .

They splash green and white as Gruul and Boros agents on Ravnica, but oddly they don't hang in Rakdos much.

Effectively all but one plane with a real population of minotaurs has them as red black. Except Etherium-Horn Sorcerer which AFAIK is the only alaran minotaur.

Teh_Mammoth on Do Molten Echoes tokens ETB …

2 years ago

1) Lets say I cast a Fanatic of Mogis whilst Molten Echoes is on the field (with Minotaurs named) and for simplicity there are no other non land cards on my side.

Fanatic of Mogis and the token both have the ETB of dealing damage equal to my devotion to red, but will the Echoes token and original Fanatic see each other as they ETB, therefore both seeing a devotion of 4? (2 from Echoes, 1 for each Fanatic)

OR

Does the original Fanatic enter first, its ETB + Molten Echoes trigger, then the token ETB and triggers? (Meaning the original Fanatic trigger sees 3 and the token sees 4)

2) Then to make things more complicated (just to clarify this whole thread), if I used Deathbellow War Cry to bring out 4 cards, lets say Fanatic of Mogis, Neheb, the Eternal, Kragma Warcaller, and Rageblood Shaman

Would the 4 originals plus 4 tokens enter at the same with 2 huge Fanatic of Mogis triggers

OR

The 4 originals enter, Fanatic of Mogis trigger resolves, then 4 tokens enter and 2nd Fanatic of Mogis resolves (followed by the legendary rule to sacrifice token Neheb)?

If I'm completely wrong in both circumstances then please explain further below if you can and I apologise for the lengthy question.

channelfireball12345 on Modern Minotaurs -18$

2 years ago

Sweet brew. Personally, I'd cut Kragma Warcaller, as it's a bit overcosted IMO, maybe in favor of another two Bloodrage Brawlers. Yes, it's significant card disadvantage, which pretty much relegates it to situational applications in extremely low-to-the-ground aggro decks, but it synergizes with Neheb, the Worthy, which is, functionally, a less expensive Warcaller when active. In addition, I'd shave off a few copies of both Neheb, Dreadhorde Champion and Neheb, the Worthy; it's never good to draw a dead copy of a legendary creature as the game progresses. It's not necessarily a bad idea to replace them with some efficient card-draw like Night's Whisper, as well as removal, a suggestion also made by Balaam__

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