Kragma Warcaller

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Kragma Warcaller

Creature — Minotaur Warrior

Minotaur Creatures you control have haste.

Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

Flavuss on Minotaurs gang

5 days ago

aholder7 thank you so much for your detailed comment , i appreciate it and I completely see what you're tying to suggest. I'll definitely try it the way you posted above. Btw My initial idea was to have low cost disruption spell to mess with the opponent and to have cards like Bloodrage Brawler and Bone Shards to enable early turns Unearth to cheat from graveyard minotaurs and to have as fast as possible the requisite for Neheb, the Worthy ability. and yes Kragma Warcaller felt very slow for this idea. Do you think that this way the deck can somehow works? Thank you for your time :)

aholder7 on Minotaurs gang

5 days ago

I'm a big fan of minotaurs as well. The main thing you will need to contend with for minotaurs is that despite being red/black it's not very fast without something like Aether Vial to drop additional threats. And if it's trying to go fast cards like Kragma Warcaller are going to come down way too late. The second big problem you will be fighting is card advantage. I know that you are trying to get the 1 card or less ability on Neheb, the Worthy but every card is a resource and you are throwing yours away with cards like Bone Shards and Bloodrage Brawler. You'll get down to 1 card in hand pretty easily if your curve is lower. Third problem. All of the good creatures are at 3 mana. you have Neheb, the Worthy, Rageblood Shaman, Glint-Horn Buccaneer, Felhide Petrifier, and Ragemonger.

So is all lost for the horned and hooved? I think we can make it work (though if you just like tribal and don't care which tribe, vampires might be a better BR tribe for you). It might shift how the deck feels a bit. Even looking at other minotaurs not in your list there just aren't enough good ones at low CMCs to make this an aggro deck. Territorial Kavu is going to be a 2 mana 5/5 with no downsides for decks that want it. a Bloodrage Brawler just won't compete on speed and power. So i suggest embracing the slowness and trying to fight as a midrange deck where we want the game to go a bit longer.

I think you can utilize cards like Sardian Cliffstomper and Glint-Horn Buccaneer that work well in a grindier game. You could also use a couple discard spells like Inquisition of Kozilek to help fill out the low end of your curve. Neheb, the Worthy also pairs nicely with Felhide Petrifier.

lastly Rakdos Charm is an amazing spell, but it should probably be in your sideboard, not your mainboard.

could end up something like this

-3 Bone Shards -4 Rakdos Charm -4 Bloodrage Brawler -1 Neheb, the Worthy -3 Neheb, Dreadhorde Champion

+4 Inquisition of Kozilek +2 Duress (or whatever other discard spell you like) +4 Sardian Cliffstomper +2 Felhide Petrifier +3 Glint-Horn Buccaneer

Wyrbak on Spellstutter Sprite vs Ragemonger

1 month ago

I cast my Kragma Warcaller with a Ragemonger and a Hazoret's Monument on the battlefield bringing the casting cost to {2}. My opponent plays a Spellstutter Sprite with a Cloud of Faeries on the battlefield. Is the Kragma Warcaller countered?

TypicalTimmy on Card creation challenge

11 months ago

A favorite deck of mine was my very old Rakdos Minotaur Modern deck. It was casual and just tribal, but it won a decent number of games. That's the one that won against a local Elfball championship deck because that player had no removal, and got cocky trying to get as much mana online as possible. Through a cluster of Terminate and Dreadbore and Unlicensed Disintegration, I was able to keep him slowed by removing key aspects as I built a boardstate out. I eventually won via a single combat round when I tapped a Rageblood Shaman, Felhide Petrifier and a Kragma Warcaller sideways.

  • 2/3 + +2/+0 = 4/3
  • 2/3 + +1/+1 + +2/+0 = 5/4
  • 2/3 + +1/+1 + +2/+0 = 5/4

That's only 14 damage? And even with deathtouch and trample, each one being blocks removes -3 damage so that's only 11?

;) 14 hits for 11, doublestrike and blockers removed hits for +14 full so 25. Second combat phase = full unblocked 14+14 but it's even more because Kragma Warcaller adds +2/+0 globally the second time, so it's actually 20+20. So 11+14+20+20 or 55 damage to face on three 2/3 bodies. Even with blockers the second round, it'll only slough off 3 damage down to 52.

The deck focused on ramp, removal and cows but it seriously lacked draw. So here's for that, while maintaining the core value of the deck.


Bloodpainter Shaman

Creature - Minotaur Shaman

Lifelink

Whenever you would gain life, you may instead draw a card.

Bloodpainters are the most visceral of their kind, seeking prophetic messages in the carrion of their fallen foes.

2/3


The deck ran Whip of Erebos as a reanimator small engine to keep combat flowing, so that combos nicely with this. And with that costed value, it's a mere with Ragemonger.


Wouldn't be a TypicalTimmy post without a book behind it, lol.

Wild.

TypicalTimmy on Attempting to make the perfect …

1 year ago

Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:

Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:

16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.

So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?

Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.

So, we need something that does that as well.


Mortha, Ancestral Shaman

Legendary Creature - Minotaur Shaman

Minotaur you control have haste.

You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.

, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.

Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.

3/4


Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.

When her engine is rolling and online, you can do the following:

  • Exile 4 cards to tutor a Cow
  • Pitch the Cow for to get a 2/3 token with Haste
  • Cast the Cow for it's casting cost + life

Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.

It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.

Yogie on The madnetaur pezzent! (10/12 Euro/$)

1 year ago

That’s actually a good point Saccox, the deck I built would benefit from trading a few CMC 3 cards for a some 1 or 2 mana-drops. That said, in our games Kragma Warcaller usually wins the game. Especially when combined with trample. With all the buffs, you suddenly swing in for 30 or so damage.

However, the deck isn’t technically mine, it’s built for and played by a friend of mine, but I’ll run your suggestion by him for sure! :D

Saccox on The madnetaur pezzent! (10/12 Euro/$)

1 year ago

Ciao Yogei! I'm glad you joined my group of ultra-budget deck lovers XD. i don't play Kragma Warcaller because I prefer to be fast in my deck,5 mana for a card it's too much. i saw your deck,the problem in minotaur tribal is that there are too many 3-drop and few in 1/2 mana. i suggest you Burning-Fist Minotaur,Changeling Outcast and Gnarled Scarhide to play something the first few turns. I made a lot of decks, take a look ;)

Yogie on The madnetaur pezzent! (10/12 Euro/$)

1 year ago

Hey Saccox!

I looked through your profile and noticed that we’ve both built similar Minotaur decks, which I thought was kind of fun. You can find mine here The Minotaur Horde if you’re interested.

One card I can’t recommend enough for this type of deck is Kragma Warcaller, otherwise yours looks like a pretty solid deck!

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