Rageblood Shaman

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Rageblood Shaman

Creature — Minotaur Shaman

Trample

Other Minotaur creatures you control get +1/+1 and have trample.

Rageblood Shaman Discussion

TypicalTimmy on Card creation challenge

2 weeks ago

I legit built this in Boza's new thread; The RPG Game

Braux, Deadgame's Champion

Legendary Creature - Minotaur Warrior

Trample, Reach

When Braux, Deadgame's Champion enters the battlefield you may have it fight any number of target creatures you don't control. If he survives, put two +1/+1 counters on it for each creature it destroyed.

"I've fell Angels, Sphinx, Demons, Dragons and Hydra. Take your shot."

5/7


I'd like to expand on him in here. See, there's a lot of anthems you have access to within Jund. Bad Moon , Creakwood Liege , Rageblood Shaman , Felhide Petrifier , Paragon of Eternal Wilds , Boartusk Liege , Ashenmoor Liege , Eldrazi Monument , etc. You can get him to insane levels of P/T. You also can make him Indestructible with spells such as Heroic Intervention or if you use Brass Squire to attach an artifact such as Darksteel Plate onto him in response to the Fight trigger. If nothing else, he's a supremely powerful boardwipe if you want to just pick off a bunch of things for or mana, which honestly isn't that bad. You maintain your own boardstate while destroying key pieces of everyone else's.

Since I sort of literally copy/pasta'd this, I'm reissuing the wildcard challenge.

Sarkhan420X on red black minotaurs

3 months ago

you certainly don't want Anger of the Gods in a creature based deck. the only creatures here that even survive it are the ones that aren't even minotaurs. Rakdos's Return isn't very good either. 3 mana to make an opponent discard a card and take 1 damage is a horrible exchange. theres lots of better removal you could be using like Lightning Bolt , Terminate , Fatal Push , or Cast Down . you can upgrade your lands with fetchlands like Bloodstained Mire and checklands like Dragonskull Summit . Felhide Petrifier combos really well with Rageblood Shaman . if an attacking creature has both deathtouch and trample, you only need to assign 1 damage to each blocker before the rest can be

M_Malcom: Dead of Winter would kill his own creatures as well.

TypicalTimmy on Card creation challenge

6 months ago

Deathhart Ragebinder

Creature - Minotaur Shaman

Wither

Other Minotaur creatures you control have Wither.

Rage is often as corrosive as it is violent.

3/2


Not good for Minotaur Tribal as creatures such as Felhide Petrifier and Rageblood Shaman are now out of luck since they aren't dealing in combat damage but rather -1/-1 counters, but hey I wanted more Minotaur Tribal. So, there ya go.

Make an artifact called Infinity Sphere

hungry000 on converting an old deck into ...

7 months ago

Here's an example Heartless Summoning deck you could look at if you decided to go that route: Mad Cows

I wouldn't play the Neheb, the Eternal s or Mogis, but otherwise it's a good reference for what you can add to your deck to make it more competitive. The cards I'd say are most important are the 4 Rageblood Shaman , 4 Ragemonger , 3 Felhide Petrifier , some amount of Neheb, the Worthy , 4 Kragma Warcaller , and Heartless Summoning of course. It's also worth investing in Lightning Bolt if you can afford it. The rest you can fill in with what you like.

SpaghettiKnife on moo.deck

9 months ago

Thanks for the suggestions! Both Petrifier and Ragemonger were on my maybe list, but ultimately ended up falling to that huge issue with cows as a tribe: Almost all the good minotaurs are 3-drops! Both are good cards, but I just didn't feel like I could fit them in well in between Neheb, the Worthy, Rageblood Shaman, and Boros Reckoner, especially with me opting to run Fanatic of Mogis off of Boros Reckoner as my top-end rather than Kragma Warcaller.

TypicalTimmy on Why do people think Griselbrand ...

11 months ago

I'd also like to point out that drawing 7 cards with him in a mill deck where you run things such as Sphinx's Tutelage is absolutely devastating.

Most Modern decks run 2 - 3 colors. Rare exceptions are things such as Elves and Burn which are mono-colors and 5C Humans. There are nearly no 4C Modern decks because the balancing is not worth the deck potential, though they can be made with enough effort. The real problem here isn't that 4C isn't powerful, it's that the manafixing is absurd. 5C Humans, I've seen go for literally $1,300 - well out of the budget for I'd say 90% of MTG players. My most expensive Modern deck is $340 and I bought damaged cards and foreign cards to help reduce the cost - and that thing took me two weeks of overtime to save up for with enough cushion set aside to ensure bills can still be paid on time.

As a quick example, I'm going to grab a Modern deck I have and do a casual playthrough on what would happen with just a Sphinx's Tutelage and Griselbrand.

Alright, let's give you the benefit of the doubt and say I am running my Rakdos Minotaur deck. This thing packs a serious punch and is all about dropping Instant-speed kill spells while building up a Minotaur Tribal wall of death before I swing in for 160+ damage with just 4 - 5 creatures.

I'm going to draw my hand, and skip on over to T4. This gives you time to get a Sphinx's Tutelage out without ramp, somehow have landed Griselbrand in your graveyard, and cast yourself a Goryo's Vengeance to bring him out on your 4th turn.

So I draw 7 cards, I'll go first, and draw three more as my turns come and go. This leaves 50 cards left in my library.

Let's see what happens when you draw 7 with Sphinx's Tutelage on the field.

Okay, so that wasn't so bad on my end. So suppose you pay 7 more life, draw 7 more cards, and put me through this 7 more times.

So you milled me for a total of 32 cards. You would have paid 14 life, but remember you could swing for 7 damage since he has Haste via Goryo's Vengeance and pay it AGAIN, so let's make me go through this one last time and see where I'm left off at. Remember, I had 10 cards accounted for between my opening hand and my three draw steps. So I only have 18 cards left in my library. So you pay 7 more life and we go through this whole sha-bang one more time.

You pass the turn and I lose.

T4 Mill. Set up right, you can do it T3.

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