Inevitable End

Inevitable End

Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."

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Set Rarity
Theros Beyond Death (THB) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Inevitable End Discussion

psionictemplar on GB enchantments

1 month ago

I know these don't quite fit the theme exactly, but Cruel Reality and Torment of Scarabs might give you a way to make your opponents sacrifice their creatures. They could replace Seal of Primordium and Mystic Repeal and are budget friendly at under a dollar each. Other cards that fit in the budget well is Inevitable End and Screams from Within to combat small token decks.

Optimator on Muldrotha deck

1 month ago

Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!

That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.

The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.

Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.

Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!

Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.

Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.

BuraddoRun on Greed Condemnation

2 months ago

So for now (while I'm waiting for Murderous Rider to come in), I subbed in Murder for Inevitable End. But now I'm considering just keeping Murder instead of adding the rider. Murderous Rider has lifelink and all, but losing that 2 life when casting Swift End makes a difference. My deck hurts me too, so that added life loss from Swift End might be too much. I dunno. I need to test it in play before I decide definitively.

BuraddoRun on Greed Condemnation

2 months ago

@BLOODGUILT:

Thanks for the suggestions! I think you may be right about Inevitable End. I wanted more creature removal, and figured that if my opponents started to get ahead in that area, I might be able to take out more than one with it if I enchanted their strongest. But you're right in that targeted removal is best. So I'll probably go with the Murderous Rider you suggested as a replacement.

I don't really have a lot of creatures I'd want to sacrifice for Ayara, First of Locthwain or Priest of Forgotten Gods. Both are great cards, but I'd rather spend my mana to get out my draw punishment cards as swiftly as possible. Spawn of Mayhem is cool as well, but I don't really feel like he fits my theme.

Anyhow, thanks again! I think Murderous Rider will definitely upgrade my deck!

BLOODGUILT on Greed Condemnation

2 months ago

Rack decks are fun!.... For the pilot, lol. I don't think you need Inevitable End, giving a choice to your opponent is typically a bad idea. Run 3x Murderous Rider instead. It hits planeswalkers and contributes to your devotion backup plan. It will also mitigate the damage you take from Stormfist Crusader with the lifelink it has. If you wanted to stick to the idea of 'punishing greed' you could run Ayara, First of Locthwain and Priest of Forgotten Gods. Both require you sacrifice creatures to draw cards. Priest is especially strong because it hits your opponent for 2, makes them sacrifice a creature, and you get two floating mana to ramp into Ob Nixilis, the Hate-Twisted or Rankle, Master of Pranks. I do understand this is not quite on theme though. My other thought is to add Spawn of Mayhem. it just combos nicely with Stormfist Crusader. I mean turn 2 crusader, turn three two draws then spectacle Spawn of Mayhem. Gross. Anyway, i like the concept and list looks pretty good.

ScionsStillLive on TOP 3 from Theros, Beyond ...

4 months ago

Ashiok's Erasure can easily stop an opposing commander. Inevitable End is just great, Purphoros, Bronze-Blooded can quickly cheat things in, and Ashiok, Nightmare Muse is interesting.

If I get these then they are definitely going into my Nicol Bolas deck.