Wrenn and Realmbreaker

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wrenn and Realmbreaker

Legendary Planeswalker — Wrenn

Lands you control have ": Add one mana of any colour."

+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.

-2: Mill three cards. You may put a permanent card from among the milled cards into your hand. (To mill a card, put the top card of your library into your graveyard.)

-7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

NV_1980 on The Land Lord (Windgrace)

5 months ago

Nice brew. How do you feel about adding Wrenn and Realmbreaker? All its loyalty abilities seem amazingly well-suited to this deck. Also, Burgeoning, Exploration and Augur of Autumn would also be really good in here. Especially the ramping-enchantments are worth considering I think, because they're harder to remove than ramping creatures.

heinrichgraum on Planeswalkers Perfected

1 year ago

You're absolutely correct, Wrenn and Realmbreaker is absolute gas and one of the strongest walkers in quite a while, but I am unsure if the role it plays is one necessary for this deck to win. Just because a card is really really good, doesn't mean that it fits in every hole. Making mana of any color can be great, but honestly the lands in this deck are so tight I almost never have trouble getting the colors I need to play the spells I want. The plus is not great here, as the blocker is temperary, exposes lands to board wipes, and doesn't untap them. The second is just straight card advantage, and does work excellently with the very high number of permanents in the deck, but with very limited recursion, I would much rather just draw a card. The Ult is insane, but never judge a walker by its ult. If the plus ability was more impactful for this deck it might find a spot, as of now, I will definitely need to play with it to get a feel for its utility before I seriously consider it for this deck. I'll likely include it in some of my other decks, like Jodah, Omnath Locus of Rage, or Atarka World Render.

Bobshel on Planeswalkers Perfected

1 year ago

Yes I can agree to that! And I have another card for submission for adoption. Coming out with the new set is not only a reprint of Atraxa, but also the card Wrenn and Realmbreaker. I will not comment on that one, because it is just a "must include" in my opinion. Have fun looking at it.

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