Molten Collapse

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Molten Collapse

Sorcery

Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)

  • Destroy target creature or planeswalker.
  • Destroy target noncreature, nonland permanent with converted mana cost/mana value 1 or less.

nuperokaso on Boomer Jund '24

1 month ago

zapyourtumor on Strong guys in Jund

2 months ago

I'd run more removal and cut some of the mid creature threats like Rakdos Roustabout. PRimeval Titan is a good card but not super good in this deck, if you're on a budget I think there are better options for the same price point. Stuff like Chandra, Torch of Defiance, Bloodbraid Elf.

25 lands is a bit heavy, esp since you have mana dorks, 23 seems like a good number to me.

I'd also cut Gaea's Blessing and Manamorphose, they don't really fit the deck.

Definitely go up to 4 bolts, maybe run some Inquisition of Kozilek, 1-2 Angrath's Rampage (better than sheoldred's edict for RB decks since you can kill one rings, and its cheaper too), 1-2 Molten Collapse, 0-1 Maelstrom Pulse etc.

zapyourtumor on B/R Deathtouch Destruction

2 months ago

Sudden Spoiling and Hero's Downfall are not playable modern cards, the removal has to be more efficient than that. Staple BR removal options would be 3-4 Lightning Bolt 2-4 Fatal Push 1-2 Molten Collapse 0-1 Angrath's Rampage. I'd also cut the Blightning.

Vampire of the Dire Moon kinda boring generic 1 drop. I assume Tinybones, the Pickpocket is way out of your budget, the cards not super great in here anyways.

Hooded Blightfang is honestly not the best card but I mean if you're playing deathtouch tribal then you should probably play it. Also interesting you chose BR because most deathtouch decks I see are BG and use Fynn, the Fangbearer. Green also gives you some better 1 drop deathtouchers like Gnarlwood Dryad and Narnam Renegade, and also a 2 drop Chevill, Bane of Monsters. Also 3 drop Glissa Sunslayer.

Zoyowa Lava-Tongue 2 drop deathtoucher. Nighthawk Scavenger 3 drop.

capwner on "Master of Cruelties" - Budget but Strong?

6 months ago

As an x/4 in a no fury meta I think this card could potentially be good. The deck really wants Ragavan but yeah that's not very budget. Bowmasters too.

About 'understanding what to replace,' the way I think of it is, you know there are always more potential good cards than you can actually run in any deck, usually there are multiple good ways to build a deck. Every card should play into your synergy, except for sideboard cards which can attack something very specifically. And every card should be the best possible option for its slot (most versatility, most synergies with your other cards, most favorable in specific interactions vs. specific cards). Example, this is why I love Apostle's Blessing in here, it's versatile because it protects and evades, and these are both things your deck REALLY needs. And it's a cheap instant. Great card.

But now look at Goblin Tunneler, I see a card that is part of the gameplan, but it's also an x/1 non hasty creature and a 2 drop. This is going to fall short a lot of the time. Maybe a card like Wedding Invitation or Key to the City could be better in this slot. Generator Servant is great for the haste but it has the same weakness. Splitting that with artifact ramp like you did is good, maybe consider options like Pentad Prism but go with what you think plays the best. Molten Collapse is a strictly better Dreadbore and not expensive. Sunken Citadel might be a good land to combo with Rogue's Passage, maybe then Field of Ruin instead of Ghost Quarter? And Graven Cairns? On the lands topic I really like the idea posted above of adding Leechridden Swamp but you do need the fetches to really make it work.

Alesha, Who Smiles at Death has a nice effect but doesn't really synergize with anything besides bringing your Master back, which it can't even do vs. LB and Solitude. Maybe adding cards that combo with her like Fulminator Mage or Augur of Skulls could make her better. Lightning Greaves also makes her and a lot of your other creatures better too, this is a card I'd consider for a 1 or 2 of. But without adding more support, you might consider cutting Alesha and adding something along another angle.

I like Brainspoil, the tutor is nice because finding the Master is definitely a bottlneck in the deck. Grim Tutor is an option but a bit more expensive, Profane Tutor is affordable but has some problems. Having at least one other tutorable 5 drop would make your BS a lot better. 1 of Glarewielder would be kind of cute.

Hand disruption is another angle you might consider, it's really good for a slightly slower combo deck like this to nullify your opponent's big early plays and buy you a couple extra turns to combo them out. Collective Brutality is a pretty decent flexible card that also finishes your opponent.

In the end I think tuning your list and making cuts is about trying to make as many of these meaningful synergy connections between different cards as possible, getting the right amount of each type of effect you want (3 vs 4 of a specific effect like Dreadbore matters a lot vs some decks!), and then you cut either your lowest synergy cards, or effects you think you could safely go down a count on. Usually you want 6-8 ways of getting your key card in action, or 6+ of each combo piece/synergy if it involves multiple cards, and in a perfect world you want 4+ post board copies of HATE for particular meta decks, like 4 Leyline of the Void vs. Living End, or 8 killspells that can kill a Primeval Titan or Sheoldred. Your board cards should address aspects of other decks that really threaten you, no need to run those Leylines if you already beat that deck most of the time. It often comes down to having the right reactive cards, so you want good numbers of the ones you'll need the most.

Sorry for the whole ass book! It seemed like you wanted the help and I liked the concept/got into it a bit once I started looking. I think there's a lot of work and playtesting you could do to really optimize this, and maybe it could end up being pretty good+still affordable!