Plagued Rusalka

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Plagued Rusalka

Creature — Spirit

, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Snowmen1 on Undying Retribution

3 years ago

Hey, thanks for the comment.

Unfortunately these options are either too expencive (Gleancrawler), too inefficient (Plagued Rusalka costing 1 black mana to sacrifice something), or too conditional (Tragic Slip). The lost is pretty tight, and in my opinion what this deck could use the most is additional cards that function like Carrion Feeder by being a free sac outlet that gets +1/+1 counters, or another good undying creature at converted mana cost 2 or less.

Just as a note, I will not be using tappedout anymore. If you want to see more on the deck, check out my subreddit, r/UndyingRetributionMTG, where I will be more active and putting out new information on the deck.

osiczym on Undying Retribution

3 years ago

Really great idea! I would definitely recommend Plagued Rusalka as a great Sac Outlet. Or Demonlord of Ashmouth as both Sac Outlet and Undying creat

Maybe you will like Gleancrawler too or Quest for the Gravelord which will release the token quick

SueMe on Shirei

3 years ago

Yoyoyo ThatOneGuyAI!

I'd start by cutting the low-impact creatures such as:

Tattered Mummy, Shambling Goblin, Serrated Scorpion, Orzhov Enforcer, Myr Sire, Festering Goblin, Doomed Dissenter, and Deathgreeter.

I like your sac-outlets that can protect themselves through Shirei (e.g. Viscera Seer/Thoughtpicker Witch/Fume Spitter), and I'd try to avoid the ones that don't have that particular interaction: Nantuko Husk/Carrion Feeder.

Cards I would add in: Altar of Dementia, Plagued Rusalka, Dark Ritual, Feed the Swarm (enchantment removal in black), Agadeem's Awakening  Flip, Kaervek, the Spiteful (allows you to protect Shirei), and Liliana's Steward.

Gattison on bg sac value pauper

4 years ago

I've looked at this deck a few times now. It looks pretty solid. +1. My only real suggestion is to put something like Vines of Vastwood and Tragic Slip in the sideboard. Oh and +1 land and -1 Bloodthrone Vampire maybe?

As for ideas to lower the curve, there's not a lot to shave off, lol. But, perhaps lose the other Bloodthrone Vampire (because it's bonus is not permanent, and I feel you need more "sack-ables") and the Plagued Rusalka along with two Brindle Shoats in favor of a full playset of Festering Mummy?

I might favor the Nest Invader over the Shoat because the Spawn/Scion has multiple uses. Also, using Blisterpod instead of the Invader could lower your curve.

kierantheninja on Abzan Pauper Aristocrats

4 years ago

Plagued Rusalka is amazing. It’s another sacrifice effect that can also stop weenie decks from going wide by killing their 1/1s. Fists of Ironwood gives trample to your main threats as well as providing 2 tokens to sacrifice.

Spacebeest on Mazirek Sac-Storm: The *Primer* of Life & Death

5 years ago

Nice write-up! Probably took some good time to type it all down. I did have to sort your deck on type instead of your custom types to make some sence of it though ;) I’ve been working on a meren deck with a similar sacrifice idea for a couple of years now, though the plan is a bit different they here I do have some suggestions and tips based on my experience with the archetype.

There are probably some cards here that have been mentioned before or have been tested, so sorry for that.

sac outlets are the bread and butter of these types of deck. You always need one in play or the deck falls short (this is also one of the weak point that you can attack these decks on). Some sac outlets that I haven’t seen mentioned yet:

1) Evolutionary Leap . Except that it’s not a free sac outlet I think one of the best out there!
2) Spawning Pit . One of my favorites, create more tokens from sacing creatures and it’s free to activate. Also it can quite easily go infinite with Doubling Season
3) Attrition . It’s probably mentioned somewhere her and I probably looked over it because everyone knows this.
4) Altar of Dementia . Better in meren then it’s here but still has its uses if you want to go with an infinite combo.
5) Culling Dais . Value
6) Dark Privilege . Protection of commander and outlet in one.
7) Fallen Ideal . Recurring outlet is always nice.
8) Yahenni, Undying Partisan . Indestructible outlet.
9) Helm of Possession . If people are going big.
10) Plagued Rusalka . If people are going wide.
11) Claws of Gix . Can sac any permanent and is the cheapest outlet ever made.
Some utility creatures:
12) Wirewood Herald . This is one of my favorite fun cards in my deck. Your already playing a few good other elves (rec sage, izoni, wood elves, elvish visionary) so I definitely suggest adding this one!
13) Viridian Emissary and Primal Druid are all stars in my deck. Might be useful here over some of the 3 mana ramp creatures?? (Emissary is a bit better because of clamp, and it’s an elf).
14) Golgari Findbroker . Witness #2, also it’s an elf.
15) Sengir Autocrat and Mitotic Slime . These cards give 4 and 7 sacrifices respectively. They are some of the payoff cards that I use. Especially fond of autocrat since it works with savra and skullclamp very well.
16) Reassembling Skeleton . Another one of my payoff cards, and can get nuts of I have a good board. Also there are few ways to go infinite with this one (there is a 4 card combo with this in your deck right now).
17) Savra, Queen of the Golgari . It’s an elf and since it’s a creature its easier to tutor then an enchantment. The life gain is also nice!

And one more random card that doesn’t belong in above categories:
18) Foster . At 4 mana a bit expensive but boy what value this card can give!

Some of the cars you tested and took out I’d like to comment on. I find them very very useful and would probably never cut them in my deck:
19) Fecundity . This card is the best card in my deck, the only time it’s not great is when I’m playing against weenies or people are trading creatures with each other without me having a board presents. I don’t really care if people draw a card if I kill there 6 mana creatures because it still slows them down. What’s so good about this card that It provides us with a great amount of value. This card draws of tokens which is awesome and most of the creatures your running give to sac triggers anyway. In 90% the cases this card will generate more value for us then for other players.
20) Deathreap Ritual . The only reason I’d ever cut this card is the mana cost, which at 4 is a bit expensive. You however stated the reason for excluding this card is the lack of value. I’d like to point out that Morbid doesn’t only trigger at the end of your turn but at the end of EVERY turn. It also triggers when any creature dies, so it doesn’t have to be yours and, like fecundity, it triggers of tokens dying to!! In a four player game this card can give an easy 4 cards a round.
21) Golgari Germination . I like this mostly because I play above mentioned cards which benefit hugely from tokens dying, but even without this it’s a great card rewarding you for any sacrifice and being an enchantment it’s a bit more durable as well.
22) Sakura-Tribe Elder . At two mana and a build in sac outlet this card is a cheap ramp spell that functions at all time and can provide value even if you don’t have a sac outlet in play. But if you have experienced trough testing that you get more value out of a 3 drop ramp creature then it might be different for your deck compared to meren.

Hereby I end my epistle with a last note that if your looking to take out some card I’d look at everything above 4 mana and everything with X in the mana cost. I find I always take out these in the end since I can’t cast them reliably. (5 drops stay when they are very good for the deck though).

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