Workhorse

Workhorse

Artifact Creature — Horse

Workhorse enters the battlefield with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add (1) to your mana pool.

Latest Decks as Commander

Workhorse Discussion

JJ59 on Grenzo the warden of DOOMsday cedh primer

1 month ago

so i use Workhorse in my grenzo deck and was thinking it may help not sure but it lets you turn 1 grenzo activation into being able to play your whole doomsday pile with kiki as second from the bottom

Exit777 on Hamza

4 months ago

fun deck :) Some suggestions that could be good role players here are cards that put counters on creatures on ETB and similar, so Good-Fortune Unicorn , Renata, Called to the Hunt , Juniper Order Ranger and Felidar Retreat . And Crystalline Crawler and Workhorse would be excellent mana dorks ;)

also not sure if you want to go in that direction but some neat combo pieces would be the new Heliod, Kitchen Finks and Woodfall Primus.

CavemanlyMan on Unicorn Mofos

6 months ago

You aren't running every unicorn, and yet you chose to run Revered Unicorn over some other choices? For shame.

Check out my unicorn deck that I made about two years ago if you want some ideas to make your unicorns reign supreme. Unicorns! (My EDH Masterpiece)

I've also just discovered that Workhorse does wonders with Emiel. (and a bit of +1/+1 counter support)

DemMeowsephs on Sparkle Pony Fun Bash

6 months ago

Guligal89 on colfenor

10 months ago

Hi! This deck's really crear, good job! I like the ETB approach with some creatures, and I definitely didn't know about Workhorse.

I have some ideas thay may be useful to you: as what I can see, the two main themes you're looking for are aristocrats and artifact combo. Artifacts work as a tribal: the more you have, the verter they are. That means, too, that the less you have, the worse they are. But I don't feel like you wanna go that hard into artifacts, so I recommend you trimming down the Workhorse, Foundry Inspector and Scrap Trawler, as they only get good enough If you have a ton of artifacts, and instead sticking yo X cost creatures, which can easily combo.

My other advice is that you let go some lifegain effects (Soul Warden-like) and put more lifeloss (for your oponente) effects or symmetric effects (Cruel Celebrant).

So TL;DR some artifacts are only worth if you have a shit ton of them and you may add more cards that damage/kill your opponents

ClockworkSwordfish on

1 year ago

A good trick for getting more punch out of Gyrus is to run guys who have more power than their printed stats might indicate. For instance, Arcbound Overseer has 0 power when he's in the graveyard, but as soon as you return him, he's attacking for 6! Other examples include Clockwork Dragon, Drakestown Forgotten, Nighthowler, Sewer Nemesis, Thought Gorger, Ignition Team, Crovax the Cursed, Spike Hatcher, Naya Soulbeast and Workhorse. Your opponents will be surprised how often "2 or less" won't feel like it!

Other cards that fit your general strategy include Grenzo, Dungeon Warden and Unearth, which can return a lot of the same cards as Gyrus. You might also want more removal, such as Bone Shredder, Ravenous Baboons and Garza's Assassin. Good luck!

Lostsorrow on Unicorny Power

1 year ago

Magikarpet I really like Workhorse a lot. I would most likely be picking one up to replace the Myr Battlesphere. I like having the Brood Monitor combo so to have an extra version of that would seem like a good idea to me. Heartstone although very awesome, I am not quite sure what I would cut for it. The deck is quite tight right now and it would require over the top cards to replace others. The only slot I may consider sneaking it into would be to replace Kitchen Finks as it's really dependent on having a sac outlet and Good-Fortune Unicorn out. The only other card slot I could consider would be Wild Pair. Great suggestions :)

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