Viashino Pyromancer

Viashino Pyromancer

Creature — Viashino Wizard

When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Viashino Pyromancer Discussion

TommyNL89 on Historic: 14 land Steam-Kin Wizards

8 months ago

Kaladesh came back to Arena and with it came Bomat Courier. I've played the bastard in beta and am happy to make room for him.

out: 3x Viashino Pyromancer 1x Shock 1x Mountain

in: 1x Hazoret the Fervent 4x Bomat Courier

gatotempo on Scrapheap Scrounger in monored

10 months ago

My monored list needs a four-of two-drop, and i am wondering whether or not to splash black for Scrapheap Scrounger or stick with Viashino Pyromancer or Robber of the Rich. Any thoughts?

vorpalaxe on How cheap can burn be without being bad?

10 months ago

I love what you are doing. i recommend 2 Forked Bolt , 2 Magma Jet and 4 Viashino Pyromancer. not sure how i feel about thunderous wrath.

Lava Spike, vorpalaxe

Modern vorpalaxe


Daveslab2022 on How cheap can burn be without being bad?

11 months ago

Sweet concept here! Love seeing budget decks that seems to still function.

I agree that Viashino Pyromancer’s guaranteed damage, and body that sticks around, is better than the Elemental that leaves.

Also, thunderous wrath. 1 mana for 5 damage is absolutely insane - best rate in the game. But 6 mana for 5 damage is god awful. I would drop this down to maybe a 2-3 of just to prevent it from being in your opening hand.

Other than that solid deck, +1

Oloro_Magic on How cheap can burn be without being bad?

11 months ago

Cool idea! It's very budget so I'll try to keep to that but I feel like you can get away with less lands due to your general curve, I'd be happier with something like 19 maybe 18 lands. With that additional space I'd consider finding room for Lava Dart, it's both very cheap and great Kiln Fiend fuel. I think dropping a Skullcrack, a land, and 1 Thunderous Wrath could facilitate this and would also potentially aid in continuing the thesis of this deck.

To this end, I wonder if you have tried Viashino Pyromancer in the Hellspark Elemental slot? The appeal to the former is it at least guarantees 2 damage. It's power is lower yes and it doesn't have haste but I feel it may be worth a shot. Basically I want to see if you can get this even cheaper.

Gracco on Boros Burn

1 year ago

This should be your side deck

3x Chained to the Rocks

3x Exquisite Firecraft against Control

3x Rampaging Ferocidon

3x Rest in Peace against graveyard decks

3x Wear / Tear

In the main deck -1 Titan's Strength -1 Shock +2 Lightning Strike

If you really really really want the Titan's Strength then splash green in your mana base and run 4 Atarka's Command instead, which I strongly advise against actually doing.

Keep the 2 Ramunap Ruins. They are a good card for added reach in the late game. Honestly consider Runaway Steam-Kin in the main deck at 4. It is incredible with Light Up the Stage. Viashino Pyromancer is also a good card since it is a guaranteed 2 damage when it enters the battlefield. Overall you want to keep the mana curve low and the deck as aggressive as possible so Haste or some amount of value on entering the battlefield is what you want to look for. On that note I am not a personal fan of the Soul-Scar Mage. Dropping Soul-Scar Mage for Runaway Steam-Kin is the direction I would go.

hungry000 on

1 year ago

One card you should have is Monastery Swiftspear . It's one of the premier burn cards in every format in which it's legal. I'd cut Viashino Pyromancer to fit them in, but pretty much anything else in the deck is worth cutting for them. Just try to get four copies.

If you made your deck more spell-heavy, you could turn it into a Mono R Prowess-type of deck that uses Monastery Swiftspear , Soul-Scar Mage , Runaway Steam-Kin , and Bedlam Reveler as main win conditions. That deck generally wins with fast creature damage rather than burn, but I still recommend looking up some lists for reference.

Also, Wild Slash is better than Shock.

BudgetBS on Jhoira, Weatherlight Captian/ Combo Artifacts

1 year ago

There are plenty of other game-winning combos you can put in this deck, for sure.

There's the Dramatic Reversal + Isochron Scepter combo which only costs around $15 right now and can win with the Aetherflux Reservoir , Grapeshot , or Brain Freeze cards you already have in your deck.

For around $15, you could also add the Ashnod's Altar + Nim Deathmantle combo to generate infinite mana. You'd need to add a creature who makes more than 1 token on ETB, like Maverick Thopterist , Myr Battlesphere , and Whirler Rogue , which are possibly solid adds regardless of combo efficacy.

If you're looking for something cheaper, there's always Ghostly Flicker + Naru Meha, Master Wizard and a card with a game-winning ETB like Viashino Pyromancer , Halimar Excavator , or Sunscorched Desert . You can get all of these cards for under $2 total.

Also Dualcaster Mage + Twinflame to make infinite creatures with haste and swing to win, still super cheap. Dualcaster also can be used in place of Naru Meha above.

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