Pilgrim's Eye

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pilgrim's Eye

Artifact Creature — Thopter

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

carpecanum on Yuriko OP?

6 months ago

Library of Leng will keep you from discarding your extra cards and combos with Putrid Imp. Discard your highest CMC card to the top of your library and keep hitting people for max damage every round.

Spark Double can copy Yuriko so you get 2 card draws for each ninja.

Pilgrim's Eye gives you a land ETB, has flying so you can usually attack with it, then recast for 3 mana after you Ninjitsu

The Cauldron of Eternity, Curse of the Cabal and Needlebite Trap have a high CMC but you can also cast them cheap

Guerric on [Primer] Crouching One-Drop, Hidden Ninja

2 years ago

Drayven9309 I run Nether Traitor in my Teysa, Orzhov Scion deck where the graveyard recursion is useful. With Yuriko I've become pretty strict on only using one drops unless they provide some other major advantage as with Tetsuko Umezawa, Fugitive and Dimir Infiltrator. Gingerbrute is good in that it is colorless and hence super easy to cast, is a one drop, and has haste, which potentially allows us to use it more. It's weakness is that it we have to pay one each time we want it to be evasive, although it does have really good evasion when we do. I have thought about it and may add it some day. As for Burnished Hart, research has shown that it is in a very high percentage of winning decks, especially those not in green. Pilgrim's Eye is a bad enabler in that we'll never want to spend three mana to recast it, and it doesn't come down quick enough to begin with. Also, we'll usually draw into our lands with Yuriko's ability, so fetching a land isn't all the great, we'd rather just actually ramp. Hart is great because we can spread the mana out over multiple turns, and oftentimes later in the game we'll have the spare mana to sac it. Gingerbrute is a great enabler though, and I will consider trying it out! Thanks so much for the comments and suggestions!

Drayven9309 on [Primer] Crouching One-Drop, Hidden Ninja

2 years ago

Nether Traitor and Gingerbrute are good evasive creatures that I like to use as 'Ninjutsu Fodder' that you might like to swap in somewhere, and I personally would switch Burnished Hart for Pilgrim's Eye as while Pilgrim isn't inherently ramp, it can make sure you hit your land drops and has evasion which makes it work pretty well with Ninjutsu.

jamochawoke on Jor-Kadoo & 21 Skidoo

2 years ago

Personally I would trade out Accorder's Shield for Torpor Orb. I would trade out Pilgrim's Eye and Tiana, Ship's Caretaker for Hushwing Gryff and Tocatli Honor Guard (I know, Tiana is really cool, but she is only hitting equipment in your deck, you're not running as much equipment as a full equipment Voltron deck, and you'd have to drop her for 5 mana then find a way to protect her for her ability to work and you're only running 3 cards that offer protection with Greaves, Cloak, and your instant Chance for Glory).

You don't need to trade them all out, just some suggestions of what I'd personally do if I was putting ETB protection in.

carpecanum on Yuriko, Ninja Deck

2 years ago

Reins of Power is amazing in multi-player. Why bother ninjitsu-ing with your own creature?

Octopus Umbra, maybe Soaring Seacliff

Draining Whelk and Pilgrim's Eye both have flying (to replace unblockable) and are great to cast and recast.

Spell_Slam on Waking the Demon

2 years ago

I used to run haste-givers like Anger in my deck, but I found that because of Rakdos, I tend to play a lot of my creatures post-combat, which made haste useless for the most part. I would take Anger, Ogre Battledriver and Urabrask out.

Walking Ballista is an excellent choice for this deck. You can play it early and attack or ping the opponent to cast Rakdos, or you can sink your mana into it and make a huge Ballista later in the game. Hangarback Walker is good in the same vein, but not quite as powerful (though it's strong against boardwipes, which the deck can be soft to).

I think you could take out a lot of the single-target damage spells from your deck. Lightning Bolt, Incincerate, Lightning Strike, Skewer the Critics, Exquisite Firecraft, and Char are all fine in 1v1, but in a multiplayer setting they feel pretty weak, and they almost act as a commander tax if you use them to play Rakdos.

I am not sure what your budget is, but investing in all the legal Eldrazi Titans and mythics will really improve your deck. Emrakul, the Promised End, Void Winnower, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre are usually game-ending. If not, Rune-Scarred Demon, Duplicant and Knollspine Dragon are all pretty cheap and powerful cards to cast with discounts.

Cryptolith Fragment  Flip is one of the best mana rocks for this deck. It is both your fourth mana source (of any colour) to cast Rakdos and the damage enabler you need! Pilgrim's Eye is also similar in that it has good evasion and guarantees you a fourth land to both deal damage and play Rakdos the following turn.

I like Spear Spewer a lot more than Thermo-Alchemist or Nettle Drone usually because in multiplayer Spewer will guarantee 3 damage every turn and is much more flexible to play in the early turns at only 1 mana.

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