Pilgrim's Eye

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Uncommon
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Eternal Masters (EMA) Uncommon
Battle for Zendikar (BFZ) Uncommon
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
Worldwake (WWK) Common

Combos Browse all

Pilgrim's Eye

Artifact Creature — Thopter

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Pilgrim's Eye Discussion

Pal00ka on Sacrifices, sacrifices

3 weeks ago

I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.

Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.

I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).

For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .

Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.

You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."

Boza on Custom Cube

1 month ago

Colorless:

All-Consuming Presence -> Why is it up to one on the abilities, instead of just one?

Ugin -> incredibly expensive for not all that useful abilities. It is basically a colorless Oblivion Ring that can then make a single creature textless each turn. The ultimate is decent, but not game-winning and not really ugin-related.

Wastefeeder -> the debuff is much more than the buff. Being unable to cast colored spells is a severe downside for simply an 8/8 trample.

Arcane trinket -> insanely powerful ramp and fixing in one card.

Cartographer's companion -> colorless Yavimaya Elder is still quite good at 3 mana. You should probably buff/debuff this card.

Surveyor -> this is a strictly better Pilgrim's Eye

Mana pebble -> the best cards are colorless really.

Ramos -> lantern on a stick is a good place for Ramos.

Scales of fate -> as it is worded, it makes no sense.

Warded amulet -> Probably one of the worst cards in the cube in terms of how oppresive it is.

Lands:

If you have cast a spell lands -> While a decent design the lands that rely on something that happened during the turn are very prone to memory issues.

CIPT sac lands for an effect -> While decent, the effects are wildly different in terms of power level.

Nexus land -> An interesting design, but ultimately, there are a handful of eldrazi or even large cards in the set, I really do not see how being down 2 mana forever(the land you sac and nexus does not tap for mana), paying 6 mana, just to start getting an extra mana every turn from your other lands is useful.

Gliterring palace -> Incredibly powerful fixing land.

Maleable landscape -> Some memory issues and it is a slightly better basic land.

NIghtmarish marsh -> should probably be "activate only as a sorcery"

ominous manshion -> incredibly powerful effect, even at 5 mana.

Stone sanctuary -> a wastes that can gain a single life point? Compare this one with the manshion above or glittering palace.

dickinsm on Omnath, All You Can Eat Lands

3 months ago

I would strongly reccommend decreasing creatures/elementals in favor of more dedicated ramp like Khalni Heart Expedition , Harrow , Kodama's Reach , Sakura-Tribe Elder and Myriad Landscape . In my experience if you can cast Omnath and then focus on triggering landfall you'll assemble a board state quickly. In terms of card draw Elemental Bond , Life's Legacy and Greater Good are incredible with those 5/5 elementals. Because Omnath is such an expensive general playing Swiftfoot Boots would probably help.

I would recommend replacing high cmc creatures like Bloodpyre Elemental , Silverglade Elemental , and Hearthcage Giant to speed up the deck. I'd also look at replacing cards like Pilgrim's Eye , Crater Elemental , Fire Shrine Keeper , Cinder Elemental , and Catalyst Elemental as they don't really have payoff without lots of mana or omnath, in which case ramping into a 5/5 seems better

LadyZ on Omnath, All You Can Eat Lands

3 months ago

Cards I'd cut:

- Mana Geode , Gruul Locket , Gruul Cluestone . You're going to want to run land based ramp. the only mana rocks I'd put in are Sol Ring and maybe Gruul Signet

- Deface . It looks decent, but you won't really run into many creatures with defender unless you play against Arcades, the Strategist . More often than not it will end up being a weaker, less flexible Vandalblast

- Elvish Rejuvenator . Searching the top 5 cards, there's a pretty decent chance he whiffs. if you want creatures to search your deck for lands, maybe replace with Wood Elves , Pilgrim's Eye , Solemn Simulacrum

- Arboreal Grazer . Putting lands from your hand into play isn't really that useful, in a 100 card deck there's a good chance you don't get him when he's useful.

If you'd like, I can give you more suggestions for cards to add, those are the cards I know for sure I'd cut. Best of luck, I'm more than happy to help where I can

SideBae on Mono-Black Gold (Shirei, Shizo's Caretaker)

4 months ago

Mana Vault on turn one allows you to cast your general turn two. I imagine one of the challenges with this general is his costing 5, as lack of access to another color means your options for ramp are rather limited. By the same token, Charcoal Diamond , Coldsteel Heart , Chrome Mox and the Cabal Coffers + Urborg, Tomb of Yawgmoth combo are your friends as well.

Nausea is good for you, as it gives you a way to kill off a bunch of little creatures and rebuy their ETB triggers. As Non-Linear points out, Grave Pact is good in your deck. Nausea makes it into a one-sided board wipe.

God-Eternal Bontu seems kind of absurd, with all them creatures you can feed him. With all the sac-ing you're likely to be doing, you might have luck with Harvester of Souls .

I see Demonic Tutor is in your 'Maybeboard.' I feel that this should be in the main deck of any black EDH deck if at all possible. It simply gets whatever you need more efficiently than anything else can.

Qarsi Sadist allows you to drain an opponent for two at each end step, if you have it exploit itself each time and Shirei stays on the board.

Night of Souls' Betrayal is an interesting thought. With a carful build, it could probably bust the deck wide open, as it auto kills each 1/1 and then brings them right back each end step. Pairing it with something like Burglar Rat , Skyscanner , Pilgrim's Eye , Black Cat or other such creatures seems simply rude as ****.

Finally, regarding the lands, I haven't had much luck with Crypt of Agadeem . You might want to replace that, Mortuary Mire and Memorial to Folly with basic lands. I also don't think Ghost Quarter is very good in EDH, unless your meta plays some powerful utility lands like The Tabernacle at Pendrell Vale or Glacial Chasm . Ancient Tomb is a better Temple of the False God , but it is a more expensive card.

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Pilgrim's Eye occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.12%

Black: 0.17%