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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Clockwork Hydra
Artifact Creature — Hydra
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target (creature, player or planeswalker).
: Put a +1/+1 counter on Clockwork Hydra.
seshiro_of_the_orochi on Gargos, vicious Watcher
2 weeks ago
I think you don't even need to cut ramp spells. These are the cards you could cut for more (basic) lands:
Clockwork Hydra (pretty bad card)
Longshot Squad (not really necessary)
Life Goes On (lifegain without payoffs for it isn't good)
That way, you get to 36 lands, which is just fine.
shagreel on I will kill myself till you die
5 years ago
Section 1 Get +1/+1 counters other than attacking
Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer
Creature type based: Metallic Mimic
Just because it is an artifact: Steel Overseer
Creatures that already have counters:
Clock work creatures by CMC: Clockwork Beetle, Clockwork Condor, Clockwork Vorrac, Clockwork Hydra, Clockwork Dragon
Sacrifice outlets to consider:
- Culling Dais
- Demonmail Hauberk
- Blasting Station
- Metalwork Colossus
- Phyrexian Vault
- Spawning Pit
- Shivan Harvest
- Arcbound Ravager
Value / payoff cards Ramp Scion tokens:Eldrazi Skyspawner, Drowner of Hope, Incubator Drone
+1/+1 Ramp: Crystalline Crawler, Workhorse
Other cool Ramp Oblivion Sower, Pilgrim's Eye
Token time: Pentavus, Tetravus, Triskelavus
Draw: Matter Reshaper Solemn Simulacrum Filigree Familiar
Other: Control: Wizard Replica
Damage: Flayer Drone, Vulshok Replica, Pierce Strider
Gain Life: Peace Strider
Recur: Scrap Trawler, Myr Retriever, Arcbound Reclaimer
Cheating: Summoner's Egg
Other cards I like
Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact
Scarecrone Recursion
Storm the Vault Mana ramp
Liquimetal Coating some of those creature that are not a artifact... now it is
Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter
Firebones675 on Mana Hydras
7 years ago
Let me start by adding to your problem by saying that with Umbral Mantle or Staff of Domination you can go infinite pretty easily. Your deck looks like it functions significantly better with yeva or omnath in play. Without them you get to untap your lands on other people's turns but you might not be able to take advantage of that. Just something to be mindful of. Anyways here are some cuts hope this helps:
Nature's Will: My selvala list (i can send you a link if you want but the focus is less on value and more on just achieving an infinite combo quickly) empties its hands pretty quickly and i think you might do the same. After the first trigger or too all this will do is tap down their lands and unless you are playing in a counterspell heavy meta, they can just cast their spells in response to the trigger.
Bow of Nylea: has lot's of abilities but overall not sure if it pulls enough weight.
Savage Punch as far as removal goes, I like Duplicant a lot better here. It's also easier to tutor for
Avoid Fate: Vines of Vastwood is generally better especially since the +4 power is relavent.
Stream of Life unless you have lifegain synergies or are in a very VERY aggressive meta straight up life gain spells usually arent great. If the reason you need to cast this is due to your opponents creatures, you would rather draw a card to deal with them rather than a card that buys a turn for you to draw that card.
Predator's Rapport: it's a lot more efficient but the same holds true for this one.
Clockwork Hydra as much as i love this card ((and believe me i do) it's honestly not the best hydra out there. It's pretty slow and inefficient.
Phyrexian Hydra if you get in one hit with him then it dies it will be pretty hard to deal anymore poison damage and did not lower his life total, your main path to victory.
Hooded Hydra you'd much rather have other hydras here. he's better in a token deck rather than one who wants the big body.
Kusari-Gama cool effect but you need to make cuts somewhere and i think you can do without this one.
Looking at your sideboard there are a few there i'd cut too but Archetype of Endurance and Courser of Kruphix should try to get in the main deck if possible
Bristling Hydra with no other ways to make energy, this isnt worth it
Nissa, Nature's Artisan a lot slower than the other nissas in the deck and doesnt do as much.
Seedtime Only good if your opponents are playing a lot of blue instants. Not all blue decks play counters so this could be a dead card you can't cast. If your meta is heavy blue i'd consider it, otherwise i'd pass.
Sprouting Phytohydra Other than being a hydra, this doesnt do much here. 0 power for five mana does not help selvala make mana
Draw_Wurm on House of Cards
7 years ago
Been thinking about a few other cards with Horibo synergy. Mainly colourless cards that target creatures:
Lands
Shizo, Death's Storehouse. Produces . With Horibo, to kill target commander.
Urborg. Produces . With Horibo to kill.
Cabal Pit. Lifeloss, but an additional removal spell with Horobi at Threshold.
Maze of Ith\Mystifying Maze, go from defensive to tappable kills.
Tower of the Magistrate. Useful protection into a kill.
Artifacts
Echo Chamber. Copy their creature and kill it at the same time. Opponent chooses the creature.
Helm of Chatzuk. With Horibo to kill target creature. No real utility without.
Baton of Morale\Sacred Armory. With Horobi to kill target creature. No real utility without.
Thran Forge. Higher cost, better utility.
Power Matrix. Without Horobi powers up one of our or opponents creatures. With Horobi becomes a Murder.
Soldevi Golem. 5/3 that kills a creature when it untaps
Serrated Arrows. for 3 x murders.
Sentinel. Kills pretty much anything it can block with Horobi out.
Crenellated Wall. Blocker. to kill a creature with Horobi.
Contagion Engine. Potential wrath and Planeswalker boost.
Clockwork Hydra. 4/4 for . With Horobi takes a creature with it when it attacks or blocks.
Belbe's Armor. With Horobi, kill. Without, boost a creature on defense.
Barl's Cage. cmc cost, but a useful effect in Horobi's absence.
Grim Poppet. cmc for 3 x Murder at instant speed and a potential 4/4 blocker.
Erratic Portal. Tappable Murder with the ability to bounce our own creatures back to recur ETB effects.