Leyline of Vitality

Leyline of Vitality


If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature enters the battlefield under your control, you may gain 1 life.

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Leyline of Vitality Discussion

Unlife on Little Deck of Horrors

1 month ago

I love the deck. I think Leyline of Vitality could help keep some of you creatures like Blood Artist and Zulaport Cutthroat alive vs things like Pestilence, as well as gain a bit of life.

legendofa on Modern Leylines

10 months ago

Interesting concept. I have a couple of thoughts. First, I would switch out the Leyline of the Meek for Sphere of Safety . That Leyline is only useful for CMC redundancy, and adding Sphere on top of Leyline of Sanctity and Suppression Field would give you a very solid defense. If you want to go even further with that, take out a Leyline of Vitality or two for Privileged Position .

Second, if you want a backup win condition, think about Keranos, God of Storms or Phenax, God of Deception . Their p/t drops slightly under Starfield of Nyx , but that shouldn't affect this deck too much.

RNR_Gaming on Walls need mortar

1 year ago

You may want to link your deck so people have an easier time providing help. Builder's Blessing and Leyline of Vitality are a few options for you. Though you may want to add in some more ramp and artifact fixing. Sol Ring, Fellwar Stone, Talisman of Unity, Talisman of Curiosity, Arcane Signet and Talisman of Progress are all fairly cheap and could help with getting your commander out much faster.

MagicMarc on Walls need mortar

1 year ago

Do you have High Alert in the deck already? for when you lose your commander or don't have him out.

Other good choices;

Creatures: Stalwart Shield-Bearers & Oathsworn Giant.
Equipment: Mirror Shield.
Enchantments: Sight of the Scalelords,Spidersilk Armor, Treefolk Umbra, Eland Umbra & Leyline of Vitality.
Planeswalkers: Elspeth, Sun's Champion.

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

1 year ago

moldycrow83: I prefer Soul Snuffers to Harbinger because it's both more immediate and more controllable. I used to run Harbinger, but there were far too many times where it actually harmed me more than it helped me. In a slower meta, I think Carnifex Demon actually fulfills that role best, as you said (I've considered putting him back in, actually).

If you're concerned about losing all of your creatures to a Carnifex activation, the best solution (apart from Ivy Lane, who's awesome) might be effects like Gaea's Anthem that give you a static toughness boost -- these also combo nicely with Yawgmoth, making them good additions to the deck in multiple ways. I'm currently running two of these (Spidersilk Armor and Eldrazi Monument), and Leyline of Vitality would be my go-to for a third.

(Note that even if you have Ivy Lane Denizen, any creature with 1 toughness will die before you can put +1 counters on it to save it.)

Hope this helps! Glad you appreciate my deck :D

multimedia on Scourge of Pestilence

1 year ago

Cutting Leyline of Vitality is a good choice. 28 lands is a lot of lands. This amount is what a control deck would use and those decks have card draw and filtering. This is a midrange deck, 25 lands seems good enough especially if you play mana dorks and keep the mana curve lower.

Play Deathrite and Llanowar Dead? This gives you more chances to ramp into turn three Liege. 4x Llanowar and 3-4x Deathrite are numbers to consider playtesting. Llanowar seems better here than Deathrite because Llanowar is consistent ramp where as Deathrite isn't. You want to build around the idea of getting lands into your graveyard to use Deathrite as ramp. Unfortunately, not taking enough advantage of self-mill or Fetch lands for Deathrite to be a consistent ramp source. Adding 4x Grisly Salvage and 4x Evolving Wilds or another Fetch land would help.

DemonDragonJ on Scourge of Pestilence

1 year ago

shadow63, multimedia, Gift of the Deity is too good to remove from this deck (it is especially awesome with Glissa, the Traitor, but I shall instead remove two copies of Vulturous Zombie, since that card has the same converted mana cost.

Llanowar Dead is a very awesome card, and I would have put it in this deck, except that Deathrite Shaman is more versatile than it for a lower mana cost.

I also have removed Leyline of Vitality, since its effect is not sufficiently great to make a major difference in this deck, which, along with removing two lands, brings this deck to 60 cards.

Caerwyn on Help Me Reduce My Decks …

1 year ago

Scourge Deck:

28 lands is way too many, especially since you are not running a land-based deck with numerous utility lands. 24 is generally a good number for a starting point in a 60-card deck.

I'd also cut Leyline of Vitality. Even though you have decent token generation to ensure you get lifegain, I don't think they add very much other than staving off death for a little while. With just 2 of them, you're not likely to have one in your opening hand, meaning you would be hard-casting them, and you have better things to do with four mana.

Darkness Deck:

Cut the lands down to 24 and that would take care of your six extra cards.

SMASHER101 - even in kitchen table 60-card constructed, you do not want to go over 60 (barring oddities like Battle of Wits). It's not just about efficiency--going over 60 cards reduces the enjoyment of many decks, since you don't draw into your combo or fun pieces as often.

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