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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Eldrazi
( represents colourless mana.)
When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost/mana value 3 or less. Otherwise, put that card into your hand.
2 months ago
Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:
drop Oblivion Strike and just be a Blue-Colourless deck instead of also having black. The card isn’t strong enough to warrant making your mana base more awkward. This slot becomes lands as mentioned in my next point.
change your landbase to be 4x each of Eldrazi Temple, Urza's Tower, Urza's Mine and Urza's Power Plant, and then 10x Island (26 lands total). This will let you run a much higher mana curve and actually have some fun with the bigger eldrazi.
Remove both Blight Herder and Oblivion Sower so you can run playsets of the much stronger Reality Smasher and Thought-Knot Seer. You don’t have enough exile effects to make use of Blight Herder, and regardless of mana base you want to lower your curve a little.
replace Counterspell with Mana Leak… you don’t have enough blue in either your current landbase or the one i’m suggesting, to afford double-blue pips. And Mana Leak will do the same job 95% of the time anyway.
1 year ago
However, it would be a plus if it works with Matter Reshaper.
1 year ago
Eldrazi-tron usually plays a mana curve which is less reliant on assembling Tron, because they have no real way to reliably get it going. To that end, i'd suggest ditching Artisan of Kozilek, Sundering Titan, Emrakul, the Aeons Torn (Emrakul isn't viable to cast in even the most efficient of Tron builds, 15 mana is insane), and Conduit of Ruin.
I'm really not sure what Jester's Scepter is doing here, especially mainboard - it's just soo useless soo often in games.
I know you're on a budget, but getting 4-of Karn, the Great Creator will power this deck up a LOT. It should be pretty easy to find room for him after ditching the abovementioned cards.
1 year ago
Thanks for the comment, fatalzintomyum, I'm glad you like the deck! I'm not quite sure what you mean when you say I should just play 4 Matter Reshaper since I am already running a full set. If you mean I should be playing Matter Reshaper as my lowest CMC creature, I already tried that in my first version of this deck and the deck didn't really run very smoothly, it was a little too slow to get started.
That being said, maybe I don't have to start at 1 CMC and go up from there, maybe I could go with what I think you're suggesting and start with 2 drops instead. Both Nest Invader and Eldrazi Skyspawner both look like excellent suggestions for ramp, but I think I might need the card draw effect like what Salvage Drone had more than ramp so I can find my Pyre of Heroes more reliably. Do you have any suggestions for 2 or 3 drops that can help me draw?
I think Endbringer and Drowner of Hope are both great suggestions for my 6 drops, maybe I'll try that out and see how I like it. Currently I'm just using the 6 CMC creatures as a toolbox so I can grab which ever one I think best fits the current situation and those look like they have a lot of utility!
I did also think about adding Wretched Gryff but I decided not to add it just because I thought Bane of Bala Ged was my best strongest 7 drop and I added in the Dread Defiler to make use of the creatures I was sacrificing and putting in my graveyard. I actually don't want to pod into my Elder Deep-Fiend cause it's ability only triggers if you cast it, and podding it just puts it onto the battlefield from the library.
Thanks again for the suggestions! I'll try them out and see if I can't improve this deck further!
1 year ago
I have a couple suggestions. First of all, I think that you should probably just play 4 Matter Reshaper. It is probably just your best card to pod, also just a decent low curve threat. I do not know if budget considerations are a thing here, but I believe that you might have a couple too many 6 drops. I think maybe 1 copies of Endbringer and Drowner of Hope each might be the best options, but I am not sure. I like Elder Deep-Fiend just for having synergy with your other cards, but I think you just want 1 seven drop to pod into it, maybe a Wretched Gryff? As for the 2&3 drops, maybe Nest Invader and Eldrazi Skyspawner would be good options
1 year ago
I don't think you'll be able to remedy the ordering of the custom categories, though I could be wrong (I have never used them, but I imagine they're just doing a lazy-alphabetization at the backend). If you have any way to name the categories you could chuck "0" at the start of the single digits (i.e. "01"), which should remedy it.
If you're looking for advise on your deck, here're my thoughts:
Your deck seems faaar too dependent on Pyre of Heroes, in that it does almost nothing without it. You don't have the manabase to cast most of your cards without it, and you don't really have a plan B. That puts a LOT of pressure on finding that one card, and probably means any matchup where the opponent has a way to kill Pyre is an auto-loss (Prismatic Ending is one of the most popular killspells at the moment, so it's a very likely scenario).
To get your Pyre going, you not only need Pyre cast, but also Matter Reshaper (as you have no other creatures at its cost or lower). This is going to further hurt your ability to start your engine operating. An engine that starts at turn 4 at the earliest, with no interaction in the meantime, feels like a precarious position also.
Even if you have Pyre of Heroes in your opening hand, and it stays in play, your curve seems faaar too high. I don't see how the game goes long enough for you to reach your 11cmc creatures (by then you've surely already killed your opponent, or they've killed you). To be honest, I never see a game going long enough (win or lose) to get out any of your creatures above the 6-7cmc range - either your opponent can't deal with the threats at all by this stage, or they've already setup a winning boardstate.
2 years ago
@lalalalala: it is definitely getting there. I am going to make some suggestions:
I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this
I might run
1-2 All Is Dust
1x Blast Zone
(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)
Cards to Drop:
Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop
Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.
Set up your sideboard like this (for use with Karn)
3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.
1x Torpor Orb
1x Ratchet Bomb
1x Blightsteel Colossus: Martyr of sands is making a comeback
Maybeboard for the side
Hope this helps!
3 years ago
And, TriusMalarky, you said 't1 Elvish Mystic, t3 Vannifar'. Couldn't I use t2 Sylvan Caryatid instead of Elvish Mystic, or t1 Arboreal Grazer? I don't like Elvish Mystic just because it is a green mana for tapping.
I think a lot of my cards would benefit from blinking or tapping then untapping. Is there a slang term in MTG for tapping and untapping? I know that exiling and retrieving is called 'blink' and putting a card back into its owners hand is called 'bounce'.
I'm thinking about running more of these two types of cards that I can blink or untap and tap. If I have a combo of tapping and untapping with Combat Celebrant, I can get many combat turns before my opponent even takes a turn.