|Commander / EDH||Legal|
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|Amonkhet (AKH)||Mythic Rare|
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Vizier of the Menagerie
Creature — Cleric
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You may spend mana as though it were mana of any type to cast creature spells.
Vizier of the Menagerie Discussion
1 week ago
My list certainly isn't cEDH but thought I'd through in some of my favourites as food for thought.
2 months ago
I also cut Urabrask the Hidden and put back in Vizier of the Menagerie . Urabrask always feels like a waste. I can get haste from Maelstrom Wanderer along with a ton of other value and Vizier gives you awesome Mana fixing and card advantage ontop of curving nicely with an attractive CMC.
3 months ago
Hey, nice version of causal The Ur-Dragon.
I know you don't want suggestions for the manabase, but 34 lands is low amount for Dragons. With an avg. CMC of 4.1 and only a few mana rocks and land ramp spells it's going to be difficult to consistently play cards from your hand especially Dragons even with Ur-Dragon's mana cost reduction. My advice is to consider 38 lands? For now just add more basic lands, 3x Snow Mountain and 1x Snow Forest? Also consider adding more low mana cost mana sources that are within the budget here:
Consider more tutors to get a Dragon especially Utvara Hellkite :
Temur Ascendancy has powerful effects with Dragons. Drakuseth, Maw of Flames is pretty ridiculous with haste. Vaevictis Asmadi, the Dire is underrated in multiplayer Commander and is also good with haste. Vizier of the Menagerie has a helpful ability when playing lots of creatures, five colors and it's good with Fist of Suns .
Demons and Angels are fun too, but I don't think you need or want them here. Cards to consider cutting:
- Embodiment of Agonies
- Rienne, Angel of Rebirth
- Golos, Tireless Pilgrim
- Ryusei, the Falling Star
- Archetype of Endurance
- Force of Despair
- Crucible of Fire
- Sword of Sinew and Steel
- Blackblade Reforged
- Altar of Dementia
- Jaya's Immolating Inferno
- All Suns' Dawn
I offer more advice including why I suggest to cut these cards and other manabase options. Good luck with your deck.
3 months ago
As a Xenagos player myself (here's mine - Xenagos), I've ran into many problems with my deck and I see a couple things that I've had to deal with myself. Xenagos's ability loves big creatures and you have a lot of small creatures (power-wise). Yes, a good bit of those are mana dorks but your ramp would be better off being mostly cheap sorcery based, where you are putting lands onto the battlefield. Having land ramp instead of creature-based ramp pays off hugely in the late game, especially when the people you play like to wipe the board. The same goes for artifact ramp. That stuff can get removed very easily, whereas lands are a bit harder. Also card draw is really important. Elemental Bond and Guardian Project are really good for that. You might also want to add more utility things, especially those that buff creatures. Rhythm of the Wild , Ogre Battledriver , Angrath's Marauders , Vizier of the Menagerie , Domri, Anarch of Bolas are really good cards for that. Your mana base is pretty decent but you have a lot of lands that don't produce colored mana. Rogue's Passage is great for this deck as well as Kessig Wolf Run and the fetches but some of the others would be better off as basics.
You definitely don't have to make all of these changes but it will help your deck to run faster and get the job done.
3 months ago
Does this binder link work?
Edit: Updated want list includes pact of negation, shaman of forgotten ways, and vizier of the menagerie.
4 months ago
Add: Combine Guildmage Evolution Sage Murkfiend Liege Karn's Bastion Thornwood Falls Vivid Grove Vivid Creek Simic Ascendancy Beastmaster Ascension Hadana's Climb Flip Inexorable Tide Nissa, Voice of Zendikar Courser of Kruphix Bow of Nylea Kruphix, God of Horizons Botanical Sanctum Hinterland Harbor Woodland Stream Temple of Mystery Simic Guildgate Lumbering Falls Primal Rage Vizier of the Menagerie Tamiyo, Collector of Tales Inspiring Call
4 months ago
1x Oran-Rief, the Vastwood 1x Okina, Temple to the Grandfathers 1x Mosswort Bridge 1x Adaptive Automaton 1x Obelisk of Urd 1x Emerald Medallion 1x Forebear's Blade 1x Konda's Banner 1x Guardian Project 1x Shamanic Revelation 1x Overwhelming Stampede 1x Konda's Banner 1x Vanquisher's Banner 1x Vivien Reid 1x Vivien, Champion of the Wilds 1x Selvala, Heart of the Wilds 1x Cultivate 1x Kodama's Reach 1x Zendikar Resurgent 1x Seedborn Muse 1x Chord of Calling 1x Garruk Wildspeaker 1x Thunderfoot Baloth 1x Vizier of the Menagerie 1x Prowling Serpopard 1x Beast Whisperer 1x Shaman of Forgotten Ways 1x Eldritch Evolution
4 months ago
Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .
I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.
Lands to consider adding:
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Game Trail
- Sulfur Falls
- Breeding Pool
- Steam Vents
- Stomping Ground
- Exotic Orchard
- Botanical Sanctum
- Cascade Bluffs
- Flooded Grove
Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?
Upgrades to consider:
Other upgrades to consider:
- Fauna Shaman > Secrets of the Golden City
- Birds of Paradise > Explosive Vegetation
- Rattleclaw Mystic > Skyshroud Claim
- Paradise Druid > Kodama's Reach
- Beastcaller Savant > Rampant Growth
- Farhaven Elf > Search for Tomorrow
- Vizier of the Menagerie > Increasing Savagery
- Forgotten Ancient > Renegade Krasis
- Coiling Oracle > Hamletback Goliath
- Lifeblood Hydra > Hydra Broodmaster
- Signal the Clans > Solidarity of Heroes
Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.
Vizier of the Menagerie occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%