Vizier of the Menagerie

Vizier of the Menagerie

Creature — Cleric

You may look at the top card of your library. (You may do this at any time)

You may cast the top card of your library if it's a creature card.

You may spend mana as though it were mana of any type to cast creature spells.

Browse Alters View at Gatherer


Have (2) IcyLightning , Azdranax
Want (1) SpacesCountToo

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vizier of the Menagerie occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.11%

Vizier of the Menagerie Discussion

dinkyfink on Korvold's Storm

3 weeks ago

Mortuary and those free ones become repeatable for infinite storm with Korvold out. Vizier of the Menagerie also enables it.

Tiyos99 on Willowmaker

1 month ago

Vizier of the Menagerie is an underrated card imo. It can technically provide you with 8 card hand size, and can mana fix your deck, especially for 3+ colored decks.

PendragonRuler on Arixmethes's Thicc Bois

1 month ago

there are several cards that you could add such as Freed from the Real that will let you make infinite mana with arixmethes you could also add Vizier of the Menagerie to use that infinite mana however you want

NV_1980 on *BREAKING* Heroic Bear Saves Day

1 month ago

Hi usaDiabetic,

Long time no see! Thanks for your nice comment on our page (and the upvotes). We love this deck you've made. Would Vizier of the Menagerie be a nice addition? Granted, his power 3 makes him not synergize with Goreclaw's cost reduction, but the extension of your hand-size might be worth it. Also, Prowling Serpopard seems like an auto-include to annoy opponents using blue (and she DOES synergize with Goreclaw). Last but not least, we would consider Bramble Sovereign because her special ability is absolutely insane and Regal Force because you have so many creatures in this deck that casting this will most likely let you end up with a very full hand of cards.

Keep up the nice brewing! Regards,

Mrs. and Mr. NV_1980

BotaNickill on Sex-Proof Selesnyabians

1 month ago

Dude! Thank you so much for your constructive feedback and suggestions. I really appreciate it, as I want this Deck to be as good as it can be. I would love to see your build,but I didn't see it on your page.

Let's see, where to start. I agree the Birds of Paradise could be cut, but I believe hexproof/ramp creatures are better than mana rocks in this build as they offer a mana dork that has great evasion, can be enchanted to be made bigger, and can attack and/or block, therefore, better than artifacts that won't trigger my enchantresses. Land Tax not only allows me to pull all of the extra basic lands out of my deck, but also allows me to change the top card of my deck if I don't like what I see there with the Courser of Kruphix, Mul Daya Channelers, or Vizier of the Menagerie.

Arrest/Pacifism could prolly be replaced with the aura cards you suggested if I had them, I'll add those to my shopping list.

Quietus Spike, Grafted Exoskeleton again, not enchantments, and not cohesive to enchantress build. therefore inferior to bow and spear. Also, Spear of Heliod double as buff and removal. Bow of Nylea quintuple action, lifegain, removal, recursion, buff, and deathtouch.

Mana rocks, again, not enchantments. Frontier Siege, you ask?? it provides an extra 2 green mana during first main phase, and Another 2 green mana on 2nd main phase. that's 4 mana per turn. how can you top that for ramp?

Femeref Enchantress? Boardwipe insurance indeed, also every time anyone kills an enchantment I get to draw a card, including when I do it....Card draw = more cards in hand, no matter where it comes from. Speaking of card draw, I should prolly add the Reliquary Tower good call.

Gift of Immortality is one that's been in and out of the deck again and again, I like it, but there are so many good cards to choose from, and it seems to keep getting cut, I'll try it again. Replenish is great, however I don't have it, and it's pricey. Umbra Mystic I have and again, she's in and out depending on how I feel that day, or if I'm doing multiplayer, vs 1v1.

Bronzehide Lion I haven't pulled yet, And while indestructible is good, it doesn't have hexproof like it's older counterpart, Fleecemane Lion and is as such, inferior, plus it's situational, as you have to have open mana to use it's abilities, plus the loses other abilities clause is kinda weak.

I think I have Sigil of the Empty Throne I can give that a try as well. The other cards, I don't have, But I will consider them.

Again, thanks for the feedback, and I would love it if you wish to try and change my mind on any of these suggestions.

Crow-Umbra on Morphin' Time

2 months ago

Cool deck! I like some of the interactions you outlined. Definitely some I haven't seen before.

Have you considered Mystic Forge or Ugin, the Ineffable? The Forge can be like an additional Vizier of the Menagerie, but it can also grab morphs off the top of your deck.

Here is my Kadena deck list if you want to check it out- Marfa Lights

DrukenReaps on Nikya's Big Big Zoo

2 months ago

I like to run no less then 10 draw effects. Yours are nice because a lot of them can be repeated but I'd still get that number up a bit. Consider finding a spot for Keeper of Fables , Soul of the Harvest , Vizier of the Menagerie , Garruk's Packleader , Ohran Frostfang , Lurking Predators , and Etali, Primal Storm . Those are listed in no particular order just get the ones you can. Etali is likely the strongest of them.

As you play you'll find times when Nikya isn't in play. I know she really doens't like non-creatures but over time a few say no more than 10 wouldn't be a bad idea. Especially ones like Cultivate and Kodama's Reach . Those can easily be cast before your commander and grab lands which your commander really likes.

Any adventure cards would be worth thinking about.

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