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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Thought-Knot Seer
Creature — Eldrazi
( represents colourless mana.)
When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
Profet93 on Hold your colour
6 months ago
Colorless draw is difficult. Endless Atlas but I don't think it would help. I think it just comes with the territory. Other draw would be very costly and expensive CMC wise. Tower of Fortunes, maybe a Trading Post?
I usually prefer artifact ramp over dork ramp because they are slightly harder to remove. I wouldn't add helm of awakening, I believe Cloud Key or Semblance Anvil would be a better fit should you need it.
Side Note: Swap out like 7+ wastes for nonbasics to add utility in the mana base.
Eldrazis....
Desolation Twin - 2x 10/10's, eh it's something
Emrakul, the World Anew - Interesting. I actually want to add this to one of my creatureless decks, I'm unsure of how it would work here. All the more reason to focus on artifact > creature ramp should this be added. Definitely worth trying out.
It That Heralds the End - Anthem + Ramp, definitely worth a spot
Matter Reshaper - Card draw/value
Pathrazer of Ulamog/Ulamog's Crusher - Eh, annihilator is always nice
Thought-Knot Seer - Can target 2 different opponents for each section. Worth considering
I can give you ideas of cuts should you need. Hope this all helps!
wallisface on Roaming throne + Thought-knot seer …
9 months ago
Correct, Roaming Throne is tracking triggered abilities. Thought-Knot Seer has two trigger abilities - when it enters the battlefield, you'll get to exile 2 nonland cards from your opponents hand. when it leaves the battlefield, your opponent will get to draw 2 cards.
wallisface on Eldrazi 60 card V2
1 year ago
Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:
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drop Oblivion Strike and just be a Blue-Colourless deck instead of also having black. The card isn’t strong enough to warrant making your mana base more awkward. This slot becomes lands as mentioned in my next point.
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change your landbase to be 4x each of Eldrazi Temple, Urza's Tower, Urza's Mine and Urza's Power Plant, and then 10x Island (26 lands total). This will let you run a much higher mana curve and actually have some fun with the bigger eldrazi.
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Assuming the above-mentioned mana base, swap out Mind Stone for Expedition Map so that you can more easily get the lands you need to go big.
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Remove both Blight Herder and Oblivion Sower so you can run playsets of the much stronger Reality Smasher and Thought-Knot Seer. You don’t have enough exile effects to make use of Blight Herder, and regardless of mana base you want to lower your curve a little.
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replace Counterspell with Mana Leak… you don’t have enough blue in either your current landbase or the one i’m suggesting, to afford double-blue pips. And Mana Leak will do the same job 95% of the time anyway.
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drop Titan's Presence (it’s an average card) to run the 4th copy of Matter Reshaper and the second copy of Ugin, the Ineffable.
S1ayerMonkey on Advertise your COMMANDER deck!
1 year ago
I am looking for one or two new fun reanimator targets for my Whisper, Blood Liturgist deck.
Here are some that I've already tried Show
Immortal Black Art | Whisper, Blood Liturgist
Commander / EDH
SCORE: 4 | 3 COMMENTS | 741 VIEWS | IN 2 FOLDERS
wallisface on Eldrazi Budget
2 years ago
Eldrazi-tron usually plays a mana curve which is less reliant on assembling Tron, because they have no real way to reliably get it going. To that end, i'd suggest ditching Artisan of Kozilek, Sundering Titan, Emrakul, the Aeons Torn (Emrakul isn't viable to cast in even the most efficient of Tron builds, 15 mana is insane), and Conduit of Ruin.
I'm really not sure what Jester's Scepter is doing here, especially mainboard - it's just soo useless soo often in games.
I know you're on a budget, but getting 4-of Karn, the Great Creator will power this deck up a LOT. It should be pretty easy to find room for him after ditching the abovementioned cards.
I'd suggest playing full playsets of the "main 3" eldrazi also (Thought-Knot Seer, Matter Reshaper Reality Smasher).
wallisface on
2 years ago
Just read through your second tourney breakdown.
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Against Rhinos i think you’re in a rough spot, as you have to mulligan really aggressively to a winning hand. Personally i’d be mulling to 4 looking for either Chalice (buys you a bit of time on X=0), or natural-tron alongside either All Is Dust or Karn, the Great Creator. Karn being able to immediately cast/resolve any of Trinisphere, Ratchet Bomb or Engineered Explosives cando wonders - and from there Karn should survive long enough to get something else to win you the game. The problem is that the specific-tron draw is super unlikely, so you’ll be mulling for Chalice most of the time versus this deck.
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Calibrated Blast can be a bit rough. I think an early Thought-Knot Seer can be great, other than that just try an be as aggressive with damage-dealing as possible and hope they lose-to-themselves (the deck is horribly inconsistent). If you can cast Witchbane Orb its a free win.
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Voidwalker matchup i’m not too familiar with, but i’d say running more mainboard Dismember would be your best option here. This feels like a matchup where you just need to swing with big creatures fast, so i’d prolly be boarding-out the Chalice post-sideboard (assuming there was anything to swap them with). Karn, the Great Creator feels like the best thing to have in hand because Voidwalker has no reason to take it, and setting up Ensnaring Bridge probably just lets you durdle along for an eventual massive Walking Ballista.
Overall I wouldn’t get too beat-up about these losses, all 3 of those matchups look like they’d be slightly in the other decks favour, and presumably these players also have played a lot more with their builds than you have with yours. Over time I think these matchups should feel less-scary (though they are undoubtably all still reasonably scary for E-Tron to face).
IHATENAMES on Opposite of Heavenly (Avacyn 96%)
2 years ago
I'm trying to plug in colorless tech into mono colored decks.Warping Wail is a counterspell for sorcery some important spells like boardwipes and big end gaming spells are sorcerys.Other cards are more meta dependent. Thought-Knot Seer hand disruption against combo meta. Kozelik the Great Distortion big mana card draw and counterspells as well. Should you run into alot of reanimator or blink in your meta I'd find room for Eldrazi Displacer + Containment Priest for that sweet exile action. Looks like a fun deck to pilot btw.
Plunderburger on Monoblack Eldrazi
2 years ago
Have some time to reflect on how the tournament went, and what to do with the deck moving forward.
1st Round: UW Spirits (literally the precon) Got kinda embarrassed in this match; I drew poorly, and my opponent drew quite well, but I must admit the deck also wasn't fully ready for the matchup. My reasonable board of ground creatures couldn't do much against the flyers game 1, even gaining life on the attack with two Gifted Aetherborn and chunking in for 2-4 a turn with a Dream Devourer. I never drew any removal, but I also don't think I was really playing enough to respect the matchup. Warping Wail was reasonable, killing a lord with another on the stack, but not fantastic. There are 0 sorceries to get here, and the token could never chump anyways. Game 2, I used Cry of the Carnarium for a one-sided board wipe to kill 3 of his 4 creatures (the last was a Supreme Phantom. Then he ripped a Watcher of the Spheres and an Empyrean Eagle in the next two turns and I died anyways. Bad beats, such is life. 0-2
Round 2: Lotus Field Combo This one was somewhat a reversal of the last match. Deck had a ton of things to get with Warping Wail and Thought-Knot Seer and he had trouble racing some aggressive dudes. Game 2, I brought in some Thoughtseizes and Go Blanks and it was kind of a rout. It really is crazy how good Warping Wail is here, dealing with their Wish effects pretty well (and Sweltering Suns and its ilk postboard). I'd board in 4 more if I could, ha ha ha. 2-0
Super small this week, they were running two formats simultaneously alongside quite a few other games, so it was just the 2 rounds. Starting relatively soon they're going to shuffle the times/dates around a bit, so I should have more competitive tournaments to build off of. Deck is fun when it works and you're at least doing things even when it doesn't, I'm satisfied and will keep tuning.
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