Creature — Eldrazi
( represents colourless mana.)
When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
|Have (2)||CompleteWaste , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Thought-Knot Seer Discussion
1 week ago
Have some time to reflect on how the tournament went, and what to do with the deck moving forward.
1st Round: UW Spirits (literally the precon) Got kinda embarrassed in this match; I drew poorly, and my opponent drew quite well, but I must admit the deck also wasn't fully ready for the matchup. My reasonable board of ground creatures couldn't do much against the flyers game 1, even gaining life on the attack with two Gifted Aetherborn and chunking in for 2-4 a turn with a Dream Devourer. I never drew any removal, but I also don't think I was really playing enough to respect the matchup. Warping Wail was reasonable, killing a lord with another on the stack, but not fantastic. There are 0 sorceries to get here, and the token could never chump anyways. Game 2, I used Cry of the Carnarium for a one-sided board wipe to kill 3 of his 4 creatures (the last was a Supreme Phantom. Then he ripped a Watcher of the Spheres and an Empyrean Eagle in the next two turns and I died anyways. Bad beats, such is life. 0-2
Round 2: Lotus Field Combo This one was somewhat a reversal of the last match. Deck had a ton of things to get with Warping Wail and Thought-Knot Seer and he had trouble racing some aggressive dudes. Game 2, I brought in some Thoughtseizes and Go Blanks and it was kind of a rout. It really is crazy how good Warping Wail is here, dealing with their Wish effects pretty well (and Sweltering Suns and its ilk postboard). I'd board in 4 more if I could, ha ha ha. 2-0
Super small this week, they were running two formats simultaneously alongside quite a few other games, so it was just the 2 rounds. Starting relatively soon they're going to shuffle the times/dates around a bit, so I should have more competitive tournaments to build off of. Deck is fun when it works and you're at least doing things even when it doesn't, I'm satisfied and will keep tuning.
1 week ago
Panharmonicon doesn’t seem to have a lot of use here. The only creature that benefits from it is Thought-Knot Seer, and the only mainboard artifacts are Prophetic Prism and Ichor Wellspring. That feels like a super-low hit rate. It makes me think the deck is trying to do too many things- resulting in it just doing a lot of things poorly.
i’m really not sure why you’re running Trading Post here at all. Card just seems bad.
Typical Eldrazi-Tron decks play a gameplan where they can get-by just fine without assembling the tron-lands. But i feel like this brew is faaar more reliant on assembling tron, as you have soo many high-costing cards. That’s a risky position to be in, as with only Expedition Map, you really can’t expect to reliably have tron online. I think you need to lower the curve.
2 months ago
I've been playing monoblack in EDH for a while! So, I have some advice I can offer that I hope will help you out!
Land base: 35 should be enough, consider some utility lands: Maze of Ith Cabal Coffers (get it while it is cheap!) maybe some land destruction like Field of Ruin, Wasteland, Ghost Quarter, Strip Mine, etc. Nykthos, Shrine to Nyx Temple of the False God Cabal Stronghold Castle Locthwain Rogue's Passage
Equipment to boost your general:
Sword of War and Peace, life gain and protection Sword of Light and Shadow, recursion and protection Sword of Hearth and Home, protection, blink your ETB kill a guy creatures, ramp Sword of Feast and Famine, expensive, but super good Lashwrithe: ouch Vorpal Sword: haha double ouch Blackblade Reforged Sword of Truth and Justice Sword of the Animist
I might try to add a few more win cons in your creature base
Ramp and utility suggestions
Bolas's Citadel: super good but can be rough if you aren't gaining a lot of life Caged Sun: super good ramp and works when your opponents tap Skyclave Relic: better than darksteel ingot Tevesh Szat, Doom of Fools: good for draw and blockers Grief: hand control Thought-Knot Seer: hand control Ob Nixilis Reignited: stayed in my chainer deck for a while until Tevesh came along
Grim Tutor and Mastermind's Acquisition over diabolic tutor (depends on you play group if they allow a "wish board," some don't, I run acquisition but may pick up a grim tutor for groups not okay with it)
I might lose some of the instant speed removal for:
Some general removal as monoblack suffers from inability to handle certain types like enchant and artifact:
Tattered Mummy: Not that good, more consistent ways of grinding out damage Skyclave Shade: Bloodghast is better 1x Skeletal Grimace: I get the point, but there are better cards 1x Underworld Dreams: I am iffy on this one, Painful Quandary and Polluted Bonds may be better or good additions to complement it. The entire instant pool save hero's downfall and malicious affliction, there are better killspells Expedition Map: really only useful for setting up tron or land combos Liliana, Waker of the Dead: Liliana Vess works better
The True Meaning of Death and Taxes: this is my chainer death and taxes reanimator list, check it out for suggestions, I have a lot of cards in the maybeboard I have considered and even used at one point that may spark some ideas.
3 months ago
Back when I played Modern years ago, I experimented with Mono- and variants of Infect. These were more of a Midrange/Control type of decks, and as a result, tended to have lower creature counts. Therefore, few things hurt like having your only creature countered..
I eventually had moved on to Legacy piloting -Eldrazi Stompy, and it was incredibly satisfying seeing my opponents cringe when their Force of Will s suddenly become worthless against my Thought-Knot Seer & friends..
So I have been kind of surprised to find out that I seem to be the only one who cares.. I'm still going to slide one into my Brokkos Infect deck though..
4 months ago
I like your deck.
My main comments are that you only have 4 creatures that benefit from flickering, and 6 flicker spells. I would definitely lean into the flicker more and go up to a playset of Cloudshift , then increase the number of creatures that you can flicker. I think Elite Spellbinder can be flickered to have two cards exiled at once that have taxed costs (if this doesn't work then I agree that Silverquill Silencer is better for the deck). And my biggest suggestion is definitely a playest of Shriekmaw . You can do the same stuff you do on grief with this bad boy to remove two creatures plus get a 3/2 for only 2 mana. I'd probably cut some of the other removal, like Damn , and maybe the mirran crusaders, for these.
Lastly, I know I said flickerable creatures that control the opponent's hand are good, but unfortunately most of them have a negative effect when leaving the battlefield such as Thought-Knot Seer , Tidehollow Sculler (love this card), Kitesail Freebooter etc. But one that doesn't have this is Sin Collector . I think he is worth considering for the sideboard since he hits a lot of annoying cards like TTB, scapeshift, BTL, loam, etc.
A random sidenote: You have 4x Surgical mainboard and 2x sideboard, which I assume was because you changed one of them without changing the other. You could maybe replace them with Vanishing Verse .
With these additions, the deck should become more of a streamlined "flicker control" deck instead of just a Grief flicker combo in a BW control shell.
P.S. I just did some research and it turns out flickering Elite Spellbinder does work! Noice
5 months ago
Chopping block thoughts:
Unwinding Clock seems kinda meh now; this worked better with cards I've already filtered out like Lux Cannon (replaced with Ugin, the Ineffable ) and Titan Forge (which was just slow, etc.). Still works with Winding Canyons and Clock of Omens though, hmm...
Pit Trap is a dear old rattlesnake I'd part with painfully, depending on how proactive I want this slot to be. But there are certainly better options.
Improvements, highly interested in testing:
8 months ago
For the Stompy version I would start by cutting Ruination Guide, Pitiless Plunderer, Sifter of Skulls, Blight Herder, Brood Butcher, Emrakrul’s Hatcher, Catacomb Sifter, Drowner of Hope, Awakening Zone, Etchings of the Chosen, Eyeless Watcher.
If you put in Rings of Brighthearth it combos with Basalt Monolith to make infinite mna. Both Monolith and Rings are 3 CmC and artifacts so they are tutorable with the same tutors you have in here for Fist of Suns. With infinite colourless mana Dimensional Infiltrator will be able to exile your opponents libraries, Essence Depleter can drain out the table, and Prophet of Distortion will let you draw your library. Rings doesn't have a lot of synergy with other cards in your list BUT if Golos was your commander it has a seriously powerful ability that would be awesome to copy.
Eternal Scourge + Food Chain is another combo you can consider which will make infinite COLOURED mana for creature spells and have infinite EtB and LtB triggers so this will end a game with Flayer Drone or Vela the Night-Clad in play. If you wanted to abuse the mana you would need Cloudstone Curio or a non-eldrazi bouncing creature as all the eldrazi bouncers are processors and it is unlikely your opponents will have an infinite pile of exiled cards.
I suggest adding in Pathrazer of Ulamog , Barrage Tyrant , World Breaker , Dread Defiler , Endless One , Not of This World , Rapacious One , Reality Smasher , Thought-Knot Seer , Ulamog, the Infinite Gyre , Ulamog's Crusher , & Vile Redeemer as suitable eldrazi stompy options. Barrage Tyrant and Dread Defiler get a special mention because Fling is an amazing effect that can give you the reach you need to close out a game or off a player hiding behind a pillowfort.
Here is a list of support cards off the top of my head: Sarkhan's Unsealing , Temur Ascendancy , Commander's Plate , Mana Maze , Cultivate , Kodama's Reach , Rampant Growth , Ugin, the Spirit Dragon , Everflowing Chalice , Thran Dynamo , Rishkar's Expertise , Return of the Wildspeaker , Garruk's Uprising , Hunting Grounds , Sneak Attack , Animar, Soul of Elements , Mana Geyser , Mirari's Wake , Ugin, the Ineffable , Show and Tell , Terror of the Peaks , Warstorm Surge , Alena, Kessig Trapper , Ilysian Caryatid , Momentous Fall , Greater Good , Sacellum Godspeaker , Selvala, Heart of the Wilds , The Great Henge , Eldritch Evolution , Energy Tap .
9 months ago
I once promised a player to give him you can't lose the game in a bargain. Then I playd Abyssal Persecutor to deliver that. Such things can be a big deal. Also Thought-Knot Seer lets someone discard a card and can let another play draw a card. pretty good for group 5. Anyway thank you for putting this list together, its really great.