Goblin Charbelcher

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Eternal Masters (EMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Goblin Charbelcher

Artifact

, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

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Goblin Charbelcher Discussion

Xica on Strongest HUB

8 hours ago

icehit6
Where did i say that Deathgorge Scavenger is a better card than Scavenging Ooze?

They are good for completely different things.
Hence one is not strictly better than the other, as they don't do the same thing.
(Similarly to how Spellstutter Sprite and Snapcaster Mage don't do the same thing - one is more of a niche card, but it doesn't make it a worse version of the other card)

P.s.:I see the "modern is X turn format therefore ... card is unplayable" arguments as completely invalid.
There are decks that can goldfish t3 wins somewhat reliably, be it via pumping Hollow One, firing of Goblin Charbelcher, or just playing a lot of 0 mana artifacts creatures with Goblin Bushwhackers.
And in the same format there are viable grindy draw-go control, and prison decks - that play stuff like White Sun's Zenith X > 5 as their win condition.

Mr0bv on UW Belcher

2 weeks ago

@Subject13412 If you would like an idea of how the deck pilots, I can add it to the OP in a bit. Its fairly straightforward.

I'd like to bring back Detention Sphere but as of this moment I do not know what to cut.

As far as counterspells go. You obviously want to protect the combo vs. trying to use counterspells to enable it. I'm focusing on 1 drop counter spells since the blue sources in this deck are already stressed enough. Failure / Comply is something that seems to fit well into the sideboard. Again I don't know what to cut since Dispel and even Mana Tithe has had some uses in the counter battles.

Yes, right now aggro-based decks are the biggest problem, which isn't a surprise. From my testing, without 'walkers, sphere of saftey is underwhelming. Sure, Turn 5 I could make them pay X to attack with each creature (That X would be huge mind you. 5+) or I could go for a Goblin Charbelcher activation and potentially win. So far in my testing I found having two Ghostly Prison on the field is enough to slow down most creature based decks.

If I missed anything let me know, had to type this twice since I accidentally deleted the first one.

Mr0bv on UW Belcher

2 weeks ago

That would help, thanks but right now here is what I am currently testing:2 Aura of Silence

1 Porphyry Nodes

3 Stony Silence

3 Dispel

3 Echoing Truth

1 Open the Vaults

2 Wrath of God

Right now I'm considering cutting Stony Silence for some since this actually does ok against affinity if I live past turn 3. They god hand, I have no chance game 1 anyway.

And yes I realize that Stony Silence shuts down Goblin Charbelcher. I usually board in Echoing Truth as well so I can bounce it / something else if need be.

MoonTurtle7 on I Want a Commander That ...

1 month ago

DrukenReaps to answer your question, yes. Honestly I made Azami for 30$ by converting an old blue deck I had into her. Par of me just loves never having an empty hand. To me, with Azami, drawing more than half the deck feels like a win.

I suppose going big in weird ways is my wheel house. I mean I was fiddling with a Thrasios deck where my main wincon was Mana Severance + Goblin Charbelcher with as much un-tap as possible.

I was also messing with the idea of Sram, Senior Edificer + Approach of the Second Sun, Kinda voltron/Kemba tokens. It's a mixed bag, but the possibilities are interesting.

Just want something fun were my hands tend to be full.

VraskaTheCursed on Omnath Locus of Forests (Budget!)

1 month ago

you forgot to play a russian foil Stomping Ground...and Goblin Charbelcher is OP in this deck.

bimjowen on Daretti, Stax Savant

2 months ago

MadHatter23, Platinum Emperion is an AWESOME card. If only we had some one-sided way to abuse his "can't change life total" clause! Maybe Sulfuric Vortex?

dlamars, makes sense! Likewise, Staff of Domination + Metalworker and 3 artifacts in hand will create infinite mana and draw the deck too!

So, I've been testing the deck against other competitive decks. I was unhappy with how it was performing. If people left me alone for a bit the haymaker value engines like Ugin's Nexus + Prototype Portal + Daretti's for tons of extra turns, ramping into Devastation / Jokulhaups with Daretti in play, or Goblin Charbelcher + Unwinding Clock provided great, fun, powerful win cons. The problem is, truly competitive decks seldom let any of these things happen. I've also found that while Daretti lends himself to a strong stax/reanimator theme, I'm not sure I've got the deck built as ideally as it can be. The reason I say this is, while reanimator decks tend to have a higher curve that normal, stax decks require a very low mana curve in order to be able to function under the effect of your own taxes. While having tons of 5+ CMC spells is great for the reanimator theme, it is terrible for the stax theme. Many folks have pointed this out, and it is only with all my extensive competitive testing that I am finally acknowledging this to be a problem. I do believe midrange/reanimator is not the best way to build Daretti, as he himself does not provide true card advantage with either his +2 or his -2 abilities. As such, I think stax is still our best bet, but this does mean we're going to have to change the way we're building. I will be posting the updated decklist momentarily.

ibstudent2200 on Daretti, Stax Savant

2 months ago

I didn't notice it before, but Clock of Omens might be a better choice than Unwinding Clock. My experience has been that there are certain activated abilities that you want to spam as much as possible (artifacts that tap for 3+ mana, The Chain Veil, etc), but you end up with plenty of artifacts that don't do anything with Unwinding Clock. It also shuts off Static Orb and Winter Orb during an opponent's end step.

To break down Paradox Engine's utility in this deck, here's the list of cards that it aids:

Mana rocks (1-mana only): Mox Diamond, Mox Opal.

Mana rocks (2+ mana): Mana Crypt, Sol Ring, Hedron Archive, Grim Monolith, Mana Vault, Basalt Monolith, Thran Dynamo, Metalworker.

Activated abilities: Goblin Charbelcher, The Chain Veil, Prototype Portal, Goblin Welder, Voltaic Key (doesn't work without other listed cards), Sensei's Divining Top (with spells at instant speed).

Based on this list, it looks like Paradox Engine will probably produce a lot of mana, but you aren't going to abuse activated abilities consistently and you don't have enough ways to draw cards to necessarily take advantage of all that mana. If you get Metalworker, Goblin Welder, or The Chain Veil+Mana Vault/Grim Monolith/Basalt Monolith/Thran Dynamo, you'll probably go nuts, but untapping Goblin Charbelcher and Mana Crypt a couple times per turn seems kind of weak for a 3-card combo. It's probably worth testing, but I think you'd want to add Staff of Domination and a couple other payoffs (which I don't think is the best direction for the deck).

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