|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
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, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Goblin Charbelcher Discussion
3 weeks ago
4x Blood Moon
1x Bonfire of the Damned
4x Chalice of the Void
4x Chandra, Torch of Defiance
3x Desperate Ritual
4x Ensnaring Bridge
3x Gemstone Caverns
2x Goblin Charbelcher
4x Goblin Rabblemaster
1x Hazoret the Fervent
2x Magus of the Moon
2x Pyretic Ritual
4x Simian Spirit Guide
2x Walking Ballista
1 month ago
Skullcrack is an excellent sideboard card for dealing with infinite life combos and lifegain in general. Typically, you don't want them maindeck in Delver. Naya Burn likes them main, however.
Grim Lavamancer is a great choice. He works best when you have fetchlands (on top of a high amount of instants and sorceries).
Jori En, Ruin Diver isn't bad, only he gets hit by every kill spell in the format (Fatal Push, Lightning Bolt, and so on). If you really want to play Jori En, Ruin Diver, toss it in the sideboard. Bring it in against decks like Fish or Collected Company that tend to go light on cards that outright kill things.
1 month ago
BabyK I think annoy people it's good for me. xD I'll use the mono blue merfolk in the future. I'll use these cards you mentioned in my Izzet deck.
Thanks for your answer! =D
Catalog9000 What card is that ??? It's amaziiinng!!! I loved this card in the first sight! Thanks guy for your suggestion! =D
PatrickBuerke Hello Patrick, thanks for your suggestion! I'll use the Electrolyze and Stormchaser Mage in my Izzet deck. I think the Siren Stormtamer is good for my Azorius deck maybe. Thanks! =D
sylvannos Hello sylvannos!! Thanks so much for your explain and suggestions! I liked your answer. It'll help me a lot. I'll use your mentioned cards in my Izzet deck. Sometimes, I have difficulty in dealing with aggro decks. I use AEtherize every match and it's save my life! What cards do you know to deal with aggro decks in multiplayer mode? Now, I prefer the cheap cards than the expensives ones.
What do you think about these cards bellow in Izzet deck aggro/control?
- Dynavolt Tower
- Goblin Charbelcher
- Aetherflux Reservoir
- Homing Lightning (Is it good against token decks?)
- Grim Lavamancer
- Jori En, Ruin Diver
Thanks you! Your suggestions help me a lot! =D
1 month ago
Phyrexian Obliterator, Mutavault, Urborg, Tomb of Yawgmoth are out of money range now.
Nightveil Specter looks weak, because it has to stay for a turn and successfully attack to do some random thing. There is good chance, that exiled card is unplayable in mono black. One more devotion compared to Vampire Nighthawk seems like a small upside. Regarding devotion, in the beginning of deck there was playset of Gray Merchant of Asphodel, but the card is low impact. Too often i have devotion 4 or even 2 and then it's weak for 5 mana. I cut it to lower the curve.
Report from last FNM, went 1:2:
Match 1 against burn: First game opponent had some bad draw but good opening hand. I lost it, but it was close, at one point he had one card in hand, i played Gray Merchant of Asphodel total devotion 6 and he responded with Skullcrack. It was close, but he finally won. Second game i won, due to lifegain (Vampire Nighthawk + Lashwrithe). Third game was long and super close, but he won thanks to pair of Skullcracks, one topdecked. I was like: this matchup looks better than i expected (good thing), but i was off luck a little (bad thing).
Match 2 against Forest belcher: First game opponent mulliganed a lot (this deck plays very small amount of lands) and i won easily. Second game he was on -10 lifes (Abyssal Persecutor) and i was on 30 lifes unable to kill my Percy for 2 turns. Next turn he finally killed me by Goblin Charbelcher. Third game i was sitting on two swamps, drawing cards by Sign in Blood but still waiting for other lands, when i finally found 3rd swamp, he managed to kill me. Forest Belcher is interesting and fun deck better than my. That was first time Lost Legacy's nonartifact was really big deal for me. Forest Belcher is nice unique deck and i don't have anything good against it in sideboard.
Match 3 against Jund Dragons: Both games were attrition wars, I won both easily thanks to draw from Phyrexian Arena or Sign in Blood or Arguel's Blood Fast Flip.
Notes: i need more Rite of Consumption, this card proves very good in this deck and i need more ways to kill my Abyssal Persecutor... In match against Jund Dragons also had problem with killing my Percy, but solved it very fast. Currently 10 ways to kill Percy don't counting flipped Arguel's Blood Fast Flip. It isn't enough...
2 months ago
It's not nearly as consistent as I would like it to be, but it is capable of producing results. I am still in the process of putting it together in paper and would love to be able to upgrade it to be even better. On a side note, this is not my deck, I found it on mtggoldfish and it was the cheapest Modern Charbelcher deck I could find. I tried winning with Goblin Charbelcher in the Merfolk vs Goblins duel deck and wanted to build a deck that was actually built around winning with Charbelcher.
2 months ago
3 months ago
3 months ago
Winning so early requires that the opponent in no way shape or form interacts with the deck (instead of "it isn't disrupted too much"), and a very solid hand.
If storm wins on turn 3 then half of the modern format does.
Mono green Goblin Charbelcher can also win on turn 3 - and as artifact removal is more rare, its harder to disrupt.
Death's Shadow decks can also win on turn 3 - specially with Temur Battle Rage
Even "jank" like Hollow One decks can win in turn 3.
In theory - In reality winning on turn 3 is gonna happen once in a blue moon. (If all goes well and no removal, discard, or counterspells are present on the opposing side of the board)
Modern is called a turn 4 format for a very good reason - because decks that have a realistic shot at reliably winning before turn 4 tend to meet the fate of Blazing Shoal, Seething Song, Summer Bloom... etc.