Goblin Charbelcher

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Goblin Charbelcher

Artifact

, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

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Goblin Charbelcher Discussion

T1Glistener on

5 days ago

It's not nearly as consistent as I would like it to be, but it is capable of producing results. I am still in the process of putting it together in paper and would love to be able to upgrade it to be even better. On a side note, this is not my deck, I found it on mtggoldfish and it was the cheapest Modern Charbelcher deck I could find. I tried winning with Goblin Charbelcher in the Merfolk vs Goblins duel deck and wanted to build a deck that was actually built around winning with Charbelcher.

klokwurk on It's My Life, I Do What I Want

1 week ago

Whenever I see Endless Horizons, I immediately think Goblin Charbelcher for the sweet combo synergy.

colton815 on New MTG Player

4 weeks ago

Xica how does green Goblin Charbelcher win when it requires MOUNTAINS? and btw, artifact removal is in no way rare, with affinity being one of the best decks in the format

Xica on New MTG Player

4 weeks ago

JeskaiM4n
Winning so early requires that the opponent in no way shape or form interacts with the deck (instead of "it isn't disrupted too much"), and a very solid hand.
If storm wins on turn 3 then half of the modern format does.

Mono green Goblin Charbelcher can also win on turn 3 - and as artifact removal is more rare, its harder to disrupt.
Death's Shadow decks can also win on turn 3 - specially with Temur Battle Rage
Even "jank" like Hollow One decks can win in turn 3.



In theory - In reality winning on turn 3 is gonna happen once in a blue moon. (If all goes well and no removal, discard, or counterspells are present on the opposing side of the board)

Modern is called a turn 4 format for a very good reason - because decks that have a realistic shot at reliably winning before turn 4 tend to meet the fate of Blazing Shoal, Seething Song, Summer Bloom... etc.

Xica on Strongest HUB

1 month ago

icehit6
Where did i say that Deathgorge Scavenger is a better card than Scavenging Ooze?

They are good for completely different things.
Hence one is not strictly better than the other, as they don't do the same thing.
(Similarly to how Spellstutter Sprite and Snapcaster Mage don't do the same thing - one is more of a niche card, but it doesn't make it a worse version of the other card)

P.s.:I see the "modern is X turn format therefore ... card is unplayable" arguments as completely invalid.
There are decks that can goldfish t3 wins somewhat reliably, be it via pumping Hollow One, firing of Goblin Charbelcher, or just playing a lot of 0 mana artifacts creatures with Goblin Bushwhackers.
And in the same format there are viable grindy draw-go control, and prison decks - that play stuff like White Sun's Zenith X > 5 as their win condition.

Mr0bv on UW Belcher

2 months ago

@Subject13412 If you would like an idea of how the deck pilots, I can add it to the OP in a bit. Its fairly straightforward.

I'd like to bring back Detention Sphere but as of this moment I do not know what to cut.

As far as counterspells go. You obviously want to protect the combo vs. trying to use counterspells to enable it. I'm focusing on 1 drop counter spells since the blue sources in this deck are already stressed enough. Failure / Comply is something that seems to fit well into the sideboard. Again I don't know what to cut since Dispel and even Mana Tithe has had some uses in the counter battles.

Yes, right now aggro-based decks are the biggest problem, which isn't a surprise. From my testing, without 'walkers, sphere of saftey is underwhelming. Sure, Turn 5 I could make them pay X to attack with each creature (That X would be huge mind you. 5+) or I could go for a Goblin Charbelcher activation and potentially win. So far in my testing I found having two Ghostly Prison on the field is enough to slow down most creature based decks.

If I missed anything let me know, had to type this twice since I accidentally deleted the first one.

Mr0bv on UW Belcher

2 months ago

That would help, thanks but right now here is what I am currently testing:2 Aura of Silence

1 Porphyry Nodes

3 Stony Silence

3 Dispel

3 Echoing Truth

1 Open the Vaults

2 Wrath of God

Right now I'm considering cutting Stony Silence for some since this actually does ok against affinity if I live past turn 3. They god hand, I have no chance game 1 anyway.

And yes I realize that Stony Silence shuts down Goblin Charbelcher. I usually board in Echoing Truth as well so I can bounce it / something else if need be.

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