Goblin Charbelcher

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters Rare
Mirrodin Rare

Combos Browse all

Goblin Charbelcher

Artifact

, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Price & Acquistion Set Price Alerts

EMA

MRD

Ebay

Recent Decks

Load more

Goblin Charbelcher Discussion

bimjowen on Daretti, Stax Savant

2 weeks ago

MadHatter23, Platinum Emperion is an AWESOME card. If only we had some one-sided way to abuse his "can't change life total" clause! Maybe Sulfuric Vortex?

dlamars, makes sense! Likewise, Staff of Domination + Metalworker and 3 artifacts in hand will create infinite mana and draw the deck too!

So, I've been testing the deck against other competitive decks. I was unhappy with how it was performing. If people left me alone for a bit the haymaker value engines like Ugin's Nexus + Prototype Portal + Daretti's for tons of extra turns, ramping into Devastation / Jokulhaups with Daretti in play, or Goblin Charbelcher + Unwinding Clock provided great, fun, powerful win cons. The problem is, truly competitive decks seldom let any of these things happen. I've also found that while Daretti lends himself to a strong stax/reanimator theme, I'm not sure I've got the deck built as ideally as it can be. The reason I say this is, while reanimator decks tend to have a higher curve that normal, stax decks require a very low mana curve in order to be able to function under the effect of your own taxes. While having tons of 5+ CMC spells is great for the reanimator theme, it is terrible for the stax theme. Many folks have pointed this out, and it is only with all my extensive competitive testing that I am finally acknowledging this to be a problem. I do believe midrange/reanimator is not the best way to build Daretti, as he himself does not provide true card advantage with either his +2 or his -2 abilities. As such, I think stax is still our best bet, but this does mean we're going to have to change the way we're building. I will be posting the updated decklist momentarily.

ibstudent2200 on Daretti, Stax Savant

2 weeks ago

I didn't notice it before, but Clock of Omens might be a better choice than Unwinding Clock. My experience has been that there are certain activated abilities that you want to spam as much as possible (artifacts that tap for 3+ mana, The Chain Veil, etc), but you end up with plenty of artifacts that don't do anything with Unwinding Clock. It also shuts off Static Orb and Winter Orb during an opponent's end step.

To break down Paradox Engine's utility in this deck, here's the list of cards that it aids:

Mana rocks (1-mana only): Mox Diamond, Mox Opal.

Mana rocks (2+ mana): Mana Crypt, Sol Ring, Hedron Archive, Grim Monolith, Mana Vault, Basalt Monolith, Thran Dynamo, Metalworker.

Activated abilities: Goblin Charbelcher, The Chain Veil, Prototype Portal, Goblin Welder, Voltaic Key (doesn't work without other listed cards), Sensei's Divining Top (with spells at instant speed).

Based on this list, it looks like Paradox Engine will probably produce a lot of mana, but you aren't going to abuse activated abilities consistently and you don't have enough ways to draw cards to necessarily take advantage of all that mana. If you get Metalworker, Goblin Welder, or The Chain Veil+Mana Vault/Grim Monolith/Basalt Monolith/Thran Dynamo, you'll probably go nuts, but untapping Goblin Charbelcher and Mana Crypt a couple times per turn seems kind of weak for a 3-card combo. It's probably worth testing, but I think you'd want to add Staff of Domination and a couple other payoffs (which I don't think is the best direction for the deck).

Mark_Hill_AL on Daretti, Stax Savant

3 weeks ago

Hey,

Really cool deck! You have a good mass of the most important stax and LD pieces but I think the biggest think you can do now to up the competitiveness of the deck is to really drop you mean CMC. At the moment it is quite high, dropping it would allow you play more stuff in a single turn getting to your lock pieces quicker and reducing the number of dead draws in the early game.

Trimming your curve is pretty time consuming, it's something I have been working on over a long time with my decks - but it's really worth it! Looking at your list briefly I have a few suggestions (caveat: I don't play Daretti personally so these won't be the most informed).

Things i would consider cutting:Nullstone Gargoyle - this is very expensive for a fairly mediocre effect. Would swap this out for Myr Retriever.Magus of the Wheel - not sure you need any more wheel effects than you already have.Chandra Ablaze - I think Chandra, Torch of Defiance is just much better.Outpost Siege - I appreciate the pseudo card advantage but I think you are better served playing a few more card selection spells like Cathartic Reunion, Tormenting Voice, Faithless Looting.Stranglehold - This might be a meta call, if you are playing against Narset turns or something it seems good but in most situations i think it's a bit too specific. Stopping players from searching libraries is good but if you achieve a faster lock they won't be casting anything anyway...Crucible of Worlds - don't think you get enough value out of this to be worthy of the include. Goblin Charbelcher - I think there are definitely more synergistic things you can be doing at this slot. Mirrorworks - I think instead of copying what you already have these slots are better dedicated to getting to the things you need quicker. Prototype Portal - I think this is just a bit slow, also same thing as for Mirrorworks.

In terms of what to put in i think Paradox Engine is an auto include. It makesThe Chain Veil even better besides allowing you to generate absurd amounts of mana - particularly good after you have wiped the board of lands leaving your mana artifacts behind. I would also definitely try and squeeze in Possessed Portal this is a super hard lock if you can keep it around. As I said, more card selection so I would think about the suite of Faithless, Tormenting and Cathartic. Ruination is noticeably absent, this card is great here. I didn't notice and graveyard hate? Maybe Grafdigger's Cage is worth a shot?

Anyway I am not sure if my suggestions are of any use but I stand by the lowering the mean CMC argument. It may just take a lot of play testing and time to figure out!

Happy staxing!

MadHatter23 on Daretti, Stax Savant

3 weeks ago

Have you thought about using snow covered Mountains to gain maximum value with Extraplanar Lens or using Caged Sun also the Molten Pinnacle land is useful in mono red as well as Goblin Charbelcher

55death on Goblinpalooza

1 month ago

CaptSillva I do see your point about Goblin Charbelcher for this deck build at least. In mine, it's more built for just slamming an opponent if I run out of options. I do run a little more mountains than he does. As for Raging Goblin I still like him in a deck just because if he is in your opening hand you can at least get a goblin out and rolling even if he hits for 1. I do have to say I do prefer my deck build since I know what it can do. I might have him still in but can't remember if off the top of my head. As for Patron of the Akki I do see your point although instead of sacking the commander I would rather sack a token, more punch for the price.

55death on Goblinpalooza

1 month ago

CaptSillva I do see your point about Goblin Charbelcher for this deck build at least. In mine, it's more built for just slamming an opponent if I run out of options. I do run a little more mountains than he does. As for Raging Goblin I still like him in a deck just because if he is in your opening hand you can at least get a goblin out and rolling even if he hits for 1. I do have to say I do prefer my deck build since I know what it can do. I might have him still in but can't remember if off the top of my head. As for Patron of the Akki I do see your point although instead of sacking the commander I would rather sack a token, more punch for the price.

55death on Goblinpalooza

1 month ago

I have to disagree with CaptSillva when it comes to Raging Goblin and Goblin Charbelcher. But the rest of the cards I agree with. If you want this to be a competitive Goblin deck then you need to have fast and hard hitting goblins in it. My Let the Goblins Escape 2.0 where I can win turn 3 if not turn 4 pretty fast. I am still updating that list as I go as well. Most of the cards that CaptSillva has recommended I agree with not too sure about Patron of the Akki however but that is more to your preference.

CaptSillva on Goblinpalooza

2 months ago

Zada, Hedron Grinder, Raging Goblin, Monastery Swiftspear, Goblin Spelunkers, Goblin Charbelcher, Sword of the Paruns, Howl of the Horde, Hamletback Goliath, Burst Lightning, Collateral Damage, Shock, Searing Blood, and Spark Jolt.

These are the weakest cards in the deck. Zada lacks any synergy in this deck making him a 3/3 goblin for four mana which is a very poor card. Raging Goblin and Swiftspear don't really do enough for commander. Goblin Spelunkers is just a low quality card. Charbelcher, Paruns, Howl, and Hamletback are all decent cards but are a bit too mana intensive for this deck. The rest are single target burn spells and these are very weak for a few reasons. In commander you will have more than one opponent and each will start with 40 health so you wouldn't be able kill them with burn spells alone. Also creatures tend to be bigger in size, so 2-3 damage isn't always enough to kill anything important.

Load more