Pyromancer Ascension

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar (ZEN) Rare

Combos Browse all

Pyromancer Ascension

Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.

Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

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Pyromancer Ascension Discussion

hannibal6 on Card creation challenge

4 days ago

Flame Juggler

Creature - Human

Haste

Flame Juggler enters the battlefield with 3 +1/+1 counters

, Remove a +1/+1 counter from Flame Juggler: Flame Juggler deals 1 damage to target creature or player

1/1


Create a "quest" enchantment like Quest for the Holy Relic or Pyromancer Ascension

Genesiz on 4-Colour Control

1 week ago

Snivy__ The reason I'm not running entirely shock lands is that in the meta I play in, there are a number of predominantly burn players, and I found that fetching for those was taxing my life total too much, especially with the Anguished Unmakings and the Bitterblossoms. I usually focus on getting two basics out first (also handy against blood moon) so that my tango lands enter play untapped. The Dreadbore/Terminate switch I'll consider, though. That was one of the things I still wasn't 100% sure on.

Cloudy105N While that may be true, the Sphinx's Rev aren't only for the card draw, as they give me a buffer of life to use with my Bitterblossoms and Anguished Unmakings.

Pieguy396 I have considered it. Initially the deck was mostly Grixis Control with my finisher being Lightning Bolt and Exquisite Firecraft, using Pyromancer Ascension to double all the damage. The fact I don't have delve cards in the deck is a remnant of that. The lack of Snapcaster Mage is a cost consideration at the moment.

Valengeta on Light 'em Up (burn and draw)

4 weeks ago

unredemption thank you for your suggestions. I think Gut Shot does too low damage even if it's "free". I prefer to have Lava Spike or even Incinerate for a better dose of damage, which doubles if I have Pyromancer Ascension on.

Really liked Gitaxian Probe though. A draw and spying on the enemy's hand for 0 mana is something that can work on this deck.

darkmatter32x on Jund Mid

1 month ago

FNM latest result.

First game: Mirror match 2-1

-Lost the first match with opponent's Liliana of the Veil hitting the board first.

-Won Second and third match, my opponent sideboarded fulminator mage and Liliana's defeat to answer my planeswalkers and man-lands. I used Crumble to dust eliminating all of my opponent's Raging ravine.

Second game: Storm 2-1

-Won the first match, I destroyed Pyromancer Ascension while Liliana keeps going with her discard.

-Lost second match, my opponent has the ultimate opening hand for storm tried to kill Baral but was countered using Remand.

-Won Third match, Liliana again for the win and Nihil Bomb prevents the grave from flashbacks.

Third Game: Jeskai Control 0-2

-Gideon Jura and Gideon, Ally of Zendikar protected by counter spells is absolutely ridiculous.

Fourth Game: Mardu Midrange 1-2

-Won first game with Tireless Tracker and Dark Confidant, with having lots of card draw the game ended pretty quickly.

-Lost second and third game, my creatures were getting hammered from removals, around turn 7 or 8 my opponent came back using Obzedat, Ghost Council with fatal push in hand and no Terminate the game quickly ended right there.

NoxiousFever on R/U control

1 month ago

APPLE01DOJ Wurmlover I do like Delver of Secrets  Flip a lot I will try and fit some into the deck. APPLE01DOJ I think I keep Take Inventory over Think Twice since when Pyromancer Ascension is up it lets me draw a lot more if I want to. Wurmlover I was thinking about adding Cryptic Command into the deck but I currently don't have the money for that.

Jafjaf5 on Goblin Isochron Aggro

1 month ago

Well. This is fun. Ow. How about Strionic Resonator? That copies Pyromancer's Goggles, Pyromancer Ascension, and better yet, Isochron Scepter's ETB ability.

xyr0s on R/U control

1 month ago

Looking at this deck again... Something about it seems a little of, and that is... That it really is 2 or 3 decks, that have gotten tangled in each other.

You want to play UR control? Sure, not a bd start. Add Snapcaster Mages to taste, lose most of the other creatures, keep Thing in the Ice, and have more spells. Perhaps Torrential Gearhulk is not bad either. But focus on more spells. And get some Blood Moons if you really feel that this is good. Also: more lands. Reduce combo pieces to a single copy of Isochron Scepter, and get a couple of Remands to go with that.

Or you can play something more combo-like, with focus on Isochron Scepter and Pyromancer Ascension. Again, remove most of the creatures, add piles of cantrips and keep cost down on your spells. More Baral, Chief of Compliance, too. Thought Scour is a really good card here, and you'll probably also need a set of Opt.

Or you can go with a more aggressive tempo like deck - more burn spells, remove combo, perhaps bring creatures like Young Pyromancer which go well with throwing piles of spells.

xyr0s on R/U control

1 month ago

Snapcaster Mage would be an improvement, especially with a pile of Thought Scour to go along with it.

Currently, you don't have a very great selection of cards to imprint on Isochron Scepter. Both of your counterspells lose relevance in the lategame, Lightning Bolt is ok, and that's it. You could exchange some Serum Visions for Opt, as that would give more options. Or you could splash a bit of white for Silence. Best card I can think of imprinting on Isochron Scepter (actually, you don't even need to splash for it - just bring it, and

I also suspect that Take Inventory is cute, but never really will be worth it. Getting to the point where it really draws some cards take effort, and would be easier with a bit of self-mill. But I can see how playing one with two copies and in the GY and an active Pyromancer Ascension would be sweet. Thought Scour wouldn't be bad in this regard either - it helps on the setup.

Sulfurous Blast seems like a sideboard-card, that has snuck into mainboard. Do you always want to play a sweeper, and is Sulfurous Blast the one you want to play, rather than the cheaper Pyroclasm or Anger of the Gods (for exiling creatures)?

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