Pyromancer Ascension

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pyromancer Ascension

Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.

Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

SufferFromEDHD on Dominus Burn

7 months ago

Breaking Point, Browbeat, Blazing Salvo, Molten Influence, Skullscorch the rattle snake cards get a serious boost alongside Solphim.

Expedition Map to get that Valakut.

Gamble get whatever you need.

Bonus Round win the game.

Final Fortune possibly, maybe?

Harness the Storm similar jank to Pyromancer Ascension that has no place in EDH but Dragon's Approach turns it into an engine.

Chasmolinker on Mono Red Weenie Hyper Budget Value Engine

1 year ago

Looks Solid. A few suggestions (followed by reasons as to why they shouldn't be in the deck. lol):


1. No Zada, Hedron Grinder? It doesn't trigger heroic for the copies as they aren't cast. And it pushes the curve at 4 MV.

2. Pyromancer Ascension Comes down a turn earlier than Harness the Storm but again doesn't trigger heroic. Better used for burn spells.

3. Guttersnipe over Labyrinth Champion. This one I actually think is strictly better than Labyrinth Champion. Unless you're playing Auras.



All in all, nice deck. Never seen a Mono Red variant of Heroic before.

duchessCretina on Come On Baby Light My Fire

1 year ago

If you want to use Pyromancer Ascension, shouldn't you play 4 of it and play 4 of all sorceries/instants? (to guarantee it'll activate)

Regulus_Rising on Come On Baby Light My Fire

1 year ago

duchessCretina I completely agree with Increasing Vengeance being pretty meh. There have only been a few games where it has gotten a chance to really shine so I've been looking for alternatives that either allow for flashback or copying potential. As for Shock I like having it since it's such a cheap cast for any target damage. My thinking is to put it in my graveyard as quickly as possible for flashback potential or for quest counter building on Pyromancer Ascension. So you're absolutely right, it's not a great damage spell, but I for this it's primary purpose is to be put in the graveyard for cheap to get ascension going as soon as possible while still chipping their health. I'm always looking to improve the deck, so please add any recommendations if you have any! :)

Icbrgr on Jeskai Ascendant (modern)

1 year ago

oooof i get it now!.... draw into Jeskai Ascendancy and Fatestitcher and get Pyromancer Ascension online to spell spam and clear the board to smash face with a huge stitcher..... okay that seems fun lol

joschang01 on Updated Modern Belcher

2 years ago

It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.

Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:

After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis  Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.

Turn 4:

In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:

Now we should have one untapped land, follow the steps below:

  1. Play Shatterskull, the Hammer Pass  Flip untapped
  2. Cast Pact of the Titan
  3. Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
  4. Cast Pyromancer Ascension; 2 Red Floating
  5. Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
  6. Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
  7. Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery  Flip; 1 Red 1 Green floating
  8. Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    2 Red 2 Green floating

  9. Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating

  10. Cast Bala Ged Recovery  Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating

  11. Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    • The first will add 2 Red and draw the second Bala Ged Recovery  Flip
    • The second will add 2 Green and draw anything 4 Red 3 Green Floating
  12. Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating

  13. Cast second Bala Ged Recovery  Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery  Flip, resolve both 9 Red 2 Green Floating

  14. Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating

  15. Cast Bala Ged Recovery  Flip to return Manamorphose and Bala Ged Recovery  Flip

    17 Red 1 Green Floating

  16. Cast Manamorphose, add 4 green draw 2;

    15 Red 5 Green Floating

  17. Repeat step 13, return Desperate Ritual and a Bala Ged Recovery  Flip

At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:

For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha

dddave on Updated Modern Belcher

2 years ago

Could you please explain me the Pyromancer Ascension combo? I don't get how to generate infinite mana.

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