Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Pyromancer Ascension
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
SufferFromEDHD on Dominus Burn
7 months ago
Breaking Point, Browbeat, Blazing Salvo, Molten Influence, Skullscorch the rattle snake cards get a serious boost alongside Solphim.
Expedition Map to get that Valakut.
Gamble get whatever you need.
Bonus Round win the game.
Final Fortune possibly, maybe?
Harness the Storm similar jank to Pyromancer Ascension that has no place in EDH but Dragon's Approach turns it into an engine.
Chasmolinker on Mono Red Weenie Hyper Budget Value Engine
1 year ago
Looks Solid. A few suggestions (followed by reasons as to why they shouldn't be in the deck. lol):
1. No Zada, Hedron Grinder? It doesn't trigger heroic for the copies as they aren't cast. And it pushes the curve at 4 MV.
2. Pyromancer Ascension Comes down a turn earlier than Harness the Storm but again doesn't trigger heroic. Better used for burn spells.
3. Guttersnipe over Labyrinth Champion. This one I actually think is strictly better than Labyrinth Champion. Unless you're playing Auras.
All in all, nice deck. Never seen a Mono Red variant of Heroic before.
duchessCretina on Come On Baby Light My Fire
1 year ago
If you want to use Pyromancer Ascension, shouldn't you play 4 of it and play 4 of all sorceries/instants? (to guarantee it'll activate)
Regulus_Rising on Come On Baby Light My Fire
1 year ago
duchessCretina I completely agree with Increasing Vengeance being pretty meh. There have only been a few games where it has gotten a chance to really shine so I've been looking for alternatives that either allow for flashback or copying potential. As for Shock I like having it since it's such a cheap cast for any target damage. My thinking is to put it in my graveyard as quickly as possible for flashback potential or for quest counter building on Pyromancer Ascension. So you're absolutely right, it's not a great damage spell, but I for this it's primary purpose is to be put in the graveyard for cheap to get ascension going as soon as possible while still chipping their health. I'm always looking to improve the deck, so please add any recommendations if you have any! :)
Icbrgr on Jeskai Ascendant (modern)
1 year ago
oooof i get it now!.... draw into Jeskai Ascendancy and Fatestitcher and get Pyromancer Ascension online to spell spam and clear the board to smash face with a huge stitcher..... okay that seems fun lol
IltaertheZendikariRiddleMaster on The Fire Nation
2 years ago
Permit me to suggest Pyromancer Ascension.
joschang01 on Updated Modern Belcher
2 years ago
It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.
Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:
- Turntimber Symbiosis Flip
- Reforge the Soul
- Pact of Negation (if you want, just helps protect the combo)
- Shatterskull Smashing Flip
- Pact of the Titan
- Infernal Plunge
- Pyromancer Ascension
- Manamorphose
- Manamorphose
- Manamorphose
- Manamorphose (yes 4 lol)
- Bala Ged Recovery Flip
- Desperate Ritual
- Desperate Ritual
- Bala Ged Recovery Flip
- Whatever you want (Goblin Charbelcher, Spikefield Hazard Flip, Fury, Force of Vigor, etc. etc.)
After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.
Turn 4:
In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:
- Pact of Negation
- Shatterskull Smashing Flip
- Pact of the Titan
- Infernal Plunge
- Pyromancer Ascension
- Manamorphose x 2
Now we should have one untapped land, follow the steps below:
- Play Shatterskull, the Hammer Pass Flip untapped
- Cast Pact of the Titan
- Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
- Cast Pyromancer Ascension; 2 Red Floating
- Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
- Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
- Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery Flip; 1 Red 1 Green floating
-
Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack
- First Manamorphose resolves, add 1 Red 1 Green, draw Desperate Ritual
- Second Manamorphose resolves, add 1 Red 1 Green, draw second Desperate Ritual
2 Red 2 Green floating
-
Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating
-
Cast Bala Ged Recovery Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating
-
Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack
- The first will add 2 Red and draw the second Bala Ged Recovery Flip
- The second will add 2 Green and draw anything 4 Red 3 Green Floating
-
Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating
-
Cast second Bala Ged Recovery Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery Flip, resolve both 9 Red 2 Green Floating
-
Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating
-
Cast Bala Ged Recovery Flip to return Manamorphose and Bala Ged Recovery Flip
17 Red 1 Green Floating
-
Cast Manamorphose, add 4 green draw 2;
15 Red 5 Green Floating
-
Repeat step 13, return Desperate Ritual and a Bala Ged Recovery Flip
At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:
-
Classic Belcher and shoot
-
Instead of getting back a ritual, return evoked Furys to kill all creatures, Force of Vigors to destroy Leyline of Sanctitys or other annoying things
-
Create an arbitrary large amount of 4/4 Giants from recurring Pact of the Titans and give them all haste through Song-Mad Treachery Flip
-
Lethal amounts of pings through Spikefield Hazard Flip
-
Start making white mana from Manamorphose to create Angel tokens from Emeria's Call Flip and give them haste from Song-Mad Treachery Flip
For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha
dddave on Updated Modern Belcher
2 years ago
Could you please explain me the Pyromancer Ascension combo? I don't get how to generate infinite mana.
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