Pact of the Titan
Put a 4/4 red Giant creature token into play.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Pact of the Titan Discussion
2 weeks ago
Funny I worked on a similar build when Experiment was spoiled. However, I think the Platinum Emperion use of Experiment is stronger. Hence why I never even considered building the deck
You could still run Leyline of Sanctity as it shuts down Liliana's minus ability, 8-rack, burn, storm and ad nauseam. No artifact so no worries with Experiment.
3 weeks ago
I'm not sure how you mean it, so I'm gonna take it both ways:
Misrey, Pact Maker
Legendary Creature - Spirit Advisor
~ has flying unless you control an untapped land.
: Search your library or graveyard for a card named Intervention Pact, Pact of Negation, Slaughter Pact, Pact of the Titan, or Summoner's Pact and put it into your hand. If you search your library this way, shuffle it.
You skip your upkeep step.
Anim the Perceiver
Legendary Enchantment Creature - Illusion Rogue
Players play with the top of their libraries and their hands revealed.
At the beginning of each player's upkeep, you may put the top card of that player's library into that player's graveyard. You may U/B (Dimir). If you do, repeat this process.
Up next, make a sorcery based off of hypnotism.
2 months ago
this deck still in project, the win rate nowadays is 48%, the idea of playing Pact of the Titan is to use it as a ritual by searching the Simian Spirit Guide or a draw by searching Street wraith. because it is a 0 mana spell, it makes easier to turn on the Pyromancer Ascension and can be copied by it, bringing more wraiths or guides
2 months ago
Summoner's Pact seems out of place in your deck. If the only reason you are running it is to cast a spell for free, you might as well play Pact of the Titan but that still seems far from ideal. I think you lose a lot by only being mono red.
2 months ago
2 months ago
3 months ago
Also of note, Summoner's Pact can only find a green creature, so you can only fetch Burning-Tree Emissary and Hidden Herbalists with it. That can be risky, but having an effective 12 copies of Burning-Tree Emissary (and 4 copies of Manamorphose that cycle through the deck for free) is very valuable for the deck. It might be worth running a single Groundbreaker as a fetchable creature with haste if you cannot chain your pacts into a bushwhacker. It seems like you thought Summoner's Pact would let you find any creature, but that's sadly not the case. The build with Summoner's Pact might just be the fastest deck in all of modern, but it's equally inconsistent. I've played quite a bit with an updated version of bushwhacker zoo which also uses Burning-Tree Emissary and Hidden Herbalists, but uses the classic zoo creatures to consistently swing for lethal by T3-T4. "Freetures" definetly has to compete with that deck for its spot, but as things stand "Freetures" is still much worse due to its inconsistency. I see 3 options for the deck: 1: Finding a creature to target with Summoner's Pact with a cmc of 3 or less that can finish the game without requiring a bushwhacker. I'm not sure if this would be enough to make the deck good enough. 2: Going down to 2 Summoner's Pact, running only 3 Pact of the Titan and readjusting the deck to make it depend less on those cards for a win. 3: Cutting Summoner's Pact entirely, maybe reintroducing Priest of Urabrask and Myr Superion to go for a slightly different build.
4 months ago
Looks good, you probably have too many lands tho. I'd suggest dropping two and adding two Pact of the Titan