|Commander / EDH||Legal|
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|Future Sight (FUT)||Rare|
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Pact of the Titan
Put a 4/4 red Giant creature token into play.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Pact of the Titan Discussion
1 week ago
The problem is that they have a whole turn to kill you before they lose the game. It is objectively worse than say Pact of the Titan, since they only have 1 upkeep after that.
3 months ago
Have you thought about Atarka's Command? I know it doesn't hit creatures, but the green splash gives you more options for your deck. You can also use your Isochron Scepters to get extra lands into play. Probably the best thing, however, is that you get to play Destructive Revelry in your sideboard.
For strictly Boros colors, other options are Angel's Grace, Dawn Charm, Burst Lightning (you can pay the kicker even when it's imprinted), Deflecting Palm, Galvanic Blast (although you'd need more artifacts in your deck), Intervention Pact, Sudden Shock, Surging Flame, and Pact of the Titan.
Skullcrack is going to likely be the best option, however.
4 months ago
I don't think you currently have a way to have infinite turns since Part the Waterveil exiles itself on resolution and Walk the Aeons requires sacrificing lands to buy back. Here are some ways to go infinite with Riku
Cast Walk the aeons, end step Conjurers Closet targets Witness, Witness gets back Walk the Aeons, take extra turn, repeat.
Put 5 counters from Mastodon on Sage of Hours, remove counters to take another turn, next turn upkeep return Mastodon and recast, repeat. Or end step Conjurers Closet target Mastodon and bolster Sage of Hours again, repeat.
Tap Time Vault, take extra turn, untap Time Vault with Key, repeat.
Other infinite combos you can do in Temur colors
Ex. Put Splinter Twin on Pestermite, token copy of Pestermite untaps original Pestermite with Splinter Twin on it, tap again to make another copy, repeat
Make a squirrel, tap squirrel to untap land with Nest on it, and then sacrifice tokens for damage
Cast Pact, then each opponent is forced to cast a pact, on upkeep if they are playing the color of the pact and are unable to pay the upkeep cost they die.
Hope this gets the brewing juices flowing!
5 months ago
IMHO you should try the 12-whack version with Signal Pest. Also i feel like playing the playset of Pact of the Titan, SSG and Street Wraith is overextending. Probably Lightning Bolt and Atarka's Command would help you more than them.
6 months ago
6 months ago
I would take out Street Wraith, Pact of the Titan and Haze of Rage, wraith is only really good for Death's Shadow decks, pacts upkeep cost is rarely worth it, and haze is very slow for modern and dependant on you having creatures to not be a dead card.
I would also take out Simian Spirit Guide that card is more for storm or combo and its usually a dead draw after turn 1
That totals 14 cards out
6 months ago
Seething Song is banned, thank goodness so it doesn't even work anyways. That can be circumvented but not as easily. The power necessary to speed out a T1 hasted Blightsteel Colossus is immense, that restricts the deck build so much that it practically builds itself. Also, Shane is right. You want 4 Pact of the Titan over any of the free artifacts because 1 copy will not guarantee you'll get a copy in your opening hand. Really you need all 8 but we'll have to settle for 4 copies. Simian Spirit Guide, Pyretic Ritual, Desperate Ritual, and Infernal Plunge will make up our mana acceleration suite.
5-6x Flex Slots for interaction
An argument can also be made to include fetches as well. Deck thinning can be really important when you want to dig for Madcap Experiment but it also means you get one card less that isn't a Blightsteel Colossus. I'm unsure of how the math would turn out as to which road is better.
There you have it. This deck does nothing else so you want to win as fast as possible. It'll be fun when it goes off but otherwise expect to do nothing a lot.