Pact of the Titan

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pact of the Titan

Instant

Create a 4/4 red Giant creature token.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

TristanTaylorsVoice on 8 Whack 2023

3 months ago

I think Pact of the Titan is seriously slept on in this deck, Battle Cry Goblin doesn't turn it on but the other 8 whack effects do. Back when this deck ran Burning-Tree Emissary Pact could enable some crazy turn 2 kills, or my favorite would be to bolt your opponent in response to your own pact triggers.

I would also recommend cutting Manamorphose, Orcish Bowmasters is pretty punishing as is so there's no need to enable extra triggers

wheels47 on Can't Lose

1 year ago

wallisface I agree that finding Madcap Experiment is a concern. I've recently been experimenting with dropping the other creatures and adding Indomitable Creativity, which has been promising, but not necessarily the strict upgrade I thought it would be yet. But I don't think I have my creature or artifact token generators quite right yet. I'm using Pact of the Titan, which has just not been good.

I think the comparison to Indomitable Creativity (the deck) is an interesting one, but I think the important difference is that this deck is much more of a combo deck than Indomitable Creativity is. The angel payoff is arguably higher than the archon's, but the archon doesn't immediately lose you the game when it leaves play. Maybe more card draw would help me draw into more protection for the angel, but I don't think more early-game interaction is the way to go.

McToters on [PRIMER] No One Ever Suspects the Hippo...

1 year ago

Ha! No worries and glad to plant the seeds of intrigue with Hive Mind (my bad on misreading your list, I thought you had that and Suture Priest in your brew already). Also, agreed that Herd is high CMC. I ran a more jankier version of Pheldy.

One amazing combo with Hive Mind, since spells have to be copied is Pact of Negation or Pact of the Titan (or any of the Pacts really) when your opponents don't have the right colors to pay the cost during their upkeep they lose the game! I run the combo in my Izzet brew. It's spicy.

Gidgetimer on Panoptic Mirror and spells with …

2 years ago

Yes, you can. They are both instants or sorceries with CMC 0. As a reminder, paying or losing on your next upkeep is part of the resolution of Pact of the Titan. So you will not be able to dodge it with Panoptic Mirror.

hiddengibbons on Panoptic Mirror and spells with …

2 years ago

Is it possible to imprint Pact of the Titan or Profane Tutor on Panoptic Mirror? Why or why not?

HeavyPlay on Gideon Turns (It Up)

2 years ago

After minimal playtesting I'm finding this deck preforms best with a creature + 2 lands in starting hand and really needs a way to filter/draw cards.

I've made the following swaps to help make the deck more consistent:

:::::::::::

IN

OUT

joschang01 on Updated Modern Belcher

2 years ago

It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.

Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:

After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis  Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.

Turn 4:

In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:

Now we should have one untapped land, follow the steps below:

  1. Play Shatterskull, the Hammer Pass  Flip untapped
  2. Cast Pact of the Titan
  3. Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
  4. Cast Pyromancer Ascension; 2 Red Floating
  5. Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
  6. Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
  7. Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery  Flip; 1 Red 1 Green floating
  8. Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    2 Red 2 Green floating

  9. Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating

  10. Cast Bala Ged Recovery  Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating

  11. Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    • The first will add 2 Red and draw the second Bala Ged Recovery  Flip
    • The second will add 2 Green and draw anything 4 Red 3 Green Floating
  12. Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating

  13. Cast second Bala Ged Recovery  Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery  Flip, resolve both 9 Red 2 Green Floating

  14. Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating

  15. Cast Bala Ged Recovery  Flip to return Manamorphose and Bala Ged Recovery  Flip

    17 Red 1 Green Floating

  16. Cast Manamorphose, add 4 green draw 2;

    15 Red 5 Green Floating

  17. Repeat step 13, return Desperate Ritual and a Bala Ged Recovery  Flip

At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:

For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha

Grubbernaut on

2 years ago

I like the idea; I'd cut Banefire, Simic Ascendancy, Fists of Flame, Warlord's Fury, and maybe some of the cantrips - you definitely need more creatures to ensure having 1, or preferably 2 in the early game (probably 12ish), and probably want an absolute minimum of 16 lands (or more likely, 18, especially if you use some Canopy lands). I also think Strike it Rich is pretty medium, though probably worth it if you stick with 3 colors.

Some options to consider: Lava Dart, maybe Mutagenic Growth (though it isn't red), and the usual suspects of prowess creatures; cutting blue could let you play white for Clever Lumimancer, though keeping blue for Sprite Dragon would let you stay on-theme with Hardened Scales and counters. Honestly, Dragon is absolutely perfect for this deck.

I think 2 or 3 of any given mana sink will be sufficient, since your main plan will probably be to win via combat damage (and not the mana from Steam Kin), which could be something like Hexdrinker or Fury. Maybe even Pact of the Titan if you want to go all-in; exile it if you're in on Nivmagus, or let it resolve if you have mana from Steam-kin.

Cheers!

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