|Commander / EDH||Legal|
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|Future Sight (FUT)||Rare|
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Pact of the Titan
Put a 4/4 red Giant creature token into play.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Pact of the Titan Discussion
6 days ago
So recently I had the idea to make a commander deck based around cards that force you to lose the game (like Glorious End) as a joke. When I actually started putting the deck together, though, the beginnings of a theoretically decent combo deck started to appear. Usually I am definitely not a combo player but this seems stupid and fun enough that I want to give it a shot.
The primary way the deck wins is by having Hive Mind out and cast a "you lose the game" card to force my opponents to lose. There are a couple other janky things I can do (such as a super convoluted Pact of the Titan + Isochron Scepter + Harmless Offering + Mindslaver combo) to win but that's primarily it.
I'm looking for more card ideas and general help with building this deck. I haven't been able to find more Hive Mind type effects out there but if I'm missing any I would very much like to have them in here.
Here's the deck:
Commander / EDH*
4 COMMENTS | 36 VIEWS
4 weeks ago
You'll find some lists that you can draw inspiration from if you look up "hive mind modern deck" or something like that. That's the easiest way to tune your deck. Most lists I've seen run all 4 Lotus Bloom along with the 4 Pentad Prism, as you want to get to Hive Mind as soon as possible. From there you can make some sort of control shell (which seems to be what ur doing) to stall until turn 4-5 which is when you'll usually have enough mana to cast HM. Looking at your list, I'd say you need Tolaria West so you can tutor out your Pact, also you should play a Pact that you can cast without needing a target so you can guarantee that your opponent has to pay the next upkeep. Gigadrowse or Defense Grid in the sideboard are great against counters. You could also go for GUx to make use of the ramp.
I do suggest you stick to the pacts for your wincon tho, Glorious End gives your opponent too much time imo, plus you can't cast it the same turn you cast HM which makes it even slower. But if you really want to play it, you can turn your list into a Pact tribal/Hive Mind combo hybrid, which uses Gideon of the Trials and Angel's Grace to prevent you from losing the game after using pacts/Glorious End. Then you could essentially take extra turns and beat down with Pact of the Titan as your backup plan.
And for the record, you don't need to stick an infinite combo in the deck for it to work. There are plenty of decks that are pretty much on the same track that your list is on right now (ones that use Prisms and Blooms) that win games.
5 months ago
5 months ago
As an additional cost to cast Rapid Oxidation, discard a card with converted mana cost . Destroy target enchantment with converted mana cost . You lose life.
Create a colorless "Pact" to add to the Futursight cycle:
Pact of Negation
Pact of the Titan
6 months ago
The problem is that they have a whole turn to kill you before they lose the game. It is objectively worse than say Pact of the Titan, since they only have 1 upkeep after that.
9 months ago
Have you thought about Atarka's Command? I know it doesn't hit creatures, but the green splash gives you more options for your deck. You can also use your Isochron Scepters to get extra lands into play. Probably the best thing, however, is that you get to play Destructive Revelry in your sideboard.
For strictly Boros colors, other options are Angel's Grace, Dawn Charm, Burst Lightning (you can pay the kicker even when it's imprinted), Deflecting Palm, Galvanic Blast (although you'd need more artifacts in your deck), Intervention Pact, Sudden Shock, Surging Flame, and Pact of the Titan.
Skullcrack is going to likely be the best option, however.
10 months ago
I don't think you currently have a way to have infinite turns since Part the Waterveil exiles itself on resolution and Walk the Aeons requires sacrificing lands to buy back. Here are some ways to go infinite with Riku
Cast Walk the aeons, end step Conjurers Closet targets Witness, Witness gets back Walk the Aeons, take extra turn, repeat.
Put 5 counters from Mastodon on Sage of Hours, remove counters to take another turn, next turn upkeep return Mastodon and recast, repeat. Or end step Conjurers Closet target Mastodon and bolster Sage of Hours again, repeat.
Tap Time Vault, take extra turn, untap Time Vault with Key, repeat.
Other infinite combos you can do in Temur colors
Ex. Put Splinter Twin on Pestermite, token copy of Pestermite untaps original Pestermite with Splinter Twin on it, tap again to make another copy, repeat
Make a squirrel, tap squirrel to untap land with Nest on it, and then sacrifice tokens for damage
Cast Pact, then each opponent is forced to cast a pact, on upkeep if they are playing the color of the pact and are unable to pay the upkeep cost they die.
Hope this gets the brewing juices flowing!