Cytoplast Manipulator

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

Cytoplast Manipulator

Creature — Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

, : Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

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Cytoplast Manipulator Discussion

Last_Laugh on Marchesa the black rose

6 days ago

Oh, and since I suggested 8 cards to both drop and add but we are looking at a 9th addition with Ogre Battledrive I'd like to suggest 1 more cut.

Now this cut is meta dependant and would be your call but...

Aura Thief - do you play against many pillowfort decks? This is where this guy shines, otherwise his usefulness drops quickly.

Cytoplast Manipulator - I ran him but he felt clunky and he doesn't provide haste to what he steals which is pretty relevant here.Or

Terminate - handy at times but in my meta, most problematic creatures I need an instant answer for have indestructible.

ThallionDarkshine on [Insert Cleverly Thought Out Rose Pun]

2 weeks ago

Creatures with graft are ridiculously powerful in Marchesa, since they recur themselves while providing recursion to your other creatures. Some of the best ones are Cytoplast Manipulator, Novijen Sages, Vigean Graftmage, and Helium Squirter. Alright, so maybe that's just all of them in your colors, but they're all fantastic.

Mulldrifter isn't the only good evoke creature, and evoke is a pretty strong ability with graft or other instant-speed counter production. Ingot Chewer is great artifact removal, while Shriekmaw is great for killing creatures. One that I particularly like is Nevermaker, though having to leave the battlefield to trigger can make things tricky.

Free sac outlets are fantastic, and you have access to two of the best: Carrion Feeder and Viscera Seer. I'm not a huge fan of 3-cmc mana rocks, there are a bunch of other great 2-cmc options in Fellwar Stone, Thought Vessel, Talisman of Indulgence, and Talisman of Dominance. Finally, you've got a great set of powerful etb creatures, why not try Panharmonicon to double their abilities. Also, you're missing one of the most powerful etb effect of them all, Rune-Scarred Demon.

slim_chanc3 on Marchesa, The Roses' Thorn

3 months ago

Vigean Graftmage is the best in my opinion. Most importantly you can field it before you ever cast Marchesa, then just have her protected so long as you have sac outlets. Novijen Sages is nice because you can draw a card and graft 1 or just graft 3 if you don't need the draw. His 6CMC is rough, I would not run him if you still want to rely on swinging. Helium Squirter gets a lot of hate because you have to pay 1 to use his ability and you cannot cast him before Marchesa. I like him though when I know my turn 3/turn 4 Marchesa would get hated off the field: I wait till I have the 5 mana for it, then cast Marchesa the following turn. If, somehow she has haste, I can spend that 1 extra I have to give her flying and she swings for 5 (assuming dethrone) and flying. Cytoplast Manipulator is what gets a lot of people excited. I don't like that I need lots of blue mana at the ready to use him an he needs haste to be really effective against your enemies. Also, if his 1 counter is always being used to steal creatures then he's not putting counters on your things. With you Metallic Mimic, Sage of Fables, and Unspeakable Symbol you're already halfway there in my opinion. It just depends on how you want to try to win.

KeelHaul10 on Ultra-Budget: Teenage Mutant Ninja Wizards

3 months ago

I'm in love. I never thought Simic Manipulator could be so busted when you have cards like Ovinize and Stream of Unconsciousness. Plus you permanently keep the creature unlike Cytoplast Manipulator! Would replacing Cancel with Counterspell be too over budget? You could always buy older, moderately played ones to reduce cost.

Raphiezar on

3 months ago

If you ran Deepglow Skate, you could add more planeswalkers to the deck to allow them to activate the ults immediately. Alchemist's Refuge and Leyline of Anticipation giving you flash is good to use Ramos on other player's turns, plus they go well with Seedborn Muse if you have it. Flameshadow Conjuring, Deadeye Navigator, Eerie Interlude, Faith's Reward, Progenitor Mimic, Stolen Identity, Rite of Replication, and Clone Legion allow you to abuse more ETB effects. Craterhoof Behemoth, Venser, Shaper Savant, Gonti, Lord of Luxury, Zealous Conscripts, Acidic Slime, Chancellor of the Forge, Chancellor of the Spires, Sepulchral Primordial, Luminate Primordial, Duplicant, Dragonlord Silumgar, Sower of Temptation, Hornet Queen, Deranged Hermit, Myr Battlesphere, Angel of Invention, Cultivator of Blades, have great ETB effects to be abused. Mikaeus, the Unhallowed and Cytoplast Manipulator work really well with the Marchesa, the Black Rose you're running. Necropolis Regent, Master Biomancer, Reyhan, Last of the Abzan, Death's Presence, Experiment Kraj, and Verdurous Gearhulk are great for building up creatures with lots of +1/+1 counters. Greater Good, Prime Speaker Zegana, and Tishana, Voice of Thunder are great card draw sources for this deck. If you reanimate creatures from the graveyard often enough, Flayer of the Hatebound is strong in that department, and if you're looking for more big damage/lifeloss effects, Warstorm Surge, Stalking Vengeance, Jarad, Golgari Lich Lord, and Pathbreaker Ibex are good as wel. Conflux is really strong with Ramos in play, especially with Sakashima the Impostor copying him. If don't mind it being janky, you can copy your Panharmonicon by turning it into a creature with Karn, Silver Golem or March of the Machines. Take it a step further by adding Opalescence so your enchantments can be copied too. Ultimately, this is just supposed to be a big list of cards to draw inspiration from, not to all be added to the deck.

dccrook27 on Medomai Master Rewind

4 months ago

@Pal00ka, I'm not necessarily looking for feedback on the deck as a whole, more on like a couple of card choices. I've noticed that it's pretty easy for my opponents to win against me if they have a way to take control of Medomai. To combat this, I've been pondering whether to include cards like Control Magic or Cytoplast Manipulator to get him back. I guess my questions are: do these seem like good choices for this? Is there something better? Should one or both of these be on a sideboard?

Gidgetimer on Nightmare +1/+1 counter scenario

4 months ago

Forgot to list Corpsejack Menace is in effect for the evolve and graft triggers. For optimal play you would have stacked the triggers so that they resolved:

Evolve from Plaxcaster making Fathom Mage 11/11

Graft onto Master Biomancer making him 10/12

Evolve from Biomancer making Fathom Mage 19/19

Graft onto Corpsejack Menace making it 14/14

Evolve from menace is not going to resolve because he is too small for the intervening if clause to allow it to.

Graft onto Fathom Mage making it a 27/27.

It seems that both you in your OP and I forgot biomancer on your Cytoplast Manipulator so that is another 8 counters on the manipulator in your op and another 40 in this optimal case. So Manipulator optimal case now is enters with 12+1 doubled doubled to 52 counters on it and then grafts for 1+1 doubled doubled to 8 for a total of 60 power. It also triggers evolve for 8 total counters on Fathom Mage when it enters as the 52/52.

Gidgetimer on Nightmare +1/+1 counter scenario

4 months ago

You could have grafted any number of the creatures, and for the evolve and graft triggers Hardened Scales and Doubling Season are in effect.

You are for the most part right about Cytoplast Manipulator, though Hardened Scales is a replacement effect, not a trigger so the exact proper way to explain it is: Cytoplast Manipulator entered with two plus one is three, doubled to six, doubled to twelve counters on it; and then one plus one is two, doubled to four, doubled to eight counters were grafted onto it.

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