Cytoplast Manipulator

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

Cytoplast Manipulator

Creature — Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

, : Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

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Cytoplast Manipulator Discussion

Yesterday on If a creature is stolen ...

1 month ago

I just stole a creature from Player A with Nicol Bolas, Planeswalker, and Player B stole it from me with Cytoplast Manipulator.

If Player B's Cytoplast dies, do I gain control of the creature again or does Player A?

carpecanum on Ezuri, Claw of Progress (Blue/Green)

2 months ago

Kalonian Hydra, Hooded Hydra, Marwyn, the Nurturer, Sylvan Offering,Ulvenwald Tracker,Viral Drake, Cytoplast Manipulator, Druid's Call, Thada Adel, Acquisitor and AEther Mutation are all fun cards here. I think only the Kalonian Hydra is expensive.

Triskelion is amazing here.

Woodland Bellower, Priest of Titania, Phantasmal Image, Caller of the Claw and Avenger of Zendikar are all great cards but not as good with Ezuri i think.

If you want to strengthen the Elf theme there's enough to do the entire deck just with that. I was fiddling with my Ezuri deck and started to look at possible themes like Elf, Rogue, Wizard etc. Morph, Wizard and Elf were the strongest. Not enough creatures to make Modular work =(

I'm almost certain you're going to want some more protection for Ezuri once people start seeing him work.

DarkStarStorm on Lie, Steal, Cheat, and SURVIVE!

2 months ago

I am currently running Cytoplast Manipulator and Flayer of the Hatebound. As for Unspeakable Symbol, I need to test it out a bit more extensively. In my experience it tends to drain a bit too quickly. If my meta weren't as aggressive, I might consider it. As for Akroma, I do like the synergy, but it doesn't synergize much with the deck beyond that cheap flip.

Last_Laugh on Too Bad, its Mine Now

3 months ago

This list is very light on creatures sir. I'd suggest more creatures that steal and/or more clones.

Cytoplast Manipulator, Gilded Drake, Sower of Temptation, Sakashima the Impostor (only clone in mtg that can copy your own commander, double dethrone is gross), Phantasmal Image, Clever Impersonator, and Phyrexian Metamorph come to mind.

poorpinkus on Infinite Combos in EDH - Experiment Kraj Budget

5 months ago

viveter Myriad blade wouldn't work since Kraj is legendary, but I gotta be honest I feel like I have enough ways to get around creatures that it'd be a unnecessary to ad more options; AEtherling, Cephalid Inkshrouder, Pemmin's Aura, Whispersilk Cloak, , Thornling and Morphling both work really well since they protects both Kraj and themselves while also offering evasion, Beguiler of Wills, Simic Manipulator and Cytoplast Manipulator allow me to take my opponents' blockers while getting board advantage, and Ethereal Usher gives me the option to get unblockable while also letting me get cards like Arcanis the Omnipotent if I want.

The thing with this deck is that I am trying to aim for a lot of cards with multiple purposes, so for example most of my evasion cards double as protection. If I add too many cards like Blade of Selves or cards that just give unblockable, then I have a much lower chance of drawing into a combo piece that I need. The idea is that it's supposed to be as much of a Johnny deck as possible, so if I win it is by some crazy combo, but if I lose it's fine. I don't really want to make the deck unstoppable since then it wouldn't be that fun to play against if that makes any sense.

Anyways, thanks for the suggestions! I'm not entirely saying no to them, I'm just trying to reason out how I feel like the deck should work as a whole. I'll definitely be looking into mass protection cards (maybe Heroic Intervention?) as I do see some creatures that I could remove (specifically Somberwald Sage since it doesn't work for any combos, Gilder Bairn possibly because the ability costs a fair amount although untap abilities are very nice, and Beguiler of Wills/Simic Manipulator since they draw too much attention for what they are worth), so it is good to know what other people think I could work on to make the deck work better.

Last_Laugh on Marchesa's undead servants

6 months ago

Oh, and since I suggested 8 cards to both drop and add but we are looking at a 9th addition with Ogre Battledrive I'd like to suggest 1 more cut.

Now this cut is meta dependant and would be your call but...

Aura Thief - do you play against many pillowfort decks? This is where this guy shines, otherwise his usefulness drops quickly.

Cytoplast Manipulator - I ran him but he felt clunky and he doesn't provide haste to what he steals which is pretty relevant here.Or

Terminate - handy at times but in my meta, most problematic creatures I need an instant answer for have indestructible.

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