Cytoplast Manipulator


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Dissension Rare

Combos Browse all

Cytoplast Manipulator

Creature — Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

, : Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 100%

0.02 TIX $0.11 Foil


Cytoplast Manipulator Discussion

Sarkhan_Dragonclaw348 on HydrAtraxa

1 month ago

If you're going for unlimited draw, include Laboratory Maniac (or a graveyard-purging card) so you can capitalize if your hand is discarded. Some Commander decks can kill your hand pretty easily, so the best idea is to have a good backup plan. (Your Library of Leng is good, but more would help--or just more card draw.)

Those creatures are going to need protection. As much as removal is nice, your creatures are going to do a better job removing things. Walking Ballista or Triskelion would work great as a removal-based creature. Instead of removal instants, make sure your creatures won't die. E.g. Lightning Greaves, Asceticism.

A good value card is Phenax, God of Deception. It might sound weird, but think: you've got a ton of high-toughness creatures, and that ability will ruin the day of a control player. Maybe not the best in all situations, but still good. Value cards with different quirks include Life's Legacy and similar cards, Cytoplast Manipulator and others, and Gigantoplasm (any clone-based creature can copy your Master Biomancer and make things incredibly OP very quickly).

Hooded Hydra combos well with your Champion of Lambholt, and together, they work well with Life's Legacy and/or Greater Good.

Board-wipe options include Yahenni's Expertise and Languish, which don't hurt you but hit lots of others. Similarly, Rishkar's Expertise does great drawing you cards and letting you cast them. I like Kydele, Chosen of Kruphix for the same reason. And she's a good partner with Reyhan, Last of the Abzan, who would work well in the deck too.

I'm rambling now. I'll stop. Good luck with your deck! This is my favorite type of strategy, so I like to think I know a lot about it.

Karns_Pyromancer on The Game of Thorns

1 month ago

As I recall, Cytoplast Manipulator is the only one worth mentioning.

Sage of Fables is also nice.

Old Marchesa is a lovely general, allowing you to build around a lot of themes. Aggro/poison is where I went.

ETB creatures looks to be your shtick though. Grave Betrayal & Cauldron of Souls both add to that hilarity. At this point, we start talking about a combo-esque deck and I don't know if that's where you want go.

krob19 on Counters Counters Everywhere

2 months ago

12/31: Beastmaster Ascension and Saproling Burst out, Chimeric Mass and Cytoplast Manipulator in. I should have read Vorel's ability better, where it says he works on lands, creatures, and artifacts but NOT enchantments. So these two were obviously pretty bad inclusions. I've taken them out in favor of two other cards Vorel works with and I've wanted to play.

Samuel-Frederick on The wise chose their own fate

3 months ago

Hey there The7thBobba. Sage of Hours is a tough card to build a deck around, especially mono blue. For me I think the deck is too thinly spread out, it really wants some focus. It's almost impossible to play a fast build with the two creatures you want to base it around of course, so I'd look to control a little more, and allow yourself the time to really trigger and grow these creatures.

Without knowing quite where you want to go with the deck, I'm not sure what to recommend really, but I'll throw some suggestions in the pot to give you a few things to have a think about.

Quickly first of all is just a nice little controlling card for triggering multiple herorics, Triton Tactics. Slows your opponents down, keeps your guys alive, and triggers your creatures.

Just a few creatures that come with their own tokens, so they are they to grow or to move onto others. Epochrasite is a card I simply adore, so awesome, and gives you three counters which is nice, and cheap to get down so a nice early blocker you actually want to die. Triskelion is a little high on the ol mana front, but comes with counters, can be used as removal of course which makes giving it counters situational and powerful. Then the absolute Pentavus of counter creatures, is Pentavus himself of course. Comes with counters, makes blockers, lovely job. Then we have Vigean Graftmage, a grafter and untaps your counter guys. Then of course Cytoplast Manipulator, a grafter that steals guys! Don't feel you need to run a whole load of heroic creatures because it is actually wasted, you don't run enough cards that target, and you'll always choose certain targets over other. So try running just a couple of heroic guys (your main men), alongside grafters, and other guys who come with tokens.

So, to grow the tokens, one way and one I love is to proliferate. So you have Contagion Clasp which is awesome cheap removal and recurring proliferation. Thrummingbird is a nice cheap creature, and when you put a counter on it, it will start to grow itself as well with every hit. If you want some counters then Steady Progress is nice, otherwise you're better off with Tezzeret's Gambit. For the counter itself you have Fuel for the Cause.

Then you have the two HUGE counter generators, these guys will let you go mad with your Sage and all your creatures. Inexorable Tide, and Contagion Engine. These are massive cards! The Engine also helps control the field, together your Sage is given extra turns all the time.

So I'd take a little step back, look at what you want from the deck, and experiment with a slightly different take. Something to think about!

Wihito on Atraxas Smörgåsbord Buffet

3 months ago

OBDog11: Will definitely try Aetherworks Marvel and Servant of the Conduit! You know Atraxa, Praetors' Voice can't play red right? Voltaic Brawler and Spontaneous Artist wont work.

Gutter Grime on the other hand, that adds a nice slimy delicacy to the table. Really like the idea of stealing, so I already have Cytoplast Manipulator, but then there's also your suggestion and Simic Manipulator. I will attempt to try them all, can have at most two, but I don't like the idea of a one-shot like Legacy's Allure that when there are other options. About Helix Pinnacle... my friends welcome the challenge, but I'd just feel cheap winning with it, haha.

Thanks for all the suggestions!

chaosumbreon87: She says no, banding isn't allowed in the dining room. Also, she can't add something to the table that isn't there (proliferate can't target suspended cards). I guess Cyclopean Tomb could work, but I'm really not a fan of it and how it works, especially for such a high price on it.

Whyteoutt: I've been too focused on counters haha, that card would really help this deck! There's also Chromatic Lantern for more or less the same effect. Could Prismatic Omen be too good for a casual environment? Or is Chromatic Lantern the better card?

Jamirostyle: Thank you!

Ocelot44 on Marchesa, the Thief of Multiplayer

4 months ago

You may be interested in running creatures with graft so you can protect Marchesa and your important creatures. Cytoplast Manipulator, Novijen Sages, Helium Squirter, and Vigean Graftmage are the only ones in your colors

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