Cytoplast Manipulator

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

Cytoplast Manipulator

Creature — Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

, : Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

Cytoplast Manipulator Discussion

machineghost on Wizards' Arcana

1 week ago

Thanks a ton for the feedback: there's some really great suggestions in there!

  • Pondering Mage - he's fun, but five mana is a little rough; I'm on the fence

  • Augur of Bolas - also a little nervous here because with not quite 1/5 instants/sorceries, it's not as reliable as the straight draw cards ... plus, I have to reveal what I draw (less ideal for say Counterspells)

  • Overwhelmed Apprentice - really neat ... but my opponents play a decent amount of graveyard recovery, so Millstone -ing them risks actually helping them ... but, even so, 2 mana for 4 Scry is definitely attractive; again, on the fence

  • Murmuring Mystic - how did I not know this spell existed?!? It's not quite a Talrand, Sky Summoner , but even so it's very nice, and I'm going to have to pick up copies for not just this deck but a few others; thanks :)

  • Vedalken AEthermage - already got 'em (he's just in a small "Search" section)

  • Disciple of Bolas also really great, need to get him

Finally, I own all four of those last cards, and it's funny because they were all in the final pile of cards which didn't quite make the cut, but almost did. Ultimately with all four it came down to "good, but other stuff seemed better" (ie. I couldn't decide what to take out for them).

Specifically:

  • Anathemancer - was very close (like card #101), but between the unreliability of not knowing how much non-basic land my opponents would have, combined with my general distaste for cards that only "do a few points of player damage" ... everything else just seemed better

  • Sage of Fables - is really cool, in combination with a small number of cards in the deck (eg. she's awesome for Cytoplast Manipulator ) ... but if I don't get those cards, she's just kind of weak sauce draw tech in a deck with 10+ stronger draw cards already

  • Tomebound Lich - I do need more defense, and deathtouch is great for that, but draw/discard is obviously worse than draw, and he doesn't fly which makes him a weaker defender

  • Dire Fleet Ravager - he seems great when I'm losing, but philosophically I try to build decks avoiding "I'm losing, save me" cards, and focusing more on "make sure I win" cards ;) It just felt like a lot of the time he'd be deadweight, plus he tends to speed the game up (life-wise), whereas this deck wants to slow it down and use time/life to build a "take over and win the game" board

So yeah, some really great suggestions in there, many of which I 100% agree with ... but with so many great wizards to choose from, finding what to take out to make room is always a challenge! :D

scotchtapedsleeves on Guess Who's Back, Back Again, And Again **Primer**

3 weeks ago

alexjustdoit I haven't played in a few months, but I remember it working pretty well! The only downside is that you can't use the ability after it attacks, but it combos well with cards like Cytoplast Manipulator that give out +1/+1 counters!

austintayshus on

5 months ago

Cytoplast Manipulator could be fun in this deck?

Shinwizzles on Marchesa, the Black Rose EDH: Steal Yo Gurl!

5 months ago

blazestudios23, I've been toying with the idea of adding Cytoplast Manipulator to the deck for some time now. I suppose I should at least give the card a try, it certainly does fit the theme.

Thanks for the recommendation, I'll let you know how it performs!

blazestudios23 on Marchesa, the Black Rose EDH: Steal Yo Gurl!

5 months ago

Cytoplast Manipulator is very good with Marchesa, you can give you critters +1/+1 when they come in play then sac it, bring it back and get more counters on it. Additionally you can give your opponents creatures +1/+1 counters and steal them. It very much fits with the theme of your deck.

austintayshus on Survival of the Fattest

5 months ago

Cytoplast Manipulator could be fun in this deck. A lot of the graft creatures could be fun actually. Maybe also Plaxcaster Frogling and Cytoplast Root-Kin

carpecanum on The Resilient Black Rose

6 months ago

Thalakos Deceiver is exactly what you're looking for except is costs $4. Notice you don't have to steal the creature from the guy you attacked. Always attack for the Dethrone bonus, get your counter, sac, steal any-damn-thing then Deceiver comes back to you.

Helm of Possession is also hilarious in a deck like this.

With all the sac cards you have maybe a few cheap creatures that come into play with counters would be a good fit. Things with Fabricate, Modular etc. My Marchesa deck is based on Modular and artifact creatures so the only thing i ever need to get a counter on is the boss. You already have some Graft creatures so I am assuming Cytoplast Manipulator would put you over budget?

Kaya's Ghostform is is probably free at this point. Play it on Marchesa to protect her or play it on an opponents creature after you steal it so you get it forever after it dies.

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Cytoplast Manipulator occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%