Cytoplast Manipulator

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

Cytoplast Manipulator

Creature — Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

, : Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

Price & Acquistion Set Price Alerts

DIS

Ebay

Have (2) rockleemyhero , geazykagar
Want (0)

Cytoplast Manipulator Discussion

slim_chanc3 on Marchesa, The Roses' Thorn

1 month ago

Vigean Graftmage is the best in my opinion. Most importantly you can field it before you ever cast Marchesa, then just have her protected so long as you have sac outlets. Novijen Sages is nice because you can draw a card and graft 1 or just graft 3 if you don't need the draw. His 6CMC is rough, I would not run him if you still want to rely on swinging. Helium Squirter gets a lot of hate because you have to pay 1 to use his ability and you cannot cast him before Marchesa. I like him though when I know my turn 3/turn 4 Marchesa would get hated off the field: I wait till I have the 5 mana for it, then cast Marchesa the following turn. If, somehow she has haste, I can spend that 1 extra I have to give her flying and she swings for 5 (assuming dethrone) and flying. Cytoplast Manipulator is what gets a lot of people excited. I don't like that I need lots of blue mana at the ready to use him an he needs haste to be really effective against your enemies. Also, if his 1 counter is always being used to steal creatures then he's not putting counters on your things. With you Metallic Mimic, Sage of Fables, and Unspeakable Symbol you're already halfway there in my opinion. It just depends on how you want to try to win.

KeelHaul10 on Ultra-Budget: Teenage Mutant Ninja Wizards

1 month ago

I'm in love. I never thought Simic Manipulator could be so busted when you have cards like Ovinize and Stream of Unconsciousness. Plus you permanently keep the creature unlike Cytoplast Manipulator! Would replacing Cancel with Counterspell be too over budget? You could always buy older, moderately played ones to reduce cost.

Raphiezar on

2 months ago

If you ran Deepglow Skate, you could add more planeswalkers to the deck to allow them to activate the ults immediately. Alchemist's Refuge and Leyline of Anticipation giving you flash is good to use Ramos on other player's turns, plus they go well with Seedborn Muse if you have it. Flameshadow Conjuring, Deadeye Navigator, Eerie Interlude, Faith's Reward, Progenitor Mimic, Stolen Identity, Rite of Replication, and Clone Legion allow you to abuse more ETB effects. Craterhoof Behemoth, Venser, Shaper Savant, Gonti, Lord of Luxury, Zealous Conscripts, Acidic Slime, Chancellor of the Forge, Chancellor of the Spires, Sepulchral Primordial, Luminate Primordial, Duplicant, Dragonlord Silumgar, Sower of Temptation, Hornet Queen, Deranged Hermit, Myr Battlesphere, Angel of Invention, Cultivator of Blades, have great ETB effects to be abused. Mikaeus, the Unhallowed and Cytoplast Manipulator work really well with the Marchesa, the Black Rose you're running. Necropolis Regent, Master Biomancer, Reyhan, Last of the Abzan, Death's Presence, Experiment Kraj, and Verdurous Gearhulk are great for building up creatures with lots of +1/+1 counters. Greater Good, Prime Speaker Zegana, and Tishana, Voice of Thunder are great card draw sources for this deck. If you reanimate creatures from the graveyard often enough, Flayer of the Hatebound is strong in that department, and if you're looking for more big damage/lifeloss effects, Warstorm Surge, Stalking Vengeance, Jarad, Golgari Lich Lord, and Pathbreaker Ibex are good as wel. Conflux is really strong with Ramos in play, especially with Sakashima the Impostor copying him. If don't mind it being janky, you can copy your Panharmonicon by turning it into a creature with Karn, Silver Golem or March of the Machines. Take it a step further by adding Opalescence so your enchantments can be copied too. Ultimately, this is just supposed to be a big list of cards to draw inspiration from, not to all be added to the deck.

dccrook27 on Medomai Master Rewind

3 months ago

@Pal00ka, I'm not necessarily looking for feedback on the deck as a whole, more on like a couple of card choices. I've noticed that it's pretty easy for my opponents to win against me if they have a way to take control of Medomai. To combat this, I've been pondering whether to include cards like Control Magic or Cytoplast Manipulator to get him back. I guess my questions are: do these seem like good choices for this? Is there something better? Should one or both of these be on a sideboard?

Gidgetimer on Nightmare +1/+1 counter scenario

3 months ago

Forgot to list Corpsejack Menace is in effect for the evolve and graft triggers. For optimal play you would have stacked the triggers so that they resolved:

Evolve from Plaxcaster making Fathom Mage 11/11

Graft onto Master Biomancer making him 10/12

Evolve from Biomancer making Fathom Mage 19/19

Graft onto Corpsejack Menace making it 14/14

Evolve from menace is not going to resolve because he is too small for the intervening if clause to allow it to.

Graft onto Fathom Mage making it a 27/27.

It seems that both you in your OP and I forgot biomancer on your Cytoplast Manipulator so that is another 8 counters on the manipulator in your op and another 40 in this optimal case. So Manipulator optimal case now is enters with 12+1 doubled doubled to 52 counters on it and then grafts for 1+1 doubled doubled to 8 for a total of 60 power. It also triggers evolve for 8 total counters on Fathom Mage when it enters as the 52/52.

Gidgetimer on Nightmare +1/+1 counter scenario

3 months ago

You could have grafted any number of the creatures, and for the evolve and graft triggers Hardened Scales and Doubling Season are in effect.

You are for the most part right about Cytoplast Manipulator, though Hardened Scales is a replacement effect, not a trigger so the exact proper way to explain it is: Cytoplast Manipulator entered with two plus one is three, doubled to six, doubled to twelve counters on it; and then one plus one is two, doubled to four, doubled to eight counters were grafted onto it.

Kinkybobo on Nightmare +1/+1 counter scenario

3 months ago

I have 3 total questions concerning two turns I took, the description is kinda complicated so bear with me. This actually happened last night in a commander game with friends and we weren't entirely sure we got all the interactions correct so I thought I'd ask here: I played Genesis Wave for a total cmc of 9 mana, so I revealed the top 6 cards of my library which were Master Biomancer , Corpsejack Menace , Fathom Mage , Doubling Season , Hardened Scales and Plaxcaster Frogling in that order ... My friends and I were completely horrified by what I'd just done. In trying to figure the situation out we broke it down something like this: we immediately set Master Biomancer to the side and said everything else would ETB with two +1/+1 counters already on themselves, I knew specifically that Corpsejack Menace 's ability doesnt work on itself when Master Biomancer enters at the same time and thus assumed the same would be true for Doubling Season and Hardened Scales so we didn't worry about doubling anything or adding +1s. Then it got tricky. When Fathom Mage entered we figured it gained two counters from Master Biomancer and thus entered as a 3/3 on its own. Fathom Mage then "saw" Master Biomancer enter alongside it as a 2/4, evolved into a 4/4, then saw Plaxcaster Frogling enter as a 5/5, (three +1/+1 counters from its own graft and two from MB) evolved into a 5/5 itself, then saw Corpsejack Menace enter as a 6/6 then evolved into a 6/6 itself, so i drew a total of 5 cards and didnt even think about trying to graft anything with Plaxcaster Frogling just to avoid further confusion. I felt we had resolved it correctly but I wanted to confirm that we got it right. So my first two questions are: 1. Did we? and if not how should it have resolved? and 2. Could I have grafted a +1/+1 counter from plaxcaster onto something else in that instance? for sake of explanation my graft target would have been Corpsejack Menace if it was at all possible. My last question has to do with my next turn. I played Cytoplast Manipulator with everything else still on the field. It entered with two +1+1 counters of its own, doubled to four by Corpsejack Menace then to eight by Doubling Season then received one counter from Hardened Scales doubled to 2 and then 4 respectively for that interaction, then I grafted another counter onto it from Plaxcaster Frogling which double doubled to four and then it received another counter from Hardened Scales which double doubled to 4 for that interaction resulting in twenty total counters being placed on it, causing Fathom Mage to evolve once more into a 7/7. So my last question is: Did I resolve playing Cytoplast Manipulator correctly and should it have entered as a 20/20?

Emeisle on Marchesa's stealing your board

3 months ago

Empress Galina is good at stealing commanders if you wanna go that route.

Cytoplast Manipulator is another good option, but then again both of those are about the $3.00 range, although they don't require any extra finagling to get what you want.

Some cheaper options might be Willbreaker or Roil Elemental, but they both have to stick around, obviously.

Control Magic is also a classic that doesn't quite break the bank. And that Terese Nielsen art is ++++

Load more