Cytoplast Manipulator

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

Cytoplast Manipulator

Creature — Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

, : Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

Cytoplast Manipulator Discussion

Lokotor on Marchesa, The Black Rose - Primer

2 weeks ago

WunderlichDrums

regarding the manabase, you just gotta make whatever you can with what you've got. if i could afford to just drop $100 on Scalding Tarn it would obviously be a great addition, same for Volcanic Island or any number of other lands. so far i haven't had any issues with it the way it is, but i'm not making a 100% competitive list or anything here so it is what it is.

as for Shivan Reef specifically, i did have it at one point, but since i'm in a 50%+ black deck i cut it in favor of shifting to more UB and RB lands since that's the color i need most.

I agree, i'm not a fan of the steal everything type of lists people often make with marchesa, but Thief of Sanity has been pretty good so far and Cytoplast Manipulator does a lot of work because you can either steal someone else's creature or graft counters to your own guys. not to mention +1/+1 counters are pretty common in EDH so you might not even have to use graft for other people's creatures. food for thought i guess.

Nicol Bolas, the Ravager  Flip forces them to discard their removal so what can thy do about it. muahaha!

re: Opal Palace etc.. with a deck that is as highly commander focused as this it's pretty important to ensure that she stays on the board. often it's better to play something on T4 that can attack / be sacrificed as soon as she comes out on T5 (with safety) rather than her on t4, and hoping to have had something good on T3. I think Hall of the Bandit Lord fills the same role, but i haven't played with one ever so i couldn't say how well it works.

Razaketh, the Foulblooded and Massacre Wurm are definitely cards that i don't think i would miss and wouldn't prioritize them.

I've been watching WAR spoilers, so far nothing has definitively struck me as being a sure thing here, but we'll see how it goes.

Lokotor on Marchesa, The Black Rose - Primer

2 weeks ago

WunderlichDrums

I've tried several of the cards from your cut list and I'm obviously not running several of them, my thoughts are Dimir House Guard and Sidisi, Undead Vizier are easily replaced by (better) tutors and you could easily make due with fewer tutors than i'm running, especially if you're trying to dial things back a bit.

I like Razaketh, the Foulblooded as a top of the curve finisher creature with upsides. for me i have a decent amount of artifact ramp to be able to cast him (and Shifting Shadow to maybe grab him for free), but I will readily admit that he's at the absolute top of my curve and could easily be replaced since he doesn't really add too much to the deck. he's just a "win more" card really and I don't think I would miss him all that much if i cut him.

Guildmages' Forum is better than Opal Palace in my opinion and i don't see much need to run both. Forum lets you put a counter on any multicolored creature (which i have several) and palace only on marchesa, so it's a straight improvement.

Forge of Heroes sounds like a terrible mobile game, but it's a great insurance policy on marchesa and unlike opal palace, etc. you can use it even if it isn't your turn.

the scry lands obviously could be replaced by ABUR duals or something, but i'm not made of money and haven't ever really felt they were hindering the deck so may as well keep them.

I don't really rate Helm of the Host too highly, it doesn't do anything in particular for the deck and it costs soooo much mana.

Aetherborn Marauder , Bloodhunter Bat , Filigree Familiar none of these has that great of an effect in my opinion. looks like you're wanting to work some life gain into the deck and i think it's a good idea to have some. i run Basilisk Collar and Wurmcoil Engine to fill that role. of those cards you linked i think Gray Merchant of Asphodel is probably the best option and is a card i have considered. but so far between my card draw and tutors i've not had too much trouble finding one of my lifegain cards and it is usually feasible to steal something with lifelink via Hostage Taker or Thief of Sanity

I'm running Massacre Wurm as a newer addition and so far it's working out, though i'm not 100% sold on it. it mostly clears tokens and Elvish Mystic s and such, but the life loss on it can be fairly substantial. i could go either way on it right now.

Nicol Bolas, the Ravager  Flip is amazing. i would play it even if it didn't turn into a planeswalker. 4/4 flying ETB opponents discard is already super good. i usually don't even bother to flip him most of the time. if you were going to add one card this is high on my list of recommendations. he's performed strongly every game i play him.

Krav, the Unredeemed is kind of high on the mana curve for this kind of effect. considering he doesn't have flying (oddly) or any other evasion i'm not a big fan of using him as a beater, and so he's in a bit of a rough spot.

i actually think i would rather have Kokusho, the Evening Star than Gray Merchant of Asphodel simply because he's a bit more useful on the board.

i don't think Keiga, the Tide Star is a good choice though. it's highly over costed and has hoops to jump through. Cytoplast Manipulator is significantly better in a variety of ways.

i don't see any reason to run Judith, the Scourge Diva she's not really better than Blood Artist or similar and there's plenty of effects like this in a variety of forms (creature, enchantment, etc) i think the incidental life loss to a single player or a couple points of damage to a creature is not going to really be anything to write home about and in EDH when you have 120 life to deal with it's just not good enough.

I don't see any point in running Embargo as it doesn't synergize with the deck particularly well. i suppose you could try to use it to keep your opponents creatures tapped down for some swings, but i dont really think there's much point in it. i speak similarly about Herald of Secret Streams in my write up.

Hall of the Bandit Lord is might be worth running, but i haven't ever tested it.

Coalition Relic is fine, it's a cmc3 rock. nothing special. i would recommend you run CMC2 or less rocks if you can, but as far as CMC3 ones go it's on the better end.

feel free to mess around with cards in my maybe board if you're looking to try some different things. i haven't tried all of them, but they're things that have caught my eye from time to time.

Shinwizzles on Black Rose [Budget]

3 weeks ago

Hey Strangelove, neat deck! Looks really solid budget deck; you've got a lot of really good cards that have high impact at low cost. I noticed that you're not running Ashnod's Altar . Any reason, other than budgetary, that it isn't included? Seems like a pretty sweet sac outlet.

I see that you have Falkenrath Noble in your Maybeboard, but have you considered running Zulaport Cutthroat , or the classic Blood Artist ? If you're murderin' critters every turn, both of those guys can be pretty useful. Not sure how much you're trying to avoid gaining life, in order to ensure Marchesa, the Black Rose 's Dethrone trigger, but they might prove to be useful in some conditions.

Smart to include Shriekmaw in the deck. Have you considered any other creatures with Evoke? They combo well with the Unspeakable Symbol . Ingot Chewer and Mulldrifter seem like they'd do nicely, perhaps. On the subject of abilities: looks like you've included a few Graft creatures in the deck. Have you at all thought about adding Cytoplast Manipulator ? I've had that card perform miracles in my deck. Steal a dude, +1/+1 it somehow, kill it dead, and it becomes yours!

Have you thought about adding in Treasonous Ogre to your deck? Runs similarly to Unspeakable Symbol , but with red mana instead of +1/+1 counters. Has been used to save my bacon more times than I'd care to mention in my games.

With all the ETB triggers in your deck, you may want to think about adding Noosegraf Mob , since it'll net you zombies, and sets itself up to come back easily, if the last counter isn't removed from the card. Dunno what your budget is, but you may want to consider swapping Butcher of Malakir for something like Dictate of Erebos , which can be used in hilarious ways due to the Flash ability. Another inclusion you may want to consider is River Kelpie , since you're relying heavily on Marchesa, the Black Rose 's Dethrone to pull stuff outta the 'yard. Have you put any consideration into using cards that have an Outlast-like effect? Mer-Ek Nightblade and Herald of Secret Streams seem like they could be useful in your deck.

Lastly, I noticed you don't have a Reef Worm in your deck. Not sure if that's a personal choice or what, but let me tell you, it has given many excellent performances in my deck. Being able to loop it several times has proven to be a game ender on more than one occasion.

Anyway, amazing deck! Looks like it'd be an absolute blast to play, and it can be made without breaking the bank!

Shinwizzles on Marchesa, the Black Rose EDH: Steal Yo Gurl!

4 weeks ago

Strangelove, Thanks for the compliment! I'll be sure to check your deck out too! I ran Flayer of the Hatebound when I was testing the deck out to see if I wanted to put any money into it. I like how it performs, but the mana cost is pretty steep. It also only counts if the creatures come from my graveyard, whereas Marchesa, the Black Rose usually takes creatures from my opponents' graveyards. Similar deal with Geralf's Mindcrusher . Really cool card, but the cost is a little too steep for the effect. Think I might need to add that one to my The Scarab God deck though, so thanks for the recommendation.

Brine Shaman is pretty cool, but I dislike the fact that I have to tap it to sac a creature. I try to keep my sac outlets repeatable, in case I need to evacuate my field for whatever reason.

Molten Primordial was alright when I first played the deck, but the cost wasn't worth the effect. More often than not, only one or two players have creatures worth stealing. Tried Mob Rule and wasn't a fan of the performance it gave. Maybe I was using it wrong.

Abyssal Gatekeeper , Fleshbag Marauder & Co. are great for keeping opponents' fields empty, but that isn't necessarily what I want. I steal my opponent's Sun Titan (or whatever) using Portent of Betrayal (or another stealing card), swing at the opponent with the highest life total to trigger Marchesa, the Black Rose 's Dethrone ability, sac Sun Titan to the Phyrexian Altar , Ashnod's Altar , etc., and then the Sun Titan is mine for keeps! I do make thorough use of the Abyssal Gatekeeper , Fleshbag Marauder , etc. in my Meren of Clan Nel Toth deck, and they're absolutely great in that one! Just not too sure if they fit the theme here.

Macabre Mockery is pretty great. I might have to find a spot in the deck for that. Thanks for pointing it out to me! I like Overtaker too, but the cost of 4 mana and a pitched card is pretty steep.

Graft seems like a neat idea, but I'm not sure if it'd fit in with the rest of the deck too well. Cytoplast Manipulator would be the only Graft card I might consider. It seems pretty fragile, to be honest.

While I absolutely love the effect of Prince of Thralls the sheer cost of getting it out is too expensive, even with the Demon's Herald ability.

Thanks so much for all of the suggestions! I'll be sure to check out your deck and see if I can make any recommendations as well.

Thanks again!

austintayshus on Getting swole on atraxa

1 month ago

Howdy, I have a few suggestions for your deck if you don't mind.

First, I would cut about 5-6 lands from the deck. Most commander decks only need about 37-38 lands in my opinion, and considering that you've got a pretty good mana curve, I think your deck would run well without the extra lands.

Second, I would look into some of the simic graft creatures from the very first ravnica block. Cytoplast Manipulator and Plaxcaster Frogling and Cytoplast Root-Kin are some of my favorites.

Third, I would also like to recommend Wild Beastmaster and Increasing Savagery and Chasm Skulker . I think those cards work very well together, but they also work pretty well with the rest of your deck's strategy.

Lastly, I would like to see some more card draw and mana acceleration affects. You've got a few of each, but I think your deck could benefit from more. Since we start with 40 life instead of 20 in commander, we have lots of time to deploy bigger and better effects, and card draw/mana ramp are essential to your decks consistency and power level.

Hope this helps!

austintayshus on Reyhan and Ishai's Counterstrike

2 months ago

Nice deck! I would check into some of the simic graft creatures from the very first Ravnica block. Cytoplast Manipulator and Plaxcaster Frogling and Cytoplast Root-Kin are some of my favorites.

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Cytoplast Manipulator occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%