Creature — Human Pirate
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Crafty Cutpurse occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Crafty Cutpurse Discussion
4 months ago
What I suggest to cut: Brazen Buccaneers - seems rather lackluster. Crafty Cutpurse - seems rather situational. Do you play with anyone who is creating a butt-ton of tokens of any kind in a turn? If not, ditch it. Deadeye Tormentor could probably go.
Where is Revel in Riches ? Not running that card seems...off theme, for sure. I might consider running Prying Blade over Embercleave , mainly because it can give you treasure tokens, and treasure tokens are good.
That's the best I can do for now.
1 year ago
So you say this is supposed to be a tempo deck, but I really don’t see that many ways to get ahead on tempo. I don’t know the number of colors in your pod, but Wash Out can usually let me get ahead of one opponent. Likewise River's Rebuke . Also I think you’ll find that playing more creatures that already have flash will leave you more flexible when your commander dies. Like if your meta has a lot of tokens Crafty Cutpurse would be great
I have a raff list that’s a little more geared to control, just because I wanted a deck that could play some 6 cmc counters.
1 year ago
I would not be surprised to learn Wizards was considering GRN when they printed Crafty Cutpurse. Boros and Selesnya are both known for token generation, and this card makes that strategy pretty dangerous.
That said, I'm not sure how much value Crafty Cutpurse has as a sideboard card though for a number of reasons. First, keeping four mana open is a lot. Second, the card is highly situational--for it to work, not only must you have drawn into it, but your opponent must be using a very specific activation. Even in matchups where it works, you're more likely to draw it at the wrong time or only net a couple soldier tokens. The latter is not bad, but still not that exciting. Third, there are better options with wider applicability. While Crafty Cutpurse can put you vastly ahead, I'd generally rather have a counterspell or wrath. Those at least have general utility, and can be useful whenever you draw them.
1 year ago
So I'm looking through all the cards that will be in standard when Guilds of Ravnica is released and I noticed that Crafty Cutpurse would (possibly) be a sideboard option when going against token oriented decks. Cards like March of the Multitudes and Divine Visitation can be shut down by Crafty Cutpurse
Am I missing something or is this already common knowledge?
1 year ago
You don't need Deceiver Exarch, Crafty Cutpurse or Stunt Double in the deck. I know it's an expensive card but Leyline of Anticipation is a better fit than Teferi, Mage of Zhalfir, The leyline is cheaper mana wise to cast and isn't going to draw the board hate Teferi will get.
Also consider a Rogue's Passage
Also 20 Basic lands is not going to cut it, you want about 32 to 40 lands (38 is the sweet spot) and another 8 accelerates, Enchantment, Artifacts, Sorceries, ect that gets more Ramp and or land draw.
1 year ago
Pia and Kiran Nalaar could definitely work, yeah. And the shock damage is surprisingly relevant against small, annoying creatures. But what to cut...I'm not entirely convinced on Dark-Dweller Oracle since I would rather not lose my tokens to get card draw. Thanks for your thoughts! :)
Suns_Champion: Thanks, man! Crafty Cutpurse belongs in the "sideboard" of this deck once I've tuned it a bit further (I can steal opponents' tokens directly, AND do janky things like the ones you mention!). Flameshadow Conjuring and Feldon of the Third Path are both things I've been considering: what would you cut? The only problem with them is that they require me to cast my large things rather than cheat them in somehow...and Rite of the Raging Storm is cute, but it doesn't help me build up a large number of tokens. Hmmm. Similarly to the last thing, what would you cut?
Thank you both for your thoughts!
1 year ago
Nice work! Looks like a good time, +1!
Glad to see phyrexian processor and mimic vat already here.
I like the fact that treasure tokens work for this too! Maybe go heavier into those with some Ixalan stuff.
This might be a little too janky, but Crafty Cutpurse combined with Decent of the Dragons or Mogg infestation makes my mouth water.
1 year ago
So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.
Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.
Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.
Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.
For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.
For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.
Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.
For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.