Etchings of the Chosen
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
Printings View all
|Modern Horizons (MH1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Etchings of the Chosen Discussion
1 month ago
Its hard to recommend many cards since you didn't purchase any new ones and you said you want the theme to be vampire tribal. That said, I would consider cutting the following cards: Bloodcrazed Paladin Champion of Dusk Disciple of Griselbrand Paladin of Atonement Priest of Forgotten Gods Wurmcoil Engine Zulaport Cutthroat Harsh Sustenance Consecrate / Consume Single Combat Culling Dais Seer's Sundial Whispersilk Cloak Bastion of Remembrance
Cards to look at adding: Mind Stone/Fellwar stone/Worn Powerstone/any mana rocks Mavren Fein, Dusk Apostle Etchings of the Chosen Call to the Feast Bloodthirsty Aerialist Viscera Seer Vindictive Vampire Bishop of Binding Arvad the Cursed Despark Heliod's Intervention Altar's Reap Mace of the Valiant Well of Lost Dreams
1 month ago
I honestly don't believe that going tall is the way to go and that Shadowspear isn't really worth the deck slot.
There are a lot of good shapeshifters and changelings out there but I don't want to run any of them. They may be Vampires technically but I can't bring myself to see them as such.
I included The Oathsworn Vampire + Phyrexian Altar combo because it does seem to be a good out to have. Also they are perfectly usable on their own. Viscera Seer I am not totally sold on yet. Other one drops seem to be either much more aggressive or give more value later one. Would play it though if I found the space.
Appreciate the input.
1 month ago
Hey, for midrange Vamps with Edgar I think you want to focus more on Edgar/ramp and less on eminence/tokens. Go tall with Vamps instead of going wide. Use Edgar as your main attacker because he has haste. With a midrange strategy tokens are better as sac fodder for value then attackers. For midrange, Talismans and Signets will do more then many subpar one/two drop Vamps because they're ramp for Edgar.
Shadowspear is a good midrange equipment with Edgar giving him evasion. Reconnaissance has already been suggested and it's busted when Vamps have first strike; Edgar has first strike. Etchings of the Chosen can be repeatable protection for Edgar by sacing a Vamp token.
Mana sinks are helpful with midrange because they give you a way to use mana instead of casting low mana cost Vamps. Mirror Entity is a Vamp, it will trigger eminence. It's obviously good with go wide strategy, but still fine for midrange/ramp because it can pump itself as well as Edgar. Any +1/+1 counters that are on Edgar/Vamps are applied to it's power/toughness after Entity changes original on card power/toughness. Anthem effects are also applied after Entity.
An upgrade to consider is an infinite combo with Oathsworn Vampire and Phyrexian Altar. Oathsworn can do a lot since it can be cast from your graveyard, meaning it triggers eminence when it does this. Oathsworn + Altar + Blood Artist/Cruel Celebrant is an infinite combo because of eminence. This combo gives you a win condition without needing to attack with Vamps which is important because sometimes you can't attack.
The combo is compact goes with the Vampire tribal strategy because it uses two Vamps. Altar can be good ramp/color fixing when tokens are being used as sac fodder. Oathsworn makes playing other sac outlets such as Viscera Seer more beneficial. Using a different sac outlet than Altar such as Seer isn't an infinite combo, but it can create a lot of Vamp tokens for more fodder depending on how much mana you have available.
Good luck with your deck.
2 months ago
I will build your build and see how it suits me, I wanted to build a casual but optimized creature based build and I think this list is pretty much ok, I have made some small changes: I replaced : gone : Guul Draz Vampire Quag Vampires Martyr of Dusk Bloodhusk Ritualist Pulse Tracker Kheru Bloodsucker added : Metallic Mimic Skullclamp Adaptive Automaton Rakish Heir Tithe Drinker Etchings of the Chosen
and changes in the manabase :
Dragonskull Summitit by Luxury Suite as this one will never enter tapped Nomad Outpost by Scrubland As I dislike enter tapped lands in an agressive build and I think your red sources are a bit high. Orzhov Basilica by Godless Shrine again because I dislike enter tapped lands Mountain by Badlands These last 3 changes also change the amount of swamp/plains cards in your deck from 12 to 15 making your isolated chapel less likely to enter tapped. I have also descided to play snowcovered basics because that gives more options that your opponents can assume you have.
so this leaves the following enter tapped lands in your deck: Path of Ancestry this one I completely understand and agree Mortuary Mire I wonder if this one is good enough, can you elaborate on why this is good enough in this deck Windbrisk Heights again the same question, is this card good enough?
Now finaly some lands that might be worth looking into: bojuka bog. I know, it enters tapped, but will probably be a good replacement for mortuary mire blood crypt plateau prismatic vista if you think this deck can handle with 1 less land that effectivly gives mana
3 months ago
Hey, your deck is missing it's Commander. If Alela is the Commander of this deck then you can make it official by tagging her with CMDR. In the deck editor put the CMDR tag after Alela, Artful Provocateur text.
1x Alela, Artful Provocateur *F* *CMDR*
What this does is it displays the card image of Alela in the deck list making her the official Commander of your deck.
Bident of Thassa is a good repeatable draw source with Faeries. Faeries have flying meaning that more times than not you will do combat damage to your opponents when you attack. For each Faerie who does combat damage to an opponent you draw a card. This can draw you a lot of cards. Consider cutting Festive Funeral for Bident?
Some upgrades within the budget to consider:
- Cloud of Faeries > Moonglove Changeling
- Faerie Conclave > Safe Haven
- Faerie Swarm > Glen Elendra Pranksters
- Faerie Formation > Nightshade Schemers
- Latchkey Faerie > Fencer Clique
- Etchings of the Chosen > Always Watching
- Favorable Winds > Eel Umbra
- Counterspell > Spell Syphon
- Open the Armory > River's Grasp
- Generous Gift > Mortify
- Brainstorm > Cerulean Wisps
- Ponder > Advice from the Fae
- Mask of Memory > Winged Words
- Detention Sphere > Prison Realm
- Chromatic Lantern > Mana Geode
- Exotic Orchard > Rupture Spire
- Caves of Koilos > Vivid Meadow
- Sunken Hollow > Dimir Aqueduct
- Esper Panorama > Evolving Wilds
Good luck with your deck.
3 months ago
Looks good overall. I would personally try to cut some more expensive cards and add some more artifacts or enchantments to help out your game plan.
Spirit of the Spires is possibly low impact. Giving one extra toughness isn't a huge boost, and you may be able to fit something more useful in that spot.
Dromar's Cavern I personally wouldn't run this card, it just feel really bad when you're behind and I don't think that the fixing it gives you is work sacrificing a land. Path of Ancestry is a good, semi-budget alternative.
I'm not 100% sold on Etchings of the Chosen. Since you have a few different types of token generators it may be difficult to have whichever creature type you need. It might be great, I'm not totally sure!
In terms of additions, I've been on board with trying to play 38 lands in most of the decks that I have so maybe add an additional land. I would try to sneak another piece of graveyard hate, perhaps Nihil Spellbomb or Relic of Progenitus?
Also consider moving some enchantment removal to more efficient instant/sorcery removal. I understand it goes against the theme of the deck, so I'd only do so if you find yourself struggling.
4 months ago
I used to play upgraded Vampiric Bloodlust a lot. You need either a lot of cheap vampires (1 and 2 CMC) + some card draw and play as much vampires as fast as possible, or a lot of recursion, since there usually is a lot of wraths. I recommend these cards (I consider them to be Edgar staples):
- Dusk / Dawn - serves as wrath & recursion
- Reconnaissance - gives vigilance to any (your) creature you want & helps in combat (you may withdraw your creatures from combat) (read errata, because the card now works differently from the original text)
- Shared Animosity - the best anthem for vampires! if you have a lot of cheap vampires on the battlefield, this enchantment wins the game!
- Etchings of the Chosen - anthem & protection for your important vampires
- Anguished Unmaking - I know it's about 5 USD, but it's completely worth it, my favourite removal/wrath
- Wear / Tear - great art. & ench. removal
- New Blood - must have in vampire deck
- Skullclamp - the best card draw for your deck!
4 months ago
If you really want to power up your faeries, take a look at anthem enchantments. Glorious Anthem is a good start, but there are many others (most of which have fairly useful side-quirks) like Radiant Destiny, Force of Virtue, Gravitational Shift, Favorable Winds and Etchings of the Chosen. Cathars' Crusade isn't technically an anthem, but it can be no less hilarious if you can set up a turn of enchantment / artifact storming. If you have the budget for it, and you aren't too opposed to artifacts, The Immortal Sun is a pricey piece, but it has a lot going on, especially if you don't run any of your own planeswalkers. A fair bit of warning on this anthem route: Skullclamp absolutely will not work the way you want if you play anything that offers toughness bonuses to your tokens unless you have some kind of sacrifice outlet. Some seem to consider that alone as reason to not anthem your faeries into the stratosphere, even if it's very possible on even tight budgets. Others tend to avoid anthem spamming because it makes you look far more dangerous than you're likely prepared to be, and impromptu archenemy is no fun to be on the wrong side of.
For space, I'd take out Ancestral Blade, as I've never been a big fan of that card when you can get far faster, cheaper, and overall more robust power-ups from anthem sources. (It's more of a knight tribal / white weenie card.) Also you may want to tone down your sizable nonland permanent hate. Oblivion Ring type effects are fine in the short term, ideally if you're ready to swing for lethal if not for that pesky Ghostly Prison in the way, but eventually you could get your enchantment answered and be right back where you started. For long-term answers, you're better off with Swords to Plowshares and Mortify (or arguably even better, Counterspell) effects that can straight up remove the problem for good, especially if exiling is involved. No sense tying someone's arm behind their back when you can just shoot them in the head.
If you wanted to win on commander damage, Cranial Plating is a fairly-priced budget piece that can play well into smashing face with Alela, especially if you can spare the mana to attach at instant speed. Shadowspear is a fairly expensive piece, as you would expect from something that not only confers trample (a bit hard to come by in Esper colors), but can strip hexproof and indestructible.
You don't have a lot of ramp sources. Ramp can be tricky to come by outside of Green, so you probably want a good 8-12 artifacts, probably closer to 12. You already have the big two (Arcane Signet and Sol Ring), Heraldic Banner, and most of the Talismans. You can also look into Signets (Azorius, Dimir, Orzhov), Diamonds (Sky, Marble, Charcoal) and Myrs (Silver, Gold, Leaden). Mind Stone and Worn Powerstone aren't terribly expensive for colorless artifacts, and Everflowing Chalice, Thran Dynamo and Gilded Lotus aren't much more expensive than that. And last but not least, particularly if you're leaning more heavily into enchantments, the newcomer Nyx Lotus from TBD is a fantastic choice if you plan to have a lot of colored non-token permanents on board. Alternatively, you could lean massively into artifacts given how much Alela likes them anyway, though it's worth pointing out that (1) artifacts have some of the widest ranges of cheap and commonly played answers and (2) the vast majority of them do zilch for your color devotion.
It might seem counter-intuitive to include board wipes in a deck designed to go wide with faeries. My take is that eventually you're going to be on the wrong end of a wipe at some point, so you want to have some wipes of your own ready to go just in case someone rebuilds quickly or you start getting jumped on by the rest of the table. This is especially important as Alela decks' bodies mostly come in the form of tokens that get wrecked outright by the ever-popular Cyclonic Rift. Speaking of which, it's worth pointing out that Cyclonic Rift has a cousin card in white, Winds of Abandon. Less good admittedly, but it's a lot more budget friendly, and even overloads for less mana. Speaking of budget, Time Wipe and Kaya's Wrath are other classic wallet-friendly wipes, while the flat out best one (after Cyc Rift) seems to be Toxic Deluge. Another reason to have wipes in Esper: they have some of the strongest ones in the game.