1, T: Acorn catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel token onto the battlefield.
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|MTG: Commander (CMD)||Rare|
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|Commander / EDH||Legal|
Acorn Catapult Discussion
2 weeks ago
1 year ago
I tried a similar version of this Deck a few times now.
I really miss some kind of ramp, and either protection for Glissa to keep the recursion/card advantage going, or card draw. Mind Stone Hedron Archive and maybe Dreamstone Hedron can fill both ramp and draw slot each.
I also recommend Unstable Obelisk if you kill creatures with it, you can recure it, and also fills a ramp slot. And it can solve other problems than creatures, too.
Glaring Spotlight opens your opponents creatures for removal. Also can finish/protect yours.
Acorn Catapult seems bad, but once you get an opponent a Squirrel, you will have a target every turn for "free" recursion (just hit the squirrels if there are no other targets to kill)
Cranial Plating Just try it. You can eqiup this at instant speed. Giving sometime +10 power or more :)
Hope of Ghirapur done lot's of work in every deck where I was able to get it back!
Verdurous Gearhulk Artifact, +1/+1 Counters. 5 Mana 8/8 Trample if nothing better to do.
Marionette Master I nearly always choose to put counters on him (fits your theme) making him a 4/6. So every artifact that "dies" sucks 4 life out of an opponent. Can semi-protect from artifact boardwipes, because it sometimes can kill an opponent.
Disciple of the Vault Little brother.
Of course Sol Ring etc. would work with that many artifacts, too. Maybe you can explain why you play few ramp spells and Draw stuff
And I really don't know why people play Terramorphic Expanse Evolving Wilds in a two colored deck. Getting 2 cards out of 90+ others...not worth in my opinion. They are fixing but technically Mono Colored Taplands. Try Guildgates/Shocks/Normal Tapduals instead
Some games are hard with too much topdecking cause of missing draw/Glissa died too often But nontheless Great Deck and really a lot of fun to play :)
1 year ago
To be complete, this deck really needs a Acorn Catapult . You could ping your own buffed up Squirrels to make even more of them!
1 year ago
So this looks like it used to be a brawl deck. If it wasn't, it might work better as one.
I don't know what exactly you are looking for. Based on your build, you seem rather new to the commander concept or you're on a budget.
You have very few mana rocks/dorks I can see you struggling with mana with those high CMC cards. Card advantage is difficult in those colors, but your commander should help with that. At the very least get a Sol Ring. Every commander deck should have one (unless you're playing french).
You say you want rage triggers, but I don't see much in the way for helping with that. Maybe something that pings/tims for direct damage like Vulshok Sorcerer or Acorn Catapult. There might be better options for this, but these are at the top of my head.
I have a lot of suggestions, but it would help if you gave me more direction.
1 year ago
The M10 rules change did not change "put into play" to "cast", it changed:
- "play" to "cast" (except in case of lands)
- "comes into play" to "enters the battlefield"
- "put into play" to "put onto the battlefield"
The first is play as a verb, the action of playing a spell. The others are play as a noun, meaning the space of "in play". This is an important distinction to make in appreciating the change in the rules text.
Casting is a specific game action, and now play is a distinct one used for the act of playing lands. For something to be cast you must either cast it as normal or an ability must explicitly say "cast" as part of its resolution. If an ability does not say cast and uses language like "put onto the battlefield" or "create [a token]" or "copy [a spell]" then it's not cast and will not trigger abilities looking for a "cast" event.
Elite Arcanist on the other hand creates a copy of a card which you then cast. This is a case where an ability uses the cast action.
1 year ago
2 years ago
If you want to take the deck in the direction of a bit more artifact/piddly-damage-to-ones-own-creatures-matters synergy that adding the Aether Grid would suggest, I'd also look into Acorn Catapult, Staff of Nin, and maybe getting Akoum Hellkite in there.
I've enjoyed your deck so much that I've created a budget version here --a bit fewer anthems, a bit more artifacts/piddly damage floating around. Nice work!