Caller of the Pack
Creature — Beast
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the token at the end of combat.)
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Caller of the Pack Discussion
1 week ago
As with all things my recommendations come out of my experience in my meta but I would recommend:
Illusionist's Bracers are another token doubling artifact that you can probably skip at this point.
Mimic Vat is also a fun card to include but situational.
I also like Heliod, God of the Sun Vigilance and a token producer. The tokens are expensive mana wise but they are repeatable.
Herald of the Host and Caller of the Pack both have some unique interactions with Rhys. The tokens created as part of the myriad trigger get exiled. If you use Rhys's ability to seperately double those tokens. The second set of tokens do not get exiled at end of turn/combat.
Removal: I really do not see anything capable of dealing with graveyards or lands. I would recommend something like Tormod's Crypt or Rest in Peace for the one and something like Ghost Quarter for the second. These are both really meta dependent. My meta has tons of graveyard decks. Meren, Glissa, and gitrog are weekly decks. Land removal you generally don't need but there are some utility lands that it pays to destroy Glacial Chasm for example. There is also Imprisoned in the Moon which can wreck a commander's night. Removal recommendations are always meta dependent. So YMMV.
I would also look into adding something for card draw. Fecundity works well with token decks generally.
Sorry for the wall of text.
3 weeks ago
Hero of Bladehold Inexorable Blob Kessig Cagebreakers! Myr Battlesphere Nacatl War-Pride! Reveille Squad!
Adriana, Captain of the Guard Agrus Kos, Wojek Veteran Armory Automaton Bruse Tarl, Boorish Herder Caller of the Pack Blade of Selves! Copperhorn Scout!!!! Cultivator of Blades Custodi Soulcaller? Elite Scaleguard Fangren Firstborn
Flamerush Rider! Gahiji, Honored One! Galepowder Mage! Goblin Rabblemaster Hamlet Captain Jedit Ojanen of Efrava Kalonian Hydra! Krond the Dawn-Clad Lightning Runner Pathbreaker Ibex! Radha, Heir to Keld Savage Ventmaw Scourge of the Throne Stonehoof Chieftain Victory's Herald Wolf of Devil's Breach Xantid Swarm! Sword of the Animist
Zhur-Taa Druid all i did was find a bunch of creatures that seem to be good in combat. a few of these are must haves i think for you though which i noted with a !also annihilator as a mechanic
1 month ago
The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature
These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.
High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.
Deathrite Shaman A great way to stop other graveyard shenanigans.
Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.
Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.
Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.
Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.
Beast Within One of best removal spells in the game.
Dread Return Great recursion spell that can be used twice.
Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.
Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.
Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.
Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.
Spore Frog Good way to stop other creature decks that are faster than yours.
Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.
Victimize Great recursion spell in case Meren is not in play.
Viscera Seer Great sac outlet that also helps you draw to something useful.
Cultivate Great ramp card that also replaces itself.
Kodama's Reach Great ramp card that also replaces itself.
Black Sun's Zenith board wipes for when you are behind
Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.
Life's Finale board wipes for when you are behind
Decree of Pain board wipes for when you are behind
Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters
Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.
Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.
Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.
Caller of the Pack Creatures are just big beaters but have no value.
Scourge of Nel Toth Creatures are just big beaters but have no value.
Banshee of the Dread Choir Creatures are just big beaters but have no value.
Wretched Confluence Too costly for it's effect
Cloudthresher Not a good way to get rid of fliers
Bonehoard Better options to cast at 4 mana
Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.
Corpse Augur better options to be playing at 4 mana
Phyrexian Plaguelord Better options to be playing at 5 mana.
Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.
Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.
Birds of Paradise one of the best one drops you can play.
Avenger of Zendikar closes out many games very quickly.
Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.
Grave Titan One of the best 6 drops of all time
Panharmonicon Good in any deck that Enter the Battlefield effects
Leyline of the Voidcreatures in black in the 6-drop spot.
Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.
Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.
Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.
Noxious Gearhulk A pretty decent way to gain life and stop opponents
Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.
Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.
2 months ago
Love the deck so far! Here are a few cards I think would have a nice fit in here
Wayfaring Temple good body plus on hit populate.
Sundering Growth good removal plus polulate
Rootborn Defenses allows the board to avoid any destroy type board wipes. plus populate.
Giant Adephage great body, copies himself on hit
Secure the Wastes instant speed army maker
2 months ago
A friend of mine runs a pretty nasty deck. She uses beast creatures for the most part. She lets them fight with Contested Cliffs before she attacks. Terra Stomper is great for this deck. Also Caller of the Pack is a great card.
have you considered Warstorm Surge?
6 months ago
I would take out the following:Arlinn Kord Flip, Elspeth, Knight-Errant, Sarkhan Vol, Grenzo, Havoc Raiser, Skinrender, Urabrask the Hidden, Slayers' Stronghold and Skarrg, the Rage Pits as well as maybe Ogre Battledriver and Gahiji, Honored One. This in general is because either A. the card has too little impact or B. the card is too win more.
I would replace these cards with: Strip Mine, Wasteland, Vampiric Tutor, Worldly Tutor, Enlightened Tutor, Gaddock Teeg, Crucible of Worlds and Hushwing Gryff (just make sue that you play this after your commander if you have the option). I might also consider Mystical Tutor (for Triumph of the Hordes mostly) and maybe some of the myriad creatures from Commander 2015 (Caller of the Pack, Banshee of the Dread Choir, Herald of the Host and Warchief Giant) to function as extra copies of Hydra Omnivore. The other thing that you might add is some MLD such as Armageddon to cement your win. If you want more in depth reasons of each card you can ask and I'll try to reply in the next couple of days.
6 months ago
How about Blade of Selves?
6 months ago
Mutant's Prey can be helpful for getting rid of threats. When it comes to dropping cards for others in your maybeboard, let me comment on that.
Broodbirth Viper-doesn't help you much. It gives you decent draw, but it doesn't even give you xp for it's clones.
Caller of the Pack-too expensive, no xp, not even a bonus from dealing damage
Illusory Ambusher-really expensive for what it does, you will only get 1 draw from it in the beginning and it isn't good enough to waste a turn putting coutners on it
Will-Forged Golem-expensive and doesn't give you any benefits
Second Harvest-this seems to only be useful some of the time.
Day of the Dragons-will get rid of all of your hard fought counters-when your creatures re-renter, yes you can get a crap ton of xp and etb triggers, btu all the buffs you put on them go away and the tokens don't come back. a single Declaration in Stone removes your hard work and the enchantment is still on the field.