Tahngarth, First Mate
Legendary Creature — Minotaur Warrior
Tahngarth, First Mate can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. if you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
Printings View all
|Commander 2019 (C19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
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Latest Decks as Commander
Tahngarth, First Mate Discussion
59 minutes ago
1 day ago
Court of Virtue: not too bad, even though I think it's unfairly costed compared to the one. I'll probably add this to my Marisi deck; has surprisingly few ways of steadily making evasive tokens, and the monarch is obvious great for encouraging conflict
Livio, Oathsworn Knight: more experimentation with card advantage. As alluded to, if he's your commander then you're free to recast him and tap him down for the creatures he got tucked away
Belbe, Corrupted Observer: not bad in the 99 of a Thantis, the Warweaver deck, although note that she doesn't trigger off just damage (let alone combat damage), so a simple Impact Tremors or exploit will net people . (You're not allowed to run Sygg, River Cutthroat in her 99 because the RC hates you.)
Toggo, Goblin Weaponsmith: https://www.youtube.com/watch?v=HEdg4glpCkg
PW!Jeska: hey, finally. Slam dunk in the 99 of Tahngarth, First Mate. 15 power's worth of pain coming your opponent's way 4 times a turn cycle!
Jeska's Will: Not super excited tbh, but it's reassuring that they're exploring the aikido design space of punishing excess, esp. in &
Archon of Coronation: Pretty clever that this lets you weather the back-and-forth of the monarch as your opponents are less likely to hit you when you're not crowned. Beware of infect tho.
Eligeth, Crossroads Augur: The Scarab God
Wheel of Misfortune: took me a while to parse, but basically don't be the one to pick the highest OR the lowest number (unless you want to keep your hand, in which case I think you're free to pick minus infinity). I assume if e.g. one player chooses 1 and the rest 0, nobody wheels (but the former still gets a single ouchie)
Rograkh, Son of Rohgahh: Ha.
DemonDragonJ: maybe Prossh just got a mate?
2 months ago
Mina and Denn, Wildborn - manland,landfall, land matter style decks
Radha, Heart of Keld - can be built to competitive level
Radha, Heir to Keld - gruul elf ball
Tahngarth, First Mate - Voltron + Goad
my fav!! Thromok the Insatiable - Think Insurrection + Chandra's Ignition
Gruul is completly do able it just had to be done diffrently
you cant really stop players from doing things
but you can punish them for doing it,
you can stop them from stopping you,
and you can break all there stuff including lands.
5 months ago
I need to shake myself out of my current deckbuilding rut. You see, I tend to gravitate towards the same strats and it's getting boring.
Basically it's either creature-based interaction or Voltron. Granted, Omnath and Korvold work VERY differently, but the ideas are the same. Permanents leaving or entering the field cause triggers, etc.
So I was wondering if people couple please suggest another commander for me! Something budget-friendly, because that's a must, but something SO outside of what I already play.
Thanks in advance!!
8 months ago
Very cool! I have a similar Karona deck: Gift of War
You might like these cards: Assault Suit, Seed the Land, Darien, King of Kjeldor, Tahngarth, First Mate, Artifact Mutation, Aura Mutation, Infernal Genesis, Sword of the Animist, Moonsilver Spear, Armadillo Cloak, Alliance of Arms, Tempt with Vengeance, Flurry of Wings, Arachnogenesis, Forbidden Orchard, Angel's Trumpet
8 months ago
Hey hey dawg!
There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas
Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.
Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.
Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.
Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.
Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.
Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.
Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.
Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.
Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.
Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.
Gruul War Chant --> out -- This card is just way too low impact for 4 mana.
Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.
Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha
The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)
Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!
Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!
Insurrection --> main -- Its a sweet win condition!!
Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!
ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:
War's Toll -- in
Sterling Grove -- in
Sphere of Safety - in
Sylvan Offering - in
Enlightened Tutor - in
Harmonize - in
Goblin Spymaster - in
Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)
Tempt with Vengeance - in
Teferi's Protection - in
Rishkar's Expertise - out
Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough
Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!
8 months ago
Clackbridge Troll, Moldervine Reclamation, Grismold, the Dreadsower, Rampage of the Clans, Revenge of Ravens, Evolutionary Escalation, Bloodthirsty Blade, Deathreap Ritual, Hunted Troll (most the hunted cycle), Wishclaw Talisman, Allure of the Unknown, Akroan Horse, Awaken the Erstwhile, Stormfist Crusader, Tahngarth, First Mate, Spiteful Visions, Flowstone Slide, Shadows of the Past
8 months ago
Hey, you're welcome :)
What's the max budget you have to make card upgrades? When you finish making upgrades what price range can you have for total deck cost? The precon for example at $60 is low and I would hope you could afford at least $50 for upgrades. If you can afford more expensive price cards then my card suggestions will be different then if you can't. Smothering Tithe and Birds of Paradise for example are very good cards for ramp, but they might be too expensive for the budget.
What advice about upgrades would you like?
Some cards from the precon that can be cut since they're not as good as others or don't have good enough synergy with Ghired:
- Blossoming Sands
- Graypelt Refuge
- Kazandu Refuge
- Rugged Highlands
- Cliffside Rescuer: can only protect something once which is not worth it when there's options that can be repeatable.
- Doomed Artisan: these tokens are not worth populating.
- Roc Egg: has to die before it does anything.
- Heart-Piercer Manticore: can be fine as creature removal, but I think there's better options.
- Scaretiller: too slow as ramp or anything else.
- Tahngarth, First Mate: belongs in it's own deck as Commander General.
- Atla Palani, Nest Tender: belongs in her own deck as Commander General.
- Soul of Zendikar: there's better six drops to play.
- Emmara Tandris: there's better seven drops to play.
- Tectonic Hellion: yikes.
- Desolation Twin: too much mana and the token is lackluster with no evasion.
- Commander's Insignia: not a good anthem effect for four mana.
- Full Flowering: this doesn't do anything unless you a lot of mana and a have a token on the battlefield to populate.
- Trostani's Judgment: there's much better lower mana cost options to exile a creature. Getting to also populate is not worth four or five extra mana.
- Soul Foundry: too slow.