|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
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Creature — Hydra
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Lifeblood Hydra Discussion
1 week ago
Hey, you commented on my own Gargos deck so I came to check out yours. Although you took a differnet direction from the one I took, your deck still looks really cool. One thing though: in my deck I got scared of drawing too much off of Lifeblood Hydra , so I included Reliquary Tower to prevent discarding a lot of cards. I think it's a good enough solution, having a single card to solve a problem caused by only one other card and only taking away a land slot. You, on the other hand, have more mass draw effects than I do, for example Hunter's Prowess and Soul's Majesty . I'm not telling you to cut them, as I know how badly mono green needs all the draw it can get, but just consider adding a Reliquary Tower , and even a Spellbook , so you don't screw yourself over. Anyway, good luck finishing your deck, and have fun playing it!
1 month ago
JuQ, I've tried to shy away from artifacts just for thematic reasons. For the same reason, I'll probably end up dropping Throne despite it proving quite useful as an alternate win condition. I have considered untap effects ( Quest for Renewal being in the first iteration of the deck). The only issue is that such effects are consistently budget-breaking when I'm trying to spend $3 or less on all non-planeswalker cards. Still, Quest might go back in instead of Throne. Lifeblood Hydra will be one to pick up for the maybeboard.
1 month ago
Any vehicle would allow you to tap any number of creratures at will.
Maybe you could add a Seedborn Muse , Patron of the Orochi or similar effects to untap your creatures after your turn and be ready for enemy attacks.
How do you find the Throne? Maybe Shamanic Revelation , Skullclamp or Lifeblood Hydra would prove useful refilling your hand while digging in your library to find your wincons.
1 month ago
Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .
I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.
Lands to consider adding:
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Game Trail
- Sulfur Falls
- Breeding Pool
- Steam Vents
- Stomping Ground
- Exotic Orchard
- Botanical Sanctum
- Cascade Bluffs
- Flooded Grove
Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?
Upgrades to consider:
Other upgrades to consider:
- Fauna Shaman > Secrets of the Golden City
- Birds of Paradise > Explosive Vegetation
- Rattleclaw Mystic > Skyshroud Claim
- Paradise Druid > Kodama's Reach
- Beastcaller Savant > Rampant Growth
- Farhaven Elf > Search for Tomorrow
- Vizier of the Menagerie > Increasing Savagery
- Forgotten Ancient > Renegade Krasis
- Coiling Oracle > Hamletback Goliath
- Lifeblood Hydra > Hydra Broodmaster
- Signal the Clans > Solidarity of Heroes
Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.
2 months ago
Lifeblood Hydra has a similar function to Krasis. It's good early and late too.
4 months ago
Dolmen Gate could be a useful artifact aswell.
4 months ago
Mina and Denn, Ulvenwald Tracker, and Magus of the Candelabra are all great, but I had them written down already. The maybeboard is a list of cards I am considering for this deck
Wayward Swordtooth and Rhonas, while both relatively cheap, are still out of my budget range for this deck. All of the things I have in the mainboard right now are things that I already own, and I’m trying to keep all of my single purchases to $2.99 or less each
Ogre Battledriver could be interesting! I’ll keep it in mind
Moonveil Dragon is good, but I plan on going big, not wide, so it might not be that useful for this deck
Gruul Ragebeast is cool, but I don’t want to force any of my tiny utility creatures to fight when they enter because they’ll just die.
Champion of Lambholt looks really cool! I might try it out
Savageborn Hydra is good, but I’m worried that if he’s just by himself, he’ll just be chump blocked for days. At least with other hydras like Genesis Hydra , Hooded Hydra , or Lifeblood Hydra , you get something of value besides a big beater. I’ll have to think about it
Thank you so much for the suggestions and the +1!
6 months ago
Goals of the deck
Your primary goal with this deck is to create a critical mass of big creatures and get some explosive plays. My personal favorite method of making a huge board is creating a massive Master Biomancer with whatever method whether it be from Reyhan, Last of the Abzan triggers or however else and then dropping something like Prime Speaker Zegana drawing a ton of cards or playing a massive Hangarback Walker (which can then be sacrificed by a sac outlet to possibly distribute more counters to Master Biomancer which in turn makes all the thopters MASSIVE). This deck likes explosive draws over incremental draw to really abuse Kydele, Chosen of Kruphix , however the problem arises that the mana she produces is purely colorless. For this exact reason I run both Cascading Cataracts and Crystal Quarry . Now what do you do with the disturbing amount of mana Kydele can produce? It's as simple as purely giving you more gas to draw more cards after an initial explosive draw or to funnel a ton of mana into a lethal Exsanguinate or to make some rather THICC hydras like Hooded Hydra or Lifeblood Hydra .
Lifeblood Hydra occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%