Lifeblood Hydra

Lifeblood Hydra

Creature — Hydra

Trample

Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.

When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

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Have (4) metalmagic , DudeMan1031 , fourcleftcandles , Pieguy396
Want (2) Hirsti , Rathier

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare

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Legality

Format Legality
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Lifeblood Hydra occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.14%

Lifeblood Hydra Discussion

Manley1994 on 5 color X spells

3 days ago

JRaynor Thank you for the thoughts. I'm glad to receive some feedback from a fellow x-spells lover.

Let me explain my thoughts on Fumigate and Time Wipe; I chose these two spells over others for specific reasons. First, in my playgroup, there are multiple creature-heavy decks, with multiple relying significantly on amassing some sort of creature tokens. Fumigate allows me to wipe the board and often provides me with a large influx of life when needed most. This incidental life gain, at the cost of one more mana compared to board wipes like Wrath of God and Damnation, makes it worth-while.

Next, Time Wipe, although it is a bit hard to cast at times, can be a complete power-house when combined with cards like Hydroid Krasis, Gadwick, the Wizened, or Lifeblood Hydra. Time Wipe allows me to bounce one of those creatures and cast them later for even more mana and advantage. Additionally, it can save some of my key creatures, such as Golos, Tireless Pilgrim, for future use. So, although these board wipes are definitely off-theme, I believe their potential value is well worth it. However, now that you mention it, I will revisit some of those other removal cards.

Vial Smasher the Fierce is sort of a pet card of mine. I already have a Vial Smasher the Fierce and Thrasios, Triton Hero deck and have used the pair as an x-spells deck in the past. Although it could be more consistent, I really do enjoy the white cards in this deck. Maybe I will have to reconsider the pair. With this being said, if I were to trim a color, it would probably be white to keep the red x-spells and support cards.

Finally, I do not have another 5-color deck, and this one fills that void neatly. I could, probably, make this deck more consistent by removing some of the unnecessary x-spells and focusing more of the mana-doubling/ramping aspect of the deck with select x-spells to win with. Maybe even remove a color, like you've suggested. But, as it sits now, I do not think I need to make this deck more powerful.

I greatly appreciate your feedback, and you've sparked my interest in re-brewing this deck. Who knows, maybe I just need to run two lists. I couldn't possibly say no to more Magic cards.

Beebles on Deck with Mazirek, Kraul Death Priest

1 week ago

Hey there. I happened to bump into your list. As a fellow Mazirek player, here are some things that stood out to me:

  • You are running a very low land count. There are only 30 lands that make mana, meaning you will most likely miss land drops in your games, causing you to fall behind. With your curve, I would go to 37 lands that make mana at minimum.
  • Similarly, the amount of draw spells you run seems on the low side to me. You run about 5. See if you can increase that category to be around 10 cards. You could consider cards like Lifeblood Hydra, Skullclamp and Yawgmoth, Thran Physician.
  • Your hate package could contain more cards that are sacrifice-based. Some such alternatives include Pir's Whim, Vona's Hunger and Wave of Vitriol.
  • A few cards that I really enjoy in my Mazirek deck that I was missing here are Devoted Druid, Lotus Field (great to grab with Pir's Whim), Pattern of Rebirth and Hardened Scales.

Hope some of these tips are useful to you :)

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

2 weeks ago

Yes, definitely. I don't want to be misunderstood. I know eliminating one higher CMC creature (Moldgraf Monstrosity) and replacing it with a lesser CMC creature (Quartzwood Crasher) will not lower the overall CMC of a deck in any noticeable way. That potential swap was in conjunction with the other suggestions made for the purposes of lowering the overall CMC of this deck.

I like the suggestion of Bonders' Enclave. Every creature in the deck has power four of greater, so activating this land to draw a card should be easy.

Lifeblood Hydra is an awesome card. I've wanted it for a while but it's forever out of stock.

Nylea, Keen-Eyed seems like a great addition. Reducing the CMC of creatures and digging through the top of a library are aces!

The Great Henge is an automatic inclusion.

I hadn't thought of Godo, Bandit Warlord. It makes sense to include him in order to fetch Embercleave, equip it to him, activate Xenagos's ability, attack, activate Xenagos's ability again and then attack again. Godo, Bandit Warlord curves from Xenagos, God of Revels perfectly. At , under the scenario mentioned above, Godo, Bandit Warlord can attack for a total of 48 damage in one turn. With early ramp that's an early turn knock-out of an opponent. Great suggestion!

I plan to task myself with attempting to include the following cards:

Momentous Fall or Return of the Wildspeaker (card draw)

The Great Henge (card draw and ramp)

Migration Path (card draw or ramp)

Bonders' Enclave (card draw)

Nylea, Keen-Eyed (card draw and ramp)

Reap the Past (graveyard recursion)

Godo, Bandit Warlord (Embercleave-fetcher, opponent-eliminator)

Quartzwood Crasher (big trampler, makes other tramplers)

Giant Adephage (big trampler, makes other tramplers)

Ghalta, Primal Hunger (really big trampler)

My initial thoughts are to eliminate the following ten cards in order to include the aforementioned ones:

Avenger of Zendikar

Chancellor of the Forge

Living Hive

Craterhoof Behemoth

Comet Storm

Gaea's Cradle

If some of the creatures utilized for the token package are going to be eliminated, might as well eliminate the entire package.

Moldgraf Monstrosity

Temporal Aperture

Thaumatic Compass  Flip

Mossfire Valley

Again, these are my initial thoughts. I'd like to play-test in order to realize the benefits of these changes. If we proceed with these lists, the potential swaps would look something like this:

Quartzwood Crasher in. Avenger of Zendikar out.

Adding another trampling creature that can create other trampling creatures seems like an improvement. Additionally, the mana investment is reduced by two.

Godo, Bandit Warlord in. Chancellor of the Forge out.

Without an army of tokens and/or other creatures, Chancellor of the Forge is weak. Godo, Bandit Warlord is a great fit for Xenagos, God of Revels and Embercleave. Plus, we save a little on the CMC. This is a lethal addition!

Ghalta, Primal Hunger in. Craterhoof Behemoth out.

Without an army of tokens and/or other creatures, Craterhoof Behemoth is not as effective. Choosing Ghalta, Primal Hunger as a replacement seems acceptable. A 12/12 trampler that will most likely never cost is a great addition to the deck. With almost any of our creatures under our control, Ghalta, Primal Hunger will cost less than Craterhoof Behemoth. Another reduction in CMC.

Giant Adephage in. Living Hive out.

Living Hive was another piece of the token package that seems out of place without the rest of the pieces. This change provides another slight reduction in CMC. Giant Adephage also can create big copies of itself with trample.

Bonders' Enclave in. Gaea's Cradle out.

If the token package of this deck is eliminated, Gaea's Cradle is more beneficial in decks that provide armies of creatures. Adding Bonders' Enclave provides card draw.

Return of the Wildspeaker or Momentous Fall in. Comet Storm out.

Without the presence of a token army and Gaea's Cradle, keeping Comet Storm as a finisher is not optimal. Supplanting it with a form of card draw seems like a reasonable replacement.

Reap the Past in. Moldgraf Monstrosity out.

This is maintaining some form of graveyard recursion while reducing the overall CMC of the deck.

The Great Henge in. Temporal Aperture out.

The Great Henge simply does more than Temporal Aperture.

Migration Path in. Thaumatic Compass  Flip out.

Migration Path provides quicker ramp and the potential for card draw if it's cycled.

Nylea, Keen-Eyed in. Mossfire Valley out.

Nylea, Keen-Eyed provides ramp and card draw on the body of an indestructible creature/enchantment. Replacing Mossfire Valley, which admittedly is one of the weaker lands in the deck, is a massive upgrade.

I will mull over these potential changes. Originally, the token package was included in order to provide an additional win condition (Comet Storm). Eliminating this option will put the onus of victory through combat in nearly every game, aside from Altar of Dementia. Perhaps these changes will be effective and additional win conditions are unnecessary. I want to learn more through play-testing before making any official changes to the deck list. We shall see.

Thank you again for your suggestions! I appreciate your time and effort!

Profet93 on Xenagos, God of Wilds

2 weeks ago

Beast Whisperer - Weakest suggestion but worth mentioning

Bonders' Enclave - Takes a land slot

Greater Good - BEST card for your deck ever. Run this or you're dumb, period

Harmonize - Decent draw

Kozilek, Butcher of Truth - Not needed at all, but he's fun. 24/24 annilar 4 with haste and draw 4? Damn

Lifeblood Hydra - I've always liked him, even more fun with Berserk (which itself is fun with Selvala, heart of the wilds)

Lifecrafter's Bestiary - Scry and draw

Life's Legacy - Draw, beware of blue

Momentous Fall - See above, in response to removal

Nylea, Keen-Eyed - Ramp and draw, being similar to xenagos makes him harder to get rid of

Return of the Wildspeaker - Draw or pump

Rishkar's Expertise - VALUE

Skullclamp - Nice to use on dorks other weak bodies

Sylvan Library - Nice to have, not necessary, but very helpful

Tireless Tracker - Decent but worth mentioning

If you add even half of this card draw, your deck will improve tremendously. Maintaining gas is crucial.

Once we discuss each of these options, I would be more than happy to discuss creatures with you. Lmk

Profet93 on Gruul Stompy Featuring Xenagos, God of Revels

3 weeks ago
  1. Still, even with that small swap of Quzard in place of Molddraf, your CMC is way too high. 9 ramp spells usually isn't enough, but from our discussion, you meta seems very relaxed so perhaps thats enough for you. That being said, lowering your CMC will help greatly.
  2. Your biggest offender, you really really need card draw. Here are some ideas

Beast Whisperer - Weakest suggestion but worth mentioning

Bonders' Enclave - Takes a land slot

Greater Good - As discussed, best card for your deck ever

Harmonize - Decent draw

Kozilek, Butcher of Truth - Not needed at all, but he's fun since your meta is slow

Lifeblood Hydra - I've always liked him, even more fun with berserk

Lifecrafter's Bestiary - Scry and draw

Life's Legacy - Draw, beware of blue

Momentous Fall - See above, in response to removal

Nylea, Keen-Eyed - Ramp and draw, being similar to xenagos makes him harder to get rid of

Return of the Wildspeaker - Draw or pump

Rishkar's Expertise - VALUE

Skullclamp - Nice to use on dorks other weak bodies

Sylvan Library - Nice to have, not necessary, but very helpful

The Great Henge - Very very good, add this

Tireless Tracker - Decent but worth mentioning

If you add even half of this card draw, your deck will improve tremendously. Maintaining gas is crucial.

  1. Regarding specific cuts and add ins we can discuss. That being said, re: guardian project, I had it in my initial build. I think it would work great in yours. Just keep in mind they can respond to the trigger and kill it to make sure you don't draw anything (which is what they did to me all the time), so be aware. If you're running embercleave, add Godo for sure. I personally dont like cleave, but lots of xenagos players do, so might as well add godo for he is the reason to run cleave. Also cut 1 land to 38.

Profet93 on Xenagos? More like Xena-gross!

1 month ago

You're lacking serious card draw. If you want a candles chance of maintaining gas, then add some of the following...

Greater Good - Best card in Xenagos EVER. If you listen to ANYTHING, this is it.

Lifeblood Hydra - Beater as well, fun with Berserk, which you should add 100%

Lifecrafter's Bestiary - Draw and filter, nice to have

Life's Legacy - Very good, just be careful of blue

Momentous Fall - See above, also use in response to removal

Rishkar's Expertise - Draw a bunch and don't lose tempo

Other ideas include....

Skullclamp- Cheap all around, works well on dorks should you wish to go that route

Sylvan Library - Card draw + Top deck manipulation

The Great Henge - Very cheap to play, very good benefits

Tireless Tracker - Decent card draw on a body that gets bigger

Deflecting Swat - Redirect removal for free, which is AMAZING given that removal is this deck's achilles heel

Decimate - 4 for 1 removal, very good

Voracious Hydra - Beater and removal

I can give you more ideas here should you wish, I just don't want to overwhelm you given all of the card draw you NEED to add

Cuts....

Caller of the Pack - Too expensive, hitting all opponents gives other opponents you're not hitting a reason to remove your creature precombat to ensure myraid does not go off

Hydra Omnivore - Same issue above

Phyrexian Juggernaut - 1 hit infect is cool, but putting all your eggs in that basket is too risky for my taste personally

Phyrexian Hydra - Same issue above

Savageborn Hydra - Voracious hydra is much better and has trample

Compost - Too meta, unless its filled with black

Guardian Project - They can kill it in response to the trigger so you don't draw

Runic Armasaur - Too meta, unless it's filled

Shadowspear - See above

Vexing Shusher - See above

Wars Toll - Doesn't address the main issue of removal, doesn't do much against blue due to their artifact ramp and playing on your turn anyways

Blood Mist - Winmore 100%

Fire Shrieker - See above

Grafted Exoskeleton - Makes you a target, 9 infect sucks. Cost + equip cost = Loss of tempo

Triumph of Hordes - Better in a token deck, you rarely will play a beater, not have it removed during your turn, pass your turn until it goes back to you (while praying that your beater is still there). Then hoping your beater doesn't die when you cast this? Very bad card. I know you're trying to go for infect, but if you want the deck to be more competitive, removing it would help mitigate your many weaknesses.

Gravitic Punch - Fling and Soul's fire do the trick for 1 less mana. See above for having all the mana to cast beater + this on same turn or hope beater lives while passing

Primal Rage - Bad card, just bad. Might as well get Nylea, God of the Hunt which can maybe be a creature and a booster as well.

You don't run enough lands or card draw at the moment to justify Exploration and Burgeoning. Dorks would be much better for this build.

Profet93 on Xenagos EDH

1 month ago

+1 !

As a fellow Xenagos player myself, I have a couple ideas I would love to discuss with you...

  1. You're average CMC is pretty high, even for a xenagos deck. You need to lower it to be able to pressure the table effectively. I would cut these to lower the CMC a bit....

Hellkite Charger, Blightsteel Colossus, Ulamog, the Infinite Gyre, Ulamog, the Ceaseless Hunger, and Worldspine Wurm

To add back more creatures for synergy, Shaman of Forgotten Ways, Somberwald Sage are both really good.Springbloom Druid along with Wood Elves, Farhaven Elf and Sakura-Tribe Elder can help bring you closer to a Turn 3-4 Xenagos which is what we need.

  1. Land base is solid. There are a few tweaks you can make for utility but not needed. Let me know if you are interested in them.

  2. Ramp - Our goal is a T3-4 Xenagos. Ramp at 4 CMC does little, trust me on this as I have playtested it extensively.

  3. Tempt with Discovery and Triumph of the Hordes - Tempt is bad because you give opponents options, barely ramps you, and there are no good utility lands in the deck, even with my potential additions, this card is bad in this deck. Moreover, opponents usually tutor for strip mine if they are smart. Triumph is better in decks that go wide. By playing 6+ mana for a beater, you rarely will have another 4 mana to play this the same turn. Right now, you're playing a beater, hope it survives on your turn, survives on opponents turns, then doesn't get removed in response to cast of Triumph.

  4. Draw! - You have about 8ish draw sources, you need more. The biggest issue with Xenagos is 2 for 1s, where you try to cast a draw spell and they remove your creature that the draw spell was targetting in response, thereby putting you down 2 cards for their 1.

Beast Whisperer, Harmonize, Lifeblood Hydra (really fun with Berserk, which ironically, is also fun with malignus), Lifecrafter's Bestiary, Life's Legacy (beware of blue player, sac as additional cost to cast, but because it only costs 2, can be used same turn as beater if you ramped prior), Momentous Fall (in response to removal, also beware of blue), Skullclamp (not the best in your build but still worth considering. I run more 1 toughness creatures so its easier to make it work.....and

Greater Good - BEST CARD FOR XENAGOS. Used in response to removal or just whenever. Play a fatty, Xenagos buffs it, swing, sac it, draw a bunch. Profit. Win. GG

Lastly, the red card that came out recently that lets you change the target of a spell if you control you commander, I can't remember the name but that card is great in Xenagos as you can redirect their spot removal, targetted draw, targetted extra turns, and counters counterspells. Works on abilities too (I think?)

I'm still in the process of tweaking my list in general, and adding the new cards that came/coming out.

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