Lifeblood Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare

Combos Browse all

Lifeblood Hydra

Creature — Hydra

Trample

Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.

When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

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CM1

C14

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Lifeblood Hydra Discussion

Awoken_Leviathan on My Vengeful Golem

1 week ago

ZendikariWol thanks for the suggestions, the more feedback the better.

There is a decent amount of removal in my meta and one particular person likes to play mil, however I don't plan on needing to recur things for the most part and only use it as a panic button which is why all of my recursion is either continuously effective, pulls the entire graveyard, or targets several cards at once.

Rage Forger was specifically included to get around the "attack one player" restriction since it targets any player, allowing me to spread the damage around.

Solidarity of Heroes Doubles as a combat trick, but even if I only use it on a single creature, lets say one that has 4 counters on it, then I get 4 counters for 2 mana which I find decent enough.

I understand the Lifeblood Hydra has a bad mana curve and have avoided running it up until now, but with so many ways to produce and move counters it will continue to grow even after being played.

Vraska is mainly run for her ultimate, I know that is generally frowned upon but she doesn't require you sac something, it is a may ability. If she happens to be put down with a doubling season it will only take her 2 turns to ulti, and if not then it gives the less aggressive decks a reason to attack me and as a result, I am able to attack them. I considered using Vraska, Scheming Gorgon instead but she had a higher CMC and the ulti only lasted for a turn.

Both Triskelion and Walking Ballista are combo pieces (the same piece to be specific, in order to raise consistency, along with Deathbringer Thoctar.

Balefire I considered mostly as a repeatable removal, a 7/7 with flying and menace is hard to block, especially multiple times in a row.

The rest I'll take a look at removing.

ZendikariWol on My Vengeful Golem

1 week ago

Okay. Apologies, this comment is going to be even longer than the last one.

Your entire Recursion folder is not great. Cauldron of Souls is good, but the rest seem very weak. How much removal is there in your meta?

Borborygmos has a nice effect but is also 7 mana.

Death's Presence is fine, but once again, pretty mana-costly. There are better payoffs for that cost.

Oona's Blackguard is not super good. It forces discards, yeah, but not enough. This deck has too few creatures to really make use of it.

Panharmonicon is a confusing inclusion. You have EIGHT creatures with ETB effects. Eight. That is not enough to justify panharmonicon.

Rage Forger's only use outside a deck that's going wide (which yours is not) is as planeswalker removal. And even then, it'll probably take two attack steps.

Solidarity of Heroes is suboptimal. How many creatures do you usually hit with it? Let's assume four if it's cast late-game as your only spell of the turn. It doubles for things' counters, which is probably... 12, total?? Not great.

Lifeblood Hydra is BAD. To understand why, I'll walk you up the curve. At 4 mana, it's a 1/1 that gives you 1 card and 1 life. At 5 mana it's a 2/2 that gives you 2 cards and 2 life. At 6 mana it's a 3/3 that gives you 3 cards and 3 life. The first time I see this being worth the casting cost is at NINE MANA, and by the time you have nine mana, there are better things to cast.

Why are you running Vraska, Golgari Queen? You don't have very many aristocrat synergies, I don't see where sacrificing creatures at sorcery speed would ever help.

World at War isn't that great here. I mean it's good, but not as good as a lot of other things you could play at 5 mana.

Violent Ultimatum is hilariously bad for its mana cost. Its variable use is nice, but SEVEN MANA to destroy 3 permanents? Pass.

Undercity Plague really doesn't do a lot. It's great against one opponent but it doesn't have a lot of impact on the board as a whole.

Triskelion and Walking Ballista are all pretty lame if they're not being used as combo pieces. Triskelion is much worse than Ballista.

Balefire Dragon is good, but it doesn't synergize with the rest of your deck at all.

Oh yeah, and your deck has 109 cards in it, if I read correctly.

ZendikariWol on Best. Friends. Forever.

1 month ago

All right. I'm not going to go into detail on cards to add unless you ask, but I am going to link one of my fairly similar decks at the bottom. I am going to focus on cuts.

But before we get to that, I'd like to address a couple glaring issues.

Your mana curve is devastatingly high. You are going to be playing nothing until turn 3 most of the time and that does not fly in commander. You should have your engine set up, or at least have a decent board state by turn 4. A lot of decks spend the first turns ramping and turn 4 is when shit begins. Your deck is looking more like turn 6.

Your deck has too much goodstuff to establish a reliable engine. There are a lot of cards here that really don't contribute to the theme. They're good, sure, but they could be better used in other decks and they could also be replaced with a card more applicable to your deck's theme.

Also you have VERY few cards that put counters on other creatures. I count 6. Note that that is just cards that place counters, not double them or add. I see a lot of circumstances where you have a proliferate effect or a counter doubler but have counters on maybe 2 creatures, and only because those creatures entered the battlefield with counters. You have a low creature count and most of them will either cost a lot of mana because they have an , or they don't place counters at all.

Now that that's out of the way, down to cuts.

Altered Ego is not that good. I mean it's not bad but it's pretty overcosted and it is downright awful in the early game.

Beast Whisperer is not going to be drawing you many cards, with a meager 26 creatures in the deck.

Hooded Hydra is also fairly overcosted, though it's not as bad as many other cards in the deck.

Laboratory Maniac is BAD, unless you're drawing enough cards to deck yourself out, and if you are then it'll probably get shot down and you'll lose the game. Not only that, but you will never deck yourself out because you would totally die first.

Lifeblood Hydra is either very overcosted, or it's not gonna die. For my reasoning, consider the curve. You cast it at 4 mana, it's a 1/1. Cast it at 5 and it's a 2/2. Cast for 6 and it's a 3/3. I would say that a 4/4 for 7 mana with that ability is BARELY worth it and anything bigger than 7/7 (10 mana) is not going to easily die. Do you want this to stick around? If so, it's overcosted. Do you want it to die? If so, still overcosted. It could stick around for a couple turns, eat a big attack IF an opponent is playing voltron and the voltron doesn't have trample, flying, or unblockable, and then die. That is the only use I could see for it.

Overbeing of Myth is goodstuff and not really all that good unless you have unlimited hand size.

Tatyova, Benthic Druid is great but this is not a deck that can take advantage of its power.

Walking Ballista doesn't seem like a ton of value. It can ping down a small creature or two but with very, VERY few cards that consistently provide counters to creatures it won't last long.

Fuel for the Cause is just plain bad. First of all it's a 4-mana counterspell. A 3-mana counterspell is pushin it but 4?? That means you're leaving 4 mana up HOPING to get something worth countering, rather than playing another spell every turn. Not only that but how many of your dudes have counters on them cuz most of them either enter with counters or aren't going to get them.

Darksteel Reactor is laughably slow.

Elixir of Immortality is a confusing addition. What does it do? Do you play against mill often? I will repeat that you are NEVER drawing enough cards to deck out before someone kills you.

Lux Cannon is also laughably slow.

Death's Presence is a good removal failsafe, but it costs a lot of mana and your creatures aren't dying in combat. So unless your opponents are packing a fair amount of removal this isn't doing a lot of work.

Rite of Replication and Spitting Image are bad because they DON'T copy counters (love the tricksy idea with Toothy tho), so whatever you're copying is probably an opponent's creature or one of few creatures you control that DON'T have in their costs.

Garruk, Caller of Beasts is super bad. His + is likely not to hit anything in such a creature-light deck, his - is equally bad. His ult is insane but you'll never get there because insane ults draw hate. Your opponents would just kill him.

Jace, Unraveler of Secrets is not great here. His + is fantastic but has nothing to do with the theme. His - is fairly weak. His ult is also a game winner, but once again, the opponents would just kill him.

Kiora, the Crashing Wave is bad in this deck. + is bad, - is decent but unreliable, and ult is kinda strong but not anything crazy and it would take a bit to get there.

Nissa, Vital Force has nothing to do with this deck. Her + isn't bad, but her - is and her ult is not gonna do you a whole pile of good.

Nissa, Voice of Zendikar is not bad here, but there are much better places she could be.

Here's my relatively similar deck, if you'd like to take a look.


Buttermilk Pancakes

Commander / EDH ZendikariWol

2 COMMENTS | 27 VIEWS | IN 3 FOLDERS


TypicalTimmy on Lord Windgrace Update

3 months ago

Oh and by the way, using Lifeblood Hydra as a manasink and immediately hitting it with Garruk, Apex Predator's -3 is hilariously awesome and really pisses people off ;)

GoblinsBeatElves on Growing Doom, Hydra deck.

7 months ago

Experiment with different hydra/ +1/+1 counter stuff. I have two suggestions for this:

1) Lifeblood Hydra. Gives you some card draw and life gain for when it dies, could be helpful in some cases. I dont suggest going a full playset on this one, as its not as powerful as other hydras, it just has those death effects.

2) Gilder Bairn. Doubling the amount of counters in any given thing can be huge! Just pay the green bit. Every turn! If you need a tap outlet too, try Paradise Mantle. You get 1 mana, pay three, double as many times as you can. This can be an infinite loop with Training Grounds, but for this I would not suggest adding that too. Check out my deck (Emrakul turn 4) if you want to know how to build around that. Good job, and good luck with further adaptations!

lilgiantrobot on The wilds need no protection

8 months ago

Even thought your Commander is a nice piece of ramp, you may still want to up your lands a bit and add a bit more ramp like Cultivate.

Lifeblood Hydra is a nice creature with Selvala, and Reclamation Sage/Caustic Caterpillar/Thrashing Brontodon are good good quality creatures.

From your maybe list, Temur Sabertooth is awesome for protecting your Commander.

TheManly1 on Ezuri - Value

8 months ago

Mindless Automaton can help you get some more card draw since all you have to do is remove counters to draw and it triggers Ezuri!Spike Weaver is at the edge of your budget but is so good when you need a delay!Triskelion will help with keeping the board clear or as leverage! Walking Ballista does the same thing but again is right at the top of your budget.Gyre Sage will help you ramp. Devoted Druid is more reasonably priced these days and will ramp really nicely as well.Shardless Agent is an Ezuri trigger and 2 for 1.Lifeblood Hydra will give you life and draw some cards when it dies.

TheManly1 on Ezuri, Claw of Progress

8 months ago

Mindless Automaton can help you get some more card draw since all you have to do is remove counters to draw and it triggers Ezuri!Spike Weaver is at the edge of your budget but is so good when you need a delay!Triskelion will help with keeping the board clear or as leverage! Walking Ballista does the same thing but again is right at the top of your budget.Gyre Sage will help you ramp. Devoted Druid is more reasonably priced these days and will ramp really nicely as well.Shardless Agent is an Ezuri trigger and 2 for 1.Lifeblood Hydra will give you life and draw some cards when it dies.

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