Lifeblood Hydra

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2014 (C14) Rare

Combos Browse all

Lifeblood Hydra

Creature — Hydra

Trample

Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.

When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

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Lifeblood Hydra Discussion

GoblinsBeatElves on Growing Doom, Hydra deck.

1 week ago

Experiment with different hydra/ +1/+1 counter stuff. I have two suggestions for this:

1) Lifeblood Hydra. Gives you some card draw and life gain for when it dies, could be helpful in some cases. I dont suggest going a full playset on this one, as its not as powerful as other hydras, it just has those death effects.

2) Gilder Bairn. Doubling the amount of counters in any given thing can be huge! Just pay the green bit. Every turn! If you need a tap outlet too, try Paradise Mantle. You get 1 mana, pay three, double as many times as you can. This can be an infinite loop with Training Grounds, but for this I would not suggest adding that too. Check out my deck (Emrakul turn 4) if you want to know how to build around that. Good job, and good luck with further adaptations!

lilgiantrobot on The wilds need no protection

1 month ago

Even thought your Commander is a nice piece of ramp, you may still want to up your lands a bit and add a bit more ramp like Cultivate.

Lifeblood Hydra is a nice creature with Selvala, and Reclamation Sage/Caustic Caterpillar/Thrashing Brontodon are good good quality creatures.

From your maybe list, Temur Sabertooth is awesome for protecting your Commander.

TheManly1 on Ezuri - Value

1 month ago

Mindless Automaton can help you get some more card draw since all you have to do is remove counters to draw and it triggers Ezuri!Spike Weaver is at the edge of your budget but is so good when you need a delay!Triskelion will help with keeping the board clear or as leverage! Walking Ballista does the same thing but again is right at the top of your budget.Gyre Sage will help you ramp. Devoted Druid is more reasonably priced these days and will ramp really nicely as well.Shardless Agent is an Ezuri trigger and 2 for 1.Lifeblood Hydra will give you life and draw some cards when it dies.

TheManly1 on Ezuri, Claw of Progress

1 month ago

Mindless Automaton can help you get some more card draw since all you have to do is remove counters to draw and it triggers Ezuri!Spike Weaver is at the edge of your budget but is so good when you need a delay!Triskelion will help with keeping the board clear or as leverage! Walking Ballista does the same thing but again is right at the top of your budget.Gyre Sage will help you ramp. Devoted Druid is more reasonably priced these days and will ramp really nicely as well.Shardless Agent is an Ezuri trigger and 2 for 1.Lifeblood Hydra will give you life and draw some cards when it dies.

JuQ on Mazirek brew

2 months ago

First you have playtest it in some games to see how it performs, find which cards are underperforming and what you are lacking. Then it will be easier to find solutions.
Personally I'd cut the higher costs and try to build my game with cheaper costs. Focus on token production, sacrifice outlets, card draw, ways to use those counters (other than attacking).
Some cards that spring to my mind are:
Smothering Abomination Sac and draw.
Culling Dais Sac and draw.
Skullmulcher Sac and draw.
Deathreap Ritual More draw.
Plaguemaw Beast sac to proliferate.
Titania, Protector of Argoth Huge tokens when you sac lands.
Animation Module tokens for one mana whenever you put a +1/+1 counter.
Heroic Intervention Best reaction available to protect all your stuff in the battlefield.
Ophiomancer A ne token with deathtouch to sac every turn.
Tendershoot Dryad Creates tons of saproling, then buff your saprolings.
Hooded Hydra turn your counters into creatures.
Hangarback Walker turn your counters into flying creatures.
Lifeblood Hydra turn your counters into cards.
Sadistic Hypnotist Sac outlet that locks players hands.
Cultivator of Blades brings tokens, buffs attackers.
Thopter Squadron Counters into thopters. With Mazirek and your Ashnod's Altar get infinite mana.
Noosegraf Mob Pops zombies spending +1/+1 counters.
Flesh Carver Sac outlet that can hit pretty hard.

elephantambush on Rashmi - Assisted Evolution

3 months ago

Looking for suggestions to replace Lifeblood Hydra, Shapers of Nature and Champion of Lambholt.

I'm thinking Altar of Dementia could replace Lifeblood Hydra which retains my wrath protection, but also gives me options to self-mill if I need to dig for recurrable answers, or mill opponents out/fuck with their topdeck tutors.

Other than that I'm out of ideas.

raefgall on Selvala's Chargers

3 months ago

If you're willing to spend a bit more:

Enchantment: Aura Shards, Mirari's Wake, Parallel Lives, Growing Rites of Itlimoc  Flip

If you end up going with some of the mana enhancers like Mirari's and Itlimoc, some X spells could be good:

Genesis Wave, Genesis Hydra, Lifeblood Hydra, Green Sun's Zenith

greyninja on X Rosheen

4 months ago

Rosheen Meanderer was one of my first commander decks I built. It has since turned into Xenagos, God of Revels and currently Omnath, Locus of Mana; but the meanderer still holds a place in my heart

If you want to further pursue the avenue; I have a few more ideas.
Savageborn Hydra
Primordial Hydra
Lifeblood Hydra
Protean Hydra
Krakilin
Endless One
Verdeloth the Ancient
Steel Hellkite
Flameblast Dragon
Orcish Settlers
Banefire
Bonfire of the Damned
Hurricane
Stream of Life
Fireball
Clan Defiance

There's plenty more, but a lot of the one-shot burn spells are just that, one-shot, and don't keep hurting your opponent's turn after turn. Obviously that's a lot of suggestions so choose what's fun for you. This isn't a highly used archetype so a lot of the cards are pretty cheap :)

Cards like Decree of Annihilation scare me as they slow down the game, but one of your opponents could use something like Sensei's Divining Top to get ahead quicker. I know, I've done that to an opponent before after they played Apocalypse.

Genesis Wave drops all of your x-costing creatures onto the 'field as 0/0s and they die. So if you do add a ton of hydras etc I'd suggest removing it. Citanul Flute is epic in here since the converted cost of say, Savageborn Hydra, is only 2.

Anywho, have fun! +1 from me! Pease take a minute to check out some of my decks and +1 them! Cheers

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