Death by Dragons

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Death by Dragons

Sorcery

Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.

Immortalys on Thantis' Creature Donation Station

1 year ago

Amazing deck! I did not realise there was someone before me with this idea, and I love how your deck is looking. Cards to consider for your Maybeboard: Acorn Catapult, Death by Dragons, Elephant Resurgence, Kamahl's Summons, Plague of Vermin, Tempt with Vengeance, Artifact Mutation, Dowsing Dagger  Flip, Curse of Disturbance, Liege of the Hollows, Sawtusk Demolisher, Akroan Horse, Hungry Lynx, Life of the Party, Sleeper Agent, Tahngarth, First Mate and lets not forget the "Hunted" cycle with Hunted Horror, Hunted Dragon and Hunted Troll

ThePerilousRealm on A Thunder of Dragons

1 year ago

Nice deck. To make room for Pyre of Heroes and Dragon Hatchling, you might consider dropping Death by Dragons and Beledros Witherbloom.

Good luck!

RambIe on griffstick

3 years ago

hahaha! i cant believe Death by Dragons actually made it on the list... i'm still pretty sure im the only idiot that would actually put this card in a deck

RambIe on Top 10 red cards at …

3 years ago

?O.o?
FSims81 im cool with double voting for double strike
but were was Death by Dragons previously mentioned ? last i check i was the only idiot willing to put this card in a commander deck

RambIe on Top 10 red cards at …

3 years ago

Death by Dragons because sometimes its good to loose on your own terms.

enpc on Hive Mind

3 years ago

Death by Dragons is always an interesting social experiment with Hive Mind.

TriusMalarky on Suggestions for a very political …

3 years ago

With this kind of deck, you need to first ask yourself what strategy you're actually going for. Are you

  • Trying to use politics to slowly gain advantages before suddenly taking over and dominating?

  • Trying to make yourself such a valuable ally that everyone leaves you alone and then you go one-on-one after two people die?

  • Trying to make games last as long as possible?

I'd likely recommend the second. This is because it is easy for each opponent to justify letting you live. If you win too often, your playgroup will either opt to team up on you and crush you early, or they will(each on their own accord) attempt to take you out at the end of the game by playing their cards right.

For this deck to work, you really need to be able to guarantee that you can incentivise certain actions at your discretion. For instance, with Kenrith you can say "Hey, I'll let you draw a card if you attack player B" do the player with a solid board state but an empty hand. Every card should give you as much choice as possible and with powerful enough effects that you can give people treats for following your orders, and bring down hellfire if they disobey.

Here's my personal list:

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