Punish Ignorance


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Punish Ignorance


Counter target spell. Its controller loses 3 life and you gain 3 life.

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Punish Ignorance Discussion

joshuaspencerfox3 on Artifacts v2

8 months ago

I took a look at you deck and I went ahead and dropped Punish Ignorance and Undermine for Voltaic Key and Altar of the Brood. Will comment on the deck after I have had more time to look at it.

SaifurCommander on Making a Sharuum the Hegemon ...

8 months ago

So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.

Basically, what I'm looking for is suggestions of cards to add or remove from this list.

ComSharuum the Hegemon f7.58

Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37

Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46

Sorceries Wrath of God 6.07Damnation 18.80 Rite of Replication 2.49Day of Judgment 2.83Fumigate 1.81Demonic Tutor 25.56Supreme Verdict 7.12

Enchantments Oblivion Ring 0.30Ghostly Prison 2.13Rhystic Study 9.18 Leyline of the Void 17.70 Leyline of Sanctity 27.50

Land Command Tower 1.00Reliquary Tower 4.12Opulent Palace 0.25 Orzhov Basilica 0.23Azorius Chancery 0.26

verynice47 on The Fae of The Sanctum

1 year ago

Punish Ignorance is basically not that great of a card. It would be better to use something like Spell Pierce Also, hand disruption can take out the field wipes from your opponents hand. Duress is good on the sideboard for combo and control also.

law579 on The Fae of The Sanctum

1 year ago

Thank you verynice47 and R3ruN, I can follow all of the reasoning for your suggestions. When taking out Punish Ignorance, I found myself thinking of potential situations such as an opponent deck running multiple field wipes as part of their core deck strategy, or sideboarding them in, in match two, so for these situations, I think it would be good to keep Punish Ignorance around, in the sideboard, as additional counterspells.

verynice47 on The Fae of The Sanctum

1 year ago

I agree with R3ruN, some hand disruption would definitely help your deck out. Punish Ignorance is alright, but would be one of the first things to take out. You also might want to consider playing Sorin, Solemn Visitor, Timely Reinforcements and Serum Visions. You could also take a look at this Polymorph deck: well that was unexpected (T4 Emrakul).

law579 on The Fae of The Sanctum

1 year ago

Thank you for the advice Anonymous8, I agree that I should probably run some dual lands (like, REALLY bad) and change Suture Priest to something like that. I think I will take out two of Triplicate Spirits and one of Punish Ignorance in exchange for three of Remand. The main reason I am only taking out one of Punish Ignorance is because i will put in dual lands, and it has not really been an issue to cast for me so far. Thanks again!

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