|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Rare|
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Counter target spell. Its controller loses 3 life and you gain 3 life.
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Punish Ignorance Discussion
1 week ago
1 month ago
kanokarob Thank you for the clarifications, and my apologies for jumping on you. But could I please ask you to explain further what you meant by "a narratively necessary threat bigger than Bolas/the end of the world"? If my inference that you were suggesting that Alara would be most successful if it was nearly destroyed is incorrect, what were you going for? I understand it's not your main point, but it's a point I would like to understand.
I also agree that some people will hate New Alara for not being Old Alara. I think, and I admit to drawing from a small sample, that more people will respect and understand the necessary changes than condemn them.
Arvail I'll respond with continuing your example of Esper as the cards. The idea of mana in new shards was briefly touched on in Alara Reborn (Necromancer's Covenant comes to mind), but shard identity hasn't seen much if any development since. The idea of in Grixis or in Bant should allow for sufficient room to explore new meanings for without confining it entirely to artifacts. Punish Ignorance can only appear on Esper, thanks to its set and color identity, but has no interaction with artifacts. It could well be reprinted as part of a influenced Grixis. Breya, Etherium Shaper is from a -influenced Esper, in four colors. What would she look like without ? The mana influx to new places creates the room for exploration needed. As long as there is some artifact identity, some graveyard identity for Grixis, and so on, similar to Magic Origins having Lorwyn, Innistrad, and others' identity, the spirit of the original can be kept without unnecessary restrictions. If it was spread into two sets instead of condensed into one, I don't see any reason why the shards color identities couldn't be fully developed.
1 month ago
+1 for Approach of the Second Sun idea. I made a Creatureless Yennett deck with it as one of the wincon too! Without interruption, the deck can consistently combo off between turns 6-8 usually.
Commander / EDH
SCORE: 8 | 9 COMMENTS | 397 VIEWS | IN 1 FOLDER
I see much similarities in our deck cause we run alot of instants and sorceries. You've some interesting card choices.
Keep in touch and feel free to give suggestions for my decks too.
3 months ago
Favorite Shard: Grixis
Manipulative, cruel, powerful. Edicts, burn, bounce, counterspells, everything control can be found here, and with a handful of evasive, aggressive creatures to swoop in with once you've established control of the board, or you can play the slow-burn game with effects like Nekusar, the Mindrazer. Put your opponent(s) on a clock and deny them the ability to stop it. Plus their ability to run some of the meanest creatures in the form of things like Kederekt Creeper, Baleful Strix, Master of Cruelties, etc. So much fun to be had.
Favorite Wedge: Abzan
Relentless power. I love Abzan because of its resilience, strength, and versatility. I'm not a huge fan of a lot of Abzan specific cards, but being able to run things like Animate Dead, Sun Titan, Brave the Sands, alongside gigantic green creatures like Ghalta, Primal Hunger, Ghoultree, Avatar of Might, etc is just incredible. The incredible suite of removal that B/W brings to the table in the form of Vindicate, Anguished Unmaking, Utter End, etc, combined with the might of Green creatures, further compounded by the volume of powerful reanimation effects these colors all have, builds a powerful, versatile deck that just never gives up. I've run Abzan decks that have had their most crucial cards hit with Slaughter Games type effects, and they still didn't stop, didn't slow down, and pulled out a win.
Favorite Allied Guild: Rakdos
Rakdos just knows how to throw a party. Every time I've built Rakdos I end up having fun, win or lose. Chaotic game-changers like Everlasting Torment, Havoc Festival, and Sire Of Insanity just bring a lot of shenanigans to the table that people just aren't prepared to deal with. Terminate is one of the kings of removal. Cards like Backlash, Delirium, and Rakdos Charm punish a variety of opposing playstyles. The individual colors also contribute a lot to your ability to handle creatures, and create even more chaos. Endless Whispers, Scrambleverse, you name it.
I cannot wait to get my hands on Last One Standing.
Favorite Enemy Guild: Simic
This one is simple, these two colors compliment each other so well it's insane. There is almost nothing that exists in this game that Simic cannot do. Green's weakness is its inability to manipulate the board much without combat. Blue's weakness is in its board presence and creatures. They are ideal together. Ramp, removal, aggro, counterspells, creature control, resilience. Simic has all its bases covered, and with just two colors. Mystic Snake, Trygon Predator, Kiora's Follower, Plasm Capture, Voidslime, Simic Charm, these cards are amazing, and that's without getting into the mono-color cards.
I'd also like to throw out some love for "Growth", the combination. The only pure Growth cards we have thus far are Atraxa, Praetors' Voice, and Witch-Maw Nephilim, but boy what cards they are. But the colors themselves are awesome together. G/U's flexibility, W/B's removal, much less other multicolor synergies, access to Abzan cards, Sultai cards, Esper cards. Obviously the mana base gets complicated fast, and it can be hard to handle, but if it works, it works.
4 months ago
There is a neat combo that could work with the Enchanted Evening, Aura Thief. I'm not sure about your play group but could work out! Other than that the deck looks fun, maybe include Archfiend of Ifnir? Also optimizing some removal and counters for subjectively better cards in my opinion dropping maybe Infernal Reckoning or Punish Ignorance? Hope the deck works out!
4 months ago
This is fantastic. I'm so happy you made this. I also have some suggestions for good 3+ color spells:
- Crackling Doom
- Knotvine Mystic
- Fiery Justice
- Guided Passage
- Trap Essence
- Violent Ultimatum
- Punish Ignorance
- Siege Rhino
- Giltspire Avenger
- Skyward Eye Prophets
- Jodah, Archmage Eternal (in place of Fist of Suns)
and finally, Urza, Academy Headmaster. :)
You have a great deck here. I'll probably make some minor changes and pick it up for myself.
1 year ago
1 year ago
So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.
Basically, what I'm looking for is suggestions of cards to add or remove from this list.
ComSharuum the Hegemon f7.58
Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37
Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46